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xXBeefyDjXx

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  1. Like
    xXBeefyDjXx got a reaction from BEight in TDU World Update: April 2023   
    TDU World Update: April 2023
    It's finally time for us to present another update to the community.
    A lot has changed, so let's begin shall we?


    TDU World Website


    Since our last progress update on TurboDuck, we've released our brand new website and back end in December 2022 and continually made improvements to the website.
    As of right now, you'll find the latest details on the TDU World Server over there, as well as much improved layout and a clearer path for the future as we expand.
    Beefy and Esurient have been hard at work to ensure the site looks and performs at it's best.

    As regular users, you can now:
    Sign up and Manage your TDU World Account, including game profiles and TDU World Tokens
    View basic profile statistics
    Check if the TDU World Server is working, and how many are online.

    Slowly but surely, we've also greatly improved the backend thanks to Beefy's work:
    Moderators can now view and take action on all in game reports, and manage account basics to help with troubleshooting.
    Admins can now manage game content, view in depth server stats and much, much more.

    In the future, we'll be on the lookout for members to come aboard to help with moderation, we'll be sure to put out a ping in our Discord when the time is right.

    The largest changes to the website back end allow us to move forwards with features in our Server and Launcher, so let's dive into those shall we?


    TDU World Server
     
    Over the last year Beefy has been hard at work, and we've finally managed to release some quality functionality back to the game, including:
    Clubs:
    TDU World Server almost fully supports clubs, with the following now working:
    Create and Join Clubs across Ibiza and Hawaii
    Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3

    (We're unsure if Club vs Club racing is working yet, because the feature requires more than 2 active Clubs with at least 2 players in each club to be active at once.
    Why not give it a try and let us know?)
     
    Casino:
    TDU World's Casino has been out in the wild now for a few months.
    Time Trials and Slot Machines are fully supported, with work ongoing to bring back Poker, and Roulette!
     
    Leaderboards:
    Leaderboards are finally active in TDU World.
    A slow roll out of all events in the game means the community can finally get competitive on TDU World!
    Right now we support the Ibiza C4, and B4 championships, and Casino Islands Leaderboards are all active, with many more to come in the future.
     
    DLC:
    Atari Tokens have been replaced with FREE TDU World Tokens, and we have activated all original DLC in the game allowing users to obtain the previously lost Avatar Clothing Rewards for purchasing their favorite vehicles in game!
    All players have been given the exact amount of tokens to purchase all the content for free and for those who like to cheat the system by using the DLC patches, we hand out free Miami Mustangs 😎

    If you're concerned about losing DLC vehicles, don't worry!
    A simple workaround is to create a new gane profile with your TDU World Username, and use the new profile to purchase the DLC vehicles.
    Upon logging back into your old save, the vehicles will remain as you originally purchased them.
    Please note that this workaround may not unlock the Avatar Exclusive Clothing for the DLC vehicles on the old profile.


    And more:
    We also have worked hard on patching up existing features such as Friends, Online Stats and much more to bring the most reliable and feature rich experience as we can to the community.
    Whilst we're aware we may lag behind at least one of our "competitors", please know that the biggest delays to achieving Server goals has been because Beefy has had to dedicate time to building up the new Website, Installer, Launcher, Updaters and the backends that tie all of the TDU World software and Servers together, which is by no means an easy feat!
    Side note: We will hopefully be launching PS3 support as we move out of the release period for the new PC content, however we can't make a promise on when just yet.


    And finally...
    TDU World Launcher: Now with Mod Manager!

    We're pleased to finally announce the debut of TDU World Launcher v1.0.

    This is our largest update yet, based on your feedback and increased testing with the Alpha Team we're excited for you to get your hands on this release.
    Let's go over the changes...

    Language Support
    The new TDU World Software supports the following Languages:
    English
    French
    Spanish
    German
    Italian
    Polish
    Russian
    Japanese

    Some translations may be a little funky at times. If you notice anything that isn't right, please let us know and we'll provide an update to resolve it.

    A brand new Installation Process:

    This update brings to the table a new installation process.
    We've made it easier than ever to get started with TDU World, and thanks to the below you should be playing in no time!



    System Checking
    The Installer now automatically checks for a Steam, or DVD Version of TDU2.
    Unfortunately, we no longer support "Portable" installations of TDU2. TDU World MUST be installed to a fully installed, clean version of TDU2.
    No Exceptions!
    The Installer can now verify that you have the correct system specifications, more specifically if you have a newer Graphics Card that may have issues with TDU2, you will receive a warning that you may need a patch.
    The Installer also verifies you have all the software prerequisites installed, which greatly help to ensure the game runs at it's best.

    Online Updates
    You can check for updates before installing TDU World, which saves you some time once you get started.

    Uninstallation
    The TDU World Uninstaller has also been improved:

    Ability to remove TDU2 Installations:
    If you're removing TDU World and want to also remove TDU2 at the same time, our new uninstaller allows you to do so, making sure no traces are left behind so you can start fresh with a new reinstallation if you choose to do so.

    Keep installed Mods
    We know sometimes, you might want to remove TDU World but keep the mods you installed.
    Our new solution allows you to do this, and it will keel a backup of your mod list so if you choose to reinstall TDU World, you'll find the list as it was, provided you don't modify the game content manually.


    The New and Improved Launcher + Mod Manager

    You waited patiently, and we're pleased to announce you will be waiting no more!

     
    We took the original Launcher and rewrote it from the ground up.
    The rewrite allowed us to bring the following improvements and new features:

    Improved Game Launching:
     No more UpLauncher errors!

    Steam Support: 
    No need to rely on shortcuts. Start TDU2 from Steam and our Launcher will appear

    Improved NAT Detection and Server Status Reporting: 
    No more "Unchecked" errors, means better connectivity!

    Settings:
    You'll find TexMod, Offline Mode and a few other goodies in here.

    Improved Update Support:
    Better Game Update checking, and support for mandatory downloads + updates.

    Mod Manager:
    We've built in an easy to use system for you to manage all TDU2 Mods approved by the TDU World Team.
    Over time as we expand, we'll be looking to bring existing mods from the TDU Community into our ecosystem, so if you've made a mod or know someone who would like their mod included as an option in TDU World, please let the team know and we'll work things out.

    Initially, the following categories are available:

    Mod Packs: 
    Including the TDU World Packs

    Graphics Mods:
    Including the beautiful "Four Seasons" mods by Ramon1991 and much more

    Patches:
    Includes the DXVK and DGVoodoo GPU Compatibility Patches so you can determine which one works best for your setup!




    TDU World Mod Pack

    This release finally brings the long awaited TDU World Mod Pack to the community.

    Produced almost exclusively by Xarlith, the following is now available:

    TDU World Base Pack
    This pack is mandatory, it gets installed by the Launcher on first run and contains the following:

    Bug fixes from the Unofficial Patch inherited
    5 hidden vehicles unlocked (Audi R8, Spyker Aileron, Ford Mustang, Hot Rod, Nissan 370Z Nismo)
    3 reward vehicles added (Maserati Alfieri, Aston Martin DB4 GT Zagato, Koenigsegg CC8S)
    Challenge rewards increased and equalized
    AI difficulty increased
    License tests nerfed
    Real-life vehicle stats and performance
    Better tire dynamics model and hardcore physics

    TDU World Car Pack
    An optional extra but definitely recommended.

    This pack features 18 cars and 1 motorbike from the Unofficial Patch and 20 new vehicles created by various community modders and us.
    The selection of cars is a mix of vehicles of different classes, types and ages.
    Our goal is to finish all incomplete vehicle slots left by the devs and add more vehicles on top of that.
    All vehicles feature:
    High-poly meshes
    Factory body paint and interior color options
    Realistic car stats and performance
    Custom made physics

    As we look to the future, the TDU World Packs will continue to grow based on our vision and the community feedback.
    As always, be sure to check into our Discord Server for more discussions and regular updates.



    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Alpha including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  2. Like
    xXBeefyDjXx got a reaction from John1595641378 in TDU World Update: April 2023   
    TDU World Update: April 2023
    It's finally time for us to present another update to the community.
    A lot has changed, so let's begin shall we?


    TDU World Website


    Since our last progress update on TurboDuck, we've released our brand new website and back end in December 2022 and continually made improvements to the website.
    As of right now, you'll find the latest details on the TDU World Server over there, as well as much improved layout and a clearer path for the future as we expand.
    Beefy and Esurient have been hard at work to ensure the site looks and performs at it's best.

    As regular users, you can now:
    Sign up and Manage your TDU World Account, including game profiles and TDU World Tokens
    View basic profile statistics
    Check if the TDU World Server is working, and how many are online.

    Slowly but surely, we've also greatly improved the backend thanks to Beefy's work:
    Moderators can now view and take action on all in game reports, and manage account basics to help with troubleshooting.
    Admins can now manage game content, view in depth server stats and much, much more.

    In the future, we'll be on the lookout for members to come aboard to help with moderation, we'll be sure to put out a ping in our Discord when the time is right.

    The largest changes to the website back end allow us to move forwards with features in our Server and Launcher, so let's dive into those shall we?


    TDU World Server
     
    Over the last year Beefy has been hard at work, and we've finally managed to release some quality functionality back to the game, including:
    Clubs:
    TDU World Server almost fully supports clubs, with the following now working:
    Create and Join Clubs across Ibiza and Hawaii
    Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3

    (We're unsure if Club vs Club racing is working yet, because the feature requires more than 2 active Clubs with at least 2 players in each club to be active at once.
    Why not give it a try and let us know?)
     
    Casino:
    TDU World's Casino has been out in the wild now for a few months.
    Time Trials and Slot Machines are fully supported, with work ongoing to bring back Poker, and Roulette!
     
    Leaderboards:
    Leaderboards are finally active in TDU World.
    A slow roll out of all events in the game means the community can finally get competitive on TDU World!
    Right now we support the Ibiza C4, and B4 championships, and Casino Islands Leaderboards are all active, with many more to come in the future.
     
    DLC:
    Atari Tokens have been replaced with FREE TDU World Tokens, and we have activated all original DLC in the game allowing users to obtain the previously lost Avatar Clothing Rewards for purchasing their favorite vehicles in game!
    All players have been given the exact amount of tokens to purchase all the content for free and for those who like to cheat the system by using the DLC patches, we hand out free Miami Mustangs 😎

    If you're concerned about losing DLC vehicles, don't worry!
    A simple workaround is to create a new gane profile with your TDU World Username, and use the new profile to purchase the DLC vehicles.
    Upon logging back into your old save, the vehicles will remain as you originally purchased them.
    Please note that this workaround may not unlock the Avatar Exclusive Clothing for the DLC vehicles on the old profile.


    And more:
    We also have worked hard on patching up existing features such as Friends, Online Stats and much more to bring the most reliable and feature rich experience as we can to the community.
    Whilst we're aware we may lag behind at least one of our "competitors", please know that the biggest delays to achieving Server goals has been because Beefy has had to dedicate time to building up the new Website, Installer, Launcher, Updaters and the backends that tie all of the TDU World software and Servers together, which is by no means an easy feat!
    Side note: We will hopefully be launching PS3 support as we move out of the release period for the new PC content, however we can't make a promise on when just yet.


    And finally...
    TDU World Launcher: Now with Mod Manager!

    We're pleased to finally announce the debut of TDU World Launcher v1.0.

    This is our largest update yet, based on your feedback and increased testing with the Alpha Team we're excited for you to get your hands on this release.
    Let's go over the changes...

    Language Support
    The new TDU World Software supports the following Languages:
    English
    French
    Spanish
    German
    Italian
    Polish
    Russian
    Japanese

    Some translations may be a little funky at times. If you notice anything that isn't right, please let us know and we'll provide an update to resolve it.

    A brand new Installation Process:

    This update brings to the table a new installation process.
    We've made it easier than ever to get started with TDU World, and thanks to the below you should be playing in no time!



    System Checking
    The Installer now automatically checks for a Steam, or DVD Version of TDU2.
    Unfortunately, we no longer support "Portable" installations of TDU2. TDU World MUST be installed to a fully installed, clean version of TDU2.
    No Exceptions!
    The Installer can now verify that you have the correct system specifications, more specifically if you have a newer Graphics Card that may have issues with TDU2, you will receive a warning that you may need a patch.
    The Installer also verifies you have all the software prerequisites installed, which greatly help to ensure the game runs at it's best.

    Online Updates
    You can check for updates before installing TDU World, which saves you some time once you get started.

    Uninstallation
    The TDU World Uninstaller has also been improved:

    Ability to remove TDU2 Installations:
    If you're removing TDU World and want to also remove TDU2 at the same time, our new uninstaller allows you to do so, making sure no traces are left behind so you can start fresh with a new reinstallation if you choose to do so.

    Keep installed Mods
    We know sometimes, you might want to remove TDU World but keep the mods you installed.
    Our new solution allows you to do this, and it will keel a backup of your mod list so if you choose to reinstall TDU World, you'll find the list as it was, provided you don't modify the game content manually.


    The New and Improved Launcher + Mod Manager

    You waited patiently, and we're pleased to announce you will be waiting no more!

     
    We took the original Launcher and rewrote it from the ground up.
    The rewrite allowed us to bring the following improvements and new features:

    Improved Game Launching:
     No more UpLauncher errors!

    Steam Support: 
    No need to rely on shortcuts. Start TDU2 from Steam and our Launcher will appear

    Improved NAT Detection and Server Status Reporting: 
    No more "Unchecked" errors, means better connectivity!

    Settings:
    You'll find TexMod, Offline Mode and a few other goodies in here.

    Improved Update Support:
    Better Game Update checking, and support for mandatory downloads + updates.

    Mod Manager:
    We've built in an easy to use system for you to manage all TDU2 Mods approved by the TDU World Team.
    Over time as we expand, we'll be looking to bring existing mods from the TDU Community into our ecosystem, so if you've made a mod or know someone who would like their mod included as an option in TDU World, please let the team know and we'll work things out.

    Initially, the following categories are available:

    Mod Packs: 
    Including the TDU World Packs

    Graphics Mods:
    Including the beautiful "Four Seasons" mods by Ramon1991 and much more

    Patches:
    Includes the DXVK and DGVoodoo GPU Compatibility Patches so you can determine which one works best for your setup!




    TDU World Mod Pack

    This release finally brings the long awaited TDU World Mod Pack to the community.

    Produced almost exclusively by Xarlith, the following is now available:

    TDU World Base Pack
    This pack is mandatory, it gets installed by the Launcher on first run and contains the following:

    Bug fixes from the Unofficial Patch inherited
    5 hidden vehicles unlocked (Audi R8, Spyker Aileron, Ford Mustang, Hot Rod, Nissan 370Z Nismo)
    3 reward vehicles added (Maserati Alfieri, Aston Martin DB4 GT Zagato, Koenigsegg CC8S)
    Challenge rewards increased and equalized
    AI difficulty increased
    License tests nerfed
    Real-life vehicle stats and performance
    Better tire dynamics model and hardcore physics

    TDU World Car Pack
    An optional extra but definitely recommended.

    This pack features 18 cars and 1 motorbike from the Unofficial Patch and 20 new vehicles created by various community modders and us.
    The selection of cars is a mix of vehicles of different classes, types and ages.
    Our goal is to finish all incomplete vehicle slots left by the devs and add more vehicles on top of that.
    All vehicles feature:
    High-poly meshes
    Factory body paint and interior color options
    Realistic car stats and performance
    Custom made physics

    As we look to the future, the TDU World Packs will continue to grow based on our vision and the community feedback.
    As always, be sure to check into our Discord Server for more discussions and regular updates.



    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Alpha including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  3. Thanks
    xXBeefyDjXx got a reaction from Xarlith in TDU World Update: April 2023   
    TDU World Update: April 2023
    It's finally time for us to present another update to the community.
    A lot has changed, so let's begin shall we?


    TDU World Website


    Since our last progress update on TurboDuck, we've released our brand new website and back end in December 2022 and continually made improvements to the website.
    As of right now, you'll find the latest details on the TDU World Server over there, as well as much improved layout and a clearer path for the future as we expand.
    Beefy and Esurient have been hard at work to ensure the site looks and performs at it's best.

    As regular users, you can now:
    Sign up and Manage your TDU World Account, including game profiles and TDU World Tokens
    View basic profile statistics
    Check if the TDU World Server is working, and how many are online.

    Slowly but surely, we've also greatly improved the backend thanks to Beefy's work:
    Moderators can now view and take action on all in game reports, and manage account basics to help with troubleshooting.
    Admins can now manage game content, view in depth server stats and much, much more.

    In the future, we'll be on the lookout for members to come aboard to help with moderation, we'll be sure to put out a ping in our Discord when the time is right.

    The largest changes to the website back end allow us to move forwards with features in our Server and Launcher, so let's dive into those shall we?


    TDU World Server
     
    Over the last year Beefy has been hard at work, and we've finally managed to release some quality functionality back to the game, including:
    Clubs:
    TDU World Server almost fully supports clubs, with the following now working:
    Create and Join Clubs across Ibiza and Hawaii
    Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3

    (We're unsure if Club vs Club racing is working yet, because the feature requires more than 2 active Clubs with at least 2 players in each club to be active at once.
    Why not give it a try and let us know?)
     
    Casino:
    TDU World's Casino has been out in the wild now for a few months.
    Time Trials and Slot Machines are fully supported, with work ongoing to bring back Poker, and Roulette!
     
    Leaderboards:
    Leaderboards are finally active in TDU World.
    A slow roll out of all events in the game means the community can finally get competitive on TDU World!
    Right now we support the Ibiza C4, and B4 championships, and Casino Islands Leaderboards are all active, with many more to come in the future.
     
    DLC:
    Atari Tokens have been replaced with FREE TDU World Tokens, and we have activated all original DLC in the game allowing users to obtain the previously lost Avatar Clothing Rewards for purchasing their favorite vehicles in game!
    All players have been given the exact amount of tokens to purchase all the content for free and for those who like to cheat the system by using the DLC patches, we hand out free Miami Mustangs 😎

    If you're concerned about losing DLC vehicles, don't worry!
    A simple workaround is to create a new gane profile with your TDU World Username, and use the new profile to purchase the DLC vehicles.
    Upon logging back into your old save, the vehicles will remain as you originally purchased them.
    Please note that this workaround may not unlock the Avatar Exclusive Clothing for the DLC vehicles on the old profile.


    And more:
    We also have worked hard on patching up existing features such as Friends, Online Stats and much more to bring the most reliable and feature rich experience as we can to the community.
    Whilst we're aware we may lag behind at least one of our "competitors", please know that the biggest delays to achieving Server goals has been because Beefy has had to dedicate time to building up the new Website, Installer, Launcher, Updaters and the backends that tie all of the TDU World software and Servers together, which is by no means an easy feat!
    Side note: We will hopefully be launching PS3 support as we move out of the release period for the new PC content, however we can't make a promise on when just yet.


    And finally...
    TDU World Launcher: Now with Mod Manager!

    We're pleased to finally announce the debut of TDU World Launcher v1.0.

    This is our largest update yet, based on your feedback and increased testing with the Alpha Team we're excited for you to get your hands on this release.
    Let's go over the changes...

    Language Support
    The new TDU World Software supports the following Languages:
    English
    French
    Spanish
    German
    Italian
    Polish
    Russian
    Japanese

    Some translations may be a little funky at times. If you notice anything that isn't right, please let us know and we'll provide an update to resolve it.

    A brand new Installation Process:

    This update brings to the table a new installation process.
    We've made it easier than ever to get started with TDU World, and thanks to the below you should be playing in no time!



    System Checking
    The Installer now automatically checks for a Steam, or DVD Version of TDU2.
    Unfortunately, we no longer support "Portable" installations of TDU2. TDU World MUST be installed to a fully installed, clean version of TDU2.
    No Exceptions!
    The Installer can now verify that you have the correct system specifications, more specifically if you have a newer Graphics Card that may have issues with TDU2, you will receive a warning that you may need a patch.
    The Installer also verifies you have all the software prerequisites installed, which greatly help to ensure the game runs at it's best.

    Online Updates
    You can check for updates before installing TDU World, which saves you some time once you get started.

    Uninstallation
    The TDU World Uninstaller has also been improved:

    Ability to remove TDU2 Installations:
    If you're removing TDU World and want to also remove TDU2 at the same time, our new uninstaller allows you to do so, making sure no traces are left behind so you can start fresh with a new reinstallation if you choose to do so.

    Keep installed Mods
    We know sometimes, you might want to remove TDU World but keep the mods you installed.
    Our new solution allows you to do this, and it will keel a backup of your mod list so if you choose to reinstall TDU World, you'll find the list as it was, provided you don't modify the game content manually.


    The New and Improved Launcher + Mod Manager

    You waited patiently, and we're pleased to announce you will be waiting no more!

     
    We took the original Launcher and rewrote it from the ground up.
    The rewrite allowed us to bring the following improvements and new features:

    Improved Game Launching:
     No more UpLauncher errors!

    Steam Support: 
    No need to rely on shortcuts. Start TDU2 from Steam and our Launcher will appear

    Improved NAT Detection and Server Status Reporting: 
    No more "Unchecked" errors, means better connectivity!

    Settings:
    You'll find TexMod, Offline Mode and a few other goodies in here.

    Improved Update Support:
    Better Game Update checking, and support for mandatory downloads + updates.

    Mod Manager:
    We've built in an easy to use system for you to manage all TDU2 Mods approved by the TDU World Team.
    Over time as we expand, we'll be looking to bring existing mods from the TDU Community into our ecosystem, so if you've made a mod or know someone who would like their mod included as an option in TDU World, please let the team know and we'll work things out.

    Initially, the following categories are available:

    Mod Packs: 
    Including the TDU World Packs

    Graphics Mods:
    Including the beautiful "Four Seasons" mods by Ramon1991 and much more

    Patches:
    Includes the DXVK and DGVoodoo GPU Compatibility Patches so you can determine which one works best for your setup!




    TDU World Mod Pack

    This release finally brings the long awaited TDU World Mod Pack to the community.

    Produced almost exclusively by Xarlith, the following is now available:

    TDU World Base Pack
    This pack is mandatory, it gets installed by the Launcher on first run and contains the following:

    Bug fixes from the Unofficial Patch inherited
    5 hidden vehicles unlocked (Audi R8, Spyker Aileron, Ford Mustang, Hot Rod, Nissan 370Z Nismo)
    3 reward vehicles added (Maserati Alfieri, Aston Martin DB4 GT Zagato, Koenigsegg CC8S)
    Challenge rewards increased and equalized
    AI difficulty increased
    License tests nerfed
    Real-life vehicle stats and performance
    Better tire dynamics model and hardcore physics

    TDU World Car Pack
    An optional extra but definitely recommended.

    This pack features 18 cars and 1 motorbike from the Unofficial Patch and 20 new vehicles created by various community modders and us.
    The selection of cars is a mix of vehicles of different classes, types and ages.
    Our goal is to finish all incomplete vehicle slots left by the devs and add more vehicles on top of that.
    All vehicles feature:
    High-poly meshes
    Factory body paint and interior color options
    Realistic car stats and performance
    Custom made physics

    As we look to the future, the TDU World Packs will continue to grow based on our vision and the community feedback.
    As always, be sure to check into our Discord Server for more discussions and regular updates.



    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Alpha including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  4. Like
    xXBeefyDjXx got a reaction from TypicalClassic in TDU World Update: August 2022   
    TDU World News: August 2022
    Hello Everyone!
    Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin!
     
    What’s going on with Team TDU World?
    The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities.
     
    For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown:
    April 2022 saw Team TDU World experience a significant change in management and staff:
    A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention.
    Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways.
     
    This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community.
    This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community:
    To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game.
    The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members:
    xXBeefyDjXx -  Founder of TDU World, Launcher/Server/Website Project Manager + Developer
    Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer
    GeeTee - Beta Project Manager
    Esurient - Website Developer/Design Manager
    Introvert3D - Mod Pack Clothing Designer
    Kurya - Mod Pack Vehicle Skin Designer
    25 Beta Testers and counting!
     
    So, What has Team TDU World been working on?
    We’re pleased to say that over the past few months the team has been hard at work across all areas.
    Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long.
    Without further ado,  let’s get stuck into one of our biggest updates yet!
     
    TDU World Game Server for TDU2
    Current Status
    As of right now, the following is available on TDU World’s Game Server:
    Free Roam (Port Forwarding 8889 Required)
    Friends including searching for players to add and basic presence
    Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues)
     
    Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update:

    Lobbying 2.0
    Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher.
    As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year.
    Free-Roam Lobbying has been improved and should be more reliable.
    This will further be improved by the release of the new TDU World Launcher (explained below)
    Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader.
    Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline
    Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC
     
     


     
    Clubs
    We’re also pleased to announce that Clubs in TDU2 will finally be making a return!
    As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected.
    In the next update you will be able to:
    Create and Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Search for and Join or Switch between a Club if you’re already a member elsewhere
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3
     
    We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information.

     



     
    DLC
    The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034.
    As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased.
    The Casino Online DLC has been fixed, and will be available in the next update.

     
    TDU2: Casino Online
    TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon!
    We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers.
    At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available.
    Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready.



    Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here
     
    More Features
    As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made…

    MyTDULife/Statistics
    Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice.
    This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned.

    On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top.

     


     
    Official/Community Racing Centres
    Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres.

    As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed.
    So close, yet so far!
    The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon.
    Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature.



     
    In Game News
    Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature.
    It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World.
    Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below




     
    TDU World Launcher
    Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming:
    A new, improved and simplified Installation experience
    Support for Automatic Updates to the Launcher
    Improved NAT Detection to improve support for newer/locked down network devices
    TexMod support
    Improved Settings: Offline Mode, and the ability to switch between Game Servers
    Improved Discord Presence
     
    In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited.
    Stay Tuned for more to come later in the year!
     



    TDU World Website
    After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update,
    We will be releasing the new TDU World Website to the public!
    Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code.
    Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch.

    The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server.
    For players, this will come in many ways, including but not limited to:
    Quickly and easily manage your TDU World Account and Game Profiles
    Get Password Resets, Email Changes and Recovery Requests faster
    Improved API Support for Game Server Status, Launcher Updates + Mod Downloads
    View Leaderboards and Statistics across the TDU World Community
    View Photos taken in game online and export them
    Manage your Friends, Clubs and Community Challenges
    (Some features will be released once the appropriate feature is released on the Game Server)

    For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged!



     



     
    TDU World Mod Pack
    Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves.
    It's a big responsibility and not an easy task.
    Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2.
    Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now.
    New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. 
    The bottom line is that what doesn't kill us makes us stronger.
    Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes.
    Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection.
     
    Current Status
    Better physics, better tires & better steering assists
    Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2.
     By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting.
     Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close.
    Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly!
     
    Real-world performance of all vehicles
    First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. 
    Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes.
     
    Balanced vehicle classes
    Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes.
    If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers.
     

     
     
    Balanced time trials and harder AI opponents
    We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right?
     
    New vehicles
    TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates.
    Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release.
    Here's a selection of the vehicles that you should expect to see in the upcoming pack:
    Chevrolet Camaro IROC-Z
    Aston Martin DB4 GT Zagato
    Jaguar XJ220
    Mclaren F1
    Porsche Cayenne GTS
    Jeep Wrangler
    Koenigsegg CC8S
    Pagani Zonda R
    Porsche Cayman R
    And many more
     
    Optional graphic overhaul mods
    A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete.
    Optional mods are optional because they do not interfere with the vehicle's performances.
     
    So, Release when?!
    We hear each and every one of you who come by to ask when the next update is coming to TDU World.
    We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet.
    We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable.
    As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis!
     
    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  5. Thanks
    xXBeefyDjXx got a reaction from GamerJean2031 in TDU World Update: August 2022   
    TDU World News: August 2022
    Hello Everyone!
    Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin!
     
    What’s going on with Team TDU World?
    The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities.
     
    For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown:
    April 2022 saw Team TDU World experience a significant change in management and staff:
    A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention.
    Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways.
     
    This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community.
    This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community:
    To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game.
    The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members:
    xXBeefyDjXx -  Founder of TDU World, Launcher/Server/Website Project Manager + Developer
    Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer
    GeeTee - Beta Project Manager
    Esurient - Website Developer/Design Manager
    Introvert3D - Mod Pack Clothing Designer
    Kurya - Mod Pack Vehicle Skin Designer
    25 Beta Testers and counting!
     
    So, What has Team TDU World been working on?
    We’re pleased to say that over the past few months the team has been hard at work across all areas.
    Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long.
    Without further ado,  let’s get stuck into one of our biggest updates yet!
     
    TDU World Game Server for TDU2
    Current Status
    As of right now, the following is available on TDU World’s Game Server:
    Free Roam (Port Forwarding 8889 Required)
    Friends including searching for players to add and basic presence
    Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues)
     
    Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update:

    Lobbying 2.0
    Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher.
    As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year.
    Free-Roam Lobbying has been improved and should be more reliable.
    This will further be improved by the release of the new TDU World Launcher (explained below)
    Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader.
    Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline
    Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC
     
     


     
    Clubs
    We’re also pleased to announce that Clubs in TDU2 will finally be making a return!
    As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected.
    In the next update you will be able to:
    Create and Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Search for and Join or Switch between a Club if you’re already a member elsewhere
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3
     
    We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information.

     



     
    DLC
    The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034.
    As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased.
    The Casino Online DLC has been fixed, and will be available in the next update.

     
    TDU2: Casino Online
    TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon!
    We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers.
    At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available.
    Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready.



    Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here
     
    More Features
    As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made…

    MyTDULife/Statistics
    Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice.
    This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned.

    On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top.

     


     
    Official/Community Racing Centres
    Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres.

    As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed.
    So close, yet so far!
    The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon.
    Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature.



     
    In Game News
    Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature.
    It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World.
    Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below




     
    TDU World Launcher
    Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming:
    A new, improved and simplified Installation experience
    Support for Automatic Updates to the Launcher
    Improved NAT Detection to improve support for newer/locked down network devices
    TexMod support
    Improved Settings: Offline Mode, and the ability to switch between Game Servers
    Improved Discord Presence
     
    In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited.
    Stay Tuned for more to come later in the year!
     



    TDU World Website
    After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update,
    We will be releasing the new TDU World Website to the public!
    Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code.
    Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch.

    The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server.
    For players, this will come in many ways, including but not limited to:
    Quickly and easily manage your TDU World Account and Game Profiles
    Get Password Resets, Email Changes and Recovery Requests faster
    Improved API Support for Game Server Status, Launcher Updates + Mod Downloads
    View Leaderboards and Statistics across the TDU World Community
    View Photos taken in game online and export them
    Manage your Friends, Clubs and Community Challenges
    (Some features will be released once the appropriate feature is released on the Game Server)

    For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged!



     



     
    TDU World Mod Pack
    Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves.
    It's a big responsibility and not an easy task.
    Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2.
    Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now.
    New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. 
    The bottom line is that what doesn't kill us makes us stronger.
    Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes.
    Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection.
     
    Current Status
    Better physics, better tires & better steering assists
    Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2.
     By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting.
     Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close.
    Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly!
     
    Real-world performance of all vehicles
    First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. 
    Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes.
     
    Balanced vehicle classes
    Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes.
    If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers.
     

     
     
    Balanced time trials and harder AI opponents
    We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right?
     
    New vehicles
    TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates.
    Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release.
    Here's a selection of the vehicles that you should expect to see in the upcoming pack:
    Chevrolet Camaro IROC-Z
    Aston Martin DB4 GT Zagato
    Jaguar XJ220
    Mclaren F1
    Porsche Cayenne GTS
    Jeep Wrangler
    Koenigsegg CC8S
    Pagani Zonda R
    Porsche Cayman R
    And many more
     
    Optional graphic overhaul mods
    A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete.
    Optional mods are optional because they do not interfere with the vehicle's performances.
     
    So, Release when?!
    We hear each and every one of you who come by to ask when the next update is coming to TDU World.
    We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet.
    We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable.
    As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis!
     
    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  6. Thanks
    xXBeefyDjXx got a reaction from alexrageee in TDU World Update: August 2022   
    TDU World News: August 2022
    Hello Everyone!
    Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin!
     
    What’s going on with Team TDU World?
    The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities.
     
    For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown:
    April 2022 saw Team TDU World experience a significant change in management and staff:
    A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention.
    Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways.
     
    This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community.
    This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community:
    To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game.
    The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members:
    xXBeefyDjXx -  Founder of TDU World, Launcher/Server/Website Project Manager + Developer
    Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer
    GeeTee - Beta Project Manager
    Esurient - Website Developer/Design Manager
    Introvert3D - Mod Pack Clothing Designer
    Kurya - Mod Pack Vehicle Skin Designer
    25 Beta Testers and counting!
     
    So, What has Team TDU World been working on?
    We’re pleased to say that over the past few months the team has been hard at work across all areas.
    Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long.
    Without further ado,  let’s get stuck into one of our biggest updates yet!
     
    TDU World Game Server for TDU2
    Current Status
    As of right now, the following is available on TDU World’s Game Server:
    Free Roam (Port Forwarding 8889 Required)
    Friends including searching for players to add and basic presence
    Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues)
     
    Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update:

    Lobbying 2.0
    Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher.
    As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year.
    Free-Roam Lobbying has been improved and should be more reliable.
    This will further be improved by the release of the new TDU World Launcher (explained below)
    Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader.
    Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline
    Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC
     
     


     
    Clubs
    We’re also pleased to announce that Clubs in TDU2 will finally be making a return!
    As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected.
    In the next update you will be able to:
    Create and Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Search for and Join or Switch between a Club if you’re already a member elsewhere
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3
     
    We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information.

     



     
    DLC
    The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034.
    As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased.
    The Casino Online DLC has been fixed, and will be available in the next update.

     
    TDU2: Casino Online
    TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon!
    We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers.
    At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available.
    Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready.



    Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here
     
    More Features
    As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made…

    MyTDULife/Statistics
    Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice.
    This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned.

    On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top.

     


     
    Official/Community Racing Centres
    Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres.

    As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed.
    So close, yet so far!
    The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon.
    Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature.



     
    In Game News
    Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature.
    It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World.
    Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below




     
    TDU World Launcher
    Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming:
    A new, improved and simplified Installation experience
    Support for Automatic Updates to the Launcher
    Improved NAT Detection to improve support for newer/locked down network devices
    TexMod support
    Improved Settings: Offline Mode, and the ability to switch between Game Servers
    Improved Discord Presence
     
    In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited.
    Stay Tuned for more to come later in the year!
     



    TDU World Website
    After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update,
    We will be releasing the new TDU World Website to the public!
    Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code.
    Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch.

    The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server.
    For players, this will come in many ways, including but not limited to:
    Quickly and easily manage your TDU World Account and Game Profiles
    Get Password Resets, Email Changes and Recovery Requests faster
    Improved API Support for Game Server Status, Launcher Updates + Mod Downloads
    View Leaderboards and Statistics across the TDU World Community
    View Photos taken in game online and export them
    Manage your Friends, Clubs and Community Challenges
    (Some features will be released once the appropriate feature is released on the Game Server)

    For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged!



     



     
    TDU World Mod Pack
    Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves.
    It's a big responsibility and not an easy task.
    Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2.
    Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now.
    New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. 
    The bottom line is that what doesn't kill us makes us stronger.
    Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes.
    Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection.
     
    Current Status
    Better physics, better tires & better steering assists
    Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2.
     By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting.
     Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close.
    Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly!
     
    Real-world performance of all vehicles
    First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. 
    Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes.
     
    Balanced vehicle classes
    Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes.
    If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers.
     

     
     
    Balanced time trials and harder AI opponents
    We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right?
     
    New vehicles
    TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates.
    Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release.
    Here's a selection of the vehicles that you should expect to see in the upcoming pack:
    Chevrolet Camaro IROC-Z
    Aston Martin DB4 GT Zagato
    Jaguar XJ220
    Mclaren F1
    Porsche Cayenne GTS
    Jeep Wrangler
    Koenigsegg CC8S
    Pagani Zonda R
    Porsche Cayman R
    And many more
     
    Optional graphic overhaul mods
    A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete.
    Optional mods are optional because they do not interfere with the vehicle's performances.
     
    So, Release when?!
    We hear each and every one of you who come by to ask when the next update is coming to TDU World.
    We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet.
    We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable.
    As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis!
     
    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  7. Like
    xXBeefyDjXx got a reaction from Milli in TDU World Update: August 2022   
    TDU World News: August 2022
    Hello Everyone!
    Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin!
     
    What’s going on with Team TDU World?
    The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities.
     
    For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown:
    April 2022 saw Team TDU World experience a significant change in management and staff:
    A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention.
    Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways.
     
    This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community.
    This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community:
    To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game.
    The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members:
    xXBeefyDjXx -  Founder of TDU World, Launcher/Server/Website Project Manager + Developer
    Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer
    GeeTee - Beta Project Manager
    Esurient - Website Developer/Design Manager
    Introvert3D - Mod Pack Clothing Designer
    Kurya - Mod Pack Vehicle Skin Designer
    25 Beta Testers and counting!
     
    So, What has Team TDU World been working on?
    We’re pleased to say that over the past few months the team has been hard at work across all areas.
    Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long.
    Without further ado,  let’s get stuck into one of our biggest updates yet!
     
    TDU World Game Server for TDU2
    Current Status
    As of right now, the following is available on TDU World’s Game Server:
    Free Roam (Port Forwarding 8889 Required)
    Friends including searching for players to add and basic presence
    Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues)
     
    Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update:

    Lobbying 2.0
    Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher.
    As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year.
    Free-Roam Lobbying has been improved and should be more reliable.
    This will further be improved by the release of the new TDU World Launcher (explained below)
    Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader.
    Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline
    Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC
     
     


     
    Clubs
    We’re also pleased to announce that Clubs in TDU2 will finally be making a return!
    As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected.
    In the next update you will be able to:
    Create and Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Search for and Join or Switch between a Club if you’re already a member elsewhere
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3
     
    We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information.

     



     
    DLC
    The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034.
    As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased.
    The Casino Online DLC has been fixed, and will be available in the next update.

     
    TDU2: Casino Online
    TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon!
    We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers.
    At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available.
    Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready.



    Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here
     
    More Features
    As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made…

    MyTDULife/Statistics
    Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice.
    This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned.

    On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top.

     


     
    Official/Community Racing Centres
    Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres.

    As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed.
    So close, yet so far!
    The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon.
    Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature.



     
    In Game News
    Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature.
    It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World.
    Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below




     
    TDU World Launcher
    Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming:
    A new, improved and simplified Installation experience
    Support for Automatic Updates to the Launcher
    Improved NAT Detection to improve support for newer/locked down network devices
    TexMod support
    Improved Settings: Offline Mode, and the ability to switch between Game Servers
    Improved Discord Presence
     
    In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited.
    Stay Tuned for more to come later in the year!
     



    TDU World Website
    After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update,
    We will be releasing the new TDU World Website to the public!
    Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code.
    Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch.

    The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server.
    For players, this will come in many ways, including but not limited to:
    Quickly and easily manage your TDU World Account and Game Profiles
    Get Password Resets, Email Changes and Recovery Requests faster
    Improved API Support for Game Server Status, Launcher Updates + Mod Downloads
    View Leaderboards and Statistics across the TDU World Community
    View Photos taken in game online and export them
    Manage your Friends, Clubs and Community Challenges
    (Some features will be released once the appropriate feature is released on the Game Server)

    For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged!



     



     
    TDU World Mod Pack
    Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves.
    It's a big responsibility and not an easy task.
    Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2.
    Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now.
    New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. 
    The bottom line is that what doesn't kill us makes us stronger.
    Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes.
    Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection.
     
    Current Status
    Better physics, better tires & better steering assists
    Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2.
     By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting.
     Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close.
    Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly!
     
    Real-world performance of all vehicles
    First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. 
    Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes.
     
    Balanced vehicle classes
    Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes.
    If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers.
     

     
     
    Balanced time trials and harder AI opponents
    We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right?
     
    New vehicles
    TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates.
    Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release.
    Here's a selection of the vehicles that you should expect to see in the upcoming pack:
    Chevrolet Camaro IROC-Z
    Aston Martin DB4 GT Zagato
    Jaguar XJ220
    Mclaren F1
    Porsche Cayenne GTS
    Jeep Wrangler
    Koenigsegg CC8S
    Pagani Zonda R
    Porsche Cayman R
    And many more
     
    Optional graphic overhaul mods
    A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete.
    Optional mods are optional because they do not interfere with the vehicle's performances.
     
    So, Release when?!
    We hear each and every one of you who come by to ask when the next update is coming to TDU World.
    We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet.
    We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable.
    As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis!
     
    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  8. Like
    xXBeefyDjXx got a reaction from PlayerX11294 in TDU World Update: August 2022   
    TDU World News: August 2022
    Hello Everyone!
    Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin!
     
    What’s going on with Team TDU World?
    The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities.
     
    For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown:
    April 2022 saw Team TDU World experience a significant change in management and staff:
    A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention.
    Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways.
     
    This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community.
    This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community:
    To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game.
    The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members:
    xXBeefyDjXx -  Founder of TDU World, Launcher/Server/Website Project Manager + Developer
    Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer
    GeeTee - Beta Project Manager
    Esurient - Website Developer/Design Manager
    Introvert3D - Mod Pack Clothing Designer
    Kurya - Mod Pack Vehicle Skin Designer
    25 Beta Testers and counting!
     
    So, What has Team TDU World been working on?
    We’re pleased to say that over the past few months the team has been hard at work across all areas.
    Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long.
    Without further ado,  let’s get stuck into one of our biggest updates yet!
     
    TDU World Game Server for TDU2
    Current Status
    As of right now, the following is available on TDU World’s Game Server:
    Free Roam (Port Forwarding 8889 Required)
    Friends including searching for players to add and basic presence
    Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues)
     
    Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update:

    Lobbying 2.0
    Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher.
    As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year.
    Free-Roam Lobbying has been improved and should be more reliable.
    This will further be improved by the release of the new TDU World Launcher (explained below)
    Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader.
    Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline
    Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC
     
     


     
    Clubs
    We’re also pleased to announce that Clubs in TDU2 will finally be making a return!
    As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected.
    In the next update you will be able to:
    Create and Manage your Club as the president
    View your Club Statistics in detail and compare with others
    Invite up to 32 friends to join your Club (Max Level Clubs only)
    Search for and Join or Switch between a Club if you’re already a member elsewhere
    Manage Club Ranks for all members
    Earn XP and Donate to your Club
    Upgrade your Clubs once you earn enough XP and Donations
    Purchase all 4 exclusive Club vehicles with enough donations at Level 3
     
    We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information.

     



     
    DLC
    The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034.
    As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased.
    The Casino Online DLC has been fixed, and will be available in the next update.

     
    TDU2: Casino Online
    TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon!
    We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers.
    At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available.
    Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready.



    Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here
     
    More Features
    As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made…

    MyTDULife/Statistics
    Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice.
    This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned.

    On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top.

     


     
    Official/Community Racing Centres
    Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres.

    As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed.
    So close, yet so far!
    The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon.
    Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature.



     
    In Game News
    Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature.
    It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World.
    Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below




     
    TDU World Launcher
    Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming:
    A new, improved and simplified Installation experience
    Support for Automatic Updates to the Launcher
    Improved NAT Detection to improve support for newer/locked down network devices
    TexMod support
    Improved Settings: Offline Mode, and the ability to switch between Game Servers
    Improved Discord Presence
     
    In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited.
    Stay Tuned for more to come later in the year!
     



    TDU World Website
    After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update,
    We will be releasing the new TDU World Website to the public!
    Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code.
    Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch.

    The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server.
    For players, this will come in many ways, including but not limited to:
    Quickly and easily manage your TDU World Account and Game Profiles
    Get Password Resets, Email Changes and Recovery Requests faster
    Improved API Support for Game Server Status, Launcher Updates + Mod Downloads
    View Leaderboards and Statistics across the TDU World Community
    View Photos taken in game online and export them
    Manage your Friends, Clubs and Community Challenges
    (Some features will be released once the appropriate feature is released on the Game Server)

    For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged!



     



     
    TDU World Mod Pack
    Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves.
    It's a big responsibility and not an easy task.
    Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2.
    Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now.
    New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. 
    The bottom line is that what doesn't kill us makes us stronger.
    Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes.
    Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection.
     
    Current Status
    Better physics, better tires & better steering assists
    Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2.
     By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting.
     Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close.
    Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly!
     
    Real-world performance of all vehicles
    First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. 
    Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes.
     
    Balanced vehicle classes
    Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes.
    If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers.
     

     
     
    Balanced time trials and harder AI opponents
    We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right?
     
    New vehicles
    TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates.
    Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release.
    Here's a selection of the vehicles that you should expect to see in the upcoming pack:
    Chevrolet Camaro IROC-Z
    Aston Martin DB4 GT Zagato
    Jaguar XJ220
    Mclaren F1
    Porsche Cayenne GTS
    Jeep Wrangler
    Koenigsegg CC8S
    Pagani Zonda R
    Porsche Cayman R
    And many more
     
    Optional graphic overhaul mods
    A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete.
    Optional mods are optional because they do not interfere with the vehicle's performances.
     
    So, Release when?!
    We hear each and every one of you who come by to ask when the next update is coming to TDU World.
    We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet.
    We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable.
    As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis!
     
    Patreon
    A huge thank you to anyone who still continues to pledge as a patron to Team TDU World!
    Without our Patrons, Team TDU World would be in a completely different situation.
    If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience.

    All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack.
    Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you!
     

    Click here to visit our Patreon Page
     
  9. Like
    xXBeefyDjXx got a reaction from Error_404 in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  10. Like
    xXBeefyDjXx got a reaction from GamerJean2031 in TDU World Update: April 2022   
    Hi there everyone! 
    My Apologies this is late to TurboDuck and was probably missed by anyone not in our Community Discord.
    Going forwards, I will continue to cross post updates. I've also updated the TDU World Website so the latest status of any features, including confirmed server issues, can be found over on the Status Page
     
    TDU World Server Update: April 2022
    We're pleased to announce that after a longer than ever expected period, there is finally a update to the TDU World Server! 
    The following is now out of Beta:
    Anti-Piracy has now been turned OFF! - Players using keys shared by the community will now be able to play TDU World Online.
    You asked, and we have listened. 
    Notice: You will NOT be able to play TDU World with a cracked EXE.
    You may find a clean copy of the game on Internet Archives, Install TDU World Launcher, it will update your game as required, then when prompted, activate your game using the Key you have sourced from the internet. 
    We cannot provide support for any cracked copies of the game, so please don't ask us directly or in troubleshooting about cracked editions of TDU2.
    Lobbying 2.0 - Finally Live! We're still looking into various flaws in the system, however Lobbying has been improved and should be more stable. If you're having issues, make sure you've opened Port 8889, as this is very important to being able to host and join players!
    Some Lobbying issues are due to the launcher being unable to properly detect NAT. A Launcher Update is coming soon, so please be patient with us.
    Races - Thanks to Lobbying 2.0, we're pleased to announce that public testing for Races is now under way. 
    Please note, we're aware of a bug that may kick players from joined race lobbies with a "no game found" message.
    This can be bypassed if the race host starts the race as soon as you join. We're working to resolve this as quick as we can.
    Friends - You may now send and receive Friend Requests, Add users by Username, and Join Friends if they're online!
    Friends online, will show notifications when they join or leave your lobby. This is a little bit of a bug, however over time we're hoping to improve this so real time notifications will work again in the longer term.
    Map/Joining - We're still blowing some cobwebs out of these functions, however the Map should now start working properly once you're in a lobby, and Joining Friends, Recent Players, and teleporting to players in your Lobby, should now be semi-functional.
    We are aware that occasionally, Map Updates behind the scenes may cause people's games to crash, we're working on resolving this as quick as we can.
    Statistics/MyTDULife - At this time, basic stats such as Money, Vehicles/Houses Owned are now syncing again, however MyTDULife is not functional until further notice. We hope to have an update for this soon.
    Leaderboards - We're still working on implementing leaderboards, so for now you will only see a "Coming Soon" entry. No Times or Scores are syncing to us yet.
    Dealerships - We're now able to control what vehicles appear in any dealership. At this time, only the standard vehicles will show in each dealership, however in the future we hope to utilize this feature during special events.
    Casino - Until further notice, Casino is joinable, however all the functions are disabled so Casino Games, the Audi Race or the Bar are NOT accessible yet. As soon as each part of the Casino is ready, we will open each game mode up as necessary. Expect an update very soon.
    Racing Centers - Until further notice, Racing Centers are NOT accessible on the TDU World Server. As soon as they're ready, we will open them up. 
    Clubs - Until further notice, Clubs are NOT Accessible on the TDU World Server. As soon as they're ready, we will open them up. Expect an update very soon.
    If you have any issues whilst playing on the TDU World Server, please post in troubleshooting and we will investigate.
    At this time, we are working almost daily to produce bug fixes and prepare more features for release, your input matters!
    Team TDU World are still working on the TDU World ModPack.
     Xarlith is now our Mod Pack Manager, continuing to work extremely hard on the pack alongside the rest of our team.
    As always, please do not DM TDU World Staff regarding updates etc. We will provide news when we're ready!
    Thanks to everyone who continues to support TDU World, we're very keen to continue working hard to ensure we bring you the best TDU2 Server, and eventually Mod Pack too. 
  11. Like
    xXBeefyDjXx got a reaction from Kudeshido in TDU World Update: April 2022   
    Hi there everyone! 
    My Apologies this is late to TurboDuck and was probably missed by anyone not in our Community Discord.
    Going forwards, I will continue to cross post updates. I've also updated the TDU World Website so the latest status of any features, including confirmed server issues, can be found over on the Status Page
     
    TDU World Server Update: April 2022
    We're pleased to announce that after a longer than ever expected period, there is finally a update to the TDU World Server! 
    The following is now out of Beta:
    Anti-Piracy has now been turned OFF! - Players using keys shared by the community will now be able to play TDU World Online.
    You asked, and we have listened. 
    Notice: You will NOT be able to play TDU World with a cracked EXE.
    You may find a clean copy of the game on Internet Archives, Install TDU World Launcher, it will update your game as required, then when prompted, activate your game using the Key you have sourced from the internet. 
    We cannot provide support for any cracked copies of the game, so please don't ask us directly or in troubleshooting about cracked editions of TDU2.
    Lobbying 2.0 - Finally Live! We're still looking into various flaws in the system, however Lobbying has been improved and should be more stable. If you're having issues, make sure you've opened Port 8889, as this is very important to being able to host and join players!
    Some Lobbying issues are due to the launcher being unable to properly detect NAT. A Launcher Update is coming soon, so please be patient with us.
    Races - Thanks to Lobbying 2.0, we're pleased to announce that public testing for Races is now under way. 
    Please note, we're aware of a bug that may kick players from joined race lobbies with a "no game found" message.
    This can be bypassed if the race host starts the race as soon as you join. We're working to resolve this as quick as we can.
    Friends - You may now send and receive Friend Requests, Add users by Username, and Join Friends if they're online!
    Friends online, will show notifications when they join or leave your lobby. This is a little bit of a bug, however over time we're hoping to improve this so real time notifications will work again in the longer term.
    Map/Joining - We're still blowing some cobwebs out of these functions, however the Map should now start working properly once you're in a lobby, and Joining Friends, Recent Players, and teleporting to players in your Lobby, should now be semi-functional.
    We are aware that occasionally, Map Updates behind the scenes may cause people's games to crash, we're working on resolving this as quick as we can.
    Statistics/MyTDULife - At this time, basic stats such as Money, Vehicles/Houses Owned are now syncing again, however MyTDULife is not functional until further notice. We hope to have an update for this soon.
    Leaderboards - We're still working on implementing leaderboards, so for now you will only see a "Coming Soon" entry. No Times or Scores are syncing to us yet.
    Dealerships - We're now able to control what vehicles appear in any dealership. At this time, only the standard vehicles will show in each dealership, however in the future we hope to utilize this feature during special events.
    Casino - Until further notice, Casino is joinable, however all the functions are disabled so Casino Games, the Audi Race or the Bar are NOT accessible yet. As soon as each part of the Casino is ready, we will open each game mode up as necessary. Expect an update very soon.
    Racing Centers - Until further notice, Racing Centers are NOT accessible on the TDU World Server. As soon as they're ready, we will open them up. 
    Clubs - Until further notice, Clubs are NOT Accessible on the TDU World Server. As soon as they're ready, we will open them up. Expect an update very soon.
    If you have any issues whilst playing on the TDU World Server, please post in troubleshooting and we will investigate.
    At this time, we are working almost daily to produce bug fixes and prepare more features for release, your input matters!
    Team TDU World are still working on the TDU World ModPack.
     Xarlith is now our Mod Pack Manager, continuing to work extremely hard on the pack alongside the rest of our team.
    As always, please do not DM TDU World Staff regarding updates etc. We will provide news when we're ready!
    Thanks to everyone who continues to support TDU World, we're very keen to continue working hard to ensure we bring you the best TDU2 Server, and eventually Mod Pack too. 
  12. Like
    xXBeefyDjXx got a reaction from Eudemon in TDU World Update: April 2022   
    Hi there everyone! 
    My Apologies this is late to TurboDuck and was probably missed by anyone not in our Community Discord.
    Going forwards, I will continue to cross post updates. I've also updated the TDU World Website so the latest status of any features, including confirmed server issues, can be found over on the Status Page
     
    TDU World Server Update: April 2022
    We're pleased to announce that after a longer than ever expected period, there is finally a update to the TDU World Server! 
    The following is now out of Beta:
    Anti-Piracy has now been turned OFF! - Players using keys shared by the community will now be able to play TDU World Online.
    You asked, and we have listened. 
    Notice: You will NOT be able to play TDU World with a cracked EXE.
    You may find a clean copy of the game on Internet Archives, Install TDU World Launcher, it will update your game as required, then when prompted, activate your game using the Key you have sourced from the internet. 
    We cannot provide support for any cracked copies of the game, so please don't ask us directly or in troubleshooting about cracked editions of TDU2.
    Lobbying 2.0 - Finally Live! We're still looking into various flaws in the system, however Lobbying has been improved and should be more stable. If you're having issues, make sure you've opened Port 8889, as this is very important to being able to host and join players!
    Some Lobbying issues are due to the launcher being unable to properly detect NAT. A Launcher Update is coming soon, so please be patient with us.
    Races - Thanks to Lobbying 2.0, we're pleased to announce that public testing for Races is now under way. 
    Please note, we're aware of a bug that may kick players from joined race lobbies with a "no game found" message.
    This can be bypassed if the race host starts the race as soon as you join. We're working to resolve this as quick as we can.
    Friends - You may now send and receive Friend Requests, Add users by Username, and Join Friends if they're online!
    Friends online, will show notifications when they join or leave your lobby. This is a little bit of a bug, however over time we're hoping to improve this so real time notifications will work again in the longer term.
    Map/Joining - We're still blowing some cobwebs out of these functions, however the Map should now start working properly once you're in a lobby, and Joining Friends, Recent Players, and teleporting to players in your Lobby, should now be semi-functional.
    We are aware that occasionally, Map Updates behind the scenes may cause people's games to crash, we're working on resolving this as quick as we can.
    Statistics/MyTDULife - At this time, basic stats such as Money, Vehicles/Houses Owned are now syncing again, however MyTDULife is not functional until further notice. We hope to have an update for this soon.
    Leaderboards - We're still working on implementing leaderboards, so for now you will only see a "Coming Soon" entry. No Times or Scores are syncing to us yet.
    Dealerships - We're now able to control what vehicles appear in any dealership. At this time, only the standard vehicles will show in each dealership, however in the future we hope to utilize this feature during special events.
    Casino - Until further notice, Casino is joinable, however all the functions are disabled so Casino Games, the Audi Race or the Bar are NOT accessible yet. As soon as each part of the Casino is ready, we will open each game mode up as necessary. Expect an update very soon.
    Racing Centers - Until further notice, Racing Centers are NOT accessible on the TDU World Server. As soon as they're ready, we will open them up. 
    Clubs - Until further notice, Clubs are NOT Accessible on the TDU World Server. As soon as they're ready, we will open them up. Expect an update very soon.
    If you have any issues whilst playing on the TDU World Server, please post in troubleshooting and we will investigate.
    At this time, we are working almost daily to produce bug fixes and prepare more features for release, your input matters!
    Team TDU World are still working on the TDU World ModPack.
     Xarlith is now our Mod Pack Manager, continuing to work extremely hard on the pack alongside the rest of our team.
    As always, please do not DM TDU World Staff regarding updates etc. We will provide news when we're ready!
    Thanks to everyone who continues to support TDU World, we're very keen to continue working hard to ensure we bring you the best TDU2 Server, and eventually Mod Pack too. 
  13. Thanks
    xXBeefyDjXx got a reaction from djbully in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  14. Like
    xXBeefyDjXx got a reaction from GamerJean2021 in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  15. Like
    xXBeefyDjXx got a reaction from JagHond in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  16. Like
    xXBeefyDjXx got a reaction from xXPolloDiabloXx in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  17. Like
    xXBeefyDjXx got a reaction from Djey in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  18. Like
    xXBeefyDjXx got a reaction from Darkboy in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  19. Sad
    xXBeefyDjXx got a reaction from TracerHD in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  20. Like
    xXBeefyDjXx got a reaction from Ryzza5 in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  21. Like
    xXBeefyDjXx got a reaction from HRS1701 in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  22. Like
    xXBeefyDjXx got a reaction from Eudemon in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  23. Like
    xXBeefyDjXx got a reaction from 666McX in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  24. Like
    xXBeefyDjXx got a reaction from jabradley in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  25. Like
    xXBeefyDjXx reacted to Ryzza5 in Will there be a roadmap?   
    I'd say it would  be very hard to estimate when features will be complete since they are reverse engineering existing code, some of which they cannot modify (i.e. game client behaviour).  The feature they start working on next might not be the next one that is completed if they discover unexpected challenges.
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