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Aquarious

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Everything posted by Aquarious

  1. Hi, Please delete your current save files from your Documents/Eden Games/Test Drive Unlimited 2 folder. Then launch the game to create a new profile. Offline profiles do not allow for online interactions Also, a new launcher has been released. Run the installer again and you should get it.
  2. You probably have a graphics card that uses GDDR6 or GDDR6X memory (i.e. Nvidia GTX 16xx, RTX 20xx, RTX 30xx or AMD RX 5xxx, RX 6xxx). This new memory type causes issues when opening the map. DXVK a.k.a. "RTX Fix" The most common fix is to use the RTX Fix .dll file. It will fix the map freezing issue, but could potentially cause game lag/stability issues also. I will attach it to this post, copy and paste in your TDU2 directory. (Download only works after joining the club.) d3d9.dll I personally have an RTX 3070, and with the RTX Fix the game becomes laggy and unstable. Instead of freezing in the map view, it can freeze randomly now. That's why I use the following method myself: Alt-Tab method When opening the map for the first time after launching, it opens on the most zoomed in view. This is the view where the game freezes, but does not actually crash. What you want to do is alt-tab out of the game and go back in while quickly zooming out on the map. During alt-tabbing back into the game, it becomes responsive for a second. When you succesfully zoom out, the game should work again. Good thing: once you're zoomed out, the map will always open in that view, so it will not crash afterwards. Just don't zoom in too far Here's a video showing the method: Hope this helps!
  3. Hi James, There have been multiple cases with this issue. In some languages, the map button is bound to another key. For instance, it is 'ç' in Portugal. Rebinding it to M does not work at the moment.
  4. Version Final

    981 downloads

    This is a reupload of the great No Dirt & Damage mod for TDU2. Installation: Copy the TestDrive2.exe to your game directory and overwrite the existing one. I recommend keeping a backup of the original file just in case. Works with DLC2 v034.
    Free
  5. No Dirt & Damage for TDU2 View File This is a reupload of the great No Dirt & Damage mod for TDU2. Installation: Copy the TestDrive2.exe to your game directory and overwrite the existing one. I recommend keeping a backup of the original file just in case. Works with DLC2 v034. Submitter Aquarious Submitted 01/22/2021 Category Tools / Others  
  6. Hi Alex, this might be what you're looking for:
  7. I cannot join sadly, but I have shared it in the TDU Zone Discord. Have fun everyone!
  8. Hello everyone! It's been a while since we've openly shared anything about TDU World and an update was long overdue, luckily we have lots of good things to show! Over the past few months we have been working long and hard and have overcome quite a few of the biggest obstacles regarding online play. Some people might already know about some of the news since we teased it in our Discord (which you can join here if you haven't already!), but there is some more stuff to talk about... We won't keep you waiting any longer, lets get into it! TDU World got a fresh new logo! First of all, to go with the advancements of the project, we decided on a new and more distinctive logo. The old one was lacking some emotion and it was a bit boring, the new logo is set to change that! It also fits more into the TDU setting by displaying some palm trees. Here it is: *drum ruffle* We are currently updating all social channels to use the new logo, together with a full restyle of the launcher. Stay tuned! And now: The news you've been waiting for... Yup! you guessed it. After a long time of trial and error, we have gotten the first online interactions working! These include the following features: Player logins & lobbying Free roam, including: Car functionality (i.e. lights, horn, windows, exhaust sounds) Chat (including profanity filter) Co-op driving Instant Challenges (PvP Races) Voice chatting Vehicle Liveries (car colour, stickers, etc.) Dealerships & other player rooms (excluding houses) Both islands (Ibiza & O'ahu, Hawaii) Report/Banning system (All User Offenses) Traffic (AI) GPS player count Joining players via the Map All single player content like races and the timed events still works as normal Features currently in the works: Friends & Recent players list (works but not fully) Time & Weather (works but not fully) Further Lobbying, including but not limited to Races (Private and Matchmaking), Casino, etc. The biggest thing is of course the free roam functionality, which is working very well. Car syncing is great and smooth! We've been teasing this for an awful long time, so here's some content (proof if you will ) of the servers working. Some exciting progress as you can see! As much as the team is working hard, it isn't all perfect yet. On that bombshell... We need the community! We're inviting a handful of players to join us with testing the server stability and functionality as well as get a first peek into the TDU World Mod Pack! TDU World Closed Beta Testing In line with the progress we have been making recently, the time has come to recruit some beta testers to ensure everything so far is working correctly! Due to the complexity of the project and the sheer amount of feedback we will receive, the TDU World Community Server Beta will be limited to 20 people. We will be needing members of the community to test the new server, launcher and mod pack and relay data back to us when you find something funky, or plain broken. To participate, we require the following things: Active contribution Be online often during testing Networking Opening ports in your router Using WireShark to log the communication between your game and the server Test Drive Unlimited 2 A legitimate copy, either retail or Steam. Time to play through part of the game Testing the server stability and mod pack additions Testing car class balance English language Speaking and understanding is a must If you check all of these boxes, you can submit an application here (Click "Here") After we've chosen the 20 players out of all submission, we will be contacting them through Discord (be sure to allow personal messages during this time!). Please do not message any members of the team about the beta access or ask for any updates on the situation. We do not yet know when the beta testing will start. When we have selected a date, we will update everyone! TDU World now has a Patreon! We've been constantly asked by the community if we will be accepting donations from avid TDU fans who want to support us, and now we can finally say yes! We have chosen to go with Patreon as our platform to accept donations on. There will be three tiers you can sign up to, outlined below: Tier 1: £5.00 per month - Special "TDU World Fan" Discord title, bonus work-in-progress content Tier 2: £10.00 per month - Special "TDU World Super Fan" Discord title, bonus work-in-progress content, a TDU World sticker! Tier 3: £25.00 per month - Special "TDU World Ultra Fan" Discord title, bonus work-in-progress content, personalized Thank You Letter and a TDU World sticker & TDU World T-Shirt1! 1 - T-Shirts are only available for patrons who have subscribed for 3 consecutive months. The funds raised will mainly be going towards server hosting, because that isn't free unfortunately! They will also be going towards other project fees. We promise to maintain full transparency on the Patreon as to where they money is being used. For those wishing to support us via Patreon, please visit https://www.patreon.com/OfficialTDUWorld. This is the only official way of donating to the project! Remember: Supporting our project is optional! We will never, ever force players to support us, and playing on the servers/using the mod pack will always be free, forever. The TDU World Mod Pack We recently acquired some new members to start work on the TDU World Mod Pack. The goal with this mod pack is to make Test Drive Unlimited 2 feel like a modern game again. This means new music, new textures and perhaps most importantly: an updated car list. The pack will be split up into multiple parts: Cars, Environment, Sound and of course, a Full pack consisting of all parts. Below, we will go over these parts. Cars Considering how the world of automobiles has evolved since the creation of TDU2 and how many different vehicles have broken records and changed the rules, the car classes are getting fully rebalanced to be better suited for the new cars we are introducing. We did this not by nerfing (slowing down) the original cars, but by putting them against cars that really do match them in performance, whether they were cars from the original game or TDU World additions. For example: the Subaru Impreza is not going to make A6 look like a walk in the park any longer. Instead, it will face tougher competition! The cars we will be adding are not just a combination of existing mods, we are also creating new high quality mods ourselves to accompany them. The new mods we are creating mostly consist of recent and brand new models from countries like Britain, Italy and Germany. While the new mods we are creating will be of high quality, we will also be keeping low end systems in mind. Here is a little sneak peek on some of the vehicles that will be added! Environment For the games' graphics, we will be using a combination of existing mods to bring more life into the islands and make them look less dated. For now we have selected mods for roads, foliage and clouds. We will also be tweaking the in game settings to allow for higher quality shadows, and better draw distance for instance. The tweaks we will be doing here are not set in stone yet and requires more research to see the possibilities. Sound We will be replacing the radio stations to feature new songs, and if possible, we might even add new radio stations! Music for the map, start screen etc. will also be changed. Again, these packs are all optional. In the end, we want everyone to be running the same game, so everyone can enjoy the same cars and more importantly: have a balanced online racing experience! There will of course be people who prefer the stock experience and thus, we will not require use of the modpack. We will, however, be sure everyone runs the same balanced database so all cars will be in the correct classes. Looking for a sound designer! For the mod pack, we also want to overhaul some of the car sounds in the game. These are kind of lacking and remove some of the immersion while driving. The thing is, we currently do not have a member in our team who is able to create high quality sound mods for cars. Therefore, we give the community a chance to apply! Do you think you can create high quality sound mods for the cars in TDU2? We would like to get in touch! ----- We hope we supplied everyone with enough news! This was it for now, we hope to share more news soon, so stay tuned! Thanks to each and every one of you for supporting and following this amazing and huge project! Best regards, The TDU World Team
  9. Sure, I'm up to test that. RUF Rturbo maybe? I've been driving that car a lot lately for a mod. It doesn't matter much to me, all cars I've driven have the issue, so any car would do.
  10. Logitech G29 with H-Shifter. I've always felt that TDU2 has an issue where cars loose their grip in the front quite quickly, leading to a lot of understeer when you don't expect it. I'm currently running the CTR Physics Mod. It improves a bunch of parts to make the general feel better, but it also introduces new issues. Hopefully your physics will help with that. I'll try both the 900 degree versions you made.
  11. Do your physics tweak also help against the understeering issue TDU2 has? All cars seem to understeer unrealisticly quick.
  12. This is looking pretty good. Does it replace all textures in the game, so also buildings and props?
  13. I don't speak French so I don't know what the error says. But a fault often made is not setting the game directory, this can be done in the settings.
  14. Well the problem with rebuying a car is that you get rid of the mileage on the car, we want to avoid that.
  15. The easiest way would probably be a save editor. We have yet to crack open save files but it is probably stored there and easy to edit. One thing that we just found out that isn't possible is adding one ColorID to multiple cars. This is because the database is set up where you need to assign a CarID value to a ColorID and we hoped it would be the other way around. You can't add multiple values. Now to find a way to add more ColorID slots.
  16. Same goes for adding one color onto multiple vehicles, also not possible sadly. But we might have someone in the TDU World team who could find a way. We're also looking into more stuff like being able to change the interior color of a car after initial purchase. That was always something that bothered me.
  17. 2020 Porsche 911 Turbo S (992) Still work in progress, but its coming along nicely. - Active aero - Working windows/doors - Working lights - Working dashboard lighting including lights icon and indicators - Multiple rim options - Working interior colors - Fully ray traced interior shading - GPS
  18. The version number is actually a bit unclear. The author actually meant version 1.0.1 of the savefile, not Platinums version. It should work just fine for any version of Platinum.
  19. I'll be following this since TDU2 uses the same tire files. Interested to see if it can be done I'll also ask for some help decrypting it
  20. Ah okay, if it's an original car it won't have the physical camber I was talking about. It's a trend with some modders so I thought that was the case here as well. I can also see on the picture that the wheel hub (pivots) aren't rotated. Physics wise I can't really help you, I'm not very familair with TDU1.
  21. This is most likely done by the person who made the mod. You'd have to open the car file in Zmodeler and rotate the FORKs until they're straight again.
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