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Posts posted by ApexChaser
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On 8/10/2019 at 12:21 AM, Milli said:
Take a look at the Ginetta F400.
I didn't realize both that and the Farboud is essentially the same car until I bought it. Even the ingame police still calls it a Farboud.
Another question: I can't seem to tune the Triumph motorcycle, the game simply says "This vehicle cannot be tuned", even though it was possible in vanilla. Was this change intentional?
2 hours ago, Ledfoot said:An online player who installs a car mod into a custom car slot must surely be aware that other online players cannot see the custom car as you do.
This is pretty much common sense for modders, but I can see your reasoning after seeing this many newbies.
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6 hours ago, Milli said:
I've made the performance of the vehicles match their real data. TDU messed up on that on a lot of vehicles, like for example a bone stock R34 doing 0-100 under 4 seconds. Lol That's unreal.
Some of the Time Trials i really edited to be harder than usual, such as "The Perfect Driving Line". As the name hints... you gotta hit the perfect driving line in order to complete it with a stock vehicle.That explains it. Did you also edit other types of challenges? I'd like to know if I should tune my car for Models' transport too.
Also, I just realized that I can't find the "Farboud Supercharged GTS Prototype 2005" car which existed in vanilla. It was my only favorite B class car. Was it replaced by something else in Platinum?
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It kind of annoys me that I can no longer clear many time trials without tuning some of my cars, as if many of the ingame cars had their performance degraded. In the vanilla game it was possible to clear all challenges by just using stock cars. I think this is what Milli meant by the change of car physics.
On the other hand, this gives me more reason to buy more cars and try them out. -
Thank you so much for the mod!
Tried it out just recently and I found some weird happenings.
- The Lamborghini Aventador at a car transport challenge near a Pagani dealer has a strange tachometer. On 3rd person view, the tachometer redline starts at 6000rpm, yet in the cockpit view the tachometer redline starts at 7500rpm. The car acceleration peaks somewhere close to 8000rpm so I think the latter tachometer is correct.
-The speedometer on BMW M3 E46 behaves erratically. When the car runs at 200kmh, it points on 300kmh. When the car goes beyond 200kmh the speedometer went out of limit.
- Found a red police car. Never found them in vanilla TDU.
- Some patrol cars ignore my cars completely in a 1-star pursuit as I drive past them from behind.
Also, can we do something about the invisible swimsuits?
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23 hours ago, Milli said:
i've made my own weather too, which will be in Platinum.
How would that weather mod impact performance? Also, can it be disabled once the Platinum mod is released?
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Whoa, Milli, I thought you were still on vacation. Take it easy, we're glad to wait for a masterpiece.
By the way, will you make a credits page or at least any hints of where did you get all these car mods you're collecting for this project?
TDU1 Detalied Map
in Driving & Racing Games
Posted
Zxc00cxZ, where did you get these maps? They're very useful.
Also I think the picture should be bigger, none of the text in the pictures are readable.