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dareios87

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  1. Like
    dareios87 got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Thank you for your answer, I solved that problem. Now I am being able to understand if there is a way to add something (cars or bodykits without any replacements), but for now I enjoy this epic mod as you have created before. Really thanks again 
  2. Like
    dareios87 got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Yeah, I just play without any help settings, but unfortunately with automatic gears because my pad keys I usually use for manual don't work. I'd like to drift just in the beginning, since I've bought a s13 for this reason 😁😁
  3. Thanks
    dareios87 reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    v1.06 is out. Lol
     
     
  4. Thanks
    dareios87 reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Liberty Walk 458 was removed by the request of the original modder. It was a private mod that got leaked. So, no.
  5. Thanks
    dareios87 reacted to Milli in TDUF - Most advanced modding tools for TDU so far!   
    Yes i did. Platinum have 10 Default Cars added, each with 4 set of rims and 20 base colors, and they all are already added inside a dealer, all you'd need to do is edit those, as people have been doing since ever. Replace the files, edit the physics and the rim size if necessary. 
  6. Thanks
    dareios87 reacted to Djey in TDUF - Most advanced modding tools for TDU so far!   
    Yeah, as Milli said, no matter which tool you'll be using, the process is not straightforward and requires serious amount of time and many attempts 😞
    A few hints if you wanna start the journey no matter what:
    - it's always easier using reserved slots for new cars that creating new ones. I've created empty, pre-configured slots in TDUCP 2.0, I dunno if Milli did the same with TDU Platinum (they are not compatible with each other). If that's not the case, for the sake of understanding you may have to make another TDU install on your hdd and apply TDUCP2.0 for training. See TDUCP tutorials on GitHub. When you master TDUCP, you should be able to enrich TDU Platinum 🙂 
    - To make new vehicle visible, you have to:
    assign it to a proper Car_Id in car physics, which has to be unique value make sure Bnk1.map file (ultra map) has been updated to make TDU accept new bnk file names locate slot (=Item in car physics data) into a dealer (or v-rent) And sure many points I've forgotten.
    Besides, a tutorial (written by @Tob-Racer if I remember well), details the process manually. Although things have evolved since then, I think it's always a valuable information to help understanding how mechanics are.
    You may also ask questions in 'School of modding' thread, as it's beyond TDUF scope 
     
    And... good luck! 👨‍🎓
     
  7. Thanks
    dareios87 reacted to SCORCHEDCRIMSON in TDUF - Most advanced modding tools for TDU so far!   
    Trust me man, i have managed to swap a few things around for Platinum, but I tried to add a vehicle before and just gave up, its not just as simple as adding the vehicle, its the performance, interior, camera's, colours, dealers and/or rentals it appears, and more, better to just tweak one of the many, many cars already available and just enjoy what's offered 
  8. Thanks
    dareios87 reacted to Djey in TDUF - Most advanced modding tools for TDU so far!   
    Hi,
    TDUF was meant to be used with Java 8, but it's not maintainded by Oracle anymore.
    So just added quick&dirty hotfix for people willing to use TDUF with Java 9/10.
    Though I have to figure a long-term solution out, as the trick does not work with Java 11+ sadly  😥
     
    More details in download page: 
     
    Thanks.
    TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
  9. Like
    dareios87 reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    No, there isn't. 
     
    Welcome to TDU modding.  Rulezz mods usually won't work with many rims. The Sileighty is like that, it only works with certain type of wheels. Because you see, original TDU tires are usually linked to the car file, and the rim is just a rim.  And that is why usually, you get this kind of thing:
     
    In order to avoid such problems, with the rim size not matching the tires, modders started to delete the tire from the car itself, and make the rim together with the tire, so they will never display that issue. 

    The problem is, most rims are "tireless", and those mods, that have the rim linked to the tire in the same file, will also vary their sizes, because it depends from which vehicle they are for. So, usually, the best and safest route is to use only the rims sent with the mod, because those are the ones that are properlly sized and have the tires linked to them.
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