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  1. GTR 3 Real SimBin and the GTR series of games are notorious in the sim-racing history books but despite their past glories there have been torrid times too. The history of SimBin is a fun one to read but what cannot be denied is that their games were some of the very best for racing simulation fans. For long time followers of the genre you may be thinking ‘GTR 3 is already in development is it not?’. Well yeah it was, I still have the GTR 3 announcement trailer on my Xbox 360 in fact, and we all remember that screenshot where they took a dig (‘threw shade’ for you kids out there) at Forza and Gran Turismo, but alas irony has a way of being pretty ironic, as the game seemed to go into hiding and experience a delay that Polyphony Digital would be proud of! Skipping forward only a short near to 5 years since we last heard anything, RaceDepartment has scooped that GTR 3 is on its way and that SimBin UK and Sector3 Studios (of RaceRoom Racing Experience fame), are in the process of creating the new instalment for a 2018 release. Unlike previous GTR titles which were PC only, GTR 3 will be coming to console too, on the PS4 and Xbox One. For so long console players have wanted a PC type of racing simulation on their side and now there seems to be a barrage of them consistently landing. It will also utilise the splendid Unreal 4 engine and so should be looking fine in the visuals area. Day to night transitions along with dynamic weather conditions have been confirmed too, with the tracks being prone to hazards such as aquaplaning. Puddles will pool and then gradually disappear as the cars move through the standing water or the weather improves due to the dynamic water control. Better damage modelling is another aspect that will be getting a substantial improvement with the new title, over the current system seen in RaceRoom. From the interview it does appear they view those on console as wanting less of a real experience than their PC counterparts, but here’s wishing they mean that the options will be there for them to do this, rather than the game being fundamentally set up this way on those platforms. "I think another point we need to take note of is, whilst the PC community would love this hard core simulation thing which is fine, as Allan said there is a console community that aren't going to fully adhere to that. The product at the end of the day needs to appeal to both sides, hardcore racer as awell and the casual gamer. – Chris Speed, Sector 3 CEO Take a look over at RD for the full interview and prepare for yet another incredible racing sim to vie for our affections. [via RaceDepartment]
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