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  1. First Look At NFS 2017 Need for Speed is back in 2017 and the first official look at the game has been released, along with small bits of info in relation to the direction it is heading. For starters let’s get one of the main points out of the way, there will be cars... sorry, couldn’t resist that one. No, the one major surprise is that always-online is NOT a requirement for the single player experience in NFS 2017. Nothing said about whether online multiplayer can be played offline too, but we'd reckon that will be a definite no, for obvious reasons. Modern-day NFS qualities such as customisation, police pursuits and epic jumps, will again feature, with the team at Ghost seemingly more excited about just watching what players will do in the world that they deliver, rather than telling them, what to do. The main info drop will be coming in June as EA PLAY gets closer but even now we have been given some minor details, albeit lacking in any real concrete info, there are some tidbits about what we could expect with this one. Not least with the one and only image that has been shared. Where immediate impressions seem to hint that your character may be stuck behind a fence, or maybe starts off from a dive of a Motel. (in case you were wondering just like we were, the sign does indeed flash). A Nissan 350Z can be seen on the other side of this fence, whether it is yours or one of a choice for your character will remain to be seen, however that car has been a heavily requested (why?) one from the NFS (muppet)base so at they'll be happy. With 2015's Need for Speed being mainly set in the dark and gloomy night, it is telling that the first image of the game we see is lit up by a bright sun. Now whether this is a sunrise or sunset I don't know but players have been vocal about bringing back the day and perhaps this is another acknowledging nod to their wants, from Ghost. How the game environment may be is another thing that we get a small nudge in the ribs at, with this interesting mention within the blog post: We’re dialing (sic) up the action and allowing you to tear up the tarmac, and dirt, to your heart's content. Now, in my insane mind I take this to mean we get to pilot diggers and heavy machinery, but as was pointed out to me on our twitter by @RahulMendes, it is more likely pointing to the inclusion of more dirt/off-road-oriented or rally cars, which is extremely exciting if it turns out to be true. Mind you, the DUB-spec Hummer on 12 foot tall spinners tackling a rocky pass, maybe not so much. And if we think some more about this, is it possible that this game will have a large environment with varying surfaces... or maybe even be open-world? Either way, we will be watching this game like a caffeine-drinking eagle, and are eager to see what Ghost have been able to do with another two-year development cycle. If 2015's Need for Speed is anything to go by, then it's probably going to be a damn fine game. [via Need for Speed.com] Updates * May 10th 2017 - cleaned it up a bit as it was a bit stupid in places
  2. Need for Speed 2017 The reboot of the Need for Speed series was released starting back in November last year for the PS4 and Xbox One after being in development for two years. Now today we hear that this schedule will continue as the next one will be Need for Speed 2017. Not surprisingly, nothing is known about what this future NFS will be about, contain or be based upon except for maybe having cars of course. Will it follow on from the current and go down the more urban street-racing culture and deliver us more of those cringey live action scenes to make the story progress? Well as said not long ago, we don't know and probably won't until around the same point in 2017 where we were provided with the first view of what became the current Need for Speed. Having only released for the PC in March and with the excitement over the announcement of all future DLC content being free for the game, it is naturally pushing the buttons of some people who are upset that the post-release support has dried up. That's not to say that EA and Ghost didn't deliver on their promise, they did, with a number of new cars, challenges and that rather splendid Photo mode that they strangely named 'Snapshot Pro' (think I may remember a photo place called that) but you can understand why people feel this way. Before the mention about the 'that's your lot for this one' a figure rich infographic was revealed showing just how much enjoyment players have had with winning, customising and sharing from their times with the game. Since Need for Speed made its return, you've spent a massive amount of time on the roads of Ventura Bay. You’ve collected over 9.8 billion REP points, taken over 35 million Snapshots, raced in over 10 million Drag Races, and beaten a total of 52 million Eddie’s Challenge Events. You’ve spent a stunning 950 million minutes customizing cars, no doubt helped with the $2.5 trillion in-game cash earned. You’ve shared more than 700,000 wraps, resulting in more than 13 million downloads by your fellow NFS fans. [caption id=attachment_5105" align="alignnone" width="800] One for the statistics and number fans this![/caption] Depending on what kind of NFS gamer you are, you will either wish for the past glory of the series to return with the classic racing around point-to-point locations given the choice of whether to have the police pursuing you as you do or simply going for being first across the line. For those who idolise the Supra then it's clear you will want them to expand on what this reboot brought with it and want an even bigger open-world environment, the latter of which I totally agree. No matter where your driving hat lies with the Need for Speed series, there is now a lengthy wait for the next one and you may not agree with this, but for us, this is the fun part, where the guessing, wishing and blowing tiny slivers of info out of proportion takes place, but in doing so, it brings all manner of fan together to share and discuss with one another. And if you have some sway with the 10+ year olds then you'll probably get a chance to see the game and help shape it during its development phase. (Yay?) We are now building upon the foundations that have been laid with Need for Speed and delivering our next game in 2017. That’s not to say that we’re going quiet between now and then... far from it. We'll be working with our community and there will be multiple opportunities to bring many of you into the studio in the coming months to get your feedback on where we're headed. Source: NFS blog [yop_poll id=7] Have something to say about this? Jump on over to our forum and tell us how you would like the future of NFS to go.
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