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Found 5 results

  1. Great piece over at gamesindustry.biz that's very insightful into how Playground Games developers basically tested, tweaked and polished the nuts off the first 10 minutes of the game to make sure that it left an impression that made that player want to keep on playing. Which makes perfect sense as it's no good telling people really that it gets better if you've already lost them. Also the idea of giving a taste of what's to come could tempt the player to persevere more than starting them at the very bottom would do. Not sure how I feel about it all though, as sure I want to get the feeling that I will enjoy the game at the start but I don't want to be given an easy time of it either as I like a challenge. :hmmm: [via "]GamesIndustry.biz]
  2. Noticed this was thrown up on the official Ubisoft forums and decided to take it and plaster it here for all our fine upstanding visitors to see too. Yes I'm so generous that way. :cheeky: The Crew: Q&A September 2013 [qanda]Q: Will there be a custom track editor? A: The game will not feature this option at launch, but our dev team would love to see it added in the future. Q: Will the open world of The Crew extend to almost all towns and cities in the USA, or only major cities and capitals? A: Even though the map doesn’t include every city, we made sure to create a recognizable representation of the United States, with major cities, small towns, and all the different landscapes you can find in between. Q: How do you earn different cars? A: You can unlock all the cars in the game by earning Crew Credits, which you get by completing missions and challenges. Make sure to win a lot of credits, as we have a lot of cars for you to drive! Q: Will we be able to unlock the same car twice and tune each one differently? A: Absolutely. If you love a car and want to be able to use it for different types of missions, you can do that. Q: Can we street race/drag race people for pink slips or money? A: This feature will not be available at the launch, but may be added later. Q: Will the wipers, indicator and clutch be functional? A: Players will not be able to activate wipers and indicators manually, however if you play with a wheel the clutch will be available. Q: Can we turn off the lights manually? A: Lights will automatically switch on/off with day/night cycles. However you will be able to manually flash other players and AI among the traffic. Q: Can we change individual parts on your car such as bumpers, side skirts, hoods, tail lights, etc…? A: Totally! There will be a wide range of options for car customization. Some of the things you’ll be able to tweak include: Unique stickers, colors, liveries, rims, front/rear bumpers, skirts, rear wings, motor hoods, front/rear fenders, front/rear lights, and side mirrors. Q: Will we be able to drive the police cars like in Driver San Francisco? A: No, you will not be driving any police cars in The Crew. After all, we’re not sure law enforcement would approve of speeding across the country. Q: How many car models are going to be available? A: We will be revealing more cars and models in the coming weeks, so make sure to regularly check our cars section of the official website:http://www.thecrewgame.com/cars Q: Will there be a car speaker system put in vehicles like subwoofers, amplifiers etc...? A: You won’t be tweaking the sound system itself, but the game will offer a selection of in-game radio stations depending on where you’re driving, and you will also be able to listen to you own playlists. Q: Is there an option to swap a car’s engine? A: Yes, you will be able to swap the engine of every car depending on the type of performance you’re looking for. Q: Will there be an option for manual transmission? A: When playing with a wheel, yes! Q: Regarding racing wheels, will it be possible to have 900° rotation? A: For the PC version, yes. We should be able to give you more details about the console versions later. Q: How realistic are the car sounds? A: All the sounds have been captured from real cars. Q: How long is the day/night cycle? A: Right now the cycle is two hours long, with 1h30 of day light and 30 minutes of night. This was set to allow the players to enjoy different atmospheres and moods and keep the experience of the game at its best. Q: As we all know, the game focuses on online play. How will the online features work? A: When you’re online, that means your experience and the game are in constant evolution. You’re never alone and players as always passing by you, either free roaming like you, or in the middle of a challenge. When you’re offline, your friends and other players are setting new records to the missions and challenges you just accomplished the day before. It also means that at the end of the initial campaign missions, the game is far from being over and a new experience starts! Q: What will be the limit of players online? A: There is no limit on the number of players on the map. However, and in order to avoid permanent traffic jams and to improve the experience, every player will only see seven other players around him at any time in addition to the AI cars. Q: Will it feature the same server jumps as Test Drive Unlimited? A: There will be no jumps, as an unlimited number of players can drive on the map at the same time. Q: Are there going to be in other buildings/houses than the garage? A: Yes, the game will have several car tuners and warehouses to buy new cars and customize them. Q: How many hours, approximately, will be required to complete the missions? A: Talking about the initial campaign, about 30 hours if you’re quick and don’t go roaming anywhere. Q: Will The Crew be available on Steam? A: Yes, it will. Q: Can you tell us more about the factions? A: We will be sharing with you more information about the factions and the core experience of The Crew in the coming weeks, so keep an eye on our channels on Facebook, Twitter and the website. Q: How about the avatar, are we going to be able to customize it? A: Right now, that’s not planned, but keep in mind that your main avatar will be your car! Q: Regarding PC resolution, are we going to get a 60 FPS for this version of the game? A: Yes, there will be a 60FPS resolution for PC. Q: Is there going to be a Collector’s edition of The Crew? A: A limited edition, with a specific car and customization parts, will be available for The Crew. Q: Will there be an Alpha/Beta and how/when can we join? A: More information on this will be shared later. Q: Is there a demo planned? A: Again, we’ll have more to share with you all later. Q: Will the game be released at the same time for all platforms? A: Yes, the game will debut on all announced platform simultaneously.[/qanda] via Ubisoft forums
  3. Computers? Driving Cars!? Eutechnyx, developers of Auto Club Revolution have released a second developer diary, this time highlighting their new AI system. AI, usually a large component of racing games, pits the player against a number of computer controlled players. Anything from the most basic of racing to complex manoeuvres can be simulated by computer controlled "Artificial Intelligence". The computer will scan the track for possible movements and will work out where the best place to put the car is. From simulating basic club level racing to massive motorsport events with the world's best drivers, AI lets anyone have a great challenge against anyone of their skill level. Below is the press release from Eutechnyx. The Auto Club Revolution development team at Eutechnyx has produced a new dev diary video which looks at the implementation of A.I. races and how they can challenge drivers of all stripes. Players can choose to race against A.I. opponents, adding an entirely new element to the single player experience. Check out the AI Developer Diary below, it gives a great insight to how AI works. Follow Auto Club Revolution on Twitter (@AutoClubRev) and Facebook to keep up to date with all Auto Club Revolution news.
  4. Wet 'n' Wild Auto Club Revolution developers Eutechnyx have released a Developer Diary explaining their newest addition to their game of Wet Weather. This introduces a factor that is usually absent from most racing games released recently despite it being something that racing game enthusiasts would love to see. The wet conditions as you can gather will bring in a whole new element to the cars and their handling in the need to control them and avoid 'slippy' areas of the track, which as you know in motorsport, is a common hazard in the real world. Players will be put to the test as they do their best to keep their cars on the track and not lose traction or end up in a huge spin after an unavoidable tank slapper, which you have to admit sounds damn fun! Below is a press release from Eutechnyx. With the continuing success of its free-to-play online racing game, Auto Club Revolution, Eutechnyx has released the first episode of their Developer Diary video series. The Auto Club Revolution production team including Christoph Vietzke, Executive Producer at Eutechnyx, explains what the Wet Road conditions has brought to the title, how it changes gameplay and what it offers players both new and old. You can check out the Developer Diary - Wet Road Conditions video below: Follow Auto Club Revolution on Twitter (@AutoClubRev) and Facebook to keep up to date with all Auto Club Revolution news.
  5. Meet the Creators It's been a while since we have heard anything about DRIVECLUB the team-based racer for PlayStation 4 that's coming from those clever folk at Evolution Studios. Sure there has been a couple of magazine interviews and the occasional posting on the official Facebook but nothing like we saw at the PlayStation event back in February, where there was plenty of video and glimpses at the level of detail they are aiming for. Today though this changes ....a bit, as just before E3 where we will hopefully see a lot more of this game Sony have released this new Developer Interview or "Conversations with Creators" video as they call it. In it we hear a lot of typical speak about how the game will handle, who it will cater to and how it's constantly connected to provide you and your friends with challenges and goals to one-up each other on, but also there is a good wee bit of gameplay shown with various cars and from the way they move it definitely gives off a PGR feeling than anything overly sim or arcade. DRIVECLUB is potentially coming out at the end of this year along with the launch of the PS4.
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