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Found 8 results

  1. Hello people. I think I treated this topic before in Platinum mod article yet I found no solution, so I will try with a thread. I was trying to look for some sort of a fix or extension (.ASI script or something) to improve the controller/gamepad support. I have my own XBOX 360 Controller for Windows (wired) and it's the only way I could enjoy this game unlike with a keyboard (besides I can't afford a wheel right now). "Why this, if vanilla XInput is functional enough?" Uhm, I don't think so, and will explain why: I came from other games (some of them newer than this) with full-fledged XInput, like Juiced 2, Driver San Francisco, Blur, Need for Speed SHIFT saga (although both titles don't count on dedicated prompts) and even tried the Test Drive Unlimited 2 itself, which DOES have it full-fledged! So, if in Platinum mod this can't be archieved integrating it on game's code (which seems to be harder, so I'd get you if so), I wouldn't mind at all about an .ASI script if this game allows its use (maybe it won't, otherwise I should've seen several of them in here and out there...). What I am seeking from this "enhancement", is at very least... *Mainly: - Independent mapping from Controls settings (in case of an .ASI script, could simply be on an .INI file), so we'll not have to overwrite keyboard bindings. - Deadzone, Saturation and/or Sensitivity settings, in case of drifting on axes (those using gamepads surely know how this is). *Optional: (Not necessary but pretty cool additions) - Gamepad GUI prompts (these can just be imported from 360 version; wouldn't mind if they're in form of .TPK files). - Vibration system (if disabled or directly not included by default; could be imported from 360 version as well; I don't know). If there's possibly something like this already out there, I would appreciate it. Otherwise... Yes! This is mostly a mod request; beg you pardon if not allowed or if didn't remarked it as that. I'd be pleased to do this all by my own, if I only had the expertise of high-rank modders or experienced (excuse redundancy) developers. By now I'm just learning Python, yet am not sure at all if it works to create .ASI scripts. I guess that's it for now. Have a nice day, everyone!
  2. I'm trying to adjust my TDU1 settings om PC to resemble those on the Xbox 360 version. Does anyone have any suggestions or ideal mappings for the Xbox ONE controller that come close to the same?
  3. On the PC, my controls for TDU replicate the Xbox release. How can I make it so I can use the map with my controller without any controls interfering with any other? What I'm saying is, how can I make it so I can browse icons with the d-pad, zoom in/out using the triggers, and move the cursor with the left analog stick?
  4. Does anyone have a complete mapping of how to get all the controls working for the Xbox 360 controller on TDU? I've got the driving down, but I can't seem to get the radio and other items to work right.
  5. Hello I need your help to configure best settings. 1 years ago on TDU 2 forum i found very good settings for XBOX360 Controller but now forum is disabled :( Please help me to configure best settings, sometime sensitivity seems very high, sometime when i drive fast (100km\h) i can't turn in a corner without damage, and need to decrease speed on 50-60
  6. Hey guys, not really too sure where else to ask this so if I am asking in the wrong place please to tell me + how to move a thread and I will. I was just wondering if it was possible to blip the throttle on a car when changing down while using the Xbox 360 controller for PC. Cheers :D
  7. heey guys I will play tdu with usb controller how can i do that.please help my grtz jiry97
  8. ......with a new controller New Green Xbox 360 Controller - Win One to Try Out! If you've been keeping up with the news coming out of Leipzig this week you'll have heard the reports of a new green Xbox 360 controller spotted in the wilds of Konami's booth. You may also have heard that it has an enhanced D-pad, that has been developed in line with community feedback in order to offer an improved experience for gamers who like to use the D-pad for games like PES and Street Fighter. In fact, the pad has been specially optimised for use with PES2009, hence the reason Konami was using it on their booth to demo the new game. The pad itself is a limited edition that will be available soon, and the reason it's green is that the community has requested this colour more than any other! Apparently it is easy being green, Kermit obviously didn't know what he was on about. More pics down in the Gallery. It's really nice too - I know because I've got one sitting right here on my desk, and I used it to play PES2009 last week. Since I'm an old-school PS2 PES fan I always used the D-pad to play the game before it came to Xbox 360, and I'll be honest and say that it took me AGES to get used to using the stick on the Xbox 360 version. So the new D-pad was pretty special for me - it feels a lot more connected, a lot more reactive, and less clicky-clacky - you can change directions more quickly and combine movements in a much more fluid way. Good work, D-pad development fellas! In fact, I like it so much that I'm going to give it away. If you love it, set it free and all that. So, if you would like to try out the new green controller for yourself all you need to do is send me an email to [email protected] with 'I WANNA GREEN CONTROLLER' in the subject line telling me why you think you're the ideal person to test out the new D-pad. Be funny. Be daft. Be scientific. But be interesting, because I'll pick the reason that intrigues me the most - and then I'll ask you to write me a short review of what you think of the controller and I'll post it on the blog. Couple of rules: This is open to anyone in Europe only. My decision, which will be made on Friday September 29, is final. And I'll delete all your emails as soon as I've picked a winner - they won't be stored or used for anything else. Don't say I'm not good to you... From AceyBongos
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