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Found 205 results

  1. Over 4.75 Million US Dollars raised! Little over a year has passed since Ian Bell shared his idea with fans on the NoGripRacing.com forums (following Shift 2 support discussions). When reading about a concept for a community sim racing game few could have imagined what we have today. Advances in physics, weather, sounds, and the recent addition of stable multiplayer racing have driven members to increase project funding at record rates over the past 2 months. Both members and staff were ecstatic when the target was met on Sunday 11 November, 2012. Ian's response is below: From the whole team at SMS we thank you all from the bottom of our hearts for the support you've given us this past year. This is an innovative business model which we are convinced is the way of the future as regards game development. It's been a privilege to learn the ropes as we went along with the help of you all. Now it's time for me to sign an innovative deal to get game out there in style next year. THANK YOU!!!!! - Ian Bell, Head of Studio Andy Garton, Development Director, was all too happy to reward members with 17 leaked screenshots of a new 'Country Road' track currently in development, based in the Caucasus Mountains of Russia. A sneak preview is shown at the top of this page. Unlike similar community-funded games using the KickStarter platform, World of Mass Development (WMD) offers members regular pre-alpha game builds, encourages extensive communication between players and developers, and promises members a share in the profits. The other main difference is that KickStater games are generally of the Indie genre, while Project CARS aims to compete with AAA titles. Sim Racing Heritage SlightlyMad Studios is made up of staff formerly branded as Blimey Games, and going back even further to SimBin, with the release of GTR, GT Legends, and GTR 2. SimBin itself was first formed from a group of modders of F1 2002, an Image Space Incorporated title (makers of rFactor). These now-old sims are still often played thanks to their physics, wheel support, and massive amounts of modded content. A younger (and thinner) Ian Bell at a track-side product demo of GTR (2005) Happy memories indeed. We effectively developed the game "for free", working normal jobs during the day and GTR at night and weekends. Publishers weren't chomping at the bit when we just said "we can do this, honest", but once we had it done it was a different story thankfully. - Andy Garton, SMS Development Director Join the discussion about Project CARS (pCARS) on the forum!
  2. Spot The Difference! MotoGamesTV have highlighted what a years worth of game development looks like with two videos comparing current gameplay with that from a year ago.
  3. Diablo


    From the album: Daily

  4. We all know there are big releases that have their own massive following and such but what about the games that just sneak up out of nowhere or a trailer you have seen that's caught your eye. Perhaps a game was announced 2 or more years ago and you are hoping 2012 will be the year it will finally show more. If any of this describes you or you just want to talk about or give a heads-up about a game you like the look of then feel free to do so. Who knows maybe you'll alert us to a cult classic or a diamond in the rough. As after all we're not all FPS muppets or diehard racing fish. :D
  5. Just saw the trailer of this on Gamersyde and I'm wondering how it's just managed to sneak up on me what with it's release being next month! Trailer is epic, that song just fits perfectly don't you think?
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