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PedroSR

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  1. Like
    PedroSR reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  2. Like
    PedroSR reacted to toxicflash in McLaren P1 Sound first try   
    just let me now if its sounds good/okay or bad.
     

     
    thanks alot ToxiC:)
  3. Like
    PedroSR reacted to Urban in Urban: Porsche Carrera GT Sound Mod   
    Credits: G560, Turn10, EA Games.
     
    I am not very happy with this mod. Originally I didn't even want to release it but I decided to give it a go. Maybe a few people will like it. Sound is from Forza 3, but I used the "Off" samples from NFS Shift. It also has a custom startup taken from a video on youtube. You may have to turn up your speakers because I had to turn down the car's volume when recording in order not to sound distorted.

    Preview:
     
    [TUBE]<object width="480" height="385"><param name="movie" value="
    name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/TUBE] 
    Installation:
    1. Just place farboud_audio.bnk in Euro/Bnk/Sound/Vehicules.
    2. Enjoy
     
     
    Mediafire: Download
     
    [/b][/color]IGNITION TIME: 2.36s (using TDUPE)
     
    Feedback is much appreciated, so please comment.;)
     


  4. Like
    PedroSR reacted to fifomaniak in fifomaniak: McLaren F1 NFS Shift Sound Conversion   
    It's past 12 AM here, I'm tired, so I'll keep it very short. F1's sound in TDU is not enough powerful in my opinion. I think you should check this one.
     
    [TUBE]<object width="560" height="340"><param name="movie" value="
    name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/TUBE] 
    Filefront Download
    Rapidshare Download
     
    Good, roary, v12 night everybody :lol:
  5. Thanks
    PedroSR reacted to Doctor G. in Doctor G - McLaren F1 GTR sound mod   
    These samples aren't as perfect as I would like but I have not enough time and still a lot of stuff to release before TDU2 comes out, so here it is, good enough I think, with some little imperfections, that most users should not notice though. Hope you like it.
     
    Source :


     
    Sound mod :


     
    Download link :
    Mac Laren F1 GTR TDU sound mod by Doctor G.zip
     
    Thanks for comments.
  6. Thanks
    PedroSR reacted to RobertLidstroem in Custom music stations?   
    Hi, fellas!
     
     
     
    Well, i'm getting quite settled (again) in TDU and wanted to try some custom music, to have while driving around, so i followed this tutorial:
     
     
    "Test drive unlimited allows the user to have up to four custom radio stations, to bring they own custom mp3 tracks into the game, setting up these radio stations whilst as simple as it is has been a topic for discussion since the release of tdu itself. so lets begin by navigating to the location where we will make these stations.
    c:\my documents\testdriveunlimited\savegame\yourprofilename\Radio
    the end part of the above link is the first step in creating your radio stations, you have to manually make this folder. to do this simply right click in a blank area within the window and select new folder, rename it to "Radio" and then press the enter key to confirm the action. and you should see this.

    enter the new folder "Radio" by double clicking it now, once inside we need to create four radio stations. You can call these whatever you wish, but for the purpose of this tutorial im going to call them "station 1-2-3-4" when its completed it should look like this...

    we have now created the folders required for our custom radio stations which in game will provide us with a total 8 radio stations to cruise too, four default stations provided by eden games and our personal four stations. at the minute none of our radio station contain any music. so in turn simply drag the required mp3 files into each folder. or place shortcuts into the station folders from your mp3 files.

    that's it - all done !!!
    TRACK LIMIT: i recommend for best results keeping the amount of mp3 in each station folder to a max of 20songs. the community has over time added 30-100 songs per folder, but report that they are sometimes forced to skip alot of tracks to get to the required one. if you are using multiple profiles you will have to setup different folders for each of the profiles.
    EDITING STANDARD STATIONS: you can also edit the standard stations, one of the old school forum members created a program that allows you to just that, but you can only overwrite the stations tracks, you cant exceed that figure so radio bot ingame, contains nine songs in total, so you can place nine custom tracks only in this folder. "
     
     
     
    But it doesn't work, when i first started i could switch to these stations i made, but no sound game (i had music turned on max in "audio-settings" and i had the volume to the max using my +key...
     
     
     
    Why didnt it work? I used simple standard mp3-format, but still nothing...
     
     
     
    Any help is appreciated :)
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