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IvanMatuhin

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  1. Like
    IvanMatuhin reacted to SilverCobra126 for a file, TDU Platinum Race Pack   
    Description
    This mod adds 139 additional races to TDU Platinum, primarily multiplayer and club races that have been converted to single player races, with many having newly modified routes. These races have been set to unlock gradually as you increase your player level. Some of the new races have entry requirements involving the use of the new manufacturers added by TDU Platinum. Along with this, several of the base game races have also had their prize payouts modified to be similar to those of the new races, and a small number have also had their routes adjusted.
    Many of the converted multiplayer and club races were max speed races, which I felt was rather overkill to retain as is. I've converted several of these into either standard races or time trial events. They will still appear on the map as speed races and count towards the Speed Race achievement progress, but other than this they function correctly as standard races/time trials. If I can find how to convert the map markers for these races to their new respective race types I will do this in a future update.
    The mod includes a custom Database file, which adds additional possible AI opponents. Some of the manufacturers in TDU Platinum do not have many of their cars assigned to the AI by default, for instance RUF only has one car assigned. I modified the Database to add additional models to these under-represented manufacturers to add extra variety to the opponents in certain manufacturer-specific races.
    This mod comes in two versions, featuring either standard length knockouts consisting of three to seven opponents, or shortened knockouts featuring only three opponents (except one race which features five opponents due to the very short lap length). Both versions are included in the mod zip file.
    Requirements
    To use this mod, you will need the following prerequisite mods:
    TDU Platinum v1.21 by Milli
    289 Races on Map by tasos007007
    Regarding the 289 Races on Map mod, you only need to install the contents of the 'Test Drive Unlimited' folder within the mod's zip file, so ignore the contents of the other three folders.
    How to Install
    Installation of this mod is simple. After installing both TDU Platinum and the 289 Races on Map mods, extract the contents of the folder of the corresponding version of the mod you wish to use to the root directory for your TDU installation (by default this would be "X:\Program Files (x86)\Atari\Test Drive Unlimited", where X is the drive letter where you installed the game).
    To check that the mod has installed correctly, enter any player house that you own. From there, select 'Game Info > Game Progress' and tab over to the 'Single Player Challenges' section. Hover over the Single Player Victory Level 6 target to see if it shows 259 races to complete the objective.
    I've also included an add-on that modifies two max speed races to become money races you can farm to earn large amounts very quickly for purchasing cars and/or properties. Further details about which races these are can be found in the ReadMe in the 'Money Races' folder. To install these simply extract the contents of the 'Money Races' folder to the TDU root directory and select 'yes' when prompted about overwriting files.
    Hints & Tips
    When you reach Amateur level, several races will unlock which feature routes that pass by the locations of the seven tuning shops on the map, allowing you to easily unlock them. These races are:
    Route for Take-off (Japan Auto Parts and British Specialist) The Puuni Race (Today's American Parts) Ascent of the Pepe (US Muscle Tuner) Lead Soles (European Specialist and British Parts) Friends or Enemies? (Forza Tuner) For the races requiring cars from RUF, Mine's and the BMW M3 GTR, these cars are not available for purchase directly from the car dealers. To acquire these cars, you will need to purchase a base model car and upgrade it into the respective models. These are as follows:
    RUF - Select Porsche 911 models (pre-2010s) and Boxster S Mine's - Nissan R32 GT-R and R34 GT-R BMW M3 GTR - BMW M3 E46 (the name of the event, Oahu's Most Wanted, provides a clue to which M3 GTR to upgrade to) The Champion level class-restricted races up to class C feature opponents two classes above the entry requirement class. So for example, the class F Champion level race features class D opponents, and the class C races feature class A opponents (class B and A events feature class A opponents). These races are designed to encourage the use of upgraded cars, as while not impossible, they are very difficult to win with stock cars.
    Have fun!
  2. Like
    IvanMatuhin reacted to 𝓢𝓷𝓪𝓴𝓮 𝓟𝓲𝓵ã𝓸 for a file, Ferrari 612 Scaglietti SOUND MOD by Snake   
    #########SKIP THE BORING PART BELOW################
    Mediafire: https://www.mediafire.com/file/co8n1gjkqgysp8u/Ferrari_612_Scaglietti_SOUND_by_SnakePilao.rar/file
    Thanks for downloading the Ferrari 612 Scaglietti sound mod 🙂
    For Installation: just drag the folder EURO inside your main TDU installation folder and replace "F612_audio.bnk"
    when it asks if you wanna replace, simple as that!
    Português:
    Instalar: só jogar a pasta EURO aonde o seu jogo está instalado na sua maquina e substituir o "F612_audio.bnk"
    quando pedir, simples assim.
    SE DIVIRTA, DESGRAÇADO!!!!
    #####NOW THE BORING PART##########
      This is my first sound mod ever, took me a long time to realize how to make it but i finally did it! My intent was to make it closed to what you get in a real
    Ferrari 612 Scaglietti, but it happens that EVERY video showing this car has no good sound quality or the audio can't be turned into a good loop....or it does..well idk, thing is that i decided to share my experience to those how may take inspirations:
    This mod took:
    - Some samples from World Racing 2, i mixed it until it get to a reasonable level of ear pleasure, and of course, close to the original, BUT NOT PERFECT, since there's no good source video (people don't give much love to ma boy), if you had one, let me know or give me a hint how i could get good loops even
    on nasty sources
    - My sanity facing the strange early 2000's racing sound system 😉
    - I also took some inspiration from Forza Motorsport 7's Scaglietti, from the beginning i was planning on just using it, but it ended not being good
    - It uses some real life samples of Backfire, but i want to get some others to make it more gorgeous
    - This was made entirely on audacity, in the next project i will use other programs to mix and even create my loops from scratch
     
    SHOWCASE:
     
  3. Like
    IvanMatuhin reacted to BlakeBelladonna for a file, TDU Platinum - Shelby Big Blocks Sound Mod   
    Sound mod for the Shelby Cobra 427, 1967 GT500, and 1967 GT500 Eleanor.
    Cobra:
    Styled after a stock setup. Features very subtle full range burble and exhaust resonance. Works for stripe and no-stripe tunes of the standard Cobra 427.
    GT500
    Styled after the standard Shelby tuned 428 Cobra Jet, with custom headers and period 3" header back exhaust with resonator. Features mild burble and decel resonance. Works for '67 GT500 and Tremec versions.
    Eleanor
    Uses the same sound as the GT500, with the addition of a supercharger. Sound styled after the well known GMC 671 blower. Supercharger sound is full range including idle.
    Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
     
    Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
    Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard, EvenFiringV10, and Iceman for their feedback and support!
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