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Found 9 results

  1. Model: Chevrolet Camaro Poloce Hawai Replaces: Chevrolet Camaro 2SS \ Chevrolet Camaro LT1 \ Chevrolet Camaro Synergy Special Edition For game: Test Drive Unlimited 2 Author: VRSIMPERIUM Features Quality of the model: +++++ Body quality: +++++ Interior Quality: +++++ Function of doors: + Car lighting: + More Car mods for TDU2 in FaceBook Guys, I didn’t want to write like that to the last, but I really need your material support. In life there was a very unexpected moment and very much need money. I do not oblige anyone. But I hope that someone will respond and help. If that is my mail and my PayPal is specified. Thank. SAY THANKS IN PAY PAL: [email protected] DOWNLOAD
  2. Need for Speed Payback – Cops Trailer For a long time the police pursuits have been a much-loved part of the Need for Speed series of games and a big reason for this was because of the challenge they posed to the player. Unfortunately over its history, a number of the games seemed to forget this, even to the point of not having any at all, whereas in others they felt more like scenery than an actual obstacle you had to deal with. If we ignore the classic 90s-era games there was one of this century that did them really well and that was the original Most Wanted. These officers were hell-bent on taking you down, and as you avoided their traps – pissing them off more and more – they increased in wanting to get a hard take down upon you. This usually came about by way of a lunatic in a heavy SUV called the ‘Rhino’, which would speed towards you head-on, looking to damage and stall you long enough in order for an arrest to be made. With Need for Speed Payback, the cops are back to their good (bad?) old ways. That will annoy some but honestly, running away easily is no fun, and if you’re honest with yourself, you will admit that it’s the thrill of the chase that really makes these games. (or maybe you’re just all about that customisation) The action-packed trailer starts in reverse, well the BMW M5 is in reverse, then it jumps to 90 seconds earlier to show the end of a street race that has just taken place. With the tire smoke just having cleared after a nicely executed handbrake over the finish line, a swarm of police cruisers race towards our protagonist and a couple of his tricked-out opponents, while a British voice ever so eloquently squawks, “Crap! Cops!”. Now the chase is on and within the cops’ arsenal are road blocks, spike strips, gentle(!) sideswipes, EMPs, and last but not least, the Rhino – this inducing fear into street racers monster has been working out, as it is now beefed up in size, resembling something more of a SWAT truck than the heavy SUV from before. If this thing connects with something, it is going to leave a mark! A posting on the official Need for Speed blog reveals some more information about the tactics they will employ and shares more information about the hero car of the new BMW M5 seen toying with the cops through some exquisite driving. Need for Speed Payback – Fairhaven Police Department Crown Victoria – The standard and most commonly seen cop car across Fortune Valley. Can execute a variety of different manoeuvres and will likely be the first on the scene of any pursuit. Dodge Charger SRT8 – Similar to the Crown Victoria but has a higher top speed and has much more muscle, proving it to be a worthy adversary. Corvette GS – The fastest cop car currently residing in Fortune Valley and provides the police department with something that can keep up with the most powerful of super cars. Rhino – What the Rhino lacks in speed it makes up for in brute strength and there’s nothing quite as frightening as an approaching Rhino, lining up a shunt. The weight that it carries will also make it considerably tougher to get away from during a pinned-in situation, making the Rhino a massive threat all round. Helicopter – The eye in the sky provides an extra level of drama in the highest intensity cop chases. This change of vehicle type does raise one obvious question: how in the hell is it going to keep up with the vehicles in the game without looking stupid? From what is said above about it, chances are it's going to be a real menace from the front, rather than a worry from behind.
  3. The Crew Jan 2017 Patch The most recent update for The Crew is out now and it brings a bunch of fixes, improvements and gameplay changes. With the release of the ‘Calling All Units’ expansion back in November last year, players found that the chases in it can be very unbalanced, especially for those acting as the police, and so 'chase matchmaking' has been tweaked to reduce this and make them more balanced. Abilities have also been given a bit of a seeing to with the following changes being applied in order to improve the balance between street racers and police players during chases: Flashbang (Street Racers): Increased the flash intensity and duration EMP Dart (Street Racers & Cops): Increasing the cool down value from 30 sec to 40 sec Reducing some extreme effects on handling Unlimitro (Street Racers): Decreasing the cool down value from 30 sec to 20 sec Cop AI has been modified to get more challenging as a chase progresses and has even been given a bit of a telling off as now they will be less hostile to those players who are using a vehicle of a low level. They will however still attack like thunder those who brave a pursuit in vehicles of a Higher Level so they haven’t went all nice and kind. For the officers who are controlled not by machine but by an actual player, a new vehicle comes to the police garage in the form of the McLaren 12C GT3. Looking good in its police colours, this is another car that will be right at home in chasing down those pesky racers and their contraband. The Bounty System is getting an update to make it more respective of how notorious players are in both chasing and running. Should they be akin to a Judge Dredd on wheels or as good as evading capture as ‘The Bandit’ then their bucks and bounty rate will show as one to be feared and/or respected: Bounty rate will be used to determine the amount of bucks that the winners of a chase receive. This bounty will go up and down as players win or lose chases. Everyone will start with the same bounty rate, around 8250 but it can increase up to 16500 and may go down (after a lot of losses) to 0. Two separate bounties will coexist, one for street racer and one for the police. New leagues will be introduced for police and street races and these will be divided into 4 categories. The aim of players is to climb up each of them from the 4th division right up to the 1st. This ranking will be displayed during chases along with the profile ID meaning other players will be able to get an idea of how lowly or premier (bigly?) their opponents and team members are. And last but not least there is the bug squashing and fixes: Navigation Ribbon: players should no longer experience a disappearing GPS ribbon. Multiple fixes for physics issues with Police vehicles and roadblocks: players should experience less frustrating collisions during chases. PvP ranking: an issue was causing incorrect information to be displayed; this has been fixed. Achievements tied to equipped parts: some achievements weren’t properly associating the equipped parts for a vehicle, this has been fixed. Sweet Sixty Uplay badge: this has been fixed. Indian Chief Dark Horse fork: the visual bug that some players were encountering in the HQ has been fixed. Zoe’s call when completing The Crew Calling All Units prologue: after our next patch, Zoe will only call The Crew Calling All Units owners. Fixed an issue that was occasionally preventing abilities from triggering properly. Achievements tied to fines: some achievements such as “You take Checks?”, “Bills Bills” and “Hefty Fine” have been fixed. Summit events: some events were set with the incorrect weather, time of day or vehicles, this has been fixed. Interface: Fixed an overlap happening in the Chase Reward Screen with a level 1497 Police Car. The chase reward system has been revised to allow the integration of the new league system; cases where the wrong reward was allocated or incorrect car-part progression shown have also been fixed. Fixed an issue where some players’ rankings were not displayed in missions and skill challenges. Fixed an issue where the currency was unspecified when buying a Summit Access Pass. Fixed the issue where all the parts from level 51 to 60 had the acceleration bonus only. [via The Crew blog]
  4. The Crew: Hot Pursuit The race and the chase is on as The Crew ‘Calling All Units’ expansion is now available on PC, PS4 and Xbox One. Originally scheduled for a mid-morning GMT release, there appeared to be some technical issues that have since been resolved. The new content, if you haven’t been following the info drops and media that has recently come out, puts players behind the wheel as the Police in a new storyline featuring 12 missions, and introduces us to a new character, Clara Washington. In this new scenario you are Washington and will be helping in her quest to bring down a rising gang of street racers called the Harvesters. The prologue of the new story can be played by everyone, giving a taste of what the new expansion offers through two missions where you will first pick-up a crate and run with it to a destination, then switch roles to a cop where you will then pursue who you were just prior. After that though, the expansion will need to be purchased in order to gain the free Police Mercedes and to continue on with the story. Understandably however it is not the single player that is the main draw of this for many players. Nope, it is the ability to have a good old chase online with real people and CAU does this quite well. Start off by doing the run alone and then embrace the chaos as all of a sudden you are being helped by and chased by a group of players who are working together to achieve their goal. Finding others is easy as notifications will show inviting you to take part in a challenge that is already underway. Many different vehicles are available for the police in varying Specs for all kind of terrain. Street, Performance and Circuit are ideal for when on the roads and Raid and even Monster Truck is there for when things get a bit more bumpy off the beaten track. Taking down players as a cop is done by having the suspect’s vehicle within a 30 meter range for a period of 7 seconds. There’s no boxing in or having to ram against a barrier and hold them there required here. It’s not as simple as it sounds though as each side has abilities they can use to hinder and help them in their task. Police have access to the following: Speed Hack – This ability breaks the acceleration of any Street Racer in a range of 150 meters. EMP Field - The EMP Field can deactivate the brakes of any Street Racer in a range of 150 meters. Jammer – When used, this ability deactivates all UI items (BreadCrumb, Radar, crew widget, 3D tags etc …) of the target in range. EMP Shock – the EMP Shock makes every opponent in range lose control of their vehicle. Back on target – if the players are too far away from their target, they have the possibility to use the back on target ability to reduce the distance. Whereas Street Racers get to use these: Flashbang – this ability blinds the cop players and AI in range, and removes their UI elements for few seconds. Unlimitro – gives unlimited nitro to the caster and his support players in range. Guardian – This ability is a protective one, once launched, it will cleanse all the abilities sent by Cops for few seconds. EMP Shock – the EMP Shock applies a single shock to the target and makes the opponent’s car lose control and grip for a few seconds. Back on target for support players – if a support Street Racer (i.e, non-crate holder) is too far away from the crate holder, he has the possibility to use the back on target ability to reduce the distance. Each player gets to choose 2 of the above options from the menu before the chase and can also change them at anytime during too. Doing so means taking your eye off the prize and could result in doing you more harm than good unless you are quick! Plenty of new vehicles come as part of CAU too and there are all types here. Comprising of eleven that are brand new to the game including the extremely popular Nissan GT-R (R35) available in both normal and police versions. The full list of what is included in the original CAU release is shown below. We’ve highlighted the completely new with Nissan GT-R (FS / Perf / Police Perf) Jeep Wrangler (Full Stock / Street / Dirt / Raid / Police Dirt) Mercedes-Benz GLC Coupé (Police Street) Lamborghini Aventador (Police Perf) Ford F-150 (Police Raid) Lamborghini Gallardo (Police Circuit) Abarth 500 (Police Monster Truck) BMW S1000R (Police Perf) Koenigsegg Agera R (Police Perf) Hummer H1 (Police Raid) Pagani Huayra (Police Perf) Ferrari F12 Berlinetta (Full Stock / Perf) Kawasaki GPZ 900R Ninja 1984 (FS / Street / Perf / Circuit) Kawasaki KX450F (Full Stock / Street / Dirt / Raid) Indian Chief Dark Horse (Full Stock / Street / Perf) Ducati Hypermotard (Full Stock / Street / Dirt) KTM 1190 RC8 R (Full Stock / Perf) + RC8 R Track (Circuit) Mercedes AMG GT (Full Stock + Perf) + GT3 (Circuit) Maserati MC12 (Full Stock + Perf) + MC12 Corsa (Circuit) As you play through the many other events and missions of CAU you will find AI opponents named after many popular and dedicated people from the community of the game. Thanks to the incredible generosity of Ivory Tower and co. you can find YouTuber spoon Blackpanthaa in there, along with The Crew reddit head honcho Elongo06 as well as some muppet called Tee Duck. I’m sure they, just like us, have said a massive WAHEY! THANKS GUYS AND GIRLS!! to those who made it possible for us fools to get ourselves involved. The Crew ‘Calling All Units’ is out now for PC, PS4 and Xbox One for $24.99/£19.99/€24.99. It can also be bought with the new The Crew Ultimate Edition that is out as of today. With it, there also comes updates to the handling for multiple cars, and all bikes have received a better turning rate and improved suspension settings. Bug squashing has been done too, with fixes for the behaviour of AI, audio and more. For the full range of all of this check out the source below. [via The Crew blog]
  5. I was in 45-46 levels, and I still had not any poilice cars. I mean Dodge charger srt8 police, and Dodge Viper srt 10 police I saw some people are owners, and they have... can you tell me what to do to have these cars? are there any special missions for it ? thanks for you attentions ))
  6. This is the second time, that tdu2 explo v027 built 11 crashes, if i be the police and crash into other police car!! What's that?!? Please help, cause slowly, it's getting on my nerves!!!
  7. Hello :) I would like to be able to push a button or add a mod where your headlights flash on and off without having to repeatadbly push the button on and then off. Also, what would be cool, is if we could put blue lights in the grill, kind of like the "blue light brigade" here in South Africa. Thanks!
  8. :rfyl: https://www.youtube.com/watch?v=TYWDKK2I2Ps
  9. Now, along time ago, I had downloaded this mod from here. What this mod did was add one police badge (or more, I can't remember) everytime you went 5 MPH or so over the speed limit. I loved this mod because it made the game much more realistic.:excited: Now I can't find the mod anymore.:crying: If anyone can get me this mod and post a link, I will be soooooooooooooooooooooooooooooooooooooooooooooooooooooo happy!! Or I'm fine if you just make the mod now. I'm thinking it got deleted though, but help me if you can! :thumbsup:
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