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BEight

Modders
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  1. Like
    BEight reacted to alexiva in Dillingham Airfield Resurfaced (WIP)   
    hey, could you please help me? im new to the tdu1 modding community and the game keeps crashing when i open the map and zoom in on the airfield. what should i do?
    nvm i just figured it out. thanks for the mod, man
  2. Like
    BEight got a reaction from andrey zyb in Dillingham Airfield Resurfaced (WIP)   
    View File Dillingham Airfield Resurfaced (WIP)
    About:
    This mod allows you to drive on Dillingham airfield. 
    This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.    
    Installation:
    Extract the Rar into your tdu directory.
    WIP
    I may make more changes to this when I get a chance, nothing is truly final.
    Submitter BEight Submitted 08/27/2022 Category Environment  
  3. Like
    BEight reacted to Avrelivs in TDU1 Bush shrink fix   
    View File TDU1 Bush shrink fix
    I don't know about you, but when I went 200MPH and glanced at those shrinking bushes in the distance, I immediately used to feel dizzy. Maybe it was caused by a custom FX file (I last played vanilla TDU years ago), but I wanted to fix that. So after few tests I managed to find some solution. At least it looks much better now.
    Installation:
    1. Replace FX.ini file in Euro/Bnk/FX (remember to make a backup)
    OR
    Copy [GRASS] section of the provided file in your FX.ini (in case it interferes with your mods)
    2. Enjoy
     
    Submitter Avrelivs Submitted 01/04/2024 Category Environment  
  4. Like
    BEight reacted to Eudemon in Happy New Year TurboDuck!   
    As we enter a new year, let's celebrate our time together.
    May the coming year be filled with laughter, love, understanding, and unwavering support for one another.
    I wish our incredible community a Happy New Year.
    Below is a cover song I made for this occasion. Recommend listening with headphones:
     
  5. Like
    BEight reacted to EJS5000 in TDU 1 Caterham CSR Sound Mod   
    View File TDU 1 Caterham CSR Sound Mod
    The original sound was more like a blender than a 4cylinder. So here's a better sounding 4 pot for the Caterham CSR for tdu. Installation is done by replacing the bnk file under Euro/Bnk/Sound/Vehicules (Back up original sound in case of dissatisfaction).
    Sound source: Turn10 Studios
    Submitter EJS5000 Submitted 07/03/2023 Category Vehicle  
  6. Like
    BEight reacted to Ratibor in Test Drive Unlimited World Editor V0.04   
    It turned out to extract them from there. Thank you.
  7. Like
    BEight got a reaction from andrey zyb in Test Drive Unlimited World Editor V0.04   
    Hi,
    Very few buildings are actually in the sectors. Most buildings are located in a library found in the Commonworld.bnk. Its called Library.3dg and you'll need zmodder to open it.
  8. Thanks
    BEight got a reaction from Ratibor in Test Drive Unlimited World Editor V0.04   
    Hi,
    Very few buildings are actually in the sectors. Most buildings are located in a library found in the Commonworld.bnk. Its called Library.3dg and you'll need zmodder to open it.
  9. Like
    BEight reacted to BlakeBelladonna in TDU Platinum - Lexus IS300 Retune   
    View File TDU Platinum - Lexus IS300 Retune
    Summary:
         Retune of the Lexus IS300 for TDU Platinum using real world data and experience.

    Features:
    Fully remade torque curve using data from a real 2JZ-GTE dyno sheet. Correct gear ratios for the factory 5 speed manual transmission. Handling characteristics based on my own 2002 IS300 equipped with TRD suspension and Koni Sport "Yellow" shocks. Installation:
    Extract Euro folder to TDU install directory. Overwrite when asked. Import IS300TRDpatch to car slot 656 using TDUF. Drive car! Notes:
    New torque curve will work without the new handling, but will not include gear ratios or any other performance changes. Mod may expand to include non TRD variant in the future, using auto transmission and paddle shifting. Thank you! Submitter BlakeBelladonna Submitted 05/20/2023 Category Vehicle  
  10. Like
    BEight reacted to Reymondox in [TDU Platinum] Noble M12 & Ginetta F400 Sound Mod!   
    View File [TDU Platinum] Noble M12 & Ginetta F400 Sound Mod!
    Hi!
    Made with a lot of effort , I hope you like it!
     
     
    ⓞ---------------Contributions---------------ⓞ
    I finally learned how to set up and tune real life sound samples!
     
    You can send me samples like this to make sounds of
    your favorite cars!
    ⓞ--------------------------------------------ⓞ
     
    ⓞ----------------Information----------------ⓞ
    This is a sound mod for Test Drive Unlimited with the Platinum mod.
    Replace the sound of the Ginetta F400, the Noble M12 and all its variants like the F400 and the Rossion Q1.
     
    The download includes the mod and a copy of the original files in case of uninstall.
    ⓞ-------------------------------------------ⓞ
     
    Submitter Reymondox Submitted 05/01/2023 Category Vehicle  
  11. Like
    BEight reacted to xXBeefyDjXx in TDU World Update: April 2023   
    TDU World Update: April 2023
    It's finally time for us to present another update to the community.
    A lot has changed, so let's begin shall we?


    TDU World Website


    Since our last progress update on TurboDuck, we've released our brand new website and back end in December 2022 and continually made improvements to the website.
    As of right now, you'll find the latest details on the TDU World Server over there, as well as much improved layout and a clearer path for the future as we expand.
    Beefy and Esurient have been hard at work to ensure the site looks and performs at it's best.

    As regular users, you can now:
    Sign up and Manage your TDU World Account, including game profiles and TDU World Tokens
    View basic profile statistics
    Check if the TDU World Server is working, and how many are online.

    Slowly but surely, we've also greatly improved the backend thanks to Beefy's work:
    Moderators can now view and take action on all in game reports, and manage account basics to help with troubleshooting.
    Admins can now manage game content, view in depth server stats and much, much more.

    In the future, we'll be on the lookout for members to come aboard to help with moderation, we'll be sure to put out a ping in our Discord when the time is right.

    The largest changes to the website back end allow us to move forwards with features in our Server and Launcher, so let's dive into those shall we?


    TDU World Server
     
    Over the last year Beefy has been hard at work, and we've finally managed to release some quality functionality back to the game, including:
    Clubs:
    TDU World Server almost fully supports clubs, with the following now working:
    Create and Join Clubs across Ibiza and Hawaii
    Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3

    (We're unsure if Club vs Club racing is working yet, because the feature requires more than 2 active Clubs with at least 2 players in each club to be active at once.
    Why not give it a try and let us know?)
     
    Casino:
    TDU World's Casino has been out in the wild now for a few months.
    Time Trials and Slot Machines are fully supported, with work ongoing to bring back Poker, and Roulette!
     
    Leaderboards:
    Leaderboards are finally active in TDU World.
    A slow roll out of all events in the game means the community can finally get competitive on TDU World!
    Right now we support the Ibiza C4, and B4 championships, and Casino Islands Leaderboards are all active, with many more to come in the future.
     
    DLC:
    Atari Tokens have been replaced with FREE TDU World Tokens, and we have activated all original DLC in the game allowing users to obtain the previously lost Avatar Clothing Rewards for purchasing their favorite vehicles in game!
    All players have been given the exact amount of tokens to purchase all the content for free and for those who like to cheat the system by using the DLC patches, we hand out free Miami Mustangs 😎

    If you're concerned about losing DLC vehicles, don't worry!
    A simple workaround is to create a new gane profile with your TDU World Username, and use the new profile to purchase the DLC vehicles.
    Upon logging back into your old save, the vehicles will remain as you originally purchased them.
    Please note that this workaround may not unlock the Avatar Exclusive Clothing for the DLC vehicles on the old profile.


    And more:
    We also have worked hard on patching up existing features such as Friends, Online Stats and much more to bring the most reliable and feature rich experience as we can to the community.
    Whilst we're aware we may lag behind at least one of our "competitors", please know that the biggest delays to achieving Server goals has been because Beefy has had to dedicate time to building up the new Website, Installer, Launcher, Updaters and the backends that tie all of the TDU World software and Servers together, which is by no means an easy feat!
    Side note: We will hopefully be launching PS3 support as we move out of the release period for the new PC content, however we can't make a promise on when just yet.


    And finally...
    TDU World Launcher: Now with Mod Manager!

    We're pleased to finally announce the debut of TDU World Launcher v1.0.

    This is our largest update yet, based on your feedback and increased testing with the Alpha Team we're excited for you to get your hands on this release.
    Let's go over the changes...

    Language Support
    The new TDU World Software supports the following Languages:
    English
    French
    Spanish
    German
    Italian
    Polish
    Russian
    Japanese

    Some translations may be a little funky at times. If you notice anything that isn't right, please let us know and we'll provide an update to resolve it.

    A brand new Installation Process:

    This update brings to the table a new installation process.
    We've made it easier than ever to get started with TDU World, and thanks to the below you should be playing in no time!



    System Checking
    The Installer now automatically checks for a Steam, or DVD Version of TDU2.
    Unfortunately, we no longer support "Portable" installations of TDU2. TDU World MUST be installed to a fully installed, clean version of TDU2.
    No Exceptions!
    The Installer can now verify that you have the correct system specifications, more specifically if you have a newer Graphics Card that may have issues with TDU2, you will receive a warning that you may need a patch.
    The Installer also verifies you have all the software prerequisites installed, which greatly help to ensure the game runs at it's best.

    Online Updates
    You can check for updates before installing TDU World, which saves you some time once you get started.

    Uninstallation
    The TDU World Uninstaller has also been improved:

    Ability to remove TDU2 Installations:
    If you're removing TDU World and want to also remove TDU2 at the same time, our new uninstaller allows you to do so, making sure no traces are left behind so you can start fresh with a new reinstallation if you choose to do so.

    Keep installed Mods
    We know sometimes, you might want to remove TDU World but keep the mods you installed.
    Our new solution allows you to do this, and it will keel a backup of your mod list so if you choose to reinstall TDU World, you'll find the list as it was, provided you don't modify the game content manually.


    The New and Improved Launcher + Mod Manager

    You waited patiently, and we're pleased to announce you will be waiting no more!

     
    We took the original Launcher and rewrote it from the ground up.
    The rewrite allowed us to bring the following improvements and new features:

    Improved Game Launching:
     No more UpLauncher errors!

    Steam Support: 
    No need to rely on shortcuts. Start TDU2 from Steam and our Launcher will appear

    Improved NAT Detection and Server Status Reporting: 
    No more "Unchecked" errors, means better connectivity!

    Settings:
    You'll find TexMod, Offline Mode and a few other goodies in here.

    Improved Update Support:
    Better Game Update checking, and support for mandatory downloads + updates.

    Mod Manager:
    We've built in an easy to use system for you to manage all TDU2 Mods approved by the TDU World Team.
    Over time as we expand, we'll be looking to bring existing mods from the TDU Community into our ecosystem, so if you've made a mod or know someone who would like their mod included as an option in TDU World, please let the team know and we'll work things out.

    Initially, the following categories are available:

    Mod Packs: 
    Including the TDU World Packs

    Graphics Mods:
    Including the beautiful "Four Seasons" mods by Ramon1991 and much more

    Patches:
    Includes the DXVK and DGVoodoo GPU Compatibility Patches so you can determine which one works best for your setup!




    TDU World Mod Pack

    This release finally brings the long awaited TDU World Mod Pack to the community.

    Produced almost exclusively by Xarlith, the following is now available:

    TDU World Base Pack
    This pack is mandatory, it gets installed by the Launcher on first run and contains the following:

    Bug fixes from the Unofficial Patch inherited
    5 hidden vehicles unlocked (Audi R8, Spyker Aileron, Ford Mustang, Hot Rod, Nissan 370Z Nismo)
    3 reward vehicles added (Maserati Alfieri, Aston Martin DB4 GT Zagato, Koenigsegg CC8S)
    Challenge rewards increased and equalized
    AI difficulty increased
    License tests nerfed
    Real-life vehicle stats and performance
    Better tire dynamics model and hardcore physics

    TDU World Car Pack
    An optional extra but definitely recommended.

    This pack features 18 cars and 1 motorbike from the Unofficial Patch and 20 new vehicles created by various community modders and us.
    The selection of cars is a mix of vehicles of different classes, types and ages.
    Our goal is to finish all incomplete vehicle slots left by the devs and add more vehicles on top of that.
    All vehicles feature:
    High-poly meshes
    Factory body paint and interior color options
    Realistic car stats and performance
    Custom made physics

    As we look to the future, the TDU World Packs will continue to grow based on our vision and the community feedback.
    As always, be sure to check into our Discord Server for more discussions and regular updates.



    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Alpha including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  12. Like
    BEight reacted to CEO Of Hardcore Mode in No helmet mod for TDU 1   
    View File No helmet mod for TDU 1
    This mod removes helmets; helmet filter on helmet first-person cam
    Enjoy!
    Submitter CEO Of Hardcore Mode Submitted 04/25/2023 Category Car customization  
  13. Like
    BEight got a reaction from andrey zyb in Andraste Modding Framework Development Build   
    Hey Mefisto! Hope you are well.
    I'm trying to get your program to work for TDU1 and i'm getting errors.
    Here's what the terminal looks like:

    Its something to do with the easyhook.dll. I'm not sure.
    I used both the Project paradise version of TDU and the orginal: Same errors.
     
     
  14. Like
    BEight reacted to Elia in Crashing / Invisible cars   
    Yes, tried checking/unchecking every launcher option.
    Seems like the problem was my base game version of 1.66a TDU gold. After installing platinum on 1.45a game version everything works fine.
  15. Like
    BEight got a reaction from andrey zyb in Crashing / Invisible cars   
    Have you tryed selecting bigbnk in the PP launcher?
  16. Like
    BEight got a reaction from andrey zyb in Test Drive Unlimited World Editor V0.04   
    Hey there,
    If you need help in creating map mods, I'll be glad to help out. I got some experience making Surfer's Island and other projects. 
     
  17. Like
    BEight got a reaction from andrey zyb in Test Drive Unlimited World Editor V0.04   
    Check out my guide to TDU mapping.
    It tells how get the Hmap files from the game. Objects can be imported using the same tool, but you will have to cut a few lines using a txt editor.
    Trees and buildings might be an issue, because they are codded in. The models are all located in the "Commonworld" folder but you might need Zmod to get them.
    In short. Yeah sure, but it would take a very long time to get everything you see in TDU into an other engine.
  18. Like
    BEight got a reaction from Courius in New Roads Project: Mountain Pass   
    View File New Roads Project: Mountain Pass
    Summary:
    Adds one of the new roads from TDU2 to TDU1.
    Installation:
    Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
    Entry points:

    Known Issues:
    Tree flickering
    A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
    Floating trees
    I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
     
     
    Submitter BEight Submitted 12/04/2022 Category Environment  
  19. Thanks
    BEight reacted to Ryzza5 in New Roads Project: Mountain Pass   
    Well done, BEight (why do I keep wanting to call you BBEight lol).  This a great new direction for TDU1 modding and I hope to see more like it.
  20. Like
    BEight got a reaction from andrey zyb in Test Drive Unlimited World Editor V0.04   
    Yeah that'sa good idea. I'll post a link here when I'm finished.
    Don't worry, ill try and make it as clear as I can.
  21. Thanks
    BEight got a reaction from Darkboy in New Roads Project: Mountain Pass   
    View File New Roads Project: Mountain Pass
    Summary:
    Adds one of the new roads from TDU2 to TDU1.
    Installation:
    Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
    Entry points:

    Known Issues:
    Tree flickering
    A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
    Floating trees
    I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
     
     
    Submitter BEight Submitted 12/04/2022 Category Environment  
  22. Thanks
    BEight got a reaction from Djey in New Roads Project: Mountain Pass   
    View File New Roads Project: Mountain Pass
    Summary:
    Adds one of the new roads from TDU2 to TDU1.
    Installation:
    Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
    Entry points:

    Known Issues:
    Tree flickering
    A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
    Floating trees
    I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
     
     
    Submitter BEight Submitted 12/04/2022 Category Environment  
  23. Like
    BEight got a reaction from andrey zyb in HELP the map of tdu 1 doesn't load any textures or roads   
    Have you tried enabling Big .bnk in the paradice Launcher. Its a little checkbox option.
    I might also suggest the 4gb compatabilty patch. Might help.
  24. Like
    BEight reacted to MeFisto94 in Andraste Modding Framework Development Build   
    View File Andraste Modding Framework Development Build
    Andraste Modding Framework
    Andraste, at it’s core, is a generic modding framework, aiming to bring a modern toolset into old (DX 9) and modern games alike. It does so by injecting a .NET FX Runtime into native applications, allowing us to code the framework in a safe language (C#), which even opens up the possibility to write code modifications in .NET languages, that interface seamlessly with the native code of the game.
    Note: This current release requires you to be tech-savy and is primarly aimed at mod developers and to find problems with the base-framework. It won't provide major features, yet, so don't sweat it, if you can't get it to run.
    Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system)
     
    How to run Andraste
    Currently, Andraste only comes with a console launcher, so to launch it, you need to execute the Launcher.exe and pass the path to your game.
    This can be done by dragging the game onto the Launcher.exe or better: creating a shortcut to do that.
    If Andraste is running, it should write logging output into the console window of the launcher.
    At this point, you can start creating mods that will then be loaded into your game.
    In order for mods to be loaded into your game, place them into the mods folder next to the Launcher.exe
    Currently, since the Launcher has no proper GUI, all mods are always loaded, you can't toggle them, but you can move them out of the mods folder.
    If you still have problems launching Andraste, see our Docs on using the Launcher and "installing" mods.
     
    Converting an Mod into the Andraste Format
    First, make sure that you have the permission of the original author to convert/upload the andraste version of the mod.
    Then, follow our Getting Started Guide
     
    What can I use it for, at the moment?
    If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet).

    While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time.
    Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...)
    If you need further assistance, don't hesitate to read our documentation, post in the relevant forum thread, here on turboduck, or in #tdu-modding on https://discord.tduniverse.org
    Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd
    Submitter MeFisto94 Submitted 06/04/2022 Category Tools / Others  
  25. Like
    BEight got a reaction from andrey zyb in SHKR Starter   
    View File SHKR Starter
    Goes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
    This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
    Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
     
    Submitter BEight Submitted 11/02/2022 Category Tools / Others  
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