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Mondodimotori

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  1. Like
    Mondodimotori got a reaction from andrey zyb in Change Camera FOV using TDUF   
    So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving.
    Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV.
    Using just small changes to te last two digits, I was able to alter the ingame FOV. 
    Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD.
    @Djey also added some interesting details in another thread:
    So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
  2. Thanks
    Mondodimotori got a reaction from yuktyukyut in Change Camera FOV using TDUF   
    So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving.
    Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV.
    Using just small changes to te last two digits, I was able to alter the ingame FOV. 
    Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD.
    @Djey also added some interesting details in another thread:
    So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
  3. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Seems like a problem with the mod files. Start again with a clean TDU install and, after, a clean install of the mod, caring of following all the instruction perfectly.
  4. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    I will save this guide for a later use.
     
    Thank you!
  5. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Being a dx9 game, it should be possible with 3rd party software, but don't expect head traking in game... Try lookin' for VR softwares for game without native support on google. I used TriDef 3d for some experiments' but my hardware wasn't up to the task.
     
    This guy get it working with head tracking. But the video is not in english, even I cannot understand what he's saying.
     
  6. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    The questioon rised when, driving the Lotus Exige S, I noticed that the FOV of that car was much narrower than any other car I driven before.
     
    So I will try to play a bit with the settings of TDUF. Maybe I will be able to find the exact setting and, even, make a comparison between the effect it has to the actual FOV values.
     
    EDIT/UPDATE
     
    Looks like @Djey was right. Binoculars is, indeed, the value that controls the FOV of the game. I've tried messing with the visual of "Ferrari LaFerrari", and got curious results. You need just small variation to the value to obtain relevant results, and going more that 100 units at a time breaks the FOV or simply starts all over again (obtained similar results with 16650 and 10000, for example).
     
    Now I need to now how to relate the "binoculars" value to actual FOV degrees units. If someone has an idea, pleas share. Maybe I will create a dedicated post in the mod section, since this matter was never talkend in the forum about TDU, but just TDU 2 (that has a little mods that does the job)
     
    Here's the results I got messing with it:
     
  7. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    You can't alt-tab the game when using full screen. You need to play it in windowed mode, and use Borderless Gaming to put it back to fullscreen.
  8. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Well, since I'm playing offline, I just hope every game will start with a different day... And I kinda liked the orange sunrise...
  9. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Thank you sir for the quick response.
  10. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    This is, probably, an extremely stupid question, but...
    I don't need to install all the patches, right? Are they cumulative? 'Cause I've started using the mod when 1.03 patch was already out, and been installing them only since then.
  11. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Err... yes it is. Traffic spawns randomly during the course. If you get a run where it always spawn in blind fast corners, forcing you to slow down, or in proximity of intersections, with the AI car turing without the blink, then you are screwed.
    But if it spawns only on straights, where you can easily avoid it, then you are in for a stellar time.
  12. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    In theory, you should have both patch 1.66A and megapack to install this mod. At least, to me the first delership it worked flawlessy.
  13. Thanks
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Well, I don't want to make big proclaims, but there is a very good possibility that I solved the issue.
     
    Today, after work, I did some more test. A 25 minutes run with the GT86, a car that never presented any problem before. And, after 25 minutes of gameplay, the RAM usage of the game was around 400 mb. No problems whatsoever.
    Then I did a second test. I rebooted the game, and switched to the Skyline R32. The first 10 minutes of gameplay went on smooth, with the RAM usage around 300-400 mb. But then, suddenly, the game started eating RAM. 100 mb every 2 minutes, till it reached around 1 GB  of total usage at the 25 minutes mark. And then the FPS tanked. Just like yesterday. The GPu went to 99% of total usage to 20%.
    Then my brain started to working. What if the executable can't use more than 1 GB of RAM? That would explain the drop, since the lock on RAM usage would bottleneck the GPU, getting it to perform only 20% of its power.
    So I used the legendary (in the rFactor community, at leat) "4 GB Patch". A patch that modify any executable to work without RAM restrictions. 
     
    And it worked.
    The patch did not comprimised the executable, and I was able to play for an hour straight with my R32, even surpassing that 1 GB mark, and then switching to the AE86 Trueno. No problems, no FPS drops, no nothing. And the game even start being less "hungry" for RAM when it surpass the 1 GB mark, assesting itself around 1.2/1.4 GB of total RAM usage.
     
    Someone should give me a little medal for all this testing...
    About the "4 GB Patch", you should be able to find it youself on the net. If not, I ask permission to an administrator to post it in this thread, since it could be usefull to more people, and would increment the amount of testing on it, to see if it actually work flawlessly, or my 1 hr run without problems was just dumb luck.
  14. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Yeah, we are discussing only stuff and problems mod related (hence the title of the thread)
    Glad I could be helpfull. Enjoy. ✌️
  15. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    The game has a dedicated key to start the car. In the option menu it should be called "play" or "start". 
     
    Basically, you always need to manually start the car when entering free roam or an event. Go find the option and bind it to a key different from "accelerate".
     
    This isn't even a mod related problem, maybe we should keep this thread to just related stuff and problems. And I'm a newby too, I shouldn't be telling you this.
  16. Like
    Mondodimotori got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    @Milli #bugReport
    First of all, thanks. Thanks a lot for this massive work. I found it casually surfing youtube, and saw a video about it. It basically made me start a new game on TDU since 2012, probably. And since I started yesterdaay, I could not stop playing it, because the sheer amount of new content in amazing, and I found again that amazement in exploring the game to find the car of my dreams (I didn't read the car list to not spoil any surprise). So thank you a lot for all this hard work.
     
    But now, for the bug report, I'm having a strange issue, apart from the bug at race ending (stuck in the winning screen, but with interior view, not bothering since it happened only in one race (twice, maybe a problem with that race in particular), and it still saved the result). The biggest (and only) serious problem happens while I drive my Skyline R32. The game, after 15-20 minutes of play, suddenly lose frames (It start playing at 2-3 frames per seconds), and became unplayable. I can only manage to quit game, if it does't crash before I reach the "Exit" in the menu.
     
    For now, I have tried messing with the HD, SD or OFF in the fx tweak in the launcer, rebooting my pc and playing with another car. The last option seems to work, but I need to play a longer session later in the evening. 
    Of course, this last option is not practical, since I can't drive anymore my beloved Skyline R32.
    Later I will try the last resort, that is to re-check the torrent file for corruption, re-extract the archive, and replace all the files all over again.
     
    I will let you know if anything changes with the last solutions, probably I will edit this post.
     
    PS: The first time I encountered this bug, I was in the mod shop with my R32. With the dead frame rate, I also noticed some corrupted textures and models before the game died for good. Since it looks like the game suddenly stop using the dedicated video card, I will try long play sessions in other games. Hopes is not my hardware... Still a potato PC for 2019 standards, but a decent machine a few years back.
     
    PPS: I've installed the mod on an original installation of the game, with both official 1.66 patch and megapack.
     
    EDIT: I've noticed now the 1.03 update. I'll try it and let you know.
  17. Like
    Mondodimotori reacted to Grondoval in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Yes, it´s like you said, i`m spanish, so i understand a little what he try to do, he is simply showing that the game is compatible with Oculus DK2 but making use of a VR external software that is VorpX, i get it work of course adquiring a VorpX license and then download compatible vr game list from this software, search TDU VR profile and then run game with that profile, but i only get it work with original TDU files, If i try using it with mod, show a message that i can´t remember now. 😞
    Ingame with VorpX and TDU profile, assign a key in keyboard to look with mouse and after press it, you can see all around with VR Visor. 🙂
    There is another way and is with TrackIR but i don´t try it, it´s a little expensive... in eBay there is "first contact TrackIR" with PS3EYE and another thing that simulate what TrackIR doing ingame.
    I think i find a bug. If you choose Peugeot 308GTi and use cockpit camera. Km/h \ Mph gauges get wrong/overpass Km/h limit when you reach over 200 for example, needle goes down and down and return to 0 Km/H, it´s like is not syncroniced or something like that...
    My impressions about mod are very high! Very Good work! Are there more Peugeot / PUG? In Ultra-Community-Pack there was a 206. 😛
    I found a problem when i try to play it again, I can´t remember how to activate fuel mod, even if i select it in launcher doesn´t appear to work ingame.
    Edit: I don´t see that someone mention about VR and tracking...
    my fault...
  18. Like
    Mondodimotori got a reaction from Grondoval in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Being a dx9 game, it should be possible with 3rd party software, but don't expect head traking in game... Try lookin' for VR softwares for game without native support on google. I used TriDef 3d for some experiments' but my hardware wasn't up to the task.
     
    This guy get it working with head tracking. But the video is not in english, even I cannot understand what he's saying.
     
  19. Like
    Mondodimotori reacted to Djey in Change Camera FOV using TDUF   
    Here is current state of cameras bin structure, see attachment.
    Interesting part below:
    { "name": "binoculars", "type": "INTEGER", "size": 2 }, Currently, binoculars information is read after 2 bytes data. It seems that only 1 byte is sufficient. That would explain why setting is cyclic.
    To validate this assumption, may someone test these values?
    - 16640 => should be maximum FOV (min zoom)
    - 16768 => should be medium FOV
    - 16895 => should be narrowest FOV (max zoom).
     
    Thanks.
    BIN-cameras-map.json
  20. Like
    Mondodimotori got a reaction from MagicV8 in Change Camera FOV using TDUF   
    So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving.
    Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV.
    Using just small changes to te last two digits, I was able to alter the ingame FOV. 
    Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD.
    @Djey also added some interesting details in another thread:
    So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
  21. Like
    Mondodimotori got a reaction from Milli in Change Camera FOV using TDUF   
    So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving.
    Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV.
    Using just small changes to te last two digits, I was able to alter the ingame FOV. 
    Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD.
    @Djey also added some interesting details in another thread:
    So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
  22. Thanks
    Mondodimotori got a reaction from Djey in Change Camera FOV using TDUF   
    So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving.
    Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV.
    Using just small changes to te last two digits, I was able to alter the ingame FOV. 
    Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD.
    @Djey also added some interesting details in another thread:
    So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
  23. Like
    Mondodimotori reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Yeah, camera editing is small changes. If you edit a way too high value, it will screw it up. 
  24. Like
    Mondodimotori got a reaction from Djey in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    The questioon rised when, driving the Lotus Exige S, I noticed that the FOV of that car was much narrower than any other car I driven before.
     
    So I will try to play a bit with the settings of TDUF. Maybe I will be able to find the exact setting and, even, make a comparison between the effect it has to the actual FOV values.
     
    EDIT/UPDATE
     
    Looks like @Djey was right. Binoculars is, indeed, the value that controls the FOV of the game. I've tried messing with the visual of "Ferrari LaFerrari", and got curious results. You need just small variation to the value to obtain relevant results, and going more that 100 units at a time breaks the FOV or simply starts all over again (obtained similar results with 16650 and 10000, for example).
     
    Now I need to now how to relate the "binoculars" value to actual FOV degrees units. If someone has an idea, pleas share. Maybe I will create a dedicated post in the mod section, since this matter was never talkend in the forum about TDU, but just TDU 2 (that has a little mods that does the job)
     
    Here's the results I got messing with it:
     
  25. Like
    Mondodimotori got a reaction from DJoyTinnio in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Well, I don't want to make big proclaims, but there is a very good possibility that I solved the issue.
     
    Today, after work, I did some more test. A 25 minutes run with the GT86, a car that never presented any problem before. And, after 25 minutes of gameplay, the RAM usage of the game was around 400 mb. No problems whatsoever.
    Then I did a second test. I rebooted the game, and switched to the Skyline R32. The first 10 minutes of gameplay went on smooth, with the RAM usage around 300-400 mb. But then, suddenly, the game started eating RAM. 100 mb every 2 minutes, till it reached around 1 GB  of total usage at the 25 minutes mark. And then the FPS tanked. Just like yesterday. The GPu went to 99% of total usage to 20%.
    Then my brain started to working. What if the executable can't use more than 1 GB of RAM? That would explain the drop, since the lock on RAM usage would bottleneck the GPU, getting it to perform only 20% of its power.
    So I used the legendary (in the rFactor community, at leat) "4 GB Patch". A patch that modify any executable to work without RAM restrictions. 
     
    And it worked.
    The patch did not comprimised the executable, and I was able to play for an hour straight with my R32, even surpassing that 1 GB mark, and then switching to the AE86 Trueno. No problems, no FPS drops, no nothing. And the game even start being less "hungry" for RAM when it surpass the 1 GB mark, assesting itself around 1.2/1.4 GB of total RAM usage.
     
    Someone should give me a little medal for all this testing...
    About the "4 GB Patch", you should be able to find it youself on the net. If not, I ask permission to an administrator to post it in this thread, since it could be usefull to more people, and would increment the amount of testing on it, to see if it actually work flawlessly, or my 1 hr run without problems was just dumb luck.
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