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Ryzza5

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Posts posted by Ryzza5

  1. It starts off ok, but when you're cruising, people don't see the H next to your name either (quite humiliating), but you can prove that you're in H mode still by flying over a jump.

     

    The only problem is, you eventually notice that the physics change to n00b mode as well. The steering, braking and gravity changes back to normal as well.

  2. The "instances" part is great - organised cruises should actually work well now :)

    Shame about the 8 player limit though.

     

    As long as they don't behave like EA did (with NFS Shift) and limit DLCs to the consoles again, I'll be happy. (Fancy releasing new cars and tracks for PS3 and 360 and telling their PC fans (where most of the sim racing fans come from) to get stuffed). :(

  3. I've often thought that the time forum moderators spend (esp with menial tasks) on their forums often goes unnoticed (maybe not so much on these forums, but you get the idea).

     

    I was looking on this list of international observance days and saw that 1) International Talk Like a Pirate day is included, and 2) July has hardly any observance days.

     

    I read the article for Pirate day to see how it took off and was added to the list, and was basically by word of mouth.

     

    If you like this idea, simply mention it on another forum that you belong to, until a large number of forums are aware of it. Then, on July 17 of every year, we can, um, (haven't thought this far yet...) sing the praises of these selfless people and promise not to post bad stuff (that needs moderating) for 24 hours. (Other suggestions would be appreciated).

     

    Feel free to post below and let me know what you think.

  4. I know what you mean. I don't want to 'have' to spend too much time there completing stuff, esp near the start of the game. But if they do improve things (i.e. sealed tarmac runways at the airport, as one example), I would still hang around O'ahu to make movies, etc. It's a bit like those older Tony Hawk skateboarding games, that kept putting in the Warehouse level from the first game, or NFS 4 including the tracks from NFS3.

  5. Uhh, I mean "O'ahu will be back in TDU2"... :)

     

    At the end of the first game, our character is a millionaire. The second part picks up the story after the ruin of our hero. Indeed he suffers several setbacks that lead to bankruptcy. To be able to resume his lifestyle and status, he fled on a small island and hope to return to Hawaii. The player goes in search of new challenges but also motor two wheels to recuperate.

    ...

    On TDU 2, the major innovation was to bring the player in play areas do not exist in reality by allowing him to leave the road and being driven or he sees fit and all with variable weather.

     

     

     

    It's one times PLUS one times (approx) PLUS half times (approx) EQUALS two and a half times. (1x1x0.5 = 0.5) :)

     

    It's probably more fair to say that the new roads in O'ahu would be closer to 0.8 times, and Ibiza 0.7. (1 + 0.7 + 0.8 = 2.5)

  6. As far as the 'size' of the environment goes (be it stretch of road or area), can we clear things up and post the most likely situation somewhere prominent?

     

    Wikipedia tells us that Ibiza is 220km sq, and O'ahu is 596km sq.

    Ibiza in TDU2 will have more roads than O'ahu in TDU1.

    O'ahu will be back in TDU2, but with more roads (offroad tracks, etc) than what was in TDU1 (according to the report in 2007 by that Intern dude) (possibly no longer the case, but we'll see).

     

    Hypothesis for explaining why TDU2 will be 2.5x bigger than the original game:

    O'ahu in TDU2 will have all of the roads from TDU1 (1x) PLUS a whole lot of new roads, since half the island had no roads before (~1x), plus there is a new, smaller island called Ibiza in the game (~0.5x).

    1x + 1x + 0.5x = 2.5x

  7. +1 on the poll idea. Give options to choose how many months (1 to 24) should go past before we let mods in. Even if the feature isn't implemented, it would be interesting to see what everyone thinks.

     

    Maybe if Tool converts some TDU cars into the NFS Shift format they won't be as concerned... and that's a lame joke.

  8. And this is even making people be more vocal in the condemnation of those who cheat.

    Yeah - I saw that thread on the American forums too :)

     

    How about this for an idea:

     

    When you install TDU2 to E:\Games\TDU2, you have the following folder structure:

     

    TDU2\Mods\

    TDU2\Mods\Vehicules\

    TDU2\Mods\Environment\

    TDU2\Mods\Sounds\

     

    You then place your cars, textures, engine sounds, etc, in this subfolder. When you start the game, you have your Continue Game option, as well as Hardcore Mode, Simulation mode, and... Mod Mode. Only when you select mod mode do your mods load, but the game restricts certain online actions. You can still cruise with friends, but that's about it.

  9. If it were up to me, games would come with a 1-2 year mod-proof lock. Those that still play after that time period can then start making mods.

     

    TDU1 was great, there was plenty of time to enjoy the game as it was, before people started to work out how to mod stuff besides the weather. I must admit that I am a little concerned that our modders will find TDU2 too easy to mod, I just hope they refrain for a while.

     

    Hopefully, the now 'community-friendly' devs at Eden wil be able to fulfill our requests anyway.

  10. Cheaters v Cheat Protection systems are a little bit like Pirates v Piracy protection systems, it's always a game of leapfrog where one is always finding new ways to outdo the other.

     

    Sure, I expect better protection this time around as well, but I don't want such to block our modding community (at least the ability to change car bodies and environment textures), and If I somehow managed to beat everyone else in the TDUC club at a Diner challenge, I'd be able to post something along the lines of 'In your face' on the forums (j/k), rather than just having the hollow victory of beating complete strangers. :)

  11. The Diner in TDU1 was a good concept, foiled by countless cheaters. Here's my proposal to fix that up in TDU2:

     

    Have your public Diner that everyone can access, but also have private ones that you access from your clubhouse. Only club-house members can create and compete in these events. If anyone cheated in your clubhouse dnier, you would simply banish them from your clubhouse.

     

    Some clubs are very small, so it would be ideal to let players join more than one club simultaneously (perhaps up to 5). This way a player could have a small club with their close friends, and also join a large club (such as a TDUC club).

     

    You could also join car-owners-clubs, ie a Ferrari Owners Club, which would be full of people you don't necessarily know, but they would all be massive Ferrari fans (with Ferrari T-shirts) and you would go on Ferrari cruises and track days.

     

     

     

    This post assumes that:

    1. Clubs will be in TDU2

    2. Clubs will work properly on PC this time.

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