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Homelander

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File Reviews posted by Homelander

  1. Ah nice upgrade, your roads finally looks like original TDU1's ones, that I disliked before! Except the edges not like original ones, this update is very good & bring important changes that make them much more enjoyable! But the "edges difference" (with some grass around etc. is not so bad after all, this looks like an old old road not often cleaned up or a status after a storm!

    To be honest I did not like to use your roads (neither follow other players taking it) mainly due to garbage textures of the road itself & lack of shadows, and also on evil hidden corners without barrers which could make us fall, but now I will drive more often on it!

    Maybe in the future make some "bumps" less radical (less bumpy) will be appreciated (I hate bumps!).

    Also miss traffic but well, that is another kind of issue.

    Good work! Thanks.

  2. Nice miss! So we can basically easily make a copy of our account & rename it right? Nice!

    Maybe, if possible, try to extend it by being able to edit more things in the savegame, like cars properties etc., will be awesome!

    An idea for you (not sure this is feasible, but with some softs using memhack method, and altering such we can do a lot depending on how game is coded and accessible for programmers): A traffic frequency controller (like, a soft we launch & with a keybind [emitting an optional sound when we press it] to switch traffic frequency, off & frequency modes).

  3. Very fun track @BEight, despite some bugs & lack of "the quality of the originals", but I guess additionnal tracks have limits in TDU (lack of shadows, etc.), as you explained.

    Will it be possible to update it, at least that follow:

    #1: As vit-jano said, the left tree on the end slalom (the one we see at the right of the F50, in respective picture), is hidding the corner, we drive blindly and we have to recall the approximate right path to reach right position for the right corner before the finish line, this is annoying.

    #2: If you could move a bit outside of the side of road the tree which is on the right corner (a +90° one) of this picture (we do not see it on it, tree is right after it on the left, but too close of the asphalt).

    #3: Add side barriers at the finish line (well, continue them a bit more above the bridge), for realism, and prevent us to mistake & fall on the left if we mess! Haha!

    PS: Any plans to port TDU2's tracks into TDU1? TDU2 has plenty of good racetracks TDU1 lacks of.

  4. Good, so every X short weeks, we can expect some minor update which keep us motivated to follow this & upgrade our Platinum build! Just like Reymondox releasing his new sounds we languish every week, now we gonna languish your updates! Hehehehehe!

    Also, I am aware by someone, that you released after the v1.21, a short patch which apparently fixed Aventador 720-4 tune availability & maybe other things, but someone told me you released it only on that discord thing, could you put it here too? I do not have it.

    EDIT #1: Fuck, stil mega.nz shit uploading host. Seriously use another one, like uptobox. I can host on mine & give you link to it, or, on a VPS I have if you O.K., but I guess not.

    EDIT #2 (2023-02-01): So, where is the suite? The next update with 2 small changelog lines? In one year? "without massive waiting times" -> I am wondering why you launch this and "give us hope about we will have frequent new content", if you are not even capable to "speed up those tiny updates"... Kind of false hope.

  5. Nice addition, now we can do runs from the yellow marks! But I think adding 1000m mark, or maybe some boards on the side to indicate distance (400m, 800m, 1000m) will be appreciable.

    Also, I found a bug (not sure if it was present before your patch), but, on the other direction (from right to left of the map), and, on the left side (at the left of the middle white line), we can collide an invisible wall!

    Will be cool in the future if you could extend the track, if possible of course! With the Chiron SS + drag we can hit 493km/h right now! Need a few 100m mores to bypass 500 gap! Hahaha!

    Will be cool to see you back with other environment projects!

  6. Better than before now, more pleasant to drive it. And me being most of time with Ferraris I like when you release a better sound for any Ferrari! Hahaha!

    THanks again!

    PS:

    But I still do not get it how you can play in HC most of the time, & test such sounds in arcade instead, while HC does not have any effect on it, so, switch between two modes & different behaviors...

    Besides, for the videos, it might be better to make them in HC, where physics are more realistic & much less "violent" about moves! So, the cars you record will have smooth movements & it will be more enjoyable for the specator (in my opinion).

  7. Cool, thanks!

    Your "stereotyped presentation video" make you look like a "pro"! This makes me laugh! Haha!

    I get & use most of the sounds you provide, but not the 458 Speciale & 488, because they do not seem better than the originals, is there any way you can find a better "more realistic" for the both cars? I could "personnaly grab" one of the other for some Ferraris you submitted (like the one of the F430 or the 599, especially evil GTO one), but in real those V8 do not sounds exactly like the Ferraris having V12. Despite the speciale has good sound in reality, & the Pista is not bad for a turbo car (at least much better than the "locked F8" or 911 GT2 RS too close to vaccum cleaner or Golf GTI! Haha).

    EDIT: Just watched some of the videos of the Marti's Car collection YouTube channel, a lot are very good & juicy! I know TDU is not Assetto, but if you could convert most of them the best you can by keeping quality & realism, it will be so awesome!

  8. Nice one too, this is much better for a F430 than this original "mosquito" sound! Hahaha!

    You could also probably use it for the 430 Scuderia (even if in real there are a few differences), the original one in TDU is not bad, but it hurts the ears after a moment (I feel it exhausting...).

    I would like to have a similar for the 458 Speciale! Sorry to say that, but a few submitted (458 Speciale, 488 Pista, 918 Spyder for example) are not really better than the originals (or, do not fit well with the car, about realism), a Ferrari sound must "SING WITH RAGE"!

    All Ferraris's ones should be similar to the 599 (especially the GTO) you submitted! Hehehehe!

    But this is cool & very appreciated to have someone who actively submit new improved sounds, & take time to build demos to show us the changes, especially on this "hard period" which lowered people's motivation...

  9. Look weird & violent to see a arcade gameplay! Just like if the car was mounted on rails!

    Thanks for the two 599 sounds! And this GTO's one is not exactly like the real one, but it is fucking loud & evil! So gorgeous! I like it!

    Question: From how many different games you can convert them?

  10. One more good one! I hope you will continue submitting new car sounds like that!

    Focusing on the ones which have the most "ugly" sounds (like it was the case for the modern McLarens, where I personnaly used your new sound for all turbo ones), should be a priority! (just my opinion/advice).

  11. I gonna take this one for sure, because original sound of all modern McLarens equipped with vaccum cleaner, is a... "piece of crap"!

    Thanks.

    PS: You should provide it for all the other McLarens with turbos (all the ones I listed below), & using the original ugly sound.

    To Milli: Think to update it in your update! (for all modern McLarens, like MP4, 570S, 650S 720S, P1, Senna...), so all the ones using the original ugly sound!

  12. Just tested, very good work, render better than the original for sure! Gonna keep it!

    Question: What are your roads on screenshots? They look a bit different from original ones, or, I am mistaken.

    Just on thing: On your topic, if you could put "English" text in the top, & Russian translation below, and also provide a content in your readme in English, this will be appreciated (even if Google Translated). Here is not *.ru, English is more "universal" & on this forum members talk in English. Thank you in advance!

  13. Just tested, not bad for a "first try"!

    But when we push the gas it sounds like a turbine or fan (but a bit more relaxing than the original angry sound haha!), and, when we just release the gas, we hear a weird "tac" between 4000 & 6000 RPMs (the original has it but not much noticeable)! Also some "overlap" at high RPM/speed (tcho tcho tcho...!).

    For me the most unpleasant is the "tac" between 4000 & 6000 RPMs on gas release (do not press anything), however it can be used.

    I hope you will upgrade it to a better version! Hehehehehe!

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