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DΛN

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Posts posted by DΛN

  1. This guide is too old and I wrote it years ago in the Discord of Turboduck, it is only one of the ways to do so. Hopefully by posting it here more ppl can read and enjoy their personalized TDU game.

    This helps you add a car as a tuning car. It means that if for example you've bought a car and then if you go to a Tuning Shop in-game, then if you tune your car, then it also gets a wide-body-kit. For this to work, you obviously need a the 3d model of your customized vehicle first. then you can add the car model as a tuning model of the car.

    Quote

    Add your "tuning car" to the game as a normal car mod by replacing a car with your new one.
    Then create a tuning package like the image below:

    unknown.png

    Don't forget to set the values of the "Default" tab. then, you have to connect the tuning package to the original car, like the image below:

    unknown.png

    There you can see that I've connected a tuning package to  "car 1102" a tuning package that has a "car 7000300100" model in it. That means the "car 1102" will be changed to "car 7000300100" when I go to FORZA TUNNER and choose the upgrade pack for the "car 1102".

    It is that easy, fiddle with the software, you will learn it. Just backup your game data before modding it.

    You may prevent showing your modded car in a dealership by removing it from the slot of its dealership. Like the image below.

    unknown.png

    Traffic Compact1 means "no entry" or "No change" depending on the context, here it means "No entry" so the dealership shows the original car and the 4 ready-to-be-replaced cars of TDU Platinum. However there are 9 empty slots and these 9 slots are free and the game will not show anything there and just skips them.

    There is a tutorial in TurboDuck somewhere that lets you add your modded cars instead of replacing a car in the first place.

    Regards.

     

  2. Notice!

    Hey, Duckies.
    There have been several updates on the ATG project. Basically, there are 3 versions:

    1. ATG Kish - Includes the 1:1 real map of Kish Island with all the features of ATG
    2. ATG Nürburgring - Includes the real map of the Nordschleife, This project is stopped and will never publicly be released
    3. ATG Pardis - This is a tech demo, its image is shown below.

    ATG-PARDIS-TD.jpg

     

    ATG Kish is the main project, ATG Pardis is a smaller project with minimal features. Basically ATG Pardis is a Tech Demo.

    But unfortunately, My laptop has given up on working GPU-heavy workloads. It even has a problem opening websites like Youtube! - image below.

    Laptop Issue

     

    So although the ATG is not canceled, I had to stop the development until I buy another better Laptop so that I could work with it in my free time.

    Since I can't afford to buy a new better laptop these days, then don't expect I resume working on the project anytime soon!! In fact. don't expect anything from ATG.

    Regards.

  3. In this blog post I'll wrap up what has happened recently to this project, and share some important stuff! [Part 2 of 2]

    The new garage scene UIs

    After a month of working on UI system, I've designed the new UI system based on the concept UIs. In the two images below, you can see how different the UI of preAlpha and the newer Beta version of ATG Kish look like! Still, the UI system is in the development stage and you can see how much is left for the UI system in the official ToDo list here and here.

    ATG-Kish-Simulator-preAlphaUIGarageScene.thumb.jpg.9116256ec80c3d35c5bbc1217bcd6356.jpg

     

    ATG-Kish-Simulator-BetaUIGarageScene.thumb.jpg.1c339c0e29fe1823838e3ce33c7893c8.jpg

    The Pause Menu

    In addition to all of these updates, I also worked on the basics of the Pause Menu of the project based on the concept designs. The two images below show the actual current in-game menus. These UIs are still not fully done and you can track them with the Official ATG Kish ToDo list.

    ATG-Kish-Simulator-PauseMenu-HomeTabBeta.thumb.jpg.eb03b418432600699bcb3b9b49fc818d.jpg

    ATG-Kish-Simulator-PauseMenu-MoreTabBeta.thumb.jpg.9d178ade955a7c527f155c0e90e86abd.jpg

    What's next? An important message!

    As I no longer have free time to continue this project due to the education and some personal life issues, the development of this passion project is now stopped. It is not permanent tho! if you care about this project - well thank you for that, I appreciate it - then stay tuned. As this project is literally like a car project, you may finish it or may not. Follow this to see what's next for this free indie passion-project!

    Read more and download some game designing assets in the link below!
    https://aroundtheground.tk/atg-kish-ui-with-its-updates-and-system-and-a-free-rain-shader-fx-and-1137/

     

    Watch the last update in action in the video below!!

     

    Kind regards.

  4. In this blog post I'll wrap up what has happened recently to this project, and share some important stuff! [Part 1 of 2]

    So normally in summer people have some free time to do their passion projects, so did I. I started with the UI designs. as it was planned in its ToDo list in "Trello" first.

    New User Interface system

    To start with the UI, I tried asking people what a good and a bad UI would look like in the official Discord of Around The Ground: Kish -  which by the way, I suggest you to join it!

    The bad UI the good UI

    I quickly realized that people don't like the complex menus but a minimalist, modern tiled-looking designs. As an example Forza Horizon 2 and GranTurismo 6 look simple and modern, while Gran Turismo 5 has a very complex UI system which forces you to spend a lot of time to do one operation. For example, If You want to choose a car for a race, after hitting several buttons GT5 lets you know that the car is not available for the race. And instead of  showing a list of cars to you, you have to go back and see several UI panels and finally choose a car! There are several articles related to this GT5 issue, I recommend you to read them. On the other hand, GT6 fixed all the issues and I noticed a lot of people admired the design.

    The process

    So, based on the response I got from the Discord users, I designed a concept UI on a paper - image below. Sorry for the super low quality image as I didn't have a better camera than my Laptop's webcam at the time!

    ATG-ConceptUI.thumb.jpg.f249a76e00da9bc3dc6fb0e62d95352c.jpg

    And after working for days, I turned the idea into a real concept UI. Mind you, the below images are not in-game scenes!

    ATG-Kish-MainUI-Home-1024x576.thumb.jpg.eb6088891ee6720215c7e4d4e4d28b28.jpg

    You can see the main UI menu above, a tile-based deisng with blurred transparent background. You select a button and it would have a pinkish-red border with white text.

    ATG-Kish-MainUI-1024x576.thumb.jpg.44ce6a21ec0d4a2ae13098c61fd964e6.jpg

    You select a tile, the image of the buttons would be more vivid and looks sharper

    Sample pop-up UI

     

    ATG-Kish-GeneralUI-1024x576.thumb.jpg.55d01db25fbe1857bac8407d00cbddec.jpg

    In the image above, you'll see: The mirrors which are only visible when you push a button, The speedo and the rest of the dashboard which you can hide/show, HUD elements and the command center UI at the middle and right position of the picture. With command center UI, you can quickly control the wipers blinkers and the common features of your vehicle in the simulator software.

  5. So before showing you guys the blog post and the video, lets wrap up what has happened to ATG.

    We discussed in TurbpDuck's Discord Server that how big the map of ATG Kish is, and I asked if 3D modelers can help building some 3D models for the map. I told the community that there is a Club in TurboDuck with a set of Youtube videos for 3D modelling for this project but we need enough people to kick start the Club. Moreover, I fixed a lot of bugs of this software. And designed the concept UIs, too.

    Although some of you guys offered to voluntarily make the 3D models of the buildings, but the amount of you guys were not enough to open the Club in Turboduck so I decided to finish up the updates of this software alone. Therefore, there will be no 3D Max/Blender video tutorials for uploading.

    With these cleared up, lets check out the new contents in the next post.
    **Please note that I no longer have free time for this passion project, once again the project is stopped for unknown amount of time.**

  6. The full story of Need For Speed games in the BlackBox studio's era.

    Ryan Cooper is the main character and here is his full story-line in order!

    Spoiler

     

    Did you know?!

    So I asked an NFS Carbon author that why - out of no where - "Darius" was the name they chose for the bad guy. I questioned it because first of all I am Persian and second, apparently in most Hollywood movies and western video games Iranians are the bad guys and I have yet to hear about at least one western movie that has a good Persian guy or an Iranian Hero. He never replied back. Of course this is just a normal question without any motivation behind it, And he left it unanswered so far!

     

    Note that most of the games and movies are made without thinking about their future or past. so it is better not to think thoroughly deep into the timelines as apparently most of the times authors just try to link the movie or video game series last minute and without a solid thoughtful logic.

  7. Well... guys I have an... lets say... interesting news!
    As you know, Need For Speed Heat Studio is an app that is just  showcased and apparently it is official. With this app, you customize your ride on the go with your smartphone. The thing is, IT IS EXACTLY WHAT'VE I PLANNED for this project 2 years ago. However, My plan was to make an app that lets you customize your car, then syncs it with the actual software and you could see it in VR and export it as a 3D printable FBX file. In other words, You not only could customize your car with the software, but you could do so with your smartphone and then make the customized car a real-word object or project it into real world as a VR object. It is very interesting that this very individual idea actually and partially is happening by someone else, that's just amazing to me!Anyways, heading back to design the garage UI!! Please check the TurboDuck's discord to express your opinion on the UI design.

    GarageUI-0-Explaination.png

    And as you know NFS Heat Studio previewed its AR feature. A while back I have designed an app as a test that does exactly like that. in fact - as I previously said -  I had planned a companion app for ATG Kish. Here is the ATG's test AR mobile app in action. You can see my old android phone that shows a virtual car object on it. This was designed back in 2016 or so.

    ATG-Kish-CompApp-VR-Test-Old-Archive.gif

    FYI, The final UI of the HQ/Garage scene is now uploaded in the Discord channel. Have a look at it there if you like.

      Reveal hidden contents

    SPOILER_GarageUI-Preview.png

    unknown.png?width=867&height=640

     
  8. The low-poly modelling projects are harder than high-poly modelling ones, IMO. That said, the models look great and your skills in low-poly modelling is impressive!! Keep up the good work.

    Not to be too picky here, but If I were to model the Nissan for the traffic cars, I'd bake its details - like the grills, lights, door locks, vents and the other small details - as it decreases the polygon count. Of course that is just me and these 3D models look excellent. 🙂

  9. Watch a new short video clip of the new 4WS system in ATG.

    Today I had a little bit of free time - which super rarely happens!! - and added a 4WS (rear wheel steering) system to it. Just watch it in action here, looks great and I think this is a very first of its kind. GranTurismo, AC, Forza, TDU or NFS haven't had this feature in their game, yet - the only game I know that has the feature is GTA SanAndreas which is very arcade-ish. Not that my one-man made, indie, low budget passion-project can compete with those AAA games, but it is cool to be first in the game lol.

    giphy.gif

     

    Here you can see how effective the 4WS system is, you can compare a 4WS equipped Lamborghini Aventador lp770 SVJ to the normal steering system of LP750 in ATG: Kish. This is interesting IMO.

    wlZbVKI.gif

    For technical reasons when tried to upload the above GIF to Instagram, it was not successful. So I made a new video for it and shared it both in its Instagram and its Twitter. Then I decided to share it here, too.

    Reminder: the development of this project still is paused. 🙂

  10. On 5/12/2019 at 12:40 AM, Zxc00cxZ said:

    I wonder that do you release this game before Kylotonn release TDU 3 ? I know it's hard to describe, but assuming that they release it in 2020/2021 , then there is chance that you finish ATG: Kish before them ?

    I would love to finish this passion project. But unfortunately, it is not possible. Currently, there are issues in my personal life and I have to deal with them first!, hence I paused this project. Moreover, I don't have enough money to hire even one person to work on this project seriously.

    As I said in the very 1st post about the project here, don't expect anything special from this passion project as it is just a hobby for me, although I planned to share it for free once I complete it.

  11. Download a demo version!!
        Today I'm going to show you a demo of a physics engine, I'll be using this Physics engine for this software. This is not a part of the ATG: Kish simulator indie software yet. However, you can play with the physics engine as a beta demo.

    vpp-jpickup-city-1.pngvpp-ascari-golf-1.png

    About the demo
        This demo only demonstrates the future vehicle physics of ATG: Kish simulator software, the graphics and all the other game-play features are obviously NOT in this demo.
        The physics engine is currently based on nVidia's PhysX 3.4. It is made by Edy Garcia for Unity3D. Check its website for more info.
    Requirements
        You'll need:

    1.         A Logitech G27, G29 or TrustMaster TX500RS wheel (recommended), or a gamepad (not recommended), or a keyboard (not recommended).
    2.         A Modern Windows operating system. However, if you go to Edy's website there are Mac-compatible demos available there.
    3.         A Decent computer

    Download Links
    Visit the above website link to know more about the demos!

    Additional Info
    I currently am using another physics engine for this software, it is also made by Edy but we heavily modified it to be as realistic as possible, that engine differs from this one. However, he is going to share a free version of this, And I am going to replace the current physics engine with this newer one.

    Very Important Notice!!
    This project is still paused, more info is here.

  12. So managed to add the Murcielago Roadster models as tuning cars after some hours, didn't take too much effort TBH. Furthermore, I changed the road and vegetation textures and they look great. Now gotta work on my actual projects as wasted too much time playing this hah.

    20190501214127.thumb.jpg.fc81532b285ea95f05351533f37010fc.jpg

    20190501213837.thumb.jpg.b1f90797b46679526d85a1ce24365c28.jpg

    20190502003037.thumb.jpg.5bc244f6c6c3b373e3b7b99d9cbecb99.jpg

    20190502003607.thumb.jpg.94735484eaea1fa4688268591834f273.jpg

    20190501215633.thumb.jpg.d3dfca26e55ba34265c8152fe7b43c83.jpg

    Regards.

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