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Djey

V.I.P!
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  1. Like
    Djey got a reaction from StOn3D_ArTiSt_94 in Djey: TDU Community PATCH 2.00A   
    First community patch (1.67) was born 5 years ago. And from version to version, it provided more and more features on our beloved game.
    Now again, things have changed. Exciting things have been discovered lately and are always in progress. So I thought it could be cool a new patch exists to set up a clean TDU - setting a new base for the future. Remember, Community Patch is the first thing to install after good old 1.66 Megapack :nuts:, isn't it ?
     
    So 2.00A is the first revision of this new patch. It aims at fixing and completing some aspects of 1.68b, while bringing new modding standards. Patch distribution will provide both:
    support and documentation: WIKI a way to upgrade freshly installed game to 2.00A -> all files will be included (FULL) a way to upgrade already modified game (to keep some of existing modifications or previous patch) (UPDATE) For advanced users, modders or developers, I've just open-sourced project on Github platform: djey47/tdu-cp · GitHub
    That will provide wiki, project status, bug tracking, ability to express feature requests etc. 🆒
     
    Changes in latest release:
    Releases · djey47/tdu-cp · GitHub
     
    Feature wishes:
    On-demand feature selector Provides new camera sets, totalizing 300+ cameras for mods requiring view adjusting Fix missing World zones (aka 'car falling into the void') Populate fixed World zones with new roads / tracks 🙂 Provide telemetry via shared memory file (might be implemented in Project Paradise) Fanaled API support Sound enhancements (brakes, turbo, air friction ....) GFX enhancements (road textures, car light flares, grass, sand, water ...) Unlock new traffic cars (if harmless) Replaced traffic cars with real and more accurate models Remove limitations on getting reward cars (player may buy only one W12 cab / coupe , etc.) ... ?  
    General requirements
    TDU 1.66 + Megapack, Gold, or 1.67 and newer TDUCP will NOT work on par Milli's Patch or similar projects: consider having 2 separate TDU installs if you wanna get TDUCP whatsoever Archive extractor (WinRAR, 7-Zip ...) TDUF/TDUMT/TDUPE must be working. Requirements for TDUMT
    TDUCP requires your TDUMT installation to be upgraded :
    use latest TDUMT version (current is 1.16.3) Vehicle slots XML file matching patch contents (included) See Djey : TDU Modding Tools [1.16.2+] | turboduck forum for details.
     
     
    Final releases
    Choose either FULL or UPDATE version to apply to your game (FULL will clear your changes and make your game cleaner, UPDATE will keep your changes) I advise you to make backups of entire game directory! Download links (TDUCP): UPDATE: Download TDUCP 2.00A R3 FULL: Download TDUCP 2.00A R3 Alpha/Beta releases
    None atm
     
    How to install TDUCP
    Open archive, readme-tducp-update.html or readme-tducp-full.html files. Follow instructions.
     
    How to change Patch HD settings
    After TDUCP full or update install, open readme-patch-hd.html. Follow instructions.
     
     
    Support
    Post in this thread (I will not fix problems via PM), or: Create an issue at Github project page  
    Archive
    TDU Community PATCH 1.68B | turboduck forum
     
    Media
    See screenshots in attachments below.
     
    Let's rock!









  2. Like
    Djey got a reaction from Rigel in Djey: TDU Community PATCH 2.00A   
    First community patch (1.67) was born 5 years ago. And from version to version, it provided more and more features on our beloved game.
    Now again, things have changed. Exciting things have been discovered lately and are always in progress. So I thought it could be cool a new patch exists to set up a clean TDU - setting a new base for the future. Remember, Community Patch is the first thing to install after good old 1.66 Megapack :nuts:, isn't it ?
     
    So 2.00A is the first revision of this new patch. It aims at fixing and completing some aspects of 1.68b, while bringing new modding standards. Patch distribution will provide both:
    support and documentation: WIKI a way to upgrade freshly installed game to 2.00A -> all files will be included (FULL) a way to upgrade already modified game (to keep some of existing modifications or previous patch) (UPDATE) For advanced users, modders or developers, I've just open-sourced project on Github platform: djey47/tdu-cp · GitHub
    That will provide wiki, project status, bug tracking, ability to express feature requests etc. 🆒
     
    Changes in latest release:
    Releases · djey47/tdu-cp · GitHub
     
    Feature wishes:
    On-demand feature selector Provides new camera sets, totalizing 300+ cameras for mods requiring view adjusting Fix missing World zones (aka 'car falling into the void') Populate fixed World zones with new roads / tracks 🙂 Provide telemetry via shared memory file (might be implemented in Project Paradise) Fanaled API support Sound enhancements (brakes, turbo, air friction ....) GFX enhancements (road textures, car light flares, grass, sand, water ...) Unlock new traffic cars (if harmless) Replaced traffic cars with real and more accurate models Remove limitations on getting reward cars (player may buy only one W12 cab / coupe , etc.) ... ?  
    General requirements
    TDU 1.66 + Megapack, Gold, or 1.67 and newer TDUCP will NOT work on par Milli's Patch or similar projects: consider having 2 separate TDU installs if you wanna get TDUCP whatsoever Archive extractor (WinRAR, 7-Zip ...) TDUF/TDUMT/TDUPE must be working. Requirements for TDUMT
    TDUCP requires your TDUMT installation to be upgraded :
    use latest TDUMT version (current is 1.16.3) Vehicle slots XML file matching patch contents (included) See Djey : TDU Modding Tools [1.16.2+] | turboduck forum for details.
     
     
    Final releases
    Choose either FULL or UPDATE version to apply to your game (FULL will clear your changes and make your game cleaner, UPDATE will keep your changes) I advise you to make backups of entire game directory! Download links (TDUCP): UPDATE: Download TDUCP 2.00A R3 FULL: Download TDUCP 2.00A R3 Alpha/Beta releases
    None atm
     
    How to install TDUCP
    Open archive, readme-tducp-update.html or readme-tducp-full.html files. Follow instructions.
     
    How to change Patch HD settings
    After TDUCP full or update install, open readme-patch-hd.html. Follow instructions.
     
     
    Support
    Post in this thread (I will not fix problems via PM), or: Create an issue at Github project page  
    Archive
    TDU Community PATCH 1.68B | turboduck forum
     
    Media
    See screenshots in attachments below.
     
    Let's rock!









  3. Like
    Djey got a reaction from Yours Truly in Djey: TDU Community PATCH 2.00A   
    First community patch (1.67) was born 5 years ago. And from version to version, it provided more and more features on our beloved game.
    Now again, things have changed. Exciting things have been discovered lately and are always in progress. So I thought it could be cool a new patch exists to set up a clean TDU - setting a new base for the future. Remember, Community Patch is the first thing to install after good old 1.66 Megapack :nuts:, isn't it ?
     
    So 2.00A is the first revision of this new patch. It aims at fixing and completing some aspects of 1.68b, while bringing new modding standards. Patch distribution will provide both:
    support and documentation: WIKI a way to upgrade freshly installed game to 2.00A -> all files will be included (FULL) a way to upgrade already modified game (to keep some of existing modifications or previous patch) (UPDATE) For advanced users, modders or developers, I've just open-sourced project on Github platform: djey47/tdu-cp · GitHub
    That will provide wiki, project status, bug tracking, ability to express feature requests etc. 🆒
     
    Changes in latest release:
    Releases · djey47/tdu-cp · GitHub
     
    Feature wishes:
    On-demand feature selector Provides new camera sets, totalizing 300+ cameras for mods requiring view adjusting Fix missing World zones (aka 'car falling into the void') Populate fixed World zones with new roads / tracks 🙂 Provide telemetry via shared memory file (might be implemented in Project Paradise) Fanaled API support Sound enhancements (brakes, turbo, air friction ....) GFX enhancements (road textures, car light flares, grass, sand, water ...) Unlock new traffic cars (if harmless) Replaced traffic cars with real and more accurate models Remove limitations on getting reward cars (player may buy only one W12 cab / coupe , etc.) ... ?  
    General requirements
    TDU 1.66 + Megapack, Gold, or 1.67 and newer TDUCP will NOT work on par Milli's Patch or similar projects: consider having 2 separate TDU installs if you wanna get TDUCP whatsoever Archive extractor (WinRAR, 7-Zip ...) TDUF/TDUMT/TDUPE must be working. Requirements for TDUMT
    TDUCP requires your TDUMT installation to be upgraded :
    use latest TDUMT version (current is 1.16.3) Vehicle slots XML file matching patch contents (included) See Djey : TDU Modding Tools [1.16.2+] | turboduck forum for details.
     
     
    Final releases
    Choose either FULL or UPDATE version to apply to your game (FULL will clear your changes and make your game cleaner, UPDATE will keep your changes) I advise you to make backups of entire game directory! Download links (TDUCP): UPDATE: Download TDUCP 2.00A R3 FULL: Download TDUCP 2.00A R3 Alpha/Beta releases
    None atm
     
    How to install TDUCP
    Open archive, readme-tducp-update.html or readme-tducp-full.html files. Follow instructions.
     
    How to change Patch HD settings
    After TDUCP full or update install, open readme-patch-hd.html. Follow instructions.
     
     
    Support
    Post in this thread (I will not fix problems via PM), or: Create an issue at Github project page  
    Archive
    TDU Community PATCH 1.68B | turboduck forum
     
    Media
    See screenshots in attachments below.
     
    Let's rock!









  4. Like
    Djey got a reaction from acikas in Djey: TDU Community PATCH 2.00A   
    First community patch (1.67) was born 5 years ago. And from version to version, it provided more and more features on our beloved game.
    Now again, things have changed. Exciting things have been discovered lately and are always in progress. So I thought it could be cool a new patch exists to set up a clean TDU - setting a new base for the future. Remember, Community Patch is the first thing to install after good old 1.66 Megapack :nuts:, isn't it ?
     
    So 2.00A is the first revision of this new patch. It aims at fixing and completing some aspects of 1.68b, while bringing new modding standards. Patch distribution will provide both:
    support and documentation: WIKI a way to upgrade freshly installed game to 2.00A -> all files will be included (FULL) a way to upgrade already modified game (to keep some of existing modifications or previous patch) (UPDATE) For advanced users, modders or developers, I've just open-sourced project on Github platform: djey47/tdu-cp · GitHub
    That will provide wiki, project status, bug tracking, ability to express feature requests etc. 🆒
     
    Changes in latest release:
    Releases · djey47/tdu-cp · GitHub
     
    Feature wishes:
    On-demand feature selector Provides new camera sets, totalizing 300+ cameras for mods requiring view adjusting Fix missing World zones (aka 'car falling into the void') Populate fixed World zones with new roads / tracks 🙂 Provide telemetry via shared memory file (might be implemented in Project Paradise) Fanaled API support Sound enhancements (brakes, turbo, air friction ....) GFX enhancements (road textures, car light flares, grass, sand, water ...) Unlock new traffic cars (if harmless) Replaced traffic cars with real and more accurate models Remove limitations on getting reward cars (player may buy only one W12 cab / coupe , etc.) ... ?  
    General requirements
    TDU 1.66 + Megapack, Gold, or 1.67 and newer TDUCP will NOT work on par Milli's Patch or similar projects: consider having 2 separate TDU installs if you wanna get TDUCP whatsoever Archive extractor (WinRAR, 7-Zip ...) TDUF/TDUMT/TDUPE must be working. Requirements for TDUMT
    TDUCP requires your TDUMT installation to be upgraded :
    use latest TDUMT version (current is 1.16.3) Vehicle slots XML file matching patch contents (included) See Djey : TDU Modding Tools [1.16.2+] | turboduck forum for details.
     
     
    Final releases
    Choose either FULL or UPDATE version to apply to your game (FULL will clear your changes and make your game cleaner, UPDATE will keep your changes) I advise you to make backups of entire game directory! Download links (TDUCP): UPDATE: Download TDUCP 2.00A R3 FULL: Download TDUCP 2.00A R3 Alpha/Beta releases
    None atm
     
    How to install TDUCP
    Open archive, readme-tducp-update.html or readme-tducp-full.html files. Follow instructions.
     
    How to change Patch HD settings
    After TDUCP full or update install, open readme-patch-hd.html. Follow instructions.
     
     
    Support
    Post in this thread (I will not fix problems via PM), or: Create an issue at Github project page  
    Archive
    TDU Community PATCH 1.68B | turboduck forum
     
    Media
    See screenshots in attachments below.
     
    Let's rock!









  5. Like
    Djey got a reaction from Tob-Racer in WIP/BETA Car slots Add-On V1.00 TDU   
    Sorry for having not tested it yet, but I just had a look at first post ... and imo installation steps are too much a hassle !
    Maybe that's an explanation for the lack of feedback down here :(
     
    1.68b patch is outdated and now should have most of prerequisites (unlocked dealers, all languages supported etc ...) in it. Here is a new project I had in mind for months but I'm just starting it right now.
    Installing your car slots will be a piece of cake afterwards.
     
    Thanks for your commitment anyway!
  6. Like
    Djey reacted to Tob-Racer in WIP/BETA Car slots Add-On V1.00 TDU   
    Do you mean, the values I've entered in DB Resources in CarPhysicsData and Rims ? I can't copy all of them now into a notepad, I need to go for an appointment this afternoon sorry :o
    But I can send you the CarPhysicsData and Rims. It's not gonna really help, isn'it ?
  7. Like
    Djey got a reaction from Automotive Gaming in WIP/BETA Car slots Add-On V1.00 TDU   
    Hi,
    here is updated Cameras.bin + VehicleSlots.xml file for TDUMT, to handle these new car slots.
     
    It's not complete yet, since some vehicles have up to 3 slots available and new ones have to use the same camera set.
    So I would need to add 149 camera sets more.
  8. Like
    Djey got a reaction from Neddo in WIP/BETA Car slots Add-On V1.00 TDU   
    Hi,
    here is updated Cameras.bin + VehicleSlots.xml file for TDUMT, to handle these new car slots.
     
    It's not complete yet, since some vehicles have up to 3 slots available and new ones have to use the same camera set.
    So I would need to add 149 camera sets more.
  9. Like
    Djey got a reaction from Tob-Racer in WIP/BETA Car slots Add-On V1.00 TDU   
    Hi,
    here is updated Cameras.bin + VehicleSlots.xml file for TDUMT, to handle these new car slots.
     
    It's not complete yet, since some vehicles have up to 3 slots available and new ones have to use the same camera set.
    So I would need to add 149 camera sets more.
  10. Like
    Djey reacted to Dux in WIP/BETA Car slots Add-On V1.00 TDU   
    I havent tried tbh, almost no time and not much interest in tdu these days but i am sure it works :D
    And i also wich you good luck with future plans :D
     
    And my personal opinion is, make a deal with modders and someone else and make one huuuugeeeeeee megapack, so most of us will have same car in same slots.
    Somehow its not much interesting when i drive 1M and another guy sees me driving some totaly different car.
  11. Like
    Djey got a reaction from Neddo in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Thanks! Indeed there are many unknown areas in this file... And no idea of which setting will be affected.
    But now, we already have a few settings found by the developer of camera tool. Way better than before. Maybe enough to fine tune for some mods?
     
    While a tool like btrq editor ever comes for cams, I guess a tutorial will be needed to fiddle with json things.
    Tduf file tool tutorial should be OK to start with.
  12. Like
    Djey reacted to Tob-Racer in WIP/BETA Car slots Add-On V1.00 TDU   
    RELEASED !
     
    See the first post for download link
     
    Please report me all the bugs you find :)
     
    Enjoy ! :happyroll:
  13. Like
    Djey got a reaction from JPTH in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Alpha 3 available ! Now with 298 camera sets ;)
     
    See first post for details.
  14. Like
    Djey got a reaction from MagicV8 in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Alpha 3 available ! Now with 298 camera sets ;)
     
    See first post for details.
  15. Like
    Djey got a reaction from Tob-Racer in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Alpha 3 available ! Now with 298 camera sets ;)
     
    See first post for details.
  16. Like
    Djey reacted to Ryzza5 in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Didn't see 'cameras' in the heading at first... thought you were making erm, larger avatars.
  17. Like
    Djey got a reaction from JPTH in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Thanks ! But I don't need it right now as I won't be able to use my gaming PC till next Tuesday.
    I only have one new camera slot for now, I'll keep working on it though :)
  18. Like
    Djey got a reaction from Minime891 in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Good news!
    Latest file (alpha 2) does not make the game to crash :)
     
    So I'm currently working on making a better cameras file, with all existing cameras copied to #10001 till #20000. So a total amount of 300 cameras.
    Once done, I will update first post with a small tutorial using TDUF (feature would be available from 0.5.0).
     
    Let's hope this game can handle it :D
  19. Like
    Djey got a reaction from Tob-Racer in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Good news!
    Latest file (alpha 2) does not make the game to crash :)
     
    So I'm currently working on making a better cameras file, with all existing cameras copied to #10001 till #20000. So a total amount of 300 cameras.
    Once done, I will update first post with a small tutorial using TDUF (feature would be available from 0.5.0).
     
    Let's hope this game can handle it :D
  20. Like
    Djey got a reaction from MagicV8 in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Good news!
    Latest file (alpha 2) does not make the game to crash :)
     
    So I'm currently working on making a better cameras file, with all existing cameras copied to #10001 till #20000. So a total amount of 300 cameras.
    Once done, I will update first post with a small tutorial using TDUF (feature would be available from 0.5.0).
     
    Let's hope this game can handle it :D
  21. Like
    Djey got a reaction from Automotive Gaming in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Good news!
    Latest file (alpha 2) does not make the game to crash :)
     
    So I'm currently working on making a better cameras file, with all existing cameras copied to #10001 till #20000. So a total amount of 300 cameras.
    Once done, I will update first post with a small tutorial using TDUF (feature would be available from 0.5.0).
     
    Let's hope this game can handle it :D
  22. Like
    Djey got a reaction from JPTH in [TDUF Research] Tutorials : Cameras overbloating attempts   
    Good news!
    Latest file (alpha 2) does not make the game to crash :)
     
    So I'm currently working on making a better cameras file, with all existing cameras copied to #10001 till #20000. So a total amount of 300 cameras.
    Once done, I will update first post with a small tutorial using TDUF (feature would be available from 0.5.0).
     
    Let's hope this game can handle it :D
  23. Like
    Djey got a reaction from mcv100 in TDUF - Most advanced modding tools for TDU so far!   
    Announcement : TDUF toolset 0.4.1 (hotfix) now available !
     
     
    * Research+FileTool(applyJson): fixes a bug causing incorrect data written from json file
    * Research: applies latest updates to BIN-cameras file structure.
     
     
     
    See first post to download!
  24. Like
    Djey got a reaction from JPTH in TDUF - Most advanced modding tools for TDU so far!   
    Announcement : TDUF toolset 0.4.1 (hotfix) now available !
     
     
    * Research+FileTool(applyJson): fixes a bug causing incorrect data written from json file
    * Research: applies latest updates to BIN-cameras file structure.
     
     
     
    See first post to download!
  25. Like
    Djey got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    Announcement : TDUF toolset 0.4.1 (hotfix) now available !
     
     
    * Research+FileTool(applyJson): fixes a bug causing incorrect data written from json file
    * Research: applies latest updates to BIN-cameras file structure.
     
     
     
    See first post to download!
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