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Showing results for tags 'return'.
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Well, I just want to (re)introduce myself since I have big hopes on The Crew as TDU-successor. I reeeealy hope it just won't become a basically unsupported bugfest like TDU1 was. I skipped TDU2 due to poor car-physics and ForceFeedback. On the original TDU-Central Forums my account was named Anentropia, but I didn't post much. I strongly suspect that I'm mostly known from my time in TDU1, there - for 2 time periods - I became/was a Top10 of worldwide Leaderboard racer (obvious and not so obvious cheaters aside). This was about in end of 2007 until end of 2009. I still drove later then that, but due to real life circumstances I drove less and less, got slower, got annoyed from bugs preventing clean videos, and nowadays TDU1 don't work at all with my G27 (no ForceFeedback), so I can't even drive offline. I particularly remember the summer of 2008 were I drove almost daily for 5+hours until my hand-tendons got seriously injured. I particular liked the races with the CTDD-Club, although they were most challenging and often frustrating - due to their fastness, multiplayer-bugs and controller-failures (e.g. I literally broke off my original Logitech DFP in an attempt to brake the world record on the twisty Singleplayer-Track "Jackpot" in an McLaren F1 LM (just before I my steering wheel broke I made a video of one attempt)). Since I experienced in my TDU-Time a lot of multiplayer-bugs - of which some could be misinterpreted as cheating - and got called cheater because I was so fast in 2008 to 2009 I started in 4-2008 to write a Guide for just about everything performance related including a detailed explanation of most multiplayer-bugs in hope the whining would stop when they see what's actually possible with a specific car on a specific track. I even started to record proper videos of my evaluation runs on the track which I used as a testing ground for my guide (the circuit track "May the best man win"). But of course TDUs messy programming sabotaged even that: on all cars with paddle-shift/sequential gearboxes and even some normal shifted ones TDU didn't properly save the gearchanges, so cars behaved "strange" in the replay. I documented this bug in a separate video as well since otherwise it could have been misinterpreted as cheating. My guide aside, I also remember the MP-Races where a nutcase (imo part of his name) used to drive worst handling car of TDU - the Chrysler ME 4-12 - without any driving-aids on a small twisty and hilly track and somehow managed to drive clean. I still wonder how what was possible - I just can suspect the used kind of controller (wheel/gamepad/keyboard) also has some influence on the Driving-Aids or physics independent of the actual driving-aid settings (which are already hard enough to determine what exactly they do and which is the fasted or most realistic). Btw for racing I always drove in "hypersport" (least still active mode), for cruising completely off. TDU aside I also tried my luck on the legendary GPL (Grand Prix Legends; which amazingly still runs under Win7x64), Race07 AddOns and NFS Shift 1+2 (made some Videos as well) and long time ago the imo last true rally-sim "Richard Burns Rally". But Race07 is game-engine/programming-wise stuck in the past (bugs/instable in Win6.x; ancient graphics) or have mushy/floaty ForceFeedback or car-physics (NFS Shift) so they don't make fun anymore. Needless to say these aren't all racing games i used to play/race, but at least I also want to name my very first race game in general and my first "kinda" race-sim: 4D-Stunt driving aka Stunts (already Polygon-based engine, but you quite literally could count the number of polygons seen from cockpit with one hand :D - though the gameplay was so great i still sometimes play it today in dosbox) and GrandPrix Circuit (a simple 2D Formula1 "Sim"; "sim" 'cause its engine was quite limited due to lack of computing power in 1987) I started with both games in 1990/91; my first racing game which would count as a sim by nowadays standards was GrandPrix2 (Geoff Crammond greets). And finally I want to show my first post on the official TheCrew-Forum where I hope some Devs read this so Crew don't becomes like TDU concerning bugs+network-code+cheats. In this post are also all current links to my TDU1-Guide (English+German; MS Office+Libre/OpenOffice), in case anyone is still interested in that ;) Here it is: forums.ubi.com/showthread.php/797721-Questions-Suggestion-by-an-ITpro-%28Network-Admin-Engineer-MCITP-Enterprise-Admin%29 At last my Youtubes Channels Playlists; I got 3 concerning racing (TDU+Race07 AddOns): youtube.com/user/TheSeekerII/videos?flow=grid&view=1 All videos are made by the best of my abilities - properly recorded by Xfire in 720p, added some not to loud music, Intro etc with proper description - so no blurry shaky crap (edited this post at least 40times :D)
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If you took part in our first racing league, you know how this works, but I'll refresh your memory and introduce our rules to any newbies that want to join in on the fun! So officially, welcome back and hello long-awaited Season 3 of the TDUC Racing League! Rules: 1. The goal is to build an S-660 race car. You can buy any car and tune it up to that limit (no SUV's, etc.). The race each week will be roughly around 20-30 minutes. Racing tires must be on your car as well as a full racing roll cage, Forza Aero is also mandatory, no other aero may be put on your car. The car MUST be RWD. Swapping cars mid-season will result in a point deduction! 2. We will do 1 race a weekend, races will take place at 11PM GMT. This means: 10AM (Sunday Morning) for Melbourne/Sydney, 1 AM (For Santtu), 7PM EST and 4 PM PST. If you don't live in any of these timezones, go find a timezone calculator. 3. Tuning is allowed, and more than welcomed. You will have to tune to stay competitive in this competition! 4. Points will be awarded according to finishing position, and how many people join up. An example is below. If 10 people race, the winner will recieve 10 points, 2nd will recieve 9, 3rd - 8, and so on - until the person in last has 1 point. 5. Your car needs a custom livery! These are race cars! You can purchase one off the Storefront if you're lazy, but designing your own is even more fun! 6. Everyone is required to make 1 pitstop. When you make the stop is up to you, this can be hard to enforce but in previous seasons everyone has adhered to the rules. (You cannot pit on the very last lap) ((We had a huge, huge problem of people speeding full force into the pits and flying past their pit boxes in the old league, you must NOT miss your stall, if you do, you WILL HAVE TO PIT AGAIN - failure to comply will result in loss of points.)) 7. Rough racing/cheating (such as intentional wrecking or spinning) will result in points removal, and banning from races. 8. We will do a 2 lap qualifying run before the race, so we can set the field. So those are the rules! Sign up today, make sure you tell me what number you want for your car so nobody STEALS it from you and I hope you all come out and have fun with us, just like we used to! Last day for sign-up is March 20th. Sign Up: Clarence - Skylark Gaming (#3) - 2 points Still One Eyed Deer - SuperSanttu94 (#94) - 1 point MrLololololololololXD - MrLolololXD (#21) - 0 Prophecy92 - Pr0ph3cy92 (#17) - 0 randomsox10 - randomsox10 (#10) - 0 pyrre - pyrre6 (#13) - 0 Season Schedule: Infineon Long (3/23/13) - 18 laps (Clarence) Catalunya GP (3/29/13) - 14 laps Road America (4/6/13) - 10 laps Suzuka (4/13/13) - 12 laps Le Mans (4/20/13) - 5 laps Hockenheimring (4/27/13) - 15 laps
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HELLO ALL! Yes, BAk is Back and Im hopefully here to stay. Back in november last year I left the forum and Now back for the amensness of TDU2 :excited: