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Showing results for tags 'vehicle'.
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Version 1.0.0
111 downloads
[TDU2] Ford GT Improved Sound Mod by Frosty This vehicle sound was taken from the pre-release version of Test Drive Unlimited 2 (Beta V.005). I have adjusted the volume of the engine, as well as the supercharger noise. Personally, I did not like how the GT sounded in base game, as it kind of sounded like an angry lawn mower. Now, it sounds more like a V8, and less like your average riding mower. In the higher rpm, it now sounds as a V8 should normally sound. Very odd how they did not keep this sound in the game.. Installation: *REQUIRES UNPACKED GAME* - Test Drive Unlimited 2\Euro\Bnk\sound\vehicles\ - *OPTIONAL* MAKE A BACKUP OF YOUR EXISTING SOUND "gt_high.bnk" - Drag the downloaded file into the game directory (replace existing file if needed) - Done! Feel free to let me know what you think of it, and if there is anything you feel I should change. I am open to suggestionsFree- 1 review
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- ford gt
- vehicle mods
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(and 2 more)
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Here are some vehicle tunes that I have made for AutoPack vehicles, now keep in mind that these tunes are not completely mine. Credit goes to Mitkop81 for making the original tunes and I changed the unrealistic stats to be more like the real version. I will update this thread whenever I have a new tune ready for people to check out. Also, I thoroughly test my tunes before releasing them. But if you find something that seems off about the tunes, let me know and I will do some corrections. So without further ado, let’s get onto the list. First off, you will need the newest version of Vehicle Property Editor (VPE), by Binbow, in order to import the tunes into the database. To import: Put the .bin file into the "ImportExport" folder (for simplicity); then launch VPE; then select the target vehicle, using the "Brand" tab and the "Model" tab to find the vehicle that matches the .bin file name; once you find the vehicle model, select it in the model tab and click on the "Load" button; once the vehicle is loaded up, click the "Import" button and select the .bin file that is named the same as the selected vehicle; select the correct .bin file and double click on it; you will see the stats change, but they aren't applied yet; after you see the stats change, click apply and the import is complete. Importing in my custom tunes is the same process as above, but you need to have Unofficial Community Patch V0.4 installed (since it's the only way to have Maserati brand). AutoPack is optional, but a good idea to have installed. You also need to pick a vehicle to use as a replacement. I recommend using something that's unreleased, since certain released vehicles might be a bit stubborn when it comes to removing their rims (like the boss vehicles for example). Autopack realistic re-tunes: BMW M4 Akropovic (from AutoPack 1.7) - Engine performance made to be as realistic as possible - Transmission gear ratios made to be as realistic as possible - Grip performance has been increased to allow the car to corner much better. - No need to change tire specifications Custom tunes: Maserati Levante S.bin Maserati Levante S Tire specs Future releases: BMW i8 (from AutoPack 1.5) Nissan 300ZX Twin Turbo (from AutoPack 1.7)
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I would like to change the color of the interior of a car. What files do I need to edit?
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Everytime I click on a car I get this error, UNABLE TO LOAD VEHICLE DATA, Please download bah bah bah.. So how do I fix this, I might be a noob, but I need help. Thanks guys.. --- Post Updated --- I got this from the MODDINGTOOLSDEBUG.LOG ** 7/06/2013 4:55:30 PM ERROR *** Exception > Unable to load requested vehicle data. -- parent exception -- *** DirectoryNotFoundException > Could not find a part of the path 'D:\Euro\Bnk\Database\DB.BNK'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at TDUModdingLibrary.fileformats.banks.BNK._ReadData() at TDUModdingLibrary.fileformats.banks.BNK..ctor(String bnkFileName) at TDUModdingLibrary.fileformats.TduFile.GetFile(String fileName) at TDUModdingTools.gui.wizards.vehiclemanager.VehicleManagerForm._LoadVehicleData(String slotRef)
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On the TDU2 folder, i have EURO---Bnk and then i just have video folder, nothing else. I already reinstalled the game twice Can you help me?
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I've noticed that almost half of the vehicle mods here do not have download links. Most of them just link you to another forum, but with no way to download them. Is it because these are private/exclusive mods or something? I see no point in modding something if you're not going to let the public use them.
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I've found a few stickers for the entire vehicle that are .png files. I read you have to do something to change that file to a .tpf and then I can stick it on the vehicle i downloaded it for. Or am i wrong? I should add that i have textmod and I also saw i need a log.dat file or something like that. As you can tell im a little confused with what the process is. I just want to get the entire sticker on my car.
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hello guys i have a question i want to change color of my gt-r but i wont find the texture ..:mad: can anyone help? thx bbBrot