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CobraDBlade

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Everything posted by CobraDBlade

  1. If criterion wants a new Burnout I'm sure that EA will oblige with NFS: Burnout.
  2. The gameplay vid doesn't show a tachometer though, so we can pretty much assume that there won't be a manual option. Not to mention that this one is made by Criterion while the last one was made by Black Box, and I think I'm right in assuming that Criterion has never made a driving game with manual gearboxes.
  3. No manual gearbox controls = No buy. Half the fun of racing games for me is shifting through the gears and actually being involved in making the car go. This looks to me like what HP2010 was, Burnout with licensed cars. Sorry but if I want to play Burnout, I'll go play Burnout.
  4. Unless they fix the handling I can't be bothered about a new DLC.
  5. Dear Atari: It's not that your servers aren't working, its that no one is playing the game anymore. That's why the servers are always idle.
  6. Just watch, TDU2's car handling will be straight trash but it will be fantastic for the bikes (fingers crossed)..........nope. don't see that happening.
  7. Didn't they make a trailer for the exploration pack DLC as well though? Maybe some of the upper ranks want them to make a trailer because then it forces somebody to actually play the game after the changes are made so that it gets some form of quality control before release. Not much of one, but more so than they would normally.
  8. Note to Atari: When your tech group sends Jeremy Clarkson with a bag of hammers and he says "It's OK I'm a doctor.", don't let him work on the servers!
  9. My guess is that they're doing something in preparation for the announcement of the preparation of the new DLC.
  10. Heh, some news about DLC2 comes out, a few pictures pop up, and TDU2 comes out of the bin and people get (mildly) positive about the series. Now I know what it's like to be a Sonic game fan. *hides*
  11. Hopped in TDU2 today, noticed a lot of cars roaming around with the dev's names. Nour Polloni, Katia Vara, Biwi Greg, and Vivien Laur were some of the ones I saw. Strangely they wouldn't show up on the map if you were in the Players tab. None of them wanted to race (may have had something to do with my Atom V8), chat was disabled when in an area with them, and they seemed to follow me around wherever I went. To be honest I think they were just bots meant to make people think that the devs played their own game. Or maybe I somehow wound up in offline mode I don't really know. Just seemed odd to me that they make a post about "Who want's a race" and then dev names start popping up in the game in a place other than the credits.
  12. Updated first post with new cars, removed McLaren as cars tuning works after Exploration Pack.
  13. Doing that though robs the more civilized players of the freedom of buying whatever car they want whenever they want. Plus, it just puts the game in the same play style as most NFS titles, and I don't know about you but that's the last thing I want happening to this title. Besides, hackers would just hack and unlock those cars anyway.
  14. The racing hall could be good if it's a way to make some serious money in game, so long as they don't make it so the hackers/cheaters constantly rule the courses (i.e. money is only awarded to the top time which would always be 00:00:00.01 with cheaters.)
  15. Upadated first post with additional cars affected
  16. Security updates = Delete the multiplayer times to clean off the obvious hackers, like we did in TDU1. Maintenance = Let the hamster running in the wheel rest for a bit.
  17. I say no confidence in both. Atari has this god complex because they pretty much made gaming a household activity so they think they can do no wrong and blame everyone but themselves when their crap games fall flat on their face (insert political poke here). Eden has no confidence because they had something that only needed tweaking to make it truly great, but instead decided to throw everything away and start from scratch making the workload much larger. Both of these companies really do need to take a page from Valve's playbook by truly communicating with their customers, giving their devs ample resources to make great games, and working with what's familiar so they can focus on the game PLAY rather than the game engine (The Source engine has been around how long now?). Now, I'll admit that the smooth roads in TDU2 are a welcome change from TDU1's jagged mystery surface, but again that probably could have been done with some tweaks as opposed to a complete overhaul (maybe not since off road surfaces were introduced, I'm just guessing from the standpoint of looking at how other companies have done things). They got too caught up in trying to make a game that can do everything, and wound up making a game that can do almost nothing.
  18. To be honest, I only got the first TDU because I was trying to find some more racing games after getting bored with the NFS titles (and not really being that into sims). I found it on the bargain rack at a local mom & pop game shop and thought why not give it a try. I only remember seeing maybe two or three commercials before it's release and since it was large burly men talking with the voices of 8 year olds, I really didn't think the game was going to be that good. Gladly I was proven wrong, and promptly pre-ordered TDU2 when it was announced. The TDU franchise has really been a bit of an under-the-radar type of game with only the fans really following it. The friends that I have that know about it only know because I told them about it, but laugh at how many of the same cars are in the second installment. We actually joke about how when Atari/Eden asked "What cars would you like to see in TDU2?" and got the response "Veyrons, Veyrons, Veyrons!" they didn't realize that the response was just enthusiastic, not that they wanted multiple Veyrons. I think that's kind of what set the mood for how the rest of the gaming community looks at it. When they say "What's the car list look like?" and see that there are multiple versions of the same car, all you can think about is how much the dev team likes one car as opposed to how the game might actually be.
  19. A few of those "FAQs" really made me laugh. Engine sounds are accurate? In what twisted dimension is that true? Physics? Apparently they're happy with no one being happy. Adjustable seats not significant to game play? So seeing out of the car isn't significant to game play anymore eh? Nice to see that there are game companies out there other than EA that hate the people who buy their products.
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