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TDUZoqqer

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Posts posted by TDUZoqqer

  1. since youre exporting from zmodeler by obj, you can export materials as well. in blender you should have the option to import obj with materials (mtl). if you do that, the single meshes have material IDs applied, then you can get a script or something to seperate meshes via material ID. i dont know blender since i dont use it, but i assume it should be possible, since its the workflow in max too.

  2. Hi guys, quick update, a lot of details were worked on in PD lately, which are not really worth a whole post.

     

    However, I now have a discord server where i will post all the updates. If that's something you fancy, please join.

    https://discord.gg/N2kxBbutcJ

     

    If not, I will post an update as soon as major things will happen. Or at least more than since the last update.

  3. On 8/14/2023 at 3:06 PM, Guest Anonymous said:

    I know it has no interior, but still be a miracle to have it made soon.

    the point is not the interior, the point is that the models are too crap to even work with. its not worth the effort. its easier to make the model from scratch and use the lowpoly ones as blueprint, but trust me you can't afford it for me making it.

  4. Looks very interesting. Too bad it's made by ubisoft, so you already know that the physics gonna suck.

     

    E: Wait, so it's basically Ubisofts Horizon? Well. They set the bar insanely high now. If they nail the physics and get some more customisation in, they have a chance to compete

     

    E2: ok they have customisation which is even a main focus.

     

    Physics looks still very TC2-esque. Hope it won't be as drifty as NFS. Now I'm actually curious.

  5. Hi

     

    long time no see, but I decided on importing a new car into the project. One of the 6-ish demo cars which will be available by release.

    This helps me debug things more in depth, so I fixed a lot of things behind the scenes in terms of lights, textures and wheels.

    Anyway, here's the baby

    C9C82400-72F0-4B36-8ABE-5A4F821F1DA3.jpg

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    8A6A045D-707B-441E-AF56-3AC1AF536A86.png

    image.png

     

    No custom parts just yet, but the base is pretty much finished. Yes, CSL kit will follow 😛 Next up is window tint function optimisation (restructuring, UI etc.). Also need to fix a few bugs with the wheel customisation. Minor things though.

     

    Also, I teamed up with two Assetto Corsa modders, which act basically like freelancers for Project Drive. Basically, I will add way more custom rims for more variety.

     

    Environment is on hold, but it's not really important rn anyway.

     

    Let me know what you think of the E46. I think it turned out mucho buen

  6. 1 hour ago, Ad__0661809 said:

    Hi @Milliand hi everyone!

    I was wondering if its possible to get tdu 2 graphics into tdu 1. I looove the TDU 2 graphics... is there any way I can get them on TDU platinum because I love how shiny,vibrant,positive and bright it feels. I knoe about Hawaiian Bliss... but is there anything I could add it on top of that? Thanks.

    you cant make it look 1:1 the same because those are two entirely different games.

  7. hi guys just a short screenshot dump at this point

     

    I finally finished the silhouette bodykit as a complete kit. now only some minor custom parts are left like trofeo side skirts, novitec bumpers and bonnets, probably some DMC stuff to model, but minus the side skirts all the "whole bodykits" are complete. Custom license plate because funny number

    image.png

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    And I started layouting the UI for the menus. They are fully functional but very raw in terms of appearance. thats a task for later but i want it to work in general before detailing.

    image.png

     

    still gotta do a pause menu. probably the next thing after the layout. Also, not sure if I mentioned it already, but windshield wipers work now, too. But I still have to create a droplet mask to make it look like they are actually wiping something

  8. hi guys happy new year

     

    https://cdn.discordapp.com/attachments/734888557147193425/1057287413732487249/image.png

    https://cdn.discordapp.com/attachments/734888557147193425/1059423221180534815/image.png

    https://cdn.discordapp.com/attachments/734888557147193425/1059806716155408487/image.png

    https://cdn.discordapp.com/attachments/734888557147193425/1059806915426787368/image.png

    https://cdn.discordapp.com/attachments/734888557147193425/1059807311788519424/image.png

     

    some updates about PD

    https://cdn.discordapp.com/attachments/734888557147193425/1057410057047920791/image.pnghttps://cdn.discordapp.com/attachments/734888557147193425/1057410109480911018/image.png

    • I finally settled on an approach on how to render ambient occlusion. VCAO is out. Traditional mapped way it is, but seperated per channel so the impact on drawcalls during customisation by switching in between different textures in runtime is not so high

     

    https://cdn.discordapp.com/attachments/734888557147193425/1059422863960055860/image.png

    • Also all of the modeled parts are now fully mapped and functional. Missing some bumpers and side skirts but thats nothing major. a task of 2 days.

     

    https://cdn.discordapp.com/attachments/734888557147193425/1059806448487518288/image.png

    • constantly adding new wheels since they're so easy to do. Takes literally an hour from scratch. It's fast.

     

    https://cdn.discordapp.com/attachments/734888557147193425/1059806609993371659/image.png

    • Reincarnated the function of glow masks for solid materials. Eg. light shine reflection on plastics etc. without use of physical lights. Saves performance dramatically, yet looking insanely good.

     

    Next up is probably importing a proper interior model and creating leather and interior materials. Still have to figure out a way how to render interior reflections.

     

    Also need to create a pause menu and, most importantly, settings. My friends beta tested this build and pointed out they needed it.

    UI still needs to be continued in general. Everything works via debug but isn't pretty yet.

    Steam integration stopped working. Idk why. Need to find that out.

    Environment still temporary, however maybe I'll detail it in future, idk.

    Also, scratched the idea of giving the ability to select a stretch tire look by sliders. It just didn't work with my approach. Maybe I'll do it like the latest NFS and just give options on which kind of tire to apply. Regular, Drag, Drift/Tuner/Stretch.

     

    Taking shape. A lot to do, but taking shape.

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