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Showing results for tags '2db'.
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Hello! I tried to re-color one of the Bugatti Veyron's rims to a Dark Grey Colour. And when i successfully export it to .DDS file and i wanna convert it to .2DB file the TDUMT gives me an Error. I dunno what am i doing wrong. Does anyone of you OG Modders know what am i doing wrong? Any help will help me out! I added a pic so you can see whats my issue. Have a good one!
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I guess this is the best section to post this, since it has most to do with the environment and the general feel of the game. Now, I found 2 files, named rblurmask.2db and rblurmaskmap.2db in the FX folder, while randomly poking around in the modding tools file browser. After opening them, i noticed they bare a striking reseblence to alpha layers of any normal texture. I'm no modder, but as an idea, could one by editing either or both of these files extend the radial blur effect further into the center of the screen? Because this could actually be a partial answer to what people have been requesting for ages: more blur. Or screw things up completely, but any confident modders, please take initiative and look into this, just to see whether or not anything can be done with these "textures". You know, as an idea:)
- 7 replies
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- environment
- texture
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Hello!! My problem is that after editing .dds texture file and converting back to .2db, it is a little bit bigger than original .2db, which causes texture not to appear on game. I did everything that was written in tutorial. Maybe someone knows what's the problem?!
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Hello, I am new Tdu's modding, and i want to learn how i use that tools to make my own edits on cars,cloches etc. So first of all i pick up a bnk file,i unpacked to 2db then i convert it to dds what i do next? how i edit dds files?