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Everything posted by Ryzza5
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Maybe we just need to learn Russian :lol:
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Mr Softie v Ryzza5
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Want to play the beta of Red Bull Air Race: The Game right now? Click the source link and scroll down to register. Red Bull Air Race: The Game turned heads last summer when it was announced at Gamescom in Germany: Not only is the ultimate motorsport in the sky coming to PC, but Slightly Mad Studios, the team behind Project CARS – one of last year’s biggest driving game hits – was at the helm. Development has continued apace throughout the winter, and this month an important milestone has been achieved: the launch of a closed beta, with open beta to follow soon. Naturally, in order to find out more, we make like a bee – or a plane – for the studio’s central London HQ, close to the river Thames. All goes to plan. We arrive on time and are shown up to the offices. There’s just one slight hitch: almost nobody’s here. Aside from a few quality assurance testers who’ve arrived early on a cool, sunny morning in mid-April, it’s just Slightly Mad Studios senior producer Jarek Kleiber and a long row of empty desks. Not that that’s a problem, Kleiber says. Slightly Mad Studios’ distributed development team of more than 130 developers, artists, designers, engineers and programmers might be scattered across the globe, but the team are hard at work, and right now. “It works in a way that means we can hire specialists around the world without getting them to relocate,” Kleiber says. “For instance, our CTO [Chief Technology Officer] is based up in Yorkshire. Our vehicle lead lives in Germany, we have artists in Poland, the Czech Republic, Argentina and Brazil. We had one guy working off the beach in the Philippines – he couldn't work one day last year because a typhoon was coming!” Instead, the hub of activity for the studio is its internal forum, where everyone posts their progress on the game. “We show our work in the forums – we have a bit of a hive mind. It’s good because you have this buy-in from the entire company. It took me about a year and a half to get my mind round working from home though,” Kleiber admits. Slightly Mad Studios have proven the system works already, of course. Crowdfunded driving sim Project CARS for PS4, Xbox One, and PC proved such a hit that that the team have already announced Project CARS 2 is on the way. Then, of course, there’s Red Bull Air Race: The Game, which Slightly Mad Studios is working on along with Red Bull, and publisher Wing Racers, and due for release later this summer. Like the Red Bull Media House-developed mobile game that came before it, it’s all about recreating the fastest motorsports series in the world – but this time on PC, and with graphics and gameplay from the same team that brought you the jaw dropping realism of Project CARS. “It captures all the excitement of the air race,” Kleiber says. “It’s got all the tracks and courses that are going to be flown in 2016, as well as fantasy tracks based on famous global locations. We’ve worked hard to create a realistic flight model base that’s designed to be highly accessible to PC gamers and hardcore gamers alike. Best of all, it’s free to play, and as it’s not a boxed product, we’ll be regularly launching new features and content.” Kleiber reveals that, although authenticity is crucial, this approach requires flying a fine racing line when it comes to realism. For the millions of petrolheads out there, verisimilitude is everything in a driving sim. But Air Race is still a comparatively new sport, and that means a virtual recreation needs to be accessible. Kleiber says Slightly Mad Studios have come up with a solution. “We’re trying to make it as authentic as possible, but we don’t want to make it too punitive, which means, keeping as close to the rules and penalties as possible, but removing any that might instantly dismiss you from a race, or detract from the desire to race.” And the controls? “We’re catering for gamepad, keyboard, and flight stick. We’ve got three different control methods we’re trying to finesse, it’s still a work in progress. When you load up the game for the first time, players will be given a short training session that also determines ability, and recommends a level for you. “We’ve got a Casual mode, so you can adjust how the plane turns, but you don’t stay too far off the track. Amateur mode has got a little bit more control, but if you stray off, you can still get brought back on the racing line. And then there’s Pro, and that gives you complete freedom, everything’s in your own control, the throttle, the rudder – but you’re more likely to stall.” Keeping that racing line certainly proves to be a challenge when we try our hand at a few of the courses in an unfinished build of the game. It’s there, right in front of us, but our novice handling skills mean we bank a bit too much and miss some of the gates. Don’t judge us too harshly though: we were too busy gawping at the glorious scenery created by Slightly Mad Studios’ Madness engine. The race locations look just like their IRL counterparts, no small feat, even for a team used to recreating race tracks – some of the courses don’t exist for most of the year – and there are even some fictional courses included which just wouldn’t be possible, such as one weaving through the Grand Canyon, and another soaring over Uluru (Ayers Rock) in Australia. “We do have reference trips and people take pictures,” says Kleiber. “Environment artists, the guys who are making the tracks, will go off and take hundreds of photos, everything from what the tarmac looks like to what the grass looks like to what the stands look like, so it’s as accurate as possible. The same happens with the planes as well, we try to get as much data from the companies as we can.” Slightly Mad Studios have also brought a consultant pilot on board who works closely with the physics lead to review how the models handle. And of course the Air Race pilots themselves have had their input. Kleiber recalls a recent visit to Spielberg, where Pete McLeod and Hannes Arch took the game for a spin, and even found a few novel racing lines the developers had not considered. “We went over and they were playing it whilst we were there. They loved it, they thought it was really realistic, they were blown away by the Oculus Rift support,” Kleiber reveals, adding that the game will support virtual reality, putting you in the cockpit. “Pete said they could even possibly use it to practice the course when they’re not going to be there.” There’s one important area where the game takes its leave from the authenticity of the real world series: side-by-side multiplayer. Impossibly dangerous IRL in a game, is an issue if f the framerate suffers (it doesn’t). As such, you’ll be able to take on up to 11 others in a frantic race to the finish line. “So we’re still working on it, but we match against people in the same class against you,” Kleiber says. “There’s a friends list. It’s a lot of fun; at first we didn't think we were going to be able to render out all the planes, but we’re always trying to push as much as possible. It’s intriguing because you see people have preferred lines. It becomes a very close race, but also there’s the subtlety of the penalties, because, while you might actually finish the race fastest, you might have clipped a pylon, or pulled up too early to try and get into a vertical turn manoeuvre.” Red Bull Air Race: The Game is expected to launch in full in August, but the keen will be able to take it for a (tail) spin before then thanks to the beta testing periods, first closed, and then open for anyone to try. Kleiber says that though there’s a roadmap, Slightly Mad Studios will be monitoring players’ reactions, and what modes work best. “There will be more modes rolled out. That’s the beauty of games as a service; you can see the metrics of what players are doing, and what’s needed.” The dev’ team may not be with us in person in the office – just a few goldfish, steering wheels, and Oculus Rift dev kits for company – but with Slightly Mad Studios’ expertise and commitment, it’s hard not to get excited about the potential of the game, not just at launch, but long after. Players will also be able to participate in regularly updated contests, and more besides, but Kleiber can’t talk about that just yet. “There will be weekly events, monthly events, you’ll gain more money, you'll get better licences and get better planes. Then there's the multiplayer online against each other. And there’s more we’re planning.” We can’t wait. Source: redbull.com
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I guess it's a supply demand thing. Europe has much more supply At least our insurance costs seem more reasonable
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I was looking to sell my car for around 15k AUD... and I don't have 3 of them. :lol:
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Was this 7500 per car or something? How the heck are those cars so cheap???
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Did anyone work with the idea that they could negotiate slightly lower prices? Or is that verboten?
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I've hardly done much racing this year... can you tell?
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For those who missed it https://www.youtube.com/watch?v=iWU2DZjDEeM
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Which is the world's greatest virtual road (in any video game)?
Ryzza5 replied to Ryzza5's topic in Gaming Discussion
Close enough -
Your favourite driving games of all time?
Ryzza5 replied to CarMadMike's topic in Driving & Racing Games
There were a few good spots there, fun times. Was probably the only game to somewhat complete on X360. -
Your favourite driving games of all time?
Ryzza5 replied to CarMadMike's topic in Driving & Racing Games
I thought you had to have no idea what physics were to enjoy TDU2 :nuts: -
Which is the world's greatest virtual road (in any video game)?
Ryzza5 replied to Ryzza5's topic in Gaming Discussion
Referring to Fergus and Tantalus i believe -
Which is the world's greatest virtual road (in any video game)?
Ryzza5 replied to Ryzza5's topic in Gaming Discussion
There's one track towards the end of NFS The Run which is pretty... and pretty awesome. God rays and leaf-littered roads with both sharp and medium twists and turns make for some unique scenery in the racing game world. I think there may be a stage either side of this one that's even better but I can't find it. -
Kelekole, Fergus, Lake Louise, California Highway, Mt Chilliad... these are but a few of the famously named roads in recent video games. But which is the best... ever? Does it even have a well known name? Submit your ideas below, then we might be able to name some of these bad boys and vote for the community favourite. Ignore driving physics for now, only focus on the road itself. If they all existed in real life and you could only visit one, which one would it be? You may wish to consider roads from: Open World driving games Test Drive Unlimited Forza Horizon The Crew Need for Speed Burnout Paradise FUEL Racing Simulators (plus track mods) Assetto Corsa Project CARS GTL GTR Race 07 Other DRIVECLUB GTA Call of Duty Just Cause etc Be sure to include screenshots and/or video footage of your suggestions. Include both the map and scenic shots along the way. Also a brief 5,000 word essay on why you think it's the greatest. :)
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The Grand Tour - It's showtime for Season 2!
Ryzza5 replied to TIMELESS's topic in General Discussion
We already knew the show was a collection of 'TG specials' from around the world, where they have various car themed missions, so I guess the name kinda fits. It's just not... amazing. I guess they also think it's clever as it links to GT cars. If it turns out they all did in fact have to agree on a name then it's also not surprising that it turns out to be a tad dull.... like a Ford Mondeo or Subaru- 144 replies
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- the grand tour
- james may
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Features you would like to see in TDU3 (if it ever happens)
Ryzza5 replied to TDU3FTW's topic in Driving & Racing Games
The only problem with this idea is that you'd end up with a completely different community shaping the game. The kiddies that rule The Crew's forums would drown out the few sim-racer types from WMD that are interested in open world. Of course, a $$$ barrier to entry of such a forum (like WMD 2.0) should prove effective. -
That's quite a big call there Tim. Maybe we ought to make a new thread on the subject and see what everyone else thinks is the best road in any driving game (regardless of physics, I guess). :) I've since noticed this is but one of a series you're running but I reckon the new thread idea still stands --- Post Updated --- btw, you forgot to post this one, Tim :lol:
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Your favourite driving games of all time?
Ryzza5 replied to CarMadMike's topic in Driving & Racing Games
The only reason I haven't mentioned this game yet is because it's still kinda new, but no doubt it's right up there (warts and all) Just gotta see if I can find any video of Tiff having a go -
assetto corsa Assetto Corsa Console Release Delayed
Ryzza5 replied to TurboDuck's topic in Driving & Racing Games
Delayed again until August now: Assetto Corsa for consoles... :: Team VVV -
Either get a 1070 or make a note of current 9xx prices and wait for them to drop :) I'd try using it with your current CPU/system and if you're happy with performance, then great. If not, then carry the GPU over to a new PC build and attempt to sell your old PC.
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Interesting 2nd video but it creates more questions than it answers
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The DVD version doesn't not include a Steam-based product key, so you won't be able to activate it on Steam. You'll want to focus on eliminating that error message instead. Are you trying to execute the game exe directly or are you trying to run the launcher exe? Is the game up to date (patched?)
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forza motorsport 6: apex Forza Motorsport 6: Apex - OUT NOW!
Ryzza5 replied to TurboDuck's topic in Driving & Racing Games
The steering is driving me mad in this game. Normal is way too damped and slow, and Simulation is the other extreme. Needs to be a middle ground. -
Your favourite driving games of all time?
Ryzza5 replied to CarMadMike's topic in Driving & Racing Games
NFS II SE - don't know why I love it but I do GTR2 - mods! some great tracks you'll never find shipped with games NFS The Run - easy for many to dislike this game but when you break it down to the individual races it's the closest thing to a retro NFS. Handling was ok, and tracks/graphics were sublime. GT5 - had some great online races here Rocket league - I wouldn't call it a racing game but apparently it won best racing game last year so may as well add it