Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Search the Community

Showing results for tags 'the crew'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Games
    • Driving & Racing Games
    • Gaming Discussion
    • Screens, Videos & Streams
  • Mod Shop
    • TDU - Mod Shop
    • TDU2 - Mod Shop
    • Other Game
  • Enough About Games
    • General Discussion
    • Anime Discussion
    • Automotive Discussion
  • TurboDuck
    • News & Support
    • Ask a Question
    • Introduce Yourself!
  • TDU Platinum's Topics
  • Civilization Series's Topics
  • Let's Play...'s Other Games
  • Let's Play...'s Let's Cruise
  • TDU World's News
  • TDU World's Requests
  • TDU World's Topics
  • TDU World's Support
  • TDU Platinum/World Community Challenge Club's Topics

Blogs

  • Eudemonia
  • reserved
  • 熊の国
  • SOS団
  • lastimage's Blog
  • RailGun's Blog
  • kmynekoii的博客
  • vendetta's Blog
  • 波神_奏's Blog
  • 上将潘兴
  • Fate's Blog
  • leocatphx
  • asinglan的博客
  • Shigeru's Blog
  • Invisible Chord
  • madao knigt's Blog
  • 獅子座の影子's Blog
  • xuqiang's Blog
  • 只有无口知道的世界
  • 地上最强死宅
  • 林順潮眼科中心
  • How To Care Your Car Wraps?
  • BENEFIT FROM VEHICLE WRAPPING
  • 24 hour Towing Service In Houston
  • How can I play TDU2 online
  • Reserved's Blog
  • VRS IMPERIUM©'s Realesed
  • VRS IMPERIUM©'s Blog
  • The TDUniverse Club's Blog

Categories

  • Offical Downloads
  • TDU
    • Vehicle
    • Car customization
    • Environment
    • Tools / Others
  • TDU2
    • Vehicle
    • Car customization
    • Environment
    • Tools / Others
    • Launcher
  • Other Games
  • Save Data
  • Civilization Series's Files

Product Groups

  • V.I.P!

Categories

  • Lyrics

Categories

  • Driving Games
  • Consoles & Hardware
  • Other Stuff
  • General Games

Categories

  • Guides

Calendars

  • Community Calendar
  • Anime
  • アニメ
  • turboduck - Events and New Game Releases
  • Civilization Series's Events
  • Let's Play...'s Let's Play - Calendar & RSVP
  • TDU Platinum/World Community Challenge Club's Challenge Event Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


Steam


PlayStation Network


Xbox LIVE


Facebook


Twitter


Website URL


Games I'm Playing


Location


Interests

  1. This suggests that there are less than 50 cars in The Crew (half that of TDU1)??? The Crew “Finding Your One Special Car" - UbiBlog | Ubisoft
  2. Hi everyone, Here is our latest developer Q&A, bringing you the latest info on The Crew straight from the dev team. Before getting into the answers, keep in mind that the game is still in progress and changes may happen. We unfortunately can’t answer every single question, but we made sure to address as much as we could. The questions are organized per section to help you navigate everything. Thank you again for your support and enthusiasm! The Crew Team Part one Cars · Q: Will you be able to construct “Fantasy Cars“? For instance, tune a car like a VW Golf and turn it into an inconspicuous racing machine that can keep up with any super car? A: While progressing through the game, you will unlock different kits and parts that will enhance the performances of your car, allowing all of the players to compete at the same level with different models of cars. So yes, you will be able to keep up with anyone. · Q: Will there be Trucks to drive in the game? A: That’s not planned for now. · Q: Can we expect the Lamborghini Gallardo LP 570-4 Superleggera to be included in the game? A: We will be unveiling more vehicles later on, but rest assured that you’ll see some of the most desirable cars anyone can dream of, and Lamborghini is in the line-up. · Q: Will there be a limit to the number of cars you can save? A: Every player will be able to get all the cars that are in the game in his own garage. · Q: Can we expect a lot of Japanese cars, too? Will we see cars like the Toyota Corolla GT-S, Nissan Silvia S13, S14, S15, or the Toyota Supra A: The Crew will offer different models of cars that will suit the taste of many, including some Japanese cars. The exact models will be revealed at a later date. · Q: Can we also expect classic cars like a 1969 Mustang GT? A: The US is the birthplace of car culture, and it’s a real pleasure for our team to offer classic cars as well. We know that for many fans, there is nothing like driving on the sunny roads of California behind the wheel of a 1967 Shelby! · Q: I want the Batman's Tumbler in this game. Can you guys do that please? A: We’ll stick to realistic vehicles for the time being. · Q: In terms of the classes of car modifications, i.e. Street, and Track; will you only be able to choose one branch to upgrade to, or will it be a case of needing to progress through stages like Street to finally get to Track? A: You’ll be free to choose how you want to upgrade your cars and unlock the many tuning kits, either by playing the main campaign, focusing on skill challenges, or even through PvP competition. Just play the way you want. Gameplay · Q: Will you be able to play the game by yourself or will you be even forced to do some things alone? A: The game is designed to take advantage of next-gen consoles online capabilities, making the game more enjoyable with friends. However, you will always have the freedom to choose to play alone or in a group; it’s up to you to decide how you want to enjoy your experience. · Q: Will you be able to use the fast travel function right from the beginning or do you have to unlock all the locations first? A: The fast travel feature will take you to locations that you had already visited, and it will be available in the first stages of the game. · Q: Will you be able to perform stunts like barrel rolls during a jump, or will the game auto-correct your flight like in Test Drive Unlimited 2? I’m really looking forward to do some stunts. A: We want to keep the driving realistic. You will not be able to perform barrel rolls, but there will be some skill challenges that will require you to perform jumps, for example. · Q: Will there be free roaming? If so, will you also be able to participate in car chases? A: Free roaming is an important aspect of the game, as our team created a huge and diverse world for you and your crew to visit freely at any time. As in the real world, the police will be randomly patrolling and chasing aggressive drivers. If you want to escape you’ll need to take them down, or escape their pursuit. Going off-road is also a solution. · Q: Will it be possible to drift in The Crew? A: Yes you will be able to drift and that will actually be an important mechanic in some aspects of the game. · Q: Will this game be competitive in any way? For example, will it include ladders or leaderboards? A: There will be leaderboards to check how your friends are doing. Additionally, PvP will be one of the main aspects of the game, allowing you and your crew to battle other players. · Q: After creating a crew, is it possible to challenge other live crews? A: It will be possible for you to challenge other crews and other players in many ways. Our goal is to make this game as complete and enjoyable as possible, so gamers will want to cruise its roads with us for a long time. · Q: What happens when a car is totally damaged? A: The Crew will include a full damage system that you can track via a gauge. It will diminish each time the player hits something, and the amount of damage received depending on how big the crash is. The bar will then replenish by itself until a certain point, that point being reached faster and faster as time goes by. After some time, the car will have to be repaired. Handling will be affected by damage but only when it becomes pretty significant. When you take damage, the car will get scratched or dented, the bumper can fall down or hang off, and if your vehicle is in really bad shape, some scraping sounds or squeaky noises will be heard as you drive around or brake. · Q: What type of game modes are you guys adding besides the ones we already know? Example being a drifting race, checkpoint. A: They will be varied and interesting enough to make sure you want to stick around for quite some time! · Q: Are we going to be able to use manual transmission when using keyboard or joypad? A: Many of you have been requesting it, so our team will be adding it! · Q: Will there be random missions in the game? A: Right now the missions are linked to your progression as for the skills; you will have to discover them while exploring the United States. After launch, we will continue to introduce new content to make The Crew a truly living world. · Q: Will we have the option to flash our headlights? A: Yes, that will be possible. · Q: Regarding gameplay; will you be able to assign custom controls in the game? A: That’s not planned for now. http://forums.ubi.com/showthread.php/806230-The-Crew-Q-amp-A-November-2013
  3. Yo! We have the outstanding opportunity of eating biscuits and toast in our underwear, but enough about that for a moment as we want to talk about the chance we have of being able to submit ours and yours and theirs and Jim's questions to the crew of 'The Crew'. So let's get into the dark room and get squeezing!! Post your questions and thoughts below, please try and limit yourself to inifinity-1 as we don't want to ask them too much... as... well you know, they have a game to make. So come on down to Chin Town (yeah not a typo) and submit commit yourself.
  4. Would you like an option to have some options?
  5. [headline]The Crew: Ubisoft 'aiming for locked 30FPS' with PS4 & Xbox One [/headline] Ivory Tower and Ubisoft Reflections are "aiming for 30 frames per second locked" with the PlayStation 4 and Xbox One versions of next year's open-world racer The Crew, creative director Julian Gerighty has told VideoGamer.com, stating that a higher frame rate would be unrealistic given the size of the world. "We've never been at 60 frames per second," Gerighty told us during a gameplay presentation this morning. "We've always been aiming for 30 frames per second locked. Today, unfortunately certain PCs have been overheating, so we're having frame rate drops. It's a hardware issue, not a software issue. "60 frames per second is, of course, what we would all like to obtain," he continued, "but it's such a big world, and with all the online features running, it's just not realistic to obtain that. 30 [frames] locked is really, really good and exactly what we've been focussed on." Despite being co-developed by Driver: San Francisco studio Ubisoft Reflections, development on The Crew is being led by French studio Ivory Tower, comprised of ex-Eden Games developers, which has created a proprietary engine for the next-gen racer. "In fact, no," Gerighty replied, when asked whether The Crew was running on a modified version of Driver: San Francisco's engine. "It has the DNA of both Test Drive Unlimited, which was the world of Hawaii [and] seamless online, because it was conceived by Ivory Tower in France who are ex-Eden Games [developers]. But... this is a multi-studio project, so when Ubisoft asked Ivory Tower who [they wanted to] work with within Ubisoft, there is no better team - maybe in the world - for an action driving game, than working with Ubisoft Reflections. So Ubisoft Reflections are working hand-in-hand with Ivory Tower. "The tech behind it is proprietary to Ivory Tower. This is something that is completely brilliant in terms of tools that allows us to build a very varied, very spectacular, beautiful world very easily... So it's really more, in terms of technical side of things, Ivory Tower." Via Ubisoft 'aiming for locked 30FPS' with PS4 Xbox One The Crew - The Crew for Xbox One News
  6. [imggallery][headline]The Crew: Videos from gamescom[/headline] [/imggallery] Gamersyde: Behind Closed Doors presentation free ride - ermm ...just watch it. F-150 SVT Raptor racing on the streets - nice place to drive and crash around - not the best quality but shows a lot of the game including some pitfalls :p - good stretch of road shown in this - nice race shown in this - lots of info and gameplay tidbits A new 'The Crew' video has come online for gamescom and it's a Walkthrough which shows off new areas, a couple of unknown cars and also some different types of races from highway to cross country. [imggallery][headline]The Crew - gamescom Screenshots[/headline] [/imggallery]
  7. As Ivory/Ubi reveal more information about the game, share it in this thread and we'll endeavour to get a bit of a list/FAQ happening in this post (any staff can edit this post, because you're mistaken if you think I'm going to do it all :p) For now I'll just quickly start off with the various tuning types in the game (I will convert these videos to links later). Also notice Zoe (your game-typical FBI Boss) walking in the background in some of the videos. [headline]Tuning[/headline] Full Stock: How it rolls off the dealer lot. This is your basic ride and a ‘blank canvas’ for your own modified evolutions! Street: Dealer options and off the shelf DIY additions. Useable day-to-day ride with enough grunt to have serious fun. Dirt: Internal crash cage; uprated suspension; dirt tires on tough rims; sump guards and braided hosing; flaps, fenders and spots; newer models uprated to all wheel drive. Go tear up those backwoods! Raid: Bespoke, full crash cage chassis; uprated suspension, including long travel shocks; uprated transmission; full bash guard package, including bull bars and skid plates; high profile, off road tires on steel rims. This is a ‘go anywhere’ ride, so what are you waiting for? Performance: Anything to get the power up! Holes cut here and there, after market components, track day tires on lightweight rims. There’s no hiding the intent here – this machine is built to compete. Circuit: Wider track; lower ride height; interior stripped out; crash cage, seats and harness; pro engine tuning, wind tunnel aero package; extra cooling for fluids and brakes, low profile racing slicks on superlight, super wide rims. NOT road legal!* *I wonder if this hints at increased police attention when driving this on the roads If you want to help out in building the list please post below and I'll copy it up here.
  8. Noticed this was thrown up on the official Ubisoft forums and decided to take it and plaster it here for all our fine upstanding visitors to see too. Yes I'm so generous that way. :cheeky: The Crew: Q&A September 2013 [qanda]Q: Will there be a custom track editor? A: The game will not feature this option at launch, but our dev team would love to see it added in the future. Q: Will the open world of The Crew extend to almost all towns and cities in the USA, or only major cities and capitals? A: Even though the map doesn’t include every city, we made sure to create a recognizable representation of the United States, with major cities, small towns, and all the different landscapes you can find in between. Q: How do you earn different cars? A: You can unlock all the cars in the game by earning Crew Credits, which you get by completing missions and challenges. Make sure to win a lot of credits, as we have a lot of cars for you to drive! Q: Will we be able to unlock the same car twice and tune each one differently? A: Absolutely. If you love a car and want to be able to use it for different types of missions, you can do that. Q: Can we street race/drag race people for pink slips or money? A: This feature will not be available at the launch, but may be added later. Q: Will the wipers, indicator and clutch be functional? A: Players will not be able to activate wipers and indicators manually, however if you play with a wheel the clutch will be available. Q: Can we turn off the lights manually? A: Lights will automatically switch on/off with day/night cycles. However you will be able to manually flash other players and AI among the traffic. Q: Can we change individual parts on your car such as bumpers, side skirts, hoods, tail lights, etc…? A: Totally! There will be a wide range of options for car customization. Some of the things you’ll be able to tweak include: Unique stickers, colors, liveries, rims, front/rear bumpers, skirts, rear wings, motor hoods, front/rear fenders, front/rear lights, and side mirrors. Q: Will we be able to drive the police cars like in Driver San Francisco? A: No, you will not be driving any police cars in The Crew. After all, we’re not sure law enforcement would approve of speeding across the country. Q: How many car models are going to be available? A: We will be revealing more cars and models in the coming weeks, so make sure to regularly check our cars section of the official website:http://www.thecrewgame.com/cars Q: Will there be a car speaker system put in vehicles like subwoofers, amplifiers etc...? A: You won’t be tweaking the sound system itself, but the game will offer a selection of in-game radio stations depending on where you’re driving, and you will also be able to listen to you own playlists. Q: Is there an option to swap a car’s engine? A: Yes, you will be able to swap the engine of every car depending on the type of performance you’re looking for. Q: Will there be an option for manual transmission? A: When playing with a wheel, yes! Q: Regarding racing wheels, will it be possible to have 900° rotation? A: For the PC version, yes. We should be able to give you more details about the console versions later. Q: How realistic are the car sounds? A: All the sounds have been captured from real cars. Q: How long is the day/night cycle? A: Right now the cycle is two hours long, with 1h30 of day light and 30 minutes of night. This was set to allow the players to enjoy different atmospheres and moods and keep the experience of the game at its best. Q: As we all know, the game focuses on online play. How will the online features work? A: When you’re online, that means your experience and the game are in constant evolution. You’re never alone and players as always passing by you, either free roaming like you, or in the middle of a challenge. When you’re offline, your friends and other players are setting new records to the missions and challenges you just accomplished the day before. It also means that at the end of the initial campaign missions, the game is far from being over and a new experience starts! Q: What will be the limit of players online? A: There is no limit on the number of players on the map. However, and in order to avoid permanent traffic jams and to improve the experience, every player will only see seven other players around him at any time in addition to the AI cars. Q: Will it feature the same server jumps as Test Drive Unlimited? A: There will be no jumps, as an unlimited number of players can drive on the map at the same time. Q: Are there going to be in other buildings/houses than the garage? A: Yes, the game will have several car tuners and warehouses to buy new cars and customize them. Q: How many hours, approximately, will be required to complete the missions? A: Talking about the initial campaign, about 30 hours if you’re quick and don’t go roaming anywhere. Q: Will The Crew be available on Steam? A: Yes, it will. Q: Can you tell us more about the factions? A: We will be sharing with you more information about the factions and the core experience of The Crew in the coming weeks, so keep an eye on our channels on Facebook, Twitter and the website. Q: How about the avatar, are we going to be able to customize it? A: Right now, that’s not planned, but keep in mind that your main avatar will be your car! Q: Regarding PC resolution, are we going to get a 60 FPS for this version of the game? A: Yes, there will be a 60FPS resolution for PC. Q: Is there going to be a Collector’s edition of The Crew? A: A limited edition, with a specific car and customization parts, will be available for The Crew. Q: Will there be an Alpha/Beta and how/when can we join? A: More information on this will be shared later. Q: Is there a demo planned? A: Again, we’ll have more to share with you all later. Q: Will the game be released at the same time for all platforms? A: Yes, the game will debut on all announced platform simultaneously.[/qanda] via Ubisoft forums
  9. If you find more screens, please make sure to post them here. :)
  10. A very good but tech-filled jargon posting by DigitalFoundry on Eurogamer has just went live. In it we here how Ubisoft Reflections are not just working with or collaborating with Ivory Tower on the game, but in fact they are tasked with porting the game to the PS4 and from the sound of it they are enjoying what they have discovered and what possibilities may be implemented or played with in the PS4 version especially. It's a really good read and well worth checking out. How The Crew was ported to PlayStation 4 Eurogamer.net
  11. Officially announced! For those wanting to know for certain about cockpit view: KiruB ‏@_KiruB_ 1h @tduckteam Indeed, there is a cockpit view :) [media=twitter]344516553397661696[/media] Some more gameplay here: E3: The Crew gameplay - Gamersyde
  12. USgamer (the US equivalent of Eurogamer) has posted a small report about how The Crew and NFS Rivals stand up at the moment. As you'd expect The Crew is a bit rough around the edges but the journalist saw some real promise and liked what he was hearing about the game. via Need for Speed: Rivals vs The Crew | USgamer
  13. This is my newest video and perhaps last from TDU, but im will be online yet. I hope you enjoy it ! ;) Have a nice day / night !
×
×
  • Create New...