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TDUZoqqer

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  1. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Yes we can. I'm on it for a week now :nods:
  2. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    TurboLag's reflection mod. It makes the reflections on the paint stronger. Better for pics IMO
  3. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I am at the Fuel Consumption database at the moment. Thats all I can say about the progress.
     

     
    No it isn't.
  4. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    My character is a russian luxury car, yacht and real estate dealer. :gmc:
  5. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Indicators are not available in TDU1, and light inside is depending on the car model. TDU models got them all, by mods it is 50 / 50. I enable interior gauge and button glow on every of my cars though
  6. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I asked Speeder that two weeks ago. Short anwser - no, there won't.
  7. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Same here, Phil. It's great to be a modder :cheeky:
  8. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I guess you can switch to map and jump to a petrol station to fill up
  9. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    This looks good :btup but is there any chance to make the needle work in the 3D model? I've spotted two gauge needle dummy names in the game exe (with notepad..) one which i never seen yet, tried and it worked (Turbo boost needle)
     
    So would that be possible? A half year ago i would say it would never work but now i think it could be possible somehow. Because i have all the game UI disabled while driving
  10. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Say it once again guys, I still not understand what will be available in the release version.
  11. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I wanted to join Razzva (I think him, maybe it was just someone with a similar name lol) but at the end I connected with polish speaking guys. Not that it's bad, but you never connect with the people you actually wanted.
     

  12. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Yes you are, but public release is not far away anyway
  13. Like
    TDUZoqqer got a reaction from andrey zyb in TDU Game Spy Problem Account   
    possible through HEX. Extremely difficult. Not worth the effort. Just restart the game with a new profile
  14. Like
    TDUZoqqer got a reaction from Ryzza5 in Community development: Project DRIVE (working title)   
    hi guys happy new year
     





     
    some updates about PD

    I finally settled on an approach on how to render ambient occlusion. VCAO is out. Traditional mapped way it is, but seperated per channel so the impact on drawcalls during customisation by switching in between different textures in runtime is not so high  

    Also all of the modeled parts are now fully mapped and functional. Missing some bumpers and side skirts but thats nothing major. a task of 2 days.  

    constantly adding new wheels since they're so easy to do. Takes literally an hour from scratch. It's fast.  

    Reincarnated the function of glow masks for solid materials. Eg. light shine reflection on plastics etc. without use of physical lights. Saves performance dramatically, yet looking insanely good.  
    Next up is probably importing a proper interior model and creating leather and interior materials. Still have to figure out a way how to render interior reflections.
     
    Also need to create a pause menu and, most importantly, settings. My friends beta tested this build and pointed out they needed it.
    UI still needs to be continued in general. Everything works via debug but isn't pretty yet.
    Steam integration stopped working. Idk why. Need to find that out.
    Environment still temporary, however maybe I'll detail it in future, idk.
    Also, scratched the idea of giving the ability to select a stretch tire look by sliders. It just didn't work with my approach. Maybe I'll do it like the latest NFS and just give options on which kind of tire to apply. Regular, Drag, Drift/Tuner/Stretch.
     
    Taking shape. A lot to do, but taking shape.
  15. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I think even Speeder himself will have an idea. I mean bringing TDU online is just insane. Adding files shouldnt be such a big deal in programming (aware of a noob here (me))
  16. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    IT'S ALIIIIVE!!! Thanks a lot Speeder!!
     

     
    Do you want to meet up guys? I am driving up and down but can't find anyone
  17. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    C'mon guys, I need to play online. :sulk: I will start begging if I see one more online meeting picture. So rather you stop posting online meeting pics or you give me the goddam access! :D
     
     
     
  18. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I'm getting crazy here not to be online. it's like we have summer holidays, all of my friends are playing outside and I need to do homework all day.
  19. Like
    TDUZoqqer got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Murcizlago? :eek:
  20. Like
    TDUZoqqer got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    extract all files, launch exe, search for the database folder, open car slot.
     
    The peformance change itself is self explanatory. Just change the numbers of the categories.
  21. Like
    TDUZoqqer got a reaction from MagicV8 in Community development: Project DRIVE (working title)   
    hey, so not toooo much happened since last time, but I got some visuals for you.
     
    The current (exterior) environment finally has street lamps and a background filler. Whoopty doo. I will put ambient sounds over so it feels a little more "lively". Police sirens, trains, accelerating cars, tire squeels etc. with a reverb in the background. Not there yet.
     
    I ported my debug paint editor from my old project, and finished up the factory paint colors for the Huracan. Not too fancy of an update, but now it looks nice
     
    And I "refreshed" the project cover of the v1.0 back in the days

     
    I love how you can see a major improvement just by placing both the covers beside each other lol

     
    Still working on the UI. I hate making UI. Will post updates asap again
  22. Like
    TDUZoqqer got a reaction from MagicV8 in Community development: Project DRIVE (working title)   
    I wanted to create a video demo of the current build but OBS does not like recording more than 2 frames per minute apparently. So only screenshots again.
     
    I worked a bit further on the color grading and the rain shader. I think it came out nice. Still improvements to be done though. Steam integration is also there, but I will make it optional at some point. No real news about gameplay and UI since I had a nasty bug which had to be fixed before continuing, but I fixed it today so it can progress from here. Don't expect any news soon though. Still a lot to do irl. Ah, and custom parts are still not UV mapped for the use with the raindrops so it looks odd here and there. It will look better next time.
     
    Enjoy the pics. Maybe you can see already which mood I am aiming for the game.











  23. Like
    TDUZoqqer got a reaction from MagicV8 in Community development: Project DRIVE (working title)   
    Quite busy with work, business, other projets and misc real life stuff. Barely have time to do anything. I worked on some custom parts which are not worth showing and this wet paint shader.
     
    The parts are not fully mapped so its missing on some areas, but it turns out cool. It's also animated.


     
    License plates are being generated now. They either follow a random combination in preset pattern:

    Or can be customized fully in text (excluding prophanity) and length:

    Here's the plate format concept I did for it:

    The environment is being reworked by an environment artist friend and will be something like that:

    Some docks in my hometown of Berlin, Germany, in moody, foggy weather with a bit of drizzle.
    Currently working on the customization UX of the license plates. After that, the wheel editor will follow. Very UI-sided project.
    Slowly but surely making progress.
  24. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: TDU Platinum custom traffic   
    its not dead but it just certainly is not very high up on my day to day things to think about 🤷‍♂️ i might perhaps one day come back to it
  25. Like
    TDUZoqqer got a reaction from andrey zyb in TDUZoqqer: TDU Platinum custom traffic   
    oh lol people somehow found the thread
     
    yeah as milli said, real world hawaii pd uses taurus mostly so its closer to real life, thats the whole goal about it
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