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CastleDandelion

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CastleDandelion last won the day on December 3 2020

CastleDandelion had the most liked content!

About CastleDandelion

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  1. The new handling is optimized for hardcore mode so some cars my feel very darty and twitchy in normal mode because of the increased grip and responsiveness.
  2. What kind of statement is that? First you acknowledge that she can't do most of those things and then phrase it like she doesn't want to listen to you? Awfully rude way of suggesting things.
  3. CastleDandelion submitted a file in Car customization View File About This File A collection of sounds made from sound samples from NFSMW to enhance your TDU Platinum experience. I chose to do cars with less sound mods available first. Includes: Lotus Type 918 for Esprit V8 or Elise GT1 TVR Speed 6 for Sagaris and Tuscan VR6 for TT, Golf R32, A3, and Bora 13B Renesis for RX8 13B Turbo for the RX7s 1UR for LFA (to fix the notorious LFA sound) Credits: Sound Samples: EA Black Box ABK Decoder: id
  4. Version 1.1.0

    112 downloads

    A collection of sounds made from sound samples from NFSMW to enhance your TDU Platinum experience. I chose to do cars with less sound mods available first. Includes: Lotus Type 918 for Esprit V8 or Elise GT1 TVR Speed 6 for Sagaris and Tuscan VR6 for TT, Golf R32, A3, and Bora 13B Renesis for RX8 13B Turbo for the RX7s 1UR for LFA (to fix the notorious LFA sound) Credits: Sound Samples: EA Black Box ABK Decoder: id_daemon You may modify and reupload these files as long as you provide the appropriate credits.
  5. Hopefully they learned from that. We dont need anymore big open world racers with shit handling.
  6. Lead director has worked on TDU1 before so hopefully he knows what he's doing.
  7. I see. That's why I was asking how did you edit the event properties of the races in the game, maybe I can change the AI car spawns for each race since I switched up many car classes around. What tool did you use? TDUF doesn't seem to have an IGE editor or anything like that.
  8. Hello Milli wonderful work you've done with this modpack. You've made this game a brand new experience not just once with the UCP but outdid yourself with this mod, I'm very glad about its release. I was wondering though, how did you edit the events in the game? I've changed a few car classes around and it looks like they're heavily interfering with bot spawning and caused the game to crash when loading races. TDUF doesn't have an IGE editor that I know of so I'm very curious how you did it. Thank you in advance.
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