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Eliezer

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    Eliezer reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  2. Thanks
    Eliezer reacted to -=[(ELVIS)]=- in -=[(ELVIS])=- Traffic Pack   
    Hello and Welcome to my first Traffic Pack
     
     
    This is my first and probably the last traffic pack I created for TDU.
    In the future some new cars may be added.
    I hated it all these years that no one else made traffic cars. Anyway...now I have done it 😄
    For more info pls read the FAQ below. 😉
     
     
    Features:
    No Damage Model Working Shadow All Lights Working Midpoly & Highpoly BODY / BODY_LR / RIMS  
    Known Issues
    Bigger Cars pop up after they come closer (you will see this sometimes on the Bus, Firetruck or the delivery Van) Police Car has a black square in the distance when activated the siren light The stock police car has this problem too
    I can only solve it when i remove the lightflares of the siren light
    Some Cars has a minimal clipping Bug  
    Bugs
    Tell me😄
     
     
    Carlist:
    Bus1                Grumman-Olson P-800 'Vandoorn Atlus 3.8L' Compact1        2010 Ford Taurus SHO V6     Compact2        2006 Chevrolet Impala Mk.IX Compact3        2006 Dodge Charger SRT-8 Fullsize1           2010 Cadillac CTS-V Limousine1      2010 Lincoln Town Car 'Limo' Minivan1          2005 GMC Savana Pick_Up1          2010 RAM 3500 Heavy Duty Police1             2010 Ford Taurus SHO V6 Pompier1         Ford C-Series Firetruck SUV1               2009 Dodge Grand Caravan SUV2               2009 Hummer H3X                 SUV3               2001 Chevrolet Blazer Mk.II SUV4               2007 Cadillac Escalade SUV5               2008 Ford F-350 SUV6               2010 Ford F-150 XLT Supercrew Taxi1               2011 Chevrolet Volt Truck3            GMC RTS Nova  

    FAQ:
    Q: Are there come more Traffic?
    A: Maybe...
    Q: Can i request you for new Traffic cars?
    A: No!
    Q: Wich Cars did you replaced?
    A: I replaced all the cars wich you can see in Stock TDU or TDU Platinum
       I replaced the cars with a nearly similar size (optical size) like the stock traffic.
    Q: Is it compatible with TDU Platinum?
    Yes my Traffic Pack will always be compatible with the latest version of TDU Platinum
    Q: There are some hidden Traffic Cars you have not replaced. Do you plan it?
    A: No! Because you need a different AIConfig.xml to unlock new traffic but this causes sync problems
       in multiplayer if some other guys use the stock AIConfig.xml
    Q: Have your traffic cars new paint?
    A: Nohh 😕 .... but i'm working on it. Some weeks ago i was testing it and it works but not proberly.
       If anyone knows more about it... tell me 😉 ......or.. do it by yourself, because i hate coding 😛
    Q: I found a car with a weird Bug can you solve it?
    A: I need a picture or a description of the Bug than i can decide it to fix.
    Q: Sometime bigger Cars pop up after they come closer
    A: Thats a Problem of the game and the collision file i can't solve it because
       i can't edit the collision file.
    Q: Some Cars has clipping bugs. I can drive through sometimes at beginning and end of a car
    A: Same Answer like the popping Up Vehicles, its a problem of the collision file.
    Q: Can you activate light textures for Visibility in nights?
    A: No because game has no properly working nights and all the necessary Textures are busy.
    Q: Can you remove the Lightflares?
    A: Yes but i'm won't. I let it in because it's better for the Traffic visibilty at the distance.
       If you want to remove them you can use my light_fx.2db texture to remove it.
       But Attention this remove the complete lightflares on every Car in the Game!!
    Q: I have a problem my cars are looking like a Monstertruck when i crash into it.
    A: Dont switch the traffic vehicles among themselves it causes optical problems wich i cant solve
       Maybe if there come more cars later, replace it only with traffic wich is scheduled!!
    Q: Can i share your Traffic Pack on other sides?
    A: Yes but use my Credits please. 😉
     
    Download:
     
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