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Rigel

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Posts posted by Rigel

  1. 3 hours ago, M777AX777 said:

    Hi, it's a good job, but I still need to fix her shadow.

    Yeep, noticed it too after driving for another while, will try to update it soon.

    Please do report any other issues if/when you find them.

  2. Dodge Viper R/T10


    Slightly late to the party but better late than never, eh? Happy New Year!

    To celebrate 2025 the snake year (Chinese calendar moment), here goes a big red 'Murican one. Enjoy!

    Features:
    - proper second LOD,
    - 1 rim option,
    - working doors and interior dials,
    - interior colors (to be set in the database),
    - no windows,
    - performance data (not that well calibrated, I'm not that good at it),
    - might add a roof later but I care about it as much as this thing does about your safety.

    Known issues:
    - the driver's head goes slightly too high,
    - the second LOD is not great.

    Please let me know if you find any other ones!

    Attention! You are not allowed to publish this file to any other websites or include it in various modpacks without my permission. The files are for personal use only.


     

  3. On 7/28/2024 at 5:05 PM, Gron21 said:

    Incredible mod! Could be any way to change Peugeot 308 to another car? I think 308 is unpopular than 206, 208 (2020 or 2024), RCZ,... if i can say it, 306 is better than 308... If this can´t be possible, Can you check why km/h tachometer needle surpass what tachometer show?

    The tachometer/speedometers are very hard to do so that they match the actual RPM/speed you're going at, especially if the car is upgraded and has a higher top speed than the car in stock form, not much can be done about that 

  4. 32 minutes ago, Guest Anonymous said:

    I know it has no interior, but still be a miracle to have it made soon.

    Not to sound rude but if you wanna request a car to be made then it's a good idea to also suggest a good model or a game that has one, that is with a decent exterior and an interior good enough for the cockpit view. Otherwise someone has to make the model or at least some of the parts themselves which might be a tough ask to justify putting a ton of time and effort into something that the person doing it might not be very interested in.

  5. 2 hours ago, Franz said:

    Hello all, 
    First of all - thank you for Platinium Mod. I played TDU a lot, but right now I am returning.
    I found one, very irritating issue. On Kalihi and Kalihi Valley I have a "pause" in textures, where collision is off. Cars are falling down below the map. I don't remember that similar issue happened in original game. 
    Do you have maybe any idea which file could cause this issue? 

    Thank you in advance!

    It must be one of the sector-x-y-z-b files in /Euro/Bnk/Level/ or something. Can you show the exact spot on the map where that happens?

  6. 2 minutes ago, test86 said:

    Hi people. Is it possible to completely disable ENB ? I like to force superior SGSAA anti-aliasing via Nvidia Profile Inspector, but I can not do this with the dx9 hook that Platinum is using. Ideally, everything the mod offers, except any of the graphical changes via ENB, would be perfect for me.

     

    There's no ENB integrated with the Platinum package. The d3d9.dll file is for Project Paradise, which is the multiplayer mod that also removes some of the game limits so it functions correctly with the rest of the mods in the pack.

  7. 9 hours ago, anthoneeto said:

    just a question for you guys regarding the mod, why is it that some of the modded cars have hazy looking windows? 

    For the most part that's because they were made by different modders at different times, so some of them may not have been skilled enough to get them right. Or maybe they decided to make them like that intentionally... for some reason.

    Anyway, all of the models are going to be reworked in future patches, so it's fair to say the overwhelming majority of the cars will look quite a bit different than they do now.

  8. 1 hour ago, NB79 said:

    Hi, first, thanks for the work on this mod, i downloaded it today, and i am seeing nice cars, 

    but about maximum speed, how is this supposed to work, how i can find the speed of a car, it shows normal speed in some cars, and upgraded speed on others?

    --

    So i upgraded a corvette that said it has 400 something speed, max tuning now it say 500 something, this one didn't have any body kits or something but the car doesn't go past 340.

    Hi. The top speed aspect was explained in FAQ that's in the very first post of this thread. Please read that first.

  9. On 5/18/2022 at 4:00 PM, sukarain said:

    hello milli me and 6 of my friends are doing touge races online every night. Some cars are missing. On the internet we found the following vehicles, civic eg, 180sx type x, silvia s13, silvia s14 zenki, silvia s14 kouki. But these vehicles are not in the game, but I would love to have them, because I own the silvia s14. It would be nice to play the game so that my friends can see it too

    At the moment those cars aren't included in the pack. You will need to install the same mods with your friends for everyone to see the same cars.

    As for the cars themselves, they may be included in the next update, but I can't say for sure.

  10. 3 hours ago, yitianetie said:

    Hi,

    This mod is awesome. Thanks for your work.

    I don't see any issue while running the game on Linux with wine and Vulkan. Even the TDU servers (if exist) with the Paradise Project Launcher work.

    But I have a suggestion : the roads signs with text (especially "STOP", "ONE WAY" and "EXIT ONLY") need to have a better resolution texture. Texts on them are too much blurry. 

     

    There are lots of graphics mods out there for that sort of thing. Maybe there will be something done about it, I don't know.

  11. 16 minutes ago, Kilomalik_TDU said:

    Hey, I'm new into modding the game. Basically I'm here to ask for help on why my TDU Platinum is not working when there's d3d9.dll file (It only goes black screen on the startup and then back to desktop, not opening at all); but it works (playable) when I delete the d3d9.dll, with the side note that some cars are invisible/missing from the game.

    If anyone have the solution regarding the startup problem, I'd like to know as well. I just recently found the TDU Platinum project itself on YouTube and truly amazed by it.

    Hi, make sure to run the game via the Project Paradise launcher and check the big bnk box. Don't delete d3d9.dll.

  12. I always welcome anyone trying to work on mods and what not, so if there's anyone that wants to start but doesn't know how and what to do, I'm always down to help. However, to be able to "fix" mods takes about the same knowledge as making them from scratch, it's just less time consuming. On the other hand, TDuck discord exists, it's very active and has the people to answer virtually any question about modding. So I think it's more that people aren't very interested in doing something on their own (not to sound rude or anything). 

  13. 6 hours ago, garrysmit640 said:

    I can agree with this,however seeing mistakes here and there slightly ruins the experience. I have an idea: what if we, as a community of this amazing mod, will create a topic with small bugs and issues with cars,map and other stuff. There will always be a pinned comment with updateable list (or something like that).

    We really need to help Milli. What do you all think about this idea?

    I would like the idea if we had a bigger group of people making improvements, cause then it would have made sense to make some sort of a spreadsheet of things needed to be done, and assign those things to different people and have it all a bit more coordinated. In the current situation tho, I'm not sure if that's really worth it. 

  14. 12 hours ago, Homelander said:

    For me this has some importance level about realism but so be it.

    Yeah it will be nice to have it "much more sooner" than that, however we will have to hunt you & torture you with a Meellee weapon! Hahahahaha! 😝

    Trust me, as a person that's trying to help her with it, I can confirm that it's very time consuming. Even on my own mods I didn't get the dials to work correctly. I will update them sometime with new fixes and what not but doing it for each and every single car with that problem on top of what's already planned would be tough.

    I would suggest trying it out yourself. If there were more people helping her maybe we could get it done.

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