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Katie Cookie

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  1. Like
    Katie Cookie got a reaction from TDU Iceman in Remastered Controls Gran Turismo PSP   
    View File Remastered Controls Gran Turismo PSP
    Demo: https://streamable.com/0x3092
    Source: https://github.com/Kethen/RemasteredControls_GTpsp
    Remastered Controls for GTpsp
    override internal steering deadzone for fine steering inject vector throttle and brake values for a better RWD experience Usage
    load prx with game, see https://www.ppsspp.org/docs/reference/plugins/ for ppsspp the hooking code may or may not work with a vita, don't have one to test, refer to how one can load psp prx plugins over there Keybinds
    on ppsspp, throttle is bound to right stick left, brake is bound to right stick down, remap right stick left and down in ppsspp accordingly to your desired throttle and brake control a patched windows ppsspp is provided at the moment to remove hardcoded xinput trigger deadzones, hrydgard/ppsspp#18404 camera rotation on bumper and cockpit view can additionally be enabled on ppsspp by creating ms0:/PSP/GTRemastered_camera_controls.txt binds to left stick up and down when enabled, remap ppsspp left stick up and down to your desired camera control buttons accordingly on vita (when supported), throttle is bound to right stick up, brake is bound to right stick down Compability
    EU v2.00 (UCES01245 2.00) US v2.00 (UCUS98632 2.00) JP v1.01 (UCJS10100 1.01) ASIA v1.00 (UCAS40265 1.00) FOV and misc CWCheat codes
    https://github.com/Kethen/RemasteredControls_GTpsp/tree/main/game_tweaks
    Hooking references
    https://github.com/TheOfficialFloW/RemasteredControls https://github.com/albe/joysens https://github.com/Freakler/ppsspp-GTARemastered Credits
    https://github.com/kotcrab/ghidra-allegrex for making psp games modding easier https://github.com/pspdev , m33 and pro cfw for psp homebrew development tools https://github.com/hrydgard/ppsspp for an awesome hle psp TODO
    finish real HW hooking when I have a psp again Submitter Katie Cookie Submitted 11/10/2023 Category Other Games  
  2. Like
    Katie Cookie got a reaction from andrey zyb in Remastered Controls Gran Turismo PSP   
    View File Remastered Controls Gran Turismo PSP
    Demo: https://streamable.com/0x3092
    Source: https://github.com/Kethen/RemasteredControls_GTpsp
    Remastered Controls for GTpsp
    override internal steering deadzone for fine steering inject vector throttle and brake values for a better RWD experience Usage
    load prx with game, see https://www.ppsspp.org/docs/reference/plugins/ for ppsspp the hooking code may or may not work with a vita, don't have one to test, refer to how one can load psp prx plugins over there Keybinds
    on ppsspp, throttle is bound to right stick left, brake is bound to right stick down, remap right stick left and down in ppsspp accordingly to your desired throttle and brake control a patched windows ppsspp is provided at the moment to remove hardcoded xinput trigger deadzones, hrydgard/ppsspp#18404 camera rotation on bumper and cockpit view can additionally be enabled on ppsspp by creating ms0:/PSP/GTRemastered_camera_controls.txt binds to left stick up and down when enabled, remap ppsspp left stick up and down to your desired camera control buttons accordingly on vita (when supported), throttle is bound to right stick up, brake is bound to right stick down Compability
    EU v2.00 (UCES01245 2.00) US v2.00 (UCUS98632 2.00) JP v1.01 (UCJS10100 1.01) ASIA v1.00 (UCAS40265 1.00) FOV and misc CWCheat codes
    https://github.com/Kethen/RemasteredControls_GTpsp/tree/main/game_tweaks
    Hooking references
    https://github.com/TheOfficialFloW/RemasteredControls https://github.com/albe/joysens https://github.com/Freakler/ppsspp-GTARemastered Credits
    https://github.com/kotcrab/ghidra-allegrex for making psp games modding easier https://github.com/pspdev , m33 and pro cfw for psp homebrew development tools https://github.com/hrydgard/ppsspp for an awesome hle psp TODO
    finish real HW hooking when I have a psp again Submitter Katie Cookie Submitted 11/10/2023 Category Other Games  
  3. Like
    Katie Cookie got a reaction from andrey zyb in [Tool Released] TDU gravity modding   
    With the help of ghidra and x86dbg, I think I found a modifier on the game exe for changing non-hardcore vehicle gravity
    While the game exe is sadly stripped of symbols, by searching for "gravity" strings, there exists a "Gravity Coef" string, around where the game seems to set boundries for car handling during game start such as "Gravity Height Max", for the non hardcore car physics engine
    The "Gravity Coef" is taken from a static variable, and that static variable is set from a 4 byte floating point constant at 0x00f8a21c (memory address in ghidra, on a drm-less 1.66a exe)
    Patching that constant before it is used can effect car gravity when a wheel is lifted off the ground; the current value is 1.0, setting it to 0.0 leads to what it seems to be pretty reasonable gravity instead of having artificial down force pushing the car back to the floor, -10.0 sends the car upward which then respawns on the ground

    It might be possible to change that with cheat engine as well, I'm not familiar with cheat engine however but it has to be set very early on during game initialization, before the value is set to car handling (that happens even before the game window is shown)

    I'll play with that a little bit in a few races then maybe post a non-hardcore gravity patched exe

    Edit: Gravity patching tool can now be found at, a list of related memory offset can be found at https://github.com/Kethen/TDU_normal_mode_gravity_changer/blob/main/memory_offsets.md
     
  4. Like
    Katie Cookie got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Make sure to load native d3d9.dll on wine
    Either create a new d3d9.dll override and set it to native in winecfg, or
    $ WINEPREFIX=<wine prefix path> wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v d3d9 /d native /f As long as 32 bit dxvk d3d9.dll is installed in <wine win32 prefix>/drive_c/windows/system32 or <wine win64 prefix>/drive_c/windows/syswow64, dxvk will also work

    With the dll override it'll hook just fine with the 1.66a exe (I don't think it works with the initial release exe), you probably also need the following to add d3dx9_<x> dlls to your prefix for the mod
    $ WINEPREFIX=<wine prefix path> winetricks -f d3dx9  
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