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  1. So, the other day I started modding one of my other games for PS3 and I was wondering if there are any mods for PS3?
  2. "DRAFT" might be some errors Welcome This guide aims to provide the basic "know-how" to get started with map modding for TDU 1. This guide is primarily aimed at SHKR(Havok road physics) and HMAP(Heightmap). Stuff such as Objects and textures will come later. This guide also comes with a .Blend file that has everything you need in the right format. The mod also includes a macro that allows the converting process to be possible AND can be done by anybody quickly. What do you need: SHKR Starter TDUWE(TDU World editor) TDUMT(TDU Modding tools) (If you downloaded platinum, it should be in TDU1\TDU Platinum Toolkit) Notepad++ Blender (3.0.1 or newer) Zmodder 2.2.4(For objects) Zmodder 2.2.6(For TDU2 objects) The files Included and what are they? The walkthough also comes with some files. located in the TDU tools download section. The mod is called SHKR Starter. This is basically a start-up .Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hirachary, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this. and of course, Blender is unable to export this properly. To counter this, what I Included is a Notepad++ macro I improvised months ago. This macro is easy to use and makes a task that normally takes hours into a one-click and you're done deal. Plus it can process hundreds of .daes in a matter of minutes. The .Blend file Contains import SHKR contents, modified to follow a path and arrayed. This .blend file also has an upscaled grid(452) to match the sector layout of the map for joining imported sectors together. TDUWE Can only export with squares. If you try to export rectangles or anything that’s considered long in shape, it will just think it’s a square, and the physics won’t work as expected. This is why the original TDU SHKR can't be reimported back to TDU using TDUWE. How to Open. Launch Blender and open it. You can also append the collection into your own projects. The Shortcuts.xml This is the file that contains the macro for Notepad+. Blender exports an .dae that just doesn’t work with TDUWE and this macro changes the script so that it’s compatible with TDUWE. This isn't a normal macro; it uses regular expression search-and-replace syntax. All you have to do is press a button and the script will sort everything out. I will go over in the walkthrough below. How to install the xml file. Type "%AppData%\Notepad++\" in your explorer browser. Replace/copy the Shortcut.xml there. Lets start! We are going to make the pathways of one of the golf courses behave like tarmac. This means we need to: Export all the sectors contents into a folder. Extract the heightmap and apply the texture to it so that we can see what we are doing. Create/move the path so it follows along the dirt trail. Finally export the CONVEXEs and convert it to run in TDUWE again. Update the sector.bnk so it can actually have road phyisics. Using TDUMT to export a sector Getting the Colourmap for the HMAP Using TDUs gridsystem May seem overkill for one sector, but for projects that has lots of sectors, this is essential. Editing RSHK I've include my own personal SHK Hiarechy in the outlinder. TDUWE has a lot of trouble exporting everything apart from a square and after many months of testing. This the best example. If you have a object something more complex has phyisc Time to export some Physics This used to be a really audious task that would take hours. Now it should only take a moment. You got the physics, but the sector dousn't. You need to replace the sector.bnk with one that has R.SHK. Now let’s replace that R.SHK! Select “sector-10-7-1-6-R.SHK” and replace it with the one you created. TDUWE always creates an “export” file in the same folder the.Dae file. So look in there. Now let’s see if this worked. Open up the game and go to the golf course. Okay! It’s a little bit bumpy, that’s because it’s based on the HMAP. So I’m going to show you how to edit the terrain. Editing the HMAP Exporting the HMAP You're happy with the changes now its time to get it into the game. You will need to rename the hierarchy names to have .000 after them. This is because my script will get confused if given names that don’t have a “.###” after them. The reason why its done this way is that its very likely you’ll use multiple versions of the same object for the same sector and this just makes modding a little bit easier. You should now have a new Heightmap. Launch TDU and go to the golf course to see your changes.
  3. Greetings once again! I have finally found Patch 1.68B for Test Drive Unlimited! Ive found it on some Russian site and ive decided that i should upload it here as many people need it for modding! TDU Community PATCH 1.68b.rar [ATTACH=full]32180[/ATTACH] Notes: - This patch is not compatible with TDU without Mega Car Pack - Everything to change the physics (made by various modifications, car manager, yourself or something else) must be installed again! Sorry for the inconvenience! - You can also repare your TDU installation of this patch, if you got a conflict in the database after installing mods that have the wrong settings for Making TDU crash. - Suzuki GSX-R K9 version 1.0 is not compatible with this hotfix. Features: - Unlock new traffic cars - Unlock the bike clothes for the car - Unlock the car clothes for bikes - Unlock custom coloring for the car that was locked - Open the store to customize the F40 (up to kit3 available) - Car names recorded (example: Enzo Ferrari became Ferrari Enzo, Edonis Edonis become B. Engineering Edonis ...) - Nismo 350Z Fixed drives - Special body cars (Nismo 3520Z, Saleen ST281, Alfa Romeo GT Technical Sport Kit, Benz SLK 55 performance pack) currently sold at the car dealer site - Nissan 350Z and Alfa Romeo GT (normal body) are now available for kit3 ( unchanged) - New logos for addon cars to nnym list of brands and model name are available for all languages - New traffic - Fixed brand error + logos - New car names - Exhaustive list of more than 130 logos from the real car manufacturer (You can see this logo 1.14 version of Tools for the TDule Module TDule) - Resource names update - New bots (rivals) offline mode / solo for all cars, you can now meet cars with Carmegapack (including new slots like the Atlantic Ocean Bugatti Type 57 SC or Facel Vega Facel II) - Garage / car sales distribution update - Added new traffic vehicles with Foodstuffs like trucks - Hood Nismo 350Z fixed (currently independent from Nissan 350Z) - Fixed cameras (Dodge Viper Convertible, Lamborghini Gallardo SE and coupe, and more) - Cameras update to the next step of the camera editing - New features automatic installation (safety and efficiency) - Ability to choose what you want to install (resources, 1.68, transport) on easy step control - Easy to remove. - The language remains unchanged. Installation instructions: Open the "Patch" folder, open the file "PATCH_1.68B.exe", select "browse", select the folder with the game and click "Next".
  4. Hi there! I really got into TDU2 this summer and was wondering if any guides for modding the game exist? I am mainly looking into modding my own cars into the game. While most of the cars I would ever want have already been ported over, I wanted to learn about the process so that I could try it on my own. I tried to do some of my own research on modding the game but there doesn't seem to be much information regarding the same. I am not that new to game modding and I have created quite a few mods for Burnout Paradise (BP) and Need for Speed MW as well. As far as I know, TDU2 requires ZModeler in the modding process as well just like BP and MW. Still, I feel that TDU2 modding might be completely different, so I'm willing to start from scratch again!. I hope some of you experienced modders can guide me in the right direction, and I look forward to creating mods for this community! ~Sullym8
  5. In this series of threads, I'm listing and giving tutorials on how to improve your game-play. These are not instructions, or officially related to Atari in any way. They are tutorials created by me, for the sole purpose of giving you the chance to improve your gameplay. I take no responsibility in your game going corupt or damaged. I cannot be help responsible for damages to game files or profiles. However this is highly unlikely to happen ;) Make sure you back up everything, unless you want to have to reinstall TDU when you decide the car body modifications doesn't look as good. -------------------------------------------------------------------- -------------------------------------------------------------------- [import Vehicle Mods Tutorial] [swapping Car Body Shell Tutorial] [swapping Car Rim Tutorial] [Colouring Car Rim Video Tutorial] [Painting Unpaintable Cars (Swapping In-Game Car Colours)] [Create YOUR OWN Textures Tutorial] [Create your own Number Plates] [Modify Ty/ire Sidewalls / Seatbelts / Neons] [Create and Import YOUR OWN car body mods to TDU]
  6. https://www.youtube.com/watch?v=XNi2jen8QF4 I published a video in June to show that map import with working physics was fully possible. But it was only import, not a new sector or anything edited. https://www.youtube.com/watch?v=jP-XHs3ztkI So after a long break from TDU2 modding, I decided to get back to work again, this time showing something more interesting: the possibilites of map modding. Don't worry about the mess, this sector is my sandbox to mess around and test stuff. :D
  7. I've got some good R34 sound files for a sound mod, but i have no idea what program do modders use to open .xmb files. Anyone has ideas? It's kinda urgent Nick1999
  8. My suggestion is to create models to TDU2 with two standarts of quality. First, new models with quality as original TDU2 cars (with small size of files), and second with ultimate quality as it's doing through most of modders. Idea is simply a choice for players.
  9. Hello. I am trying to modify some camera definitions files, because I need to zoom out the camera for my Ibiza Bus mod, but I don't know, where are these files located. I tried to unpack some vehicular .bnk files, but now I am even more confused. Can you please help me?
  10. 1: Hello all, i'd like to edit the original RS5 model from TDU2 to change the headlight design to the newer ones as the ones in game dont look so good, like these: [ATTACH]23716[/ATTACH] How would i go about doing this? I'd like to start modding but I'm such a noob and have no idea what to do :eek: (I HAVE TIME TO DO IT.) I have unpacked the original files from tdu2 unpacked with BNK manager and have them in the work folder, but i have absolutely no idea where to start... 2: Anyone know where id begin my long and tedious start to modding? thought if id get into the whole thing id start with something simple but now that im saying it ill probably never figure it out and give up - im pretty sure i have the necessary tools (Zmodeler? Anything else?) Oh dear lord help me LOL. Does anyone else just wish they could mod but cant get the hang of it? if someone showed me im pretty sure id get it. I have such a large wishlist of mods for this game and id love to be able to make them before all other modders for this game become extinct and ill never get any help making mods for myself. I know this has been a long message and im pretty sure ive posted something similar before and im sorry but i am DESPERATE to learn how to mod! Ive tried to access those videos StarGT made but they dont really help, I need alot of info regarding what the hell i have to do to get a bloody Jaguar CX75 or Audi RS7 (My two biggest wishes)into the game. PS: Sorry this kinda turned into a rant about me wanting to make mods for TDU2, and how i will probably never learn, maybe my struggles have entertained you slightly? :cry::cry: 2nd PS: yet again, i'm sorry - I'm english okay - im apologetic - Teaching me how to mod would come with benefits... "HINT HINT" "WINK WINK": Released mods? If it takes off and I got the hang of it id take a few requests... Sorry (Cant help it - Sue me :eek:) if that sounds like bribery, i just wanna mod. Small edit: i put this in the wrong place didnt I?
  11. I know: It's german. Just wanna show ya, that i make the first tutorial of that! :D I am really proud of it. And i hope it will get many many klicks:D http://www.youtube.com/watch?v=AnPQ-LlpR6M The Same in HD: http://www.youtube.com/watch?v=K0IgvagEDww
  12. Okay, is finally possible, in fact TDU2 is the perfect game to do this due to the fact that the Radio can be disconnected. First, you need to do this method for bringing the Steam Overlay ingame Second, you need to join the Steam Music group. By doing this you're applying for being in the Steam Music Beta, once you're in (you'll recieve a mail sooner or later and also you must be using the Beta client) the party can start. Now the tricky part. Once you have the Overlay script working (it may need a little tweaking) and you're in the Steam Music Beta you may have realised three things: 1.- Steam Music only works from Big Picture Mode 2.- The Script brings the normal Steam Overlay 3.- Classic Steam Overlay can not be switched to Big Picture on the fly To solve this, the Script must be added to the Steam Library, so we add a random .exe file (like, for example, the Universal Launcher), make a right click over the link, go to Properties -> Change and, by choosing a new archive, we change from exe files (*.exe) to All File and choose the script contained in the .bat file Now all that's left it's entering in Big Picture mode, launching the script, opening our music library from the overlay and playing our favourite discs. For me is Queen, MJ and Jon von Jobi aaaaall the way (Scissors Sisters too :3 )
  13. Hello everybody, first let me tell you that i love this forum, been lurking since i bought tdu2 like 4 months ago, but now i want to make a sound mod for the koenigsegg, so i have really good samples, and i use as a template/structure for the mod the 458 italia mod by Jorgemodek because i can't manage to edit XMB. So my problem is, i can change "off" sounds and they sound good, but whenever i put a "on" sound in the game it becomes very quiet (really not audible) and full of treble, really dirty, i've tried pcm adpcm 44 48khz etc doesn't seem to change something, tried to set the pitch to the sound replaced, nothing! So if someone could answer that precise question, or knows of a sound mod tutorial i would love the help! Kisses!:lol:
  14. For some reason, all of my sound mods glitch up like this: https://www.youtube.com/watch?v=ASlvp7om4Ek I'm thinking it's the compression BNK Editor has to do to fit it in the game. :-x Does anyone know what's wrong?
  15. New HQ wood textures V2.0 This mod change the original wood textures to new hq wood textures. These are common textures, so if you change one, its will change in every car what use e.g. the wood.2db file. Preview: Bigger pic: https://lh5.googleusercontent.com/-RjGEIgBA8mA/UXaE6h7TpOI/AAAAAAAAAIk/0JgKL6KtItM/s1077/Wood+textures.jpg Please create a backup of the original files! If you have any problem or question just write me a pm here! To install the wood textures, check the pictures in the rar. Download: http://www.mediafire.com/?nli8jd14c42phwv
  16. Everytime I click on a car I get this error, UNABLE TO LOAD VEHICLE DATA, Please download bah bah bah.. So how do I fix this, I might be a noob, but I need help. Thanks guys.. --- Post Updated --- I got this from the MODDINGTOOLSDEBUG.LOG ** 7/06/2013 4:55:30 PM ERROR *** Exception > Unable to load requested vehicle data. -- parent exception -- *** DirectoryNotFoundException > Could not find a part of the path 'D:\Euro\Bnk\Database\DB.BNK'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at TDUModdingLibrary.fileformats.banks.BNK._ReadData() at TDUModdingLibrary.fileformats.banks.BNK..ctor(String bnkFileName) at TDUModdingLibrary.fileformats.TduFile.GetFile(String fileName) at TDUModdingTools.gui.wizards.vehiclemanager.VehicleManagerForm._LoadVehicleData(String slotRef)
  17. Hi there First of all, thank you to this forum for introducing me to the wonders of TDU modding, really enjoying the looks of some of the mods on this forum and I'm looking forward to getting them into my game. I do have one problem though. The recommended TDU modding tools programme I downloaded doesn't seem to want to load any car data. I've tried the suggestions I've found for the problem with no success. Is there another programme I can download that will allow me to convert a LHD car slot to the camera of a RHD car for the skin?
  18. hi, after I unpacked the game and started modding the indicators stopped working.:confused: I dont know how and why but evin when i want to activate them through the accesorry menu and i choose left or right it will make the sound like you have no openable roof, the deny sound.:confused: could someone please help me with this and has someone of you already have this before? greetings, Escape
  19. The headless monster!! also shifting with the wrong hand xD -- OLD IMAGE REMOVED (imageshack) -- post your fail pictures XD not sure if a similar thread exist. =]
  20. I would like to replace a horn clip on a vehicle with a siren clip but cannot find where the horn files are to replace, what folder and or what BNK file are the horns located??? Have searched everywhere and also online and cant figure it out, any ideas? Thamks, l1cf
  21. Hello!! I am an user from South Korea, and I have a problem on car modding on test drive unlimited 1. The real problem is.... That when I start up the vehicle manager, I get this message. 'Unable to load requested vehicle data' I've installed the megapack, and it's not illegal or crack game either. I need the solution to fix this right now. I've also tried to put this one adminstrator mode, but it didn't work. Sorry for the bad english.
  22. It is for TDU2 also a Modding Tools give you the car with the deeper can insert and the same? Thank you for the Answer! :)
  23. Could someone give a downloading link for tdu modding tools 1.14 ??? (sorry for my bad english)
  24. Hello, I am new Tdu's modding, and i want to learn how i use that tools to make my own edits on cars,cloches etc. So first of all i pick up a bnk file,i unpacked to 2db then i convert it to dds what i do next? how i edit dds files?
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