Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

tasos007007

Modders
  • Posts

    145
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by tasos007007

  1. i upload a mod for unpacked tdu2 insane bugatti races i ll update it little by little you ll need many tries to win a race.i modded bugatti gran sport and super sport i changed some physics parameters for faster dirt driving follow the instructions and your bugatti super sport will race against gran sport.

    any track i ll add i firstly have managed to win ,can you also win?

    so untill now 11 January 2024 i added 184 races

    stay tuned for more updates

     

     

    1952682249_insaneraces.7z

  2. at file test drive unlimited iso for ps2 emulator at line 5277C0 make the following change

    xx xx xx 42    xx xx xx xx    xx xx xx xx   xx xx xx xx 

    then the ai cars reach their top speed 

    you can also make the following change 

    xx xx FF 41   xx xx xx xx   xx xx xx xx   xx xx xx xx

  3. 6 hours ago, iFabz said:

    Hey tasos,

    i got a problem, yes i've using your faster bot hex codelines. And also used OpponentDifficulty = 1.90 for FX.ini file

    the problem with the AI is... when the 3rd to 7th stay little far behind (but 3rd place barely cathc up). But the 8th place like stay far behind like a 1 mile behind or keep himself slowing (feels like 8th place doesn't want to race....)

     

    can you figure it out this time ?

     

    thanks

    sorry i cant

  4. 7 hours ago, calipso99 said:

    @iFabzi dont know. i would need to take a look some Logs ? im clueless about modding this game. if i run the Version of the circuit that comes with the mod, it works just fine. but it seems the Mod doesnt like the Vanilla track, which is the one i actually like and have put many hours of practice into. Nothing i could do about it ?

    and i actually would be ok, if i could just do away with the bots. they are irrelevant once i start racing, i just leave them behind quite fast. i just do that track for record setting purposes.

     

    that race should be Class A only cars.

    in order to be able to edit the races as you prefer replace the fxini

    FX.ini

  5. 9 minutes ago, tatarus39 said:

    Thanks for your work, friend, it's the very interesting project! I have an issue though, maybe you could advise me with this. It's not directly related to bots speed, but their ability to drive the Oahu Raceway. They cannot do the full lap , and always get stuck at the checkpoint placed near the entrance to the raceway. They drive the rest of the track no problem, but just can't get past this part of the raceway, no matter how I place the checkpoints, so there's no way to race them with multiple laps. Is this a fundamental game flaw or there may be a way to fix this, how do you think?

    im not familiar with this issue so i just only hope someone could fix it [maybe if we could set traffic there]

  6. 6 hours ago, Aymeric said:

    Even if my game works again after making modifications, the bots remain slow despite cars that are more efficient than me.  In addition, they go straight on heavy braking to negotiate left or right turns.

    did you replace the database with the modded one?

  7. 3 hours ago, Aymeric said:

    It's done as you said but since I modified the game code, TDU1 Project Paradise version doesn't launch anymore. Once it starts, a few moments later, it closes for no reason

    i dont have such issue maybe it is fxini?

    FX.ini

  8. at this post i ll upload the  ''challenge of the day'' that is the hardest races that i finally won after many attempts and maybe with dirty fighting .lets see if you can also win the challenges 

    so here is the 1st race  track=the road is mine [SSFE0008] your car = ferrari challenge stradale opponents=7 ruf rgt  .

    2nd]   the road is mine [SCFE0014]  you=cadillac cien  opponents=7 mclaren lm

    3]ascent of the fra [RCFE0025]  you=ruf rgt  opponents=7 gallardo coupe

    4]angle of attack[RMFE0066] you=ruf rturbo  opponents=7 pagani roadster

    5]ascent of vinchou [RCFE0012] you=saleen s7   opponents=7 koenigsegg cc8s

    6]descent of the carrez [RCFE0008]  you=murceliago roadster opponents=7 slr

    GOOD LUCK!!

     

     

     

     

     

    challenges.7z

  9. after many discoveries and tests i have a special result so i ll upload a ''perfect'' mod at this post [to be updated] maybe i ll need months for such result of all cars so

    untill now the following botcars have been modded [to be updated]

    all vehicles [cars/bikes] completed

    for easier (slower) bots do this: mod the line at tduexe

    B7C3C0     00 00 00 00   00 00 GG 00   00 00 XX 00   00 00 00 00

    XX=FF [=SLOWEST ]  FE,  FD,  FC,  .....etc [=faster]

    also GG=3A [=more brake]  3B, 3C, 3D .... etc [= less brake]

    tduexeB7C330-B7C3F0.txt.bak

     

     

     

     

     

     

     

    test drive unlimited.7z

    AIBotPers.xml

  10. LOL!!!!

    i just discovered that the mod i made [previous post] is suitable for both arcade and hardcore mode due to breaking distance c1 [AIconfxml] which accidentally i made it about 1.100 and although it has no affect to arcade mode it affects the hardcore mode so goal is reached!!!

    bot vehicles for hardcore mode =completed  

×
×
  • Create New...