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Soul Challenger

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  1. Like
    Soul Challenger got a reaction from Automotive Gaming in BEWARE - Demo Released!   
    Here's an early attempt in-car view (for the 5% of you who prefer cockpit view :twisted:):

     
    ...and a ramming compilation:

  2. Like
    Soul Challenger got a reaction from CLR-GTR in BEWARE - Demo Released!   
    Here's an early attempt in-car view (for the 5% of you who prefer cockpit view :twisted:):

     
    ...and a ramming compilation:

  3. Like
    Soul Challenger got a reaction from Milli in BEWARE - Demo Released!   
    Here's an early attempt in-car view (for the 5% of you who prefer cockpit view :twisted:):

     
    ...and a ramming compilation:

  4. Like
    Soul Challenger got a reaction from CLR-GTR in BEWARE - Demo Released!   
    Yep - I'm trying to achieve some of that 70's movies feeling :). For this test, it was mostly the sliding and counter-steering I was trying to implement. Never really seen this in other games, where the AI cars are always well glued to the tarmac.
     

    Ok. I'll share my solution if I manage to get it right - might take a while though, since I'm very busy with another project at the moment.
     

    Thank you! Nice to hear that some scariness does come across. :)
     

    The driver is called Time Rodent - a time-traveler from the far future :cool:
    [ATTACH]21558[/ATTACH]
     

    Maybe the steering is a bit cartoony?
     

    Yes, better headlights and camera are planned (among lots of other yet-to-be-implemented features). There's also a cockpit view but I'm not so fond of the way it behaves right now.
    Occulus could be very interesting to boost the immersion.
     
     
    Thanks for all the comments. Very much appreciated!
  5. Like
    Soul Challenger got a reaction from Automotive Gaming in BEWARE - Demo Released!   
    Here's a little AI test - it's mostly about the driving style of the chasing car in the rear view mirror. Would love to get some feedback on how it feels for you :)
     

     
     

    Not yet - and I'm also not quite sure how I'll do it in Unity. Maybe a hinge joint or "LookAt" through code.
  6. Like
    Soul Challenger got a reaction from Milli in BEWARE - Demo Released!   
    Here's a little AI test - it's mostly about the driving style of the chasing car in the rear view mirror. Would love to get some feedback on how it feels for you :)
     

     
     

    Not yet - and I'm also not quite sure how I'll do it in Unity. Maybe a hinge joint or "LookAt" through code.
  7. Like
    Soul Challenger got a reaction from Ozzmcom in BEWARE - Demo Released!   
    Here's a little AI test - it's mostly about the driving style of the chasing car in the rear view mirror. Would love to get some feedback on how it feels for you :)
     

     
     

    Not yet - and I'm also not quite sure how I'll do it in Unity. Maybe a hinge joint or "LookAt" through code.
  8. Like
    Soul Challenger got a reaction from Ryzza5 in BEWARE - Demo Released!   
    Here's a little AI test - it's mostly about the driving style of the chasing car in the rear view mirror. Would love to get some feedback on how it feels for you :)
     

     
     

    Not yet - and I'm also not quite sure how I'll do it in Unity. Maybe a hinge joint or "LookAt" through code.
  9. Like
    Soul Challenger got a reaction from 2CV SUPER GT in BEWARE - Demo Released!   
    I got the LITE version for 550euros in 2012, which is sufficient, at least for now. It doesn't have all the fancy features the Standart and Pro versions (which cost 10-20K(!)) have - like physical and visual tire deformation, advanced suspension types and settings but it's still a solid package.
     

    Overall, I get 60+FPS without terrain deformation. Enabled, it drags down the FPS to 40-50. The amount of vehicles make no difference because I've created a system that monitors and applies everything happening on the deforming terrain tile. But the tiles are small for performance's sake, 100x100m.
     
    Hopefully, I'll be able to find a talented programmer to optimise this feature. Once you get used to the soil deforming under the wheels, it just feels plain wrong to disable that. At least that's the way I feel - stubborn me ;)
  10. Like
    Soul Challenger got a reaction from Automotive Gaming in BEWARE - Demo Released!   
    So, 2.7 billion years later...
     
    Here are some recent vids of real-time terrain deformation tests:
     
    [EDIT] ok, seems like I can't post links
     

     

     
    Still not sure if this feature will make it into final release, as it's quite performance-hungry. Not many games have deformable soil/mud - Sega Rally Revo, MX vs ATX and Spintires do, and I think that's it...
    What do you guys think?
     
    Other news is that I acquired CarX Middleware which takes care of everything vehicle physics related. One of the best car physics out there, in my opinion. You can check out a demo of the system here: CarX Tech | WebPlayer (you'll need the Unity3D web plugin).
     
    I'll be posting more videos "soon"
     
    Soul
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