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Found 5 results

  1. Project Scorpio Becomes Xbox One X Microsoft has taken the covers off of Project Scorpio and revealed its real name to be, Xbox One X. Keeping the ‘Xbox One’ in the name shows that MS has stayed true to their promise that this is in fact just a super powerful version of their current console. Priced at $499 and launching November 7th, the One X is aimed at hardcore gamers and this new system is a seriously hefty step up from its siblings, the One and One S. With that sort of premium there has to be some monumental increases in power, and there is. A beefier Radeon GPU capable of pumping out six teraflops of graphical processing power, 12GB GDDR5 RAM and a built-in 4K Blu-ray player means native 4K visuals are a reality, although buyers without a 4K tv will feel and see the benefits on a 1080p set too. Despite being the most powerful of the Xbox One systems, amazingly the One X will also be the smallest! Incredible how over time technology gets to a stage where such a significant increase in power and performance can be scaled down to be even smaller. It’s not a massive difference between it and the One S but still it’s quite remarkable that this is the case. Perhaps surprising (at least to me it is) is that the included controller is not an Elite but instead a standard one. And is a 1TB HDD enough space for storing all those 4K native and enhanced titles that are to come? External storage is obviously an option but hasn't the ability to swap hard drives become the obvious and preferred choice these days? When rumours were circulating around the price being what it turned out to be, some were put off, however they were willing to accept it had these two items been more on the premium side. Whatever the case, the One X will be the most powerful console out on the market when it launches in November and will have to stick around for a few years before a next-gen Xbox can be shown. Well at least you would hope so.
  2. Introducing: The Nintendo Switch Nintendo first started giving us snippets of information on what their vision of the future might be in March 2016 when they announced the code-name of their next gaming console, the Nintendo NX. On the 20th October 2016 they unveiled that this console will in fact be called the Nintendo switch. Image credit: BBC Technology The Switch attempts to be the jack of all trades, but will it master any? It is essentially a tablet computer/console with removable controllers that slot into each side. You can see more on the Switch in the trailer below: I hope it isn't just me that gets a bit giddy and hyper when new games consoles are revealed, although come to think of it, that might just be down to the loud music and overly happy people in every gaming video. The games showcased in the video are: A new Skyrim game A new Zelda Game Some kind of Super Mario Mario Kart NBA2017 Splatoon What are your thoughts on the new Nintendo Switch? Will this be a bigger success than the Wii U, which to for all intents and purposes was a complete flop? Would you be interested in getting one? Let us know in the comments section below or on the Forum!
  3. If they think I'm going to spend $550AU on their console + $100 on FM5 and then not have any concerns that my $1300 wheel/pedal/shifter combo doesn't work with it then they must be crazy. PS4 just won (for me)
  4. Just this minute, well actually 6 mins ago a video showing the PS4 console was released and as you can see there isn't that much to see apart from a black box, some stylish shapes and a couple of Triangles. The Full reveal is coming at E3 so not long to go then. :)
  5. Intel has displayed new things for DX11.1 to improve tire-smoke and tree rendering. No more smoke clipping cars and ground during donuts, and no more leaf/smoke popping. :thumbsup: As a bonus they say it's only a 5-10% performance loss instead of the usual around 80% ..win win. :) But for now hardware support is by new Intel GPU, no AMD or NVIDIA (yet?). Exclusive interview with Richard Huddy about Intel moving beyond DX | KitGuru https://diglib.eg.org/EG/DL/CGF/volume29/issue4/v29i4pp1289-1296.pdf.abstract.pdf "Existing solutions for real-time volumetric shadowing exhibit slicing artifacts due to non-adaptive sampling, cover only a limited depth range, or are limited to one type of media (e.g., only hair, only smoke, etc)" (AVSM) adaptive Volumetric Shadow Maps and__ (AOIT) Adaptive Order Independent Transparency. https://diglib.eg.org/EG/CGF/volume29/issue4/MM/v29i4pp1289-1296/avsm_egsr_video_final_affiliation.wmv (popping comparison)
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