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Found 10 results

  1. TDU PE 2.5! This is the program conducted by Dredgy's, so I went and made this post for those who have a little problem in the TDUPE 2.78, which is the limit value in the bars of acceleration and brakes (in the case of motorcycles), for here is this program for that. So for those who have this problem and want to edit the bikes in Test Drive Unlimited, just download the program, which is in the link of mediafire, decompress it, use it and go! The bikes that you wanted to change has been accomplished! NOTE: Do not change the names of the vehicles or the game will close! To save the changes should give "save all changes"!! Everything and more thanks to Dredgy's Tools! Enjoy! LINK: http://www.mediafire.com/?3f5r3w2lhs4f2h2 MEGA link [ATTACH]18545[/ATTACH] [ATTACH]18546[/ATTACH] [ATTACH]18547[/ATTACH]
  2. Hello, i have had this awesome program for a long while and it workeed well, only occasional crashes and exceptions after saving, but this morning, it just refused to save changes to anything i edited, i was using version 1.0, then i downloaded 2.5, and tried the same, and the same exception happened. does any one else have this problem? can anyone help me? Here is the error log ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at TDUeditor.Form1.saveCar(String dataLine) at TDUeditor.Form1.saveCarButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at ComponentFactory.Krypton.Toolkit.KryptonButton.OnClick(EventArgs e) at ComponentFactory.Krypton.Toolkit.KryptonButton.b(Object A_0, MouseEventArgs A_1) at ComponentFactory.Krypton.Toolkit.ButtonController.OnClick(MouseEventArgs e) at ComponentFactory.Krypton.Toolkit.ButtonController.MouseUp(Control c, Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewBase.MouseUp(Point pt, MouseButtons button) at ComponentFactory.Krypton.Toolkit.ViewManager.MouseUp(MouseEventArgs e, Point rawPt) at ComponentFactory.Krypton.Toolkit.VisualControlBase.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at ComponentFactory.Krypton.Toolkit.VisualControlBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: ---------------------------------------- TDUeditor Assembly Version: Win32 Version: CodeBase: ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- ComponentFactory.Krypton.Toolkit Assembly Version: Win32 Version: CodeBase: ---------------------------------------- System.Xml Assembly Version: Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.Data Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.Transactions Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- System.EnterpriseServices Assembly Version: Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: ---------------------------------------- TDUModdingLibrary Assembly Version: 1.0.3715.2358 Win32 Version: 1.0.3715.2358 CodeBase: ---------------------------------------- DjeFramework1 Assembly Version: 1.0.3715.1976 Win32 Version: 1.0.3715.1976 CodeBase: ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Thanks In Advance
  3. Diablo

    Editor Tools

    Ever had hardware or software issue that caused you to lose whatever you have been typing? Never an issue here, Our editor automatic saves what you have been typing in a time period, you can easily restore it later

    © Eudemon.org

  4. Hi, I've got a problem with the tdu performance editor. when I rename a car with the tool, tdu crashes a few seconds after I've started it. It's annoying, so could anyone help me with my problem??? :confused: Greetings from ullmax
  5. Tdu 2 car editör Do you have to increase the speed of torque????: Küsme:
  6. [ATTACH]17687[/ATTACH] Hello guys I'm playing TDU1 now already now for six years. I think it's great that there are so many people who take the time and create new models, programs, or ambient mods for TDU1 for us and to provide us for free. For this first a big thank you. [ATTACH]17688[/ATTACH] But onething did'nt change even during the whole time. The environment (I mean not the Plants/Trees Addons). When I installed the game again from brand green pepper (not from ATARI), I have seen that there are some tiny changes. Therefore I came now to the idea, whether perhaps the interest and knows of someone who is good with create of programs, it is possible to create a MAP EDITOR. Opportunities such as the example houses insert construction sites, etc. or to convert new maps such as the map of Ibiza from TDU2 or other games, and to be able to harness for TDU1. I would be very pleased if more gamers would join me and that is someone can take the trouble to do this. Thank you on behalf of the municipality of TDU1 on denjeningen Modder Beam81
  7. Hi guys and maybe girls, I can't seem to find a download link for the Performance Editor. I never play online, and i'm a huge fan of tuning, but since tuning possibilities in this game are pretty low, i want to edit performances to get the dream cars (tuned) from Youtube for example :P Can anyone upload it, to let's say Mediafire, or is there even a link? The original Threads link refers me to a weird site.
  8. Alright so I use the Hex editor, it works as it should but then when I try and use Modio to rehash and save my data file after I edit it it says this is not an xbox file. What program do I use after the hex editor to rehash the file so it will work in my playersave file?
  9. When i click on tdupe.exe icon it's show me that massage: ImageShack - Online Photo and Video Hosting How can i fix this? :)
  10. Hello Guys. Sorry for this stupid thread im new here. I downloaded the TDU Performance editor and i really don't konw how to use it. First of all when i open it it says that tdu data not found. Where i need to extract it? I really don't understand. So if somebody knows please help me... I want to change psihycs on some cars. Thank You. By the way i don't have any patch on the game or the megacar pack. It this could be the problem? Because i wanted to install whit the Magic Map the 1.86 patch and it screwed up my game. Same whit megacar pack, nothin' worked..... :(
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