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Found 9 results

  1. Today we’re here to spill some much-needed hot news to your screens with the release of version 0.21! Featuring a complete Jungle Rock Island map renovation, bringing new locations to explore and a myriad of updated roads for that sunny winter getaway, as well as revamped vegetation and a brand-new waterfalls zone. If a tropical paradise isn’t up your alley, you’ll be happy to hear that West Coast USA received an improvement pass, including multiple new locations and the addition of two new roads – City and Highway Tunnels. The long-awaited Gavril D-Series Remaster Part 2 is finally
  2. BeamNG.drive 0.6 Update Released It's been a while but the guys behind BeamNG have released another BIG update to the game and as usual it features a whole host of new features, cars, props, bug fixes and general improvements relating to the user interface, game physics etc. Highlights New vehicle, ETK I Series Range of new modifications to current cars including an articulated truck trailer Vehicle coupler. I mean, who doesn't want to stick trailers to their cars to make crashes more spectacular? Replay system, still an experimental feature but now you can get multiple di
  3. BeamNG.drive 0.5.3 Engine Thermal Simulation. Yes, that's right, engine thermal simulation. It sounds incredibly dull and to most people perhaps it is. But I think it's quite an interesting concept to be put into a game, especially one such as BeamNG.drive. Check out the video below which also showcases new particle based physics for smoke. Here's an obligatory second paragraph about Camels lesson in thermodynamics because it's obligatory(I'll get told off if I don't :(). As the owner of a British made MG I am all too familiar with the little issue of a blown head gasket and now I can en
  4. BeamNG 0.5.2 Released: It's a Big One There is simply far too much new content to cover here but I will try my best to summarise the most notable content from the update. Another new vehicle, the ETK 800 Giant, attachable flail! Who doesn't want to attach a giant flail to the back of their car and cause some carnage? Node grabbing, you can now pick up and manipulate object by holding CTRL and clicking to move the item around New tyre physics to improve handling and tyre deflations A large amount of customisation options for cars including police skins and much more More bug f
  5. BeamNG 0.5.1 Released Never heard of BeamNG? What have you been doing!?!? BeamNG is a physics based sandbox game for cars based on a decent selection of standard maps and a large array of mods including maps and cars. The recent update adds a loooong list of fixes and new features to the game including the 1953 Burnside Special as showcased in the video below. New car components have been added like variable boost turbochargers for some cars, new adjustable suspension components etc. Improved car deformation from crashes Improved sounds, you can now hear the different
  6. Article here: BeamNG DRIVE: Playable Demo Released | turboduck Discuss here!
  7. The truly epic BeamNG.drive has hit Steam and is now up for Greenlight voting, so if you're not an absolute idiot get on and vote for this incredible title, and help with it's development and allow this amazingly talented team to work and provide more updates and content for this as they can!! :D Steam Greenlight :: BeamNG.drive
  8. Greenlight on the Go! The superb BeamNG.drive with it's impressive soft-body physics is heading (rolling several times probably) at full speed and has it's sights set on Steam, to do this they need to pass the Greenlight process and you can help with this if you have Steam. All you need to do is follow the link below and click Yes on the page to say you want to see this game on Steam. It's that simple! If there are enough of you saying this then chances are good that BeamNG will be able to get their game onto the stupidly popular Valve platform and progress and development can really take off
  9. Carnage Awaits! BeamNG today announced pre-alpha access to their soft-body physics sandbox now called DRIVE. All are welcome to try the limited demo, but BeamNG would rather you spend a little money to join the Alpha testing team. Doing so will give you free updates and access to the developer forums. Currently available in today's alpha build are 5 vehicles and 6 environments. Staff recommend the use of a gamepad or steering wheel, but not keyboards. Click here for controller setup instructions. If all this sounds vaguely familiar, that's because this is the team behind the physics simu
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