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Aquarious

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Posts posted by Aquarious

  1. On 12/4/2021 at 5:01 PM, m3nt0r said:

    Hello! I am new to TDU2 modding and now got everything up and running. However, i do not understand how i can apply the Dense Vegitation. There are many folders inside and some are named like specific locations. I thought this would apply dense vegitation to everywhere. Also why are the folder split up by type of flower? Are only those flowers affected? Can i use all of them at the same time?

    Thank you for this mod! 

    You need to keep clicking through the folder, essentially configuring the modpack. Eventually you will reach an "islands" folder, this one can be extracted to your TDU2/Euro/Bnk directory. 🙂

  2. On 11/26/2021 at 6:42 PM, ZororiSucks said:

    I can't get the game to run, every time I try to start the game a pop up comes up and says "This software must be authenticated online prior to use. For activation a valid serial number and an active Internet connection is required." I have no idea what I am supposed to do about this, as this has never been an issue with the game before.

    It's asking you to activate your game with a valid serial code.

  3. 4 minutes ago, SlowRb20s13 said:

    I have tried, and tried, and TRIED to get this game to detect my xbox 1 controller. Its detected and functions fine in every game but tdu 2. Can anyone help PLEASE?!?

    works fine on my friends pc on tdu 2, but not mine

    The Xbox One controller doesn’t have a preset. You need to bind the buttons yourself.

    Make sure the controller is on before launching the game, then manually bind all buttons ingame.

  4. Yeah, releasing a huge open world game like this will be pretty heavy if not impossible. Just look at The Witcher 3 on Switch. It's a 5-6 year old game but still there had to be made some huge comprimises to make it run on Switch. It basically runs on the minimum graphics, with dynamic resolution scaling, and then still it doesn't run great at all.

    You'd kinda hope that it will be a smaller separate game, like TDU1 was on PSP.

  5. 12 hours ago, RennWorks said:

    i want to run this with reshade for rtgi, anyone figure out how to do it? renaming the reshade dll to dxgi has not worked for me

    also, why is the manual mode so unresponsive? i need to press upshift or downshift multiple times before it does anything

    You'll need this:

    I'm not sure if TDU1 works well with RTGI, but worth trying of course. To get the depth buffer working correctly, you'll need to disable MSAA.

  6. 2 hours ago, joshylad said:

    @Aquarious
    are there any other areas in which you are looking for help? I do have experience in project management as well as Web development across multiple platforms primarily utilising bootstrap. Other than that can't wait to see you and the team on the server!

    Nope, not on the server side.

    Modpack side we could always use some extra hands. Car modding, sound modding etc. Not many people can help on that part though 🙂

  7. It's indeed not the way to go for streaming.

    1. When that happens for me, I just alt-tab again. Bringing back my screen, then going back into the game while zooming out again.
    2. Ouch. That's interesting, that never happened to me before. Not sure if I can help there
    3. This indeed happens sometimes, but most often it works fine (for me atleast). But yes, for streaming it is really not the way to go.

    We'll need to further look into the issue to find the underlying problem. But sadly this is lower on our list at the moment.

  8. 21 hours ago, joshylad said:

    Is this project open source or are you looking for any more help?

    I am a system engineer and software developer by trade working on Industrial control systems (Pretty different to what you are trying to do) but skills will be transferable

    And I absolutly love what you are doing and would be more than happy to volenteer my time

    Hi @joshylad, thanks for the application and support. Sadly we are currently not looking for any more help regarding the server development.

  9. 1 hour ago, joshylad said:

    Hey,

    Any indication as to how long the tdu world website is going to be down for?

    Me and a friend are desperate to start playing the multiplayer but we cant create a account

    Really hoping its not going to be too much longer

    We're hard at work to bring it back. It has been down longer than expected since we ran into some issues with migrating the services. Hang tight!

  10. On 2/16/2021 at 2:20 PM, CB7Hero said:

    Sorry if this is a bump, but my request is rather unpopular. Can we please have a couple more bikes? The bike physics in TDU2 are WAY better than TDU1 making bikes a lot more fun in TDU2. Sadly, there are only like 4 to chose from with the Unofficial Patch installed.

    We'd love to add more bikes. Problem is, there are no bike mods at all apart from the ones you are using already.

  11. Hi DJKustoms,

    Let me try to help you as well as I can. My system has similar specs, architecture wise. So we should have the same instability issues.

    Here are my specs:

    • MSI X470 Gaming Pro
    • AMD Ryzen 7 5800X
    • Nvidia GeForce RTX 3070
    • Corsair Vengeance Pro RGB 2x8GB

    Issue 1: Personally I got rid of the DXVK .dll since it caused major instability for me as well. Much like the crashes you posted a video about. I now use the Alt+Tab method, the video you linked about that was mine.

    Some tips to make the Alt+Tab trick more reliable to use:

    • I have grown to open the map right after launching and loading into the game. So when it does crash, it's not during actual gameplay.
    • Sometimes the trick does not work, but I have noticed that once you got it working once after launching, you can get it every time during that session.
    • I noticed it works better when the settings are at a highest quality, thus more demanding.
      • It probably takes longer for the game to load back in like that, granting you more time to zoom out in the black window.
      • Turning refresh rate from 60 Hz to 59 Hz seems to help with success rate, though this might be placebo.
    • I'm using a ReShade with my TDU2. This might also put extra load when loading back into the game, since it has to load the preset.

    The biggest pro for using the Alt+Tab trick for me, it that you know when the game might crash. This way you can prepare, and save before if needed. With the DXVK my game could just crash at the most random moment, like your videos show as well.

    Issue 2: Sound and look like DXVK issues. Are you still using it here?

    Issue 3: Could also be related to DXVK.

  12. 1 hour ago, speedbs said:

    Okay, I can see the problem. It's detecting "Backdoor:Win32/Bladabindi!ml". 

    My only question is: Are you really trying to install backdoors on people's computers or is tduworld.com a third-party website? Can't believe it...

    image_2021-02-18_162131.png

    This is a false positive. Due to the way the launcher is coded, it opens up the ports to connect to our servers. Windows thinks that is malicious.

    I can assure you that there is nothing malicious about our files. Even we, the developers, got this warning.

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