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Antonio Proiectio

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Everything posted by Antonio Proiectio

  1. Hello people. I think I treated this topic before in Platinum mod article yet I found no solution, so I will try with a thread. I was trying to look for some sort of a fix or extension (.ASI script or something) to improve the controller/gamepad support. I have my own XBOX 360 Controller for Windows (wired) and it's the only way I could enjoy this game unlike with a keyboard (besides I can't afford a wheel right now). "Why this, if vanilla XInput is functional enough?" Uhm, I don't think so, and will explain why: I came from other games (some of them newer than this) with full-fledged XInput, like Juiced 2, Driver San Francisco, Blur, Need for Speed SHIFT saga (although both titles don't count on dedicated prompts) and even tried the Test Drive Unlimited 2 itself, which DOES have it full-fledged! So, if in Platinum mod this can't be archieved integrating it on game's code (which seems to be harder, so I'd get you if so), I wouldn't mind at all about an .ASI script if this game allows its use (maybe it won't, otherwise I should've seen several of them in here and out there...). What I am seeking from this "enhancement", is at very least... *Mainly: - Independent mapping from Controls settings (in case of an .ASI script, could simply be on an .INI file), so we'll not have to overwrite keyboard bindings. - Deadzone, Saturation and/or Sensitivity settings, in case of drifting on axes (those using gamepads surely know how this is). *Optional: (Not necessary but pretty cool additions) - Gamepad GUI prompts (these can just be imported from 360 version; wouldn't mind if they're in form of .TPK files). - Vibration system (if disabled or directly not included by default; could be imported from 360 version as well; I don't know). If there's possibly something like this already out there, I would appreciate it. Otherwise... Yes! This is mostly a mod request; beg you pardon if not allowed or if didn't remarked it as that. I'd be pleased to do this all by my own, if I only had the expertise of high-rank modders or experienced (excuse redundancy) developers. By now I'm just learning Python, yet am not sure at all if it works to create .ASI scripts. I guess that's it for now. Have a nice day, everyone!
  2. I understand... So may we see someday a 5.0 with this mod integrated/forked?
  3. Does Stock TDU Textures & Weather include the Night Mod, or will I lose it after installing these packs? Cause I would like to keep originals but only add Night Time.
  4. What about an external plugin? Something like the ASI Loader script, "GInput" for the GTA classic trilogy? The advantages for this, is it wouldn't touch the keyboard mappings (allowing a simultaneous input between gamepad and keyboard+mouse), and the triggers (Z-axis + and -) would respond simultaneously letting me brake while throttling (a problem from DirectInput), apart from covering the rest of features from the console support, like vibration (and not just for 360's, but maybe even for DS3). Please, man. If not in this patch, at least on another mod you or maybe someone else create, inspired by the mentioned script. Anyway, thanks for your help
  5. Look. I don't mean to annoy but, owning a 360 controller and having to settle with keyboard (because I can't afford a wheel)... I just dunno how Eden Games, porting this game from XBOX 360, didn't bother to bring the full-blown XInput feature from the same version, if we all know there is XInput support for Windows. If you can manage to fix that issue on further upgrades, I'm sold!
  6. My bad if reposting is not allowed, but maybe this issue could be solved with an upgrade for this patch instead of Platinum mod. EDIT: Can't even map triggers to gas and brake
  7. Uhm, what I mean is an entire XInput support: - Proper Z-axis behavior (simultaneous response between - and + unlike DirectInput) - Deadzone improvements or advanced settings (at least in binaries). There's practically zero, wich makes car steer by itself when joystics drift. - Force feedback and Rumbling - XBOX 360 GUI prompts (optional but convenient) That's what I'm talking about. I know there is a certain support for controllers, but it's sort of clunky, at least for the 360 one. Just can't enjoy the game like that, and I see it unfair from Eden Games, since they could import that whole XInput optimization from the 360 version.
  8. Hello guys, I'm new here. Some years ago I tried Gold Edition, and I liked the whole ecosystem of the game. I wish to get back into it, but I don't have a wheel nor I don't like to hangout with keyboard. So, I wondered why PC version doesn't have XInput (I own a wired 360 controller)? I mean, there's a 360 version of TDU. Is that pretty hard to even create a tweak to port that whole support to the PC version, so I couldn't see anyone for years? I think I'll have to choose TDU2 instead. Out of it, you made a pretty nice work with Platinum.
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