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DNF

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  1. Thanks
    DNF reacted to DJoyTinnio in enginesound booster   
    Greeting.
    It is simple, not distorted Enginesounds i do for TDU sound best.
    I guess TDU has a volumebalance for its sounds,
    for that when they are played at the same time, they can sound good.
    So i decided to lower the volume for every other sound in the game
    that is not enginesound, so i can just can make my stereo louder,
    and this way gain more volume for the car's sounds,
    while keeping the best quality.
    Also i find cool now, that you don't have to change the volume setting
    each time you enter home, because you had loud music in car radio,
    but now the inbetween ingame music is too loud,
    because they share the same setting.
    Same with music at dealers, painter and so on.
    This is adjusted now. Done are also drivingwindnoises, tireqieeeeking noises,
    the swooshing sound of solid things passing fastly by, all menusounds, etc. .
    Ok, the menu sounds you allready can set to your liking volumewise,
    but now they are all the same volume for example.
    You may ask yourself, you can set the engine volume in menu,
    but this same setting is also linked to the tirenoise when, braking, sliding, and accelerating.
    Those got way too loud, when playing with louder stereo and engine put to max.
    I think i can leave the ambient sounds like they are, as they are settable via sfx panel.
    Some depart/entrance music files are to be done yet, also hornsounds and so on, but i do that in the next days.
    All sounds are kept original.

    http://www.file-upload.net/download-10377586/Spielelautst--rke.rar.html
     
     
    Installation :
     
    Don't forget backuping.
     
     
    The file fe_snd.bnk is belonging into folder :
    Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\sounds
     
    And the file common.bnk is belonging into :
    Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules
     
     

  2. Thanks
    DNF reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  3. Like
    DNF reacted to Milli in Old car mods from TDU-central   
    Not sure if i agree with this statement entirely. Mostly because we could debate what it moral and convenience in this matter and what is not.  Are we taking into consideration only the modders? Are we taking into consideration the case of most 3D people who worked to make these cars for another game that got ripped off and uploaded as raw 3D models and textures? Are we taking into consideration the fact that actually mod the game is something that the original creators of the game didn't want to, since we needed Djey to actually make TDU modding possible by making the Magic Map file?
    But that's an old debate, and it could be extended a whole lot more. 

    As for my opinion on the Mod section planned, i think that we should try to get in touch with the most modders we can find, via email or whatnot and ask if they give us the permition to re-upload. Those who give us an answer, we accept and do as they wish, but those who we can't get in touch with, and the mod is at least 5 years old... i don't really see a problem.
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