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TDUZoqqer

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  1. Like
    TDUZoqqer got a reaction from Leonctrindade in TDUZoqqer: TDU Platinum custom traffic   
    Waiting for the customer to reply, made renders in the meanwhile.


     
    (renders = testing light glow mask and looking at the wheel textures and mudflaps)
  2. Like
    TDUZoqqer got a reaction from Leonctrindade in TDUZoqqer: TDU Platinum custom traffic   
    The Tacoma is done! 🙂 Texturing took longer than the modeling, spent the whole day today mapping, baking and texturing 😅 But this must be the fastest modeling job of a complete car I did yet, meaning with texturing and stuff. But hey, it's below 2k polys, so it would be weird when it'd take longer, really.
     








     
    Asset details:
    Polycount: 1.798
    specific textures used: 5 (512x512 DXT1 no alpha, 512x512 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha) - the 512x512 DXT5 might be scaled down later.
    Duration: 3 days
     
    Nice to have it done, since I need to work tomorrow again and I would have totally lost the track of the model then.
     
    But yeah, one down, more to come!
     
    PS: As for rims, I will make own rims with a 128x128 DXT1 texture, but I am not sure if there is enough texture space left for it. I hope so, otherwise I'll use a TDU traffic rim with a common car normal. Which I don't want, actually.
  3. Like
    TDUZoqqer got a reaction from Leonctrindade in TDUZoqqer: TDU Platinum custom traffic   
    Tacoma 3D model finished. Now it's on to baking and texturing.
     

     
    🙂
     
    PS: This is by far the most lowpoly car I ever modeled, unironically. To be honest, I would love to put some more details into the model, since it deserved some love, but TDU would not like that very much.
    PPS: the Tacoma is now ever lowpolier than the traffic car it replaces.. But that means more space for textures! slightly more. Traffic bnks work only up to 550ish kb lol.
  4. Like
    TDUZoqqer got a reaction from Djey in The School of Modding   
    the 2dm was never explored to the point where you could modify it standalone. speeders world editor could make it readable and modify it to an extend, but nothing grounbreaking could be made with it. i once tried to edit the file to add new paint colors (from colors.2db in bnk/vehicules), it created a new material but there is no way to make it work in a precise way so the game can read it back, it's basically gibberish. i always hoped someone could decrypt the files so we can modify it properly, but I belive it will end like the xmb sound files, where the result just wouldnt be worth the research and effort put into decrypting it.
  5. Like
    TDUZoqqer got a reaction from Rigel in TDUZoqqer: TDU Platinum custom traffic   
    Updated the list for the Utility vehicles, meaning list is now complete.
     
    Continuing modeling.
  6. Like
    TDUZoqqer got a reaction from Tob-Racer in TDUZoqqer: TDU Platinum custom traffic   
    Hello, I updated the list, posted renders of new models and updated the old ones.
     
    Cars update:



  7. Like
    TDUZoqqer got a reaction from K3RAMB0 in TDUZoqqer: TDU Platinum custom traffic   
    Hello, I updated the list, posted renders of new models and updated the old ones.
     
    Cars update:



  8. Like
    TDUZoqqer got a reaction from TDU Iceman in TDUZoqqer: TDU Platinum custom traffic   
    Hello, I updated the list, posted renders of new models and updated the old ones.
     
    Cars update:



  9. Like
    TDUZoqqer got a reaction from Tob-Racer in TDUZoqqer: TDU Platinum custom traffic   
    First off, yay to WIP threads not being read-only anymore.
     
    And yeah, call it "tDuZoQqEr iS bAcK" as much you want, but I'm not modding again (yet). Since Milli said in her club thread that custom traffic won't be a thing in TDU Platinum since all custom traffic mods are quite heavy weight, I offered my help to make a custom, realistic traffic pack for the mod.
     
    And since I didn't want to spam the thread with my progress, since it's a TDU Platinum thread at the end of the day, and not "Zoqqers epic modeling showoff", here's a standalone thread.
     
    The traffic cars read as following:
    Original thread can be found here:
     
    Progress:
    2016 Nissan Altima (Compact1)
     
    2002 Gillig Low Floor (Bus1)
     
    2017 Chevrolet Express 3500 (Minivan1)
     
    2018 Honda Accord (Fullsize1)
     
    2012 Toyota Tacoma Access Cab (SUV1)
  10. Like
    TDUZoqqer got a reaction from Djey in TDUZoqqer: TDU Platinum custom traffic   
    Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
     










    Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
     
    Asset details:
    Polycount: 2.298
    specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
    Duration: 5-ish days
     
    Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
  11. Like
    TDUZoqqer reacted to Milli in [RELEASED] Test Drive Unlimited Platinum   
    You think i will throw away 2 years of my life away like that? Lol 
     

    This man never been so right. 
  12. Like
    TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic   
    Yeah there is a particular modder I have in mind which I read out by this statement lmao. Let's hope he won't "all of a sudden" make quality traffic mods right after I release it, what a coincidence that would be. 😏 Just mentioning my GT3 out of the blue here 🤫
     
    Yep might be the most clever decision. I can see myself doing something completely different right after preparing the Tahoe blueprints, I am really spontaneous you know 😅
     
    E: btw had an idea about the firetruck and bus replacements:
     


    note to myself: the bus is a Gillig Low Floor
  13. Haha
    TDUZoqqer got a reaction from Milli in [RELEASED] Test Drive Unlimited Platinum   
    This is very unlikely concidering it's almost done. 😂
  14. Like
    TDUZoqqer got a reaction from Milli in TDUZoqqer: TDU Platinum custom traffic   
    Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
     










    Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
     
    Asset details:
    Polycount: 2.298
    specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
    Duration: 5-ish days
     
    Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
  15. Like
    TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic   
    Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
     










    Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
     
    Asset details:
    Polycount: 2.298
    specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
    Duration: 5-ish days
     
    Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
  16. Like
    TDUZoqqer got a reaction from TDU Iceman in TDUZoqqer: TDU Platinum custom traffic   
    I actually never managed to make traffic cars damageable in TDU, but to be honest I never really tried to. The Models are prepared to >be< damageable, yes, just Gotta figure out how Vanilla does that. Also planing on make broken glass and dents and scratches work. Which is I belive UV2 ingame and for thus pretty easy to do.
  17. Like
    TDUZoqqer reacted to TDU Iceman in TDUZoqqer: TDU Platinum custom traffic   
    That Nissan looks crazy good. Btw, are those cars going to be damageable like the default ones? You're posting pics of missing bumpers, hoods, etc...
  18. Like
    TDUZoqqer got a reaction from TDU Iceman in TDUZoqqer: TDU Platinum custom traffic   
    Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol.
     










    Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame.
     
    Asset details:
    Polycount: 2.298
    specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha)
    Duration: 5-ish days
     
    Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
  19. Like
    TDUZoqqer reacted to Milli in TDUZoqqer: TDU Platinum custom traffic   
    Fabulous work Zoq! Loving them. 
  20. Like
    TDUZoqqer reacted to africolombiano in TDUZoqqer: TDU Platinum custom traffic   
    Can't wait to these in-game, Zoqqer. I love and am enjoying your mods from the past and I know me and others are going to enjoy these traffic cars. Thanks for the work you are doing.
  21. Like
    TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic   
    Altima modeling done. The same(-ish) polycount as the Tacoma. Slightly more, but still alright since in the 2000-2500 polys range. Will texture it the following days, post renders and take on another car. Either the Expedition or the Tahoe, I'll see.






  22. Like
    TDUZoqqer got a reaction from Milli in TDUZoqqer: TDU Platinum custom traffic   
    Altima modeling done. The same(-ish) polycount as the Tacoma. Slightly more, but still alright since in the 2000-2500 polys range. Will texture it the following days, post renders and take on another car. Either the Expedition or the Tahoe, I'll see.






  23. Haha
    TDUZoqqer got a reaction from K3RAMB0 in TDUZoqqer: TDU Platinum custom traffic   
    Altima is getting there. The rear bumper is hell to model lol
     




     
    E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
    E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
  24. Like
    TDUZoqqer got a reaction from TDU Iceman in TDUZoqqer: TDU Platinum custom traffic   
    Altima is getting there. The rear bumper is hell to model lol
     




     
    E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
    E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
  25. Like
    TDUZoqqer got a reaction from MagicV8 in TDUZoqqer: TDU Platinum custom traffic   
    Altima is getting there. The rear bumper is hell to model lol
     




     
    E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. 😂
    E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
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