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The Compensator

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Posts posted by The Compensator

  1. Corporate identity - kidney grille, hofmeister kink, two-piece tail lights, short-ish overhangs typical for RWD vehicles, etc. Continuous development of the company's design language. Totally normal thing to do.

     

    Merc's wagons used to be boxy in the past, Volvos too, they all kinda looked like their predecessors but they got rid of their trademark wagon design for whatever stupid reason.

     

    C7 A6 is a very nice thing, indeed. I'd have thought that people would call that a bland thing, but not the newest 5 series which has more lines and creases than ever before (and for the worse, imho).

     

    P90057392.jpg

  2. I'd keep it simple: Ford is an American company. Full stop.

     

    If we were to allow these certain Europe-only vehicles, it would get messy in here real quick. For examply, what to do with the first-gen Focus? Built by Ford of Europe and then Ford of North America changed it up a bit and started selling it a few years later. Now, what about the Europe-only RS version? Europe-only version of a worldwide car built by an European subsidiary of an American manufacturer. :p

  3. Electronic Arts has announced that the very next Need for Speed title will be coming in the next fiscal year (April 1 2017 – March 31, 2018)

     

    "We’ve given this game an extended development cycle to focus on innovation, and the Need for Speed team is pushing the boundaries of action driving with what we believe is the most exciting and best-looking Need for Speed game we’ve ever produced," said Wilson. - See more at: New Need for Speed will be “the most exciting and best-looking ever†:: Team VVV
  4. gtr-3-by-simbin-01-jpg.170511

     

    gtr-3-by-simbin-02-jpg.170512

     

    The hardcore sim title, which utilises the Unreal 4 engine, will mark the third installment of the much loved and respected GTR series and is the first title from Simbin since 2010.

     

    Simbin Studios Head Allan Speed provided some comments on the announcement: “It will be proper simulation but for the console version the casual user is just as important. At some point RaceRoom will switch over to the technology we are creating and we'll just take that a different route, as in simulation with support for both console and PC."

     

    Sector3 Studios CEO Chris Speed is also very involved in the title and wants to strike a balance between the hardcore PC sim market and more casual console market: "I think another point we need to take note of is, whilst the PC community would love this hard core simulation thing which is fine, as Allan said there is a console community that aren't going to fully adhere to that. The product at the end of the day needs to appeal to both sides, hardcore racer as awell and the casual gamer. A game that does that really really well is Formula One. I can have fantastic fun in the simulator on PC and I can have just as much fun as a casual gamer on a console. They do it really well. I'm not saying that's something we are going to follow completely, I'm just saying that they've done it and it's possible... The best way to put it is neither side will be forgotten."

     

    Development of GTR 3 is underway and Simbin are currently in the process of recruiting additional staff members to aid progress. According to Allan Speed, the development team should have a playable version of GTR 3 after six months which will feature one track, weather, damage, new particle system, physics and AI.

     

    We'll have more on GTR 3 very shortly, let us know in the comments if you're excited to get back in to the world of GTR or indeed if you are looking forward to playing the title for the first time. - See more at: SimBin Studios announce GTR 3 for PC, Xbox One & PlayStation 4 :: Team VVV

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