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Found 3 results

  1. Right, I'm at my moms house for the month helping out and stuff, and don't want to pay the ridiculous fee to transfer my internet over. But, since my ISP piggybacks from another ISPs servers, I have internet until they notice that I'm nowhere near my house (brought my modem). Which will probably be about 2 days, like last time I was away from home. So basically I want to buy a game to keep me busy, it has to be interesting enough to keep me busy for a month, and would be best if on Steam, though that can change. Oh, and under about $30 would be great, since that's what my VISA's at right now :P Stuff that's kept me busy in the past: Ocarina of time Pokemon red/blue/yellah Racing games (I have my wheel here, but the desk I've set up on is fairly small, so trying to avoid that) Good shooters, not CoD, it has to have a good SP, since that's what I'll be playing and I'm not fond of MP FPSs I'm sure there are others, but can't think of any at the moment
  2. I've been modding and playing TDU for a few years now. Though it seems that I (and maybe even you) don't know all the secrets of TDU and modding... I discovered a minor issue with physics combining with models. Setting up your physics and installing models isn't really hard, however with this info it might become once again! Enough with the smart talk :p. This is the thing I found out: I wanted to have the Porsche Carrera GT in my game, so I downloaded TDUzoqqers EDO Carrera GT (put this one on the RUF Spyder because of the cabrio setup. I modified the physics to a realistic state and started the game. There I noticed that the rev meter when up really fast after about 4000 RPM. However, it did'nt go back to 1000, it just stayed at 5500 without any throttle used. So I tried the same physics on another model Carrera GT. I only changed the exterior to begin with. However, it have seemed to have fixed the revving problem. It went smoothly up and down, with the same physics as before. However, with the new exterior, the bonnet likes to go up when I roll down the windows (TDUzoqqer's interior does this apparently). The other part is (also model reliant) not revving to max rpm and losing power at high rpm. I once had Tool's Gallardo Superleggera. It was a wonderful car to drive, but the model was kinda outdated compared to the newer mods. So I noticed the beautiful version of Comb@t_$hotgun. His Superleggera (with spoiler) was at a far higher poly count than the older version of Tool. So I updated the model interior and exterior. The problem now is that it doesn't rev to maximum RPM (8200), it just stays exactly at around 8000 RPM. The other (and more annoying) part is that the car loses all its power at around 7800 RPM, it doesn't go harder. However, if I change gears, it flies on again (until I reach the problem RPM's). So my conclusion is: proper car/bike physics can only be made if the car modeller allows/creates this. I have no idea how this works or what the cause is. Only thing I know is that somehow the motor's compression rate is set by the model (which is rather stupid tbh xD). I'm sorry for the long post, though I really hope that all of the epic modders in this community read this and take a look at this (new?) info.
  3. Source: Thibaut Trampont Designer During the preproduction of the game, I was in charge of the entire Level Design of a second island : Dubaï. The project was designed to take the high level player from Hawaii to Dubaï. With that in mind, we made a huge research on every element of the Dubaï environment : Roads and marking Buildings and monuments Vegetation and districts Topography and landscape Street elements Read more at the website of the employee who was tasked with doing this. Makes me wonder, even though Dubai was canned, they probably still have the info and data for future use? :hmmm:
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