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  1. Project Scorpio Becomes Xbox One X Microsoft has taken the covers off of Project Scorpio and revealed its real name to be, Xbox One X. Keeping the ‘Xbox One’ in the name shows that MS has stayed true to their promise that this is in fact just a super powerful version of their current console. Priced at $499 and launching November 7th, the One X is aimed at hardcore gamers and this new system is a seriously hefty step up from its siblings, the One and One S. With that sort of premium there has to be some monumental increases in power, and there is. A beefier Radeon GPU capable of pum
  2. Introducing: The Nintendo Switch Nintendo first started giving us snippets of information on what their vision of the future might be in March 2016 when they announced the code-name of their next gaming console, the Nintendo NX. On the 20th October 2016 they unveiled that this console will in fact be called the Nintendo switch. Image credit: BBC Technology The Switch attempts to be the jack of all trades, but will it master any? It is essentially a tablet computer/console with removable controllers that slot into each side. You can see more on the Switch in the trailer below:
  3. If they think I'm going to spend $550AU on their console + $100 on FM5 and then not have any concerns that my $1300 wheel/pedal/shifter combo doesn't work with it then they must be crazy. PS4 just won (for me)
  4. Just this minute, well actually 6 mins ago a video showing the PS4 console was released and as you can see there isn't that much to see apart from a black box, some stylish shapes and a couple of Triangles. The Full reveal is coming at E3 so not long to go then. :)
  5. Intel has displayed new things for DX11.1 to improve tire-smoke and tree rendering. No more smoke clipping cars and ground during donuts, and no more leaf/smoke popping. :thumbsup: As a bonus they say it's only a 5-10% performance loss instead of the usual around 80% ..win win. :) But for now hardware support is by new Intel GPU, no AMD or NVIDIA (yet?). Exclusive interview with Richard Huddy about Intel moving beyond DX | KitGuru https://diglib.eg.org/EG/DL/CGF/volume29/issue4/v29i4pp1289-1296.pdf.abstract.pdf "Existing solutions for real-time volumetric shadowing exhibit slici
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