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Found 70 results

  1. Assetto Corsa – Are You ‘Ready To Race’ The new Assetto Corsa ‘Ready To Race’ car pack is now available to purchase on Steam for the PC. As you might expect with a title like that, this newest ten car DLC has a strong focus on those that have taken part in, and even won, their respective championships. Taking up their grid positions within the list are multiple entries from Audi, McLaren and Toyota, together with single contributions from Lotus and Maserati. The team at Kunos have shown that they know their stuff when it comes to stacking automotive content into these packs and it is clear from what's included that ‘RTR’ is no different. With the stand outs of this pack in my view being the the rally Toyota Celica ST185 Turbo, which sports that unmistakable Castrol livery, and the Maserati MC12 GT1, which in my opinion is a better looking Enzo. However I do expect a large majority of players to gravitate towards the more modern Le Mans racecars and the road-going McLaren 570S. I certainly would say to players though to have a wee go around 'Highlands' in the Lotus 3-Eleven, as if ever there was a car and track made for each other, that would be it. (no need to worry about the rain either!) Assetto Corsa – Ready To Race Car List Audi R8 LMS 2016 Audi R18 e-tron quattro 2014 Audi TT Cup 2016 Audi TT RS VLN Lotus 3-Eleven Maserati MC12 GT1 McLaren 570S McLaren P1 GTR Toyota Celica ST185 Turbo Toyota TS040 Hybrid Console owners of the game will also see ‘RTR’ come to them but with no time specified except for “in the near future”, it’s almost a given that a decent wait will be required. Thankfully this should be made much more tolerable due to the recent release of the v1.14 update that also brought along with it, a nice amount of free bonus content. [gallery type=rectangular" link="file" columns="5" size="small-post-image" ids="6967,6968,6969,6970,6971,6972,6973,6974,6975,6976,6977,6978,6979,6980,6981,6982,6983,6984,6985] An accompanying update with this pack’s release brings the PC version of the game up to this version too, with v1.14 for PC deploying a large amount of fixes and advances to further improve the title. [bg_collapse view="button-blue" color="#ffffff" icon="eye" expand_text="Show Changelog" collapse_text="Hide Chagelog" ] Assetto Corsa – v1.14 Changelog (PC) New autosaved replay options and UI added to launcher main theme New Audi TT Cup New Audi TT RS (VLN) New Audi R8 GT3 2016 New Audi R18 LMP1 2014 New Lotus 3-Eleven (race) New McLaren 570S New McLaren P1 GTR New Maserati MC12 GT1 New Toyota Celica ST185 Group A New Toyota TS040 Hybrid 2014 Mandatory pitstop window is now related to pit entry timing (replacing old system) Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini) Added Position set digital script Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI Added wind algorithm If controller is keyboard then Pitstop app is replaced by mouse pitstop Mouse pitstop with Mouse Steering enabled is now working correctly Tweaked backfire flash flames in many cars Realtime app: qualify/practice colors are based on leaderboard position, race color on current position Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup) Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S) Fixed broken UI interaction due to session switching when pitstop was not finished Fixed rare automatic pitstop activation at car spawning in the pit Fixed deadzone for gamepads Fixed Tyre App thermal value for exploded tyres Minimum for automatic reset tyre on track is now 2 Fixed flag rendering in VR with PP off (again, hopefully for real this time) Fixed Achievements from unlocking when car is blackflagged Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule) Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value) Adjusted Lotus 98T tyre wear Fixed old pitstop UI from allowing more fuel when setup is fixed Added Black Flag description Added Online time of day multiplier (x1 to x10) Added track animated starting lights Added blink feature to RPM SERIES script (updated all relevant cars) Added acServerManager 1.14.0 Added Time multiplier Added Wind Added Restrictor (BoP) Fixed BoP server message to client Fixed bug on client fixed setup 2nd reloading Added resolution string on splash screen Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off Added AI Aggression selection More AI differences within a single lap to generate more battles Added AI wing setup variations Added new Random camera mode algorithm Fixed driver model visibility bug in Random camera mode Removed AI slowdown hack for cars with spool differentials Improved Downshift Protection algorithm Fixed AI giving away green light by flooring gas 500ms in advance New AI algorithms for understeer detection and downshifting Fixed Car Engineering app sometimes reporting wrong total and sprung weights Added Fuel x Time on Setup Fuel tab and pitapp Added best splits at the end of the race on leaderboard timetable Tweaked leaderboard to show player name/position even if that player has disconnected Updated Steam statistic reader to synchronize steam achievement Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination) Fixed session synchronization issue when session switches while a new player is joining AI is now using kers Fixed Nissan Skyline R34 having downshift protection when it should not Added "variation" slider for AI. It will randomize the AI level in the range selected. Fixed Nissan GT3 texture map on lod B Added player's nation flag support (not valid flag will be rendered as AC logo) Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini) Added nation flags on leaderboard GUI Tweaked opponents list to include nationality Update special events to include nationality Added Mandatory Pit warning message at the start of the race Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini Some template updates to existing content Porsche 911 RSR 2017 template added Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1, Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup Digital display script tweaks across the board Fixed a bug on Nissan GTR GT3 LOD B Minor livery fix on Glickenhoue SGC003 Python new functions: getWindSpeed getWindDirection getDriverNationCode(CAR_ID) getCarSkin(CAR_ID) Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional [DEACTIVATION] LIMIT_G=[x] in drs.ini) Porsche 911 RSR 2017 official WEC liveries added [/bg_collapse] [via Assetto Corsa Facebook]
  2. Assetto Corsa PS4 v1.14 Players of Assetto Corsa on PlayStation 4 will be delighted to hear that the update they have been waiting for has gone live, as at long last custom/private lobbies and custom championships are now a real thing thanks to this patch. And that’s not all players will get, as this update is a chunky one in free bonus content too. Providing something for both racers and drifters, the ‘Highlands’ track which is based in Scotland, is the latest environment to be added to the game. Made up of four layouts that offer their own set of challenges. New cars are on the agenda too, with five in total (3 being completely new) being added, and even though they are totally free, they are certainly not crap. There's a Group B rally legend Audi Quattro S1 E2 , a Le Mans winning Mazda 787B... and a Mazda MX-5 NA to take control of. That last one may not sound that special, but let’s remember, the MX-5 (Eunos) is lauded as one of the best drivers cars around and so when paired with the excellent physics of AC, it should be a real joy to play with. The physics engine gets an upgrade too, with the v10 tyre improvements coming to console after a solid showing on the PC. And finally, with Kunos keeping to their word from what seems a long time ago, owners of Porsche Pack Volume 3 will have the 911 RSR 2017 added to their game as a free update to that DLC.
  3. Assetto Corsa Console Update - Get Ready! The big Assetto Corsa console update (v1.14) that will add the ability to create custom lobbies, the new ‘Highlands’ track, and deliver five free bonus cars, is coming to PS4 players on May 17th. Announced on the official social media pages of the game the latest update which was detailed only recently is the BIG one for many console players, as it will give them the ability to set up their own racing lobbies online and also allow for the creation of custom championships offline. Therefore, whatever kind of racer you are, there's something here to keep you interested. It was expected that this update would likely be more towards the end of May rather than only a number of days after the earlier announcement by the team. However in saying that we are still waiting to hear about the Xbox One release. But with this being Kunos, at least we know we will be informed about whatever is happening with it, and hopefully Microsoft will supply them a drop date that they can then shout out. Many console players will be excited about the landing of this update as it brings a lot of extra content by way of the new Scotland-based 'Highlands' track (PC announcement trailer below), which was created in partnership with nVidia and Sparco because “the perfect track does not exist”. Ignoring the sales pitch, the new track and their layouts is designed to thrill and test players’ bravery with its high-speed sections along narrow roads that are littered with boulders along the edges. Factor in five new pieces of free machinery such as the Mazda 787B and this update will not only have current and previous players jumping back in, but could also sell the game to those who have waited. And if the update proves reliable, it would be hard to argue that won't be the case. [via Assetto Corsa Facebook]
  4. Assetto Corsa HALF PRICE! There are MAHOOSIVE SAVINGS on everything Assetto Corsa right now on Steam. Everything including the game and its DLC has had its price slashed by AT LEAST 50%!! Incredibly the 'Porsche Season Pass' gets the best deal of the lot, with a crazy reduction of more than 60%! At these sort of prices, there is little reason for the already owning Assetto Corsa player not to purchase some of the additional content available. Or, for non-owners to take the plunge and find out for themselves why this sim-racer is highly regarded by so many. It should also be worth mentioning that the game is still very well supported and has a good 2017 ahead of it in regards to content to come. Such as the 'Ferrari 70th Anniversary Pack', 'British Pack' and more that still hasn’t been teased or shown to us yet. For those who enjoy their racing sims, this title is one that should already be installed. But if you do not, then here is the perfect opportunity to change that. [via Assetto Corsa on Steam]
  5. Assetto Corsa Hits The Highlands Of Scotland Kunos Simulazioni are well known for their transparency, in that they are consistently keen to share upcoming developments for Assetto Corsa. Over the past month they have been teasing and showing us plenty of the fictional Scottish location coming as a free bonus track. The new location is officially called ‘Highlands’ and is out now for PC on Steam along with a free bonus car, the mind-blowing Audi Quattro S1 E2 Group B! This new track has been created in partnership with nVidia and Sparco with the intention of creating the perfect race track… and in Scotland no less. Yes people, Scotland is perfect, the Italians have said so! It comes in four configurations with layouts comprising of Short, Normal, Long and Drift layouts: The ‘Normal’ version is 8152 meters long and is made up of fast, flowing but narrow roads with several jumps designed to thrill as well as test you. ‘Short’ is a return to some good quality urban style racing. Here players race around the city area and will need to be watch for those sharp angled turns and the barrier covered surroundings as at only 1714 meters, this will be a track that requires some precision driving. Looking for some grueling but fun punishment? Then the 'Long' layout has you covered (in sweat probably!). Only 12,191 meters long and containing all that the Normal configuration has, there are some extra slow curves, a series of speedy left and right turns and the terrifying "Cabhag straight" which runs for a colossal 3km. And for the drift muppets out there, you all get your own specially tailored 'Drift' layout aimed at achieving some serious angle at a ludicrous speed thanks to the combination of some smooth and flat curves allowing for long and constant sliding. Each layout shares the same start position and pit lane, along with the first and final 2 corners. The console community should be seeing arrive on their machines within the next month or so if previous content releases are anything to go by. In saying that, let's not see a time difference similar to that of the 'Red Pack' eh Kunos? [gallery type=rectangular" link="file" size="seven-post-image" ids="6672,6674,6675,6676,6677,6678] Assetto Corsa PC: v1.12 - WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc - New Audi Sport quattro S1 E2 group B rally car - New Highlands track in four layouts - Removed on screen Fuel Indicator for cars except the player's one - Fixed Setup Tab sorting - Added online Timed Races (with and without additional lap) - Added online ResultScreen time - Tweaked all the system apps regarding Timed Races - Fixed online pit crew locations - Added pressure meter color on Tire App (based on compound ideal pressure) - Updated minimum pressures and optimum pressures for various cars - New v10 tyre wear algorithms more sensitive to load for all cars - Graining is now reducing when driving in good temperature conditions - New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated. - Updates for cars that already had V10 tyres as well. - Updated chassis balance and inertias for all 151 available cars. - Updated engine coast braking for street cars - Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen. - Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza - Added rear vertical fin for Lotus 98T - Updated Brake temp for Shelby Cobra Lamborghini Miura Alfa Romeo GTA Abarth 595 Ford Escort RS Ford GT40 Lotus 25 Lotus 49 Maserati 250F 6C and 12C Lotus 72D Ferrari 312T Ferrari F40 - Fixed penalty detection - Online cut reporting (Throttle Cut disabling) - Added acServerManager 1.12.0 - Added timed race management - Added result screen management - Track with 2 pits are allowed - Added option for online cut reporting (with Throttle Cut disabling) - Pitstop: Suspension repair will automatically fix body too - Added Tyre compound on race_out.json and server result - Fixed Gt3 AI crashing at Nordschleife - Added DigitalLed Tyre lock/slip script - implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016 - Added Decimals to DigitalItem Fuel script - Added local velocity to Shared Memory - FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary - Added new [FF_SKIP_STEPS] VALUE=0 optional parameter in controls.ini - Added Fanatec leds support (system/cfg/fanatec.ini) - Added Pitstop to Qualify session - Tweaked confusing "Drive through penalty" message - Fixed Pitstop times for Porsche race cars - Tweaked M4 Akrapovic engine volume - Fixed Porsche 911 GT3 RS coast volume [via Assetto Corsa Forum]
  6. GTR 3 Real SimBin and the GTR series of games are notorious in the sim-racing history books but despite their past glories there have been torrid times too. The history of SimBin is a fun one to read but what cannot be denied is that their games were some of the very best for racing simulation fans. For long time followers of the genre you may be thinking ‘GTR 3 is already in development is it not?’. Well yeah it was, I still have the GTR 3 announcement trailer on my Xbox 360 in fact, and we all remember that screenshot where they took a dig (‘threw shade’ for you kids out there) at Forza and Gran Turismo, but alas irony has a way of being pretty ironic, as the game seemed to go into hiding and experience a delay that Polyphony Digital would be proud of! Skipping forward only a short near to 5 years since we last heard anything, RaceDepartment has scooped that GTR 3 is on its way and that SimBin UK and Sector3 Studios (of RaceRoom Racing Experience fame), are in the process of creating the new instalment for a 2018 release. Unlike previous GTR titles which were PC only, GTR 3 will be coming to console too, on the PS4 and Xbox One. For so long console players have wanted a PC type of racing simulation on their side and now there seems to be a barrage of them consistently landing. It will also utilise the splendid Unreal 4 engine and so should be looking fine in the visuals area. Day to night transitions along with dynamic weather conditions have been confirmed too, with the tracks being prone to hazards such as aquaplaning. Puddles will pool and then gradually disappear as the cars move through the standing water or the weather improves due to the dynamic water control. Better damage modelling is another aspect that will be getting a substantial improvement with the new title, over the current system seen in RaceRoom. From the interview it does appear they view those on console as wanting less of a real experience than their PC counterparts, but here’s wishing they mean that the options will be there for them to do this, rather than the game being fundamentally set up this way on those platforms. "I think another point we need to take note of is, whilst the PC community would love this hard core simulation thing which is fine, as Allan said there is a console community that aren't going to fully adhere to that. The product at the end of the day needs to appeal to both sides, hardcore racer as awell and the casual gamer. – Chris Speed, Sector 3 CEO Take a look over at RD for the full interview and prepare for yet another incredible racing sim to vie for our affections. [via RaceDepartment]
  7. Porsche Pack 1 for Console Tomorrow is the day for the consoles to get the first Assetto Corsa Porsche Pack. Well the PlayStation 4 will anyway as unfortunately the Xbox One version has received a slight delay. Rest assured though that Kunos are on the case and are in their own words “working flat out right now and doing all they can to solve the issues” in order to bring the Porsche pack and update to the Xbox playerbase. Already out for the PC, the pack includes some of the most iconic Porsches known. From the modern hypercar of the 918 Spyder to the ‘they actually made this thing’ 917/30 Spyder. Porsche Pack Volume 1 - Contents Porsche 911 Carrera S Porsche 918 Spyder Porsche 911 Carrera RSR 3.0 Porsche 718 Cayman S Porsche 917/30 Spyder Porsche 935/78 ‘Moby Dick’ Porsche Cayman GT4 Clubsport A new update will accompany the pack release too in version 1.09. This will bring a number of fixes and improvements along with two pieces of free bonus content: the Porsche Panamera G2 Turbo and the historic Silverstone circuit. On the console there seems to be a fair amount of having to take the good with the bad, but it's undeniable that AC is one of the best racing simulators available on console. The original proclamation of the intent to bring the console version up to that of the PC seems to be getting chipped away as time goes by. There's still time though, so they may very well surprise. UPDATE V 1.09 FIXES AND CHANGES – Upgraded physics engine and network protocol to bring them in line with the PC version of Assetto Corsa as of release 1.9 – Upgraded FMOD to latest 1.08, and done a lot of tweaks and fixes to the audio of all cars – Fixed some problems with the AI on race start – Fixed crash when suspending the game during a multiplayer race – Fixed a recurring crash with Special Events, caused by a certain sequence of actions in the launcher – Fixed bug that blocked users from pushing turbo to 100% – Fixed bug with Traction Control level selection – Fixed several translation issues – Fixed a degenerate collision triangle in Brands Hatch that was causing the simulation to break when hitting it – Added support for visible checkpoints in Time Attack mode – Added new controls presets – Added support for Porsche-specific car features and Special Events – Added support for DLC content: Porsche Pack #1 – Added driver skins Remember that the Porsche Season Pass (search for it on your respective platform) is a great buy if you intend to pick up every one of the three Porsche packs, with a generous discount compared to buying all of them individually. And even though PC has had Porsche Pack Volume 2 already, it has been affirmed for December on console and hopefully should be earlier than arriving right at the end of it like this one has. [via Assetto Corsa]
  8. Say It Isn't So Stefano! The console version of Assetto Corsa is a fantastic simulation racer and really takes the fight to the main stays of Gran Turismo and Forza Motorsport on PS4 and Xbox One, but there are things lacking within it that you just wouldn’t expect to be in this day and age. And despite some of this such as the lack of Private Lobbies and being unable to use DLC online being addressed by the team at Kunos Simulazioni, a recent reply by founder and Lead Programmer Stefano Casillo to a member called 'Donnced' on the official AC forums seems to indicate that the consoles will not get full race replays, a photomode (!) or the Showroom mode that is on the PC. The response shown above doesn’t completely rule them out, however it is easy to ascertain that if they were to come, it would certainly be some way off from now. From a look around it looks like replays are done in a manner not of the norm that titles usually go for, whereby a number of games will record the actions in the race and then replay them through the game engine to recreate the session recorded. AC though, with its large filesizes must use another method. Not having a photomode is enough to make us cry, as we adore this feature and really enjoy it when our members post in our dedicated Gaming Media forum or share their stuff in the Gallery. You see, ever since taking those first shots in GT4 many years ago, it was exciting to think how the future would allow us as players to use and showcase our media, and sure the new consoles have a function to take a screenshot built into them but, being able to jump out and set up your shot just right makes a dedicated option for it, that much better. In my view… EVERY GAME SHOULD HAVE A PHOTOMODE!! Showroom is akin to Forzavista or Photo Travel in the Gran Turismo series – allowing players to check out the vehicles in more detail and see how much attention to detail has been paid to the recreation of the models. [via GTPlanet]
  9. Porsche Pack 1 PS4/Xbox One Release At long last, Assetto Corsa console players will be able to savour in the Porsche delights that those on PC has been able to enjoy for more than a month, as a release date for Porsche Pack Volume 1 on PS4 and Xbox One has been confirmed. Coming on November 29th for both platforms, the first of the three packs is releasing a lot later than many would have expected. Funnily enough, this date is only known because it was posted as a comment on their Facebook announcement about the release of Porsche Pack Volume 2 for PC. Assetto Corsa – Porsche Pack Volume 1 Porsche 911 Carrera S Porsche 918 Spyder Porsche 911 Carrera RSR 3.0 Porsche 718 Cayman S Porsche 917/30 Spyder Porsche 935/78 'Moby Dick' Porsche Cayman GT4 Clubsport So two Porsche packs have dropped on PC before console gets even the one! Obviously the method of getting content onto the Sony and Microsoft networks is going to be different, but more than a month after the PC has had it through Steam? Perhaps there was a problem that they had to resolve in the certification process? ...yeah let’s believe that. Ignoring the long waiting time, the fact that a date is now set is going to relieve some of the pressure on those who have been waiting for it. And there is no doubting really the value for money that the packs provide, especially if the Porsche Season Pass offer is taken up. And if you’re wondering about when PS4 and Xbox One players will be able to sample the only just released Porsche Pack Volume 2, well that will be “in December”.
  10. Porsche Pack Volume II Another plethora of machinery from the garage of Porsche has become available for Assetto Corsa with the release of Porsche Pack Volume 2 on Steam for PC. Surprisingly there wasn’t much in the way of promotion and teasing on social media, something that has become somewhat customary from the team. Although that is understandable, considering they appeared to be guests of Porsche at a trackday event where they got to check out and sit behind (but not drive) some of the legends that can be found inside these Porsche packs. The second Porsche pack contains some of the best known racing legends from the marque, including my personal favourite of the 962 Group C racecar that won Le Mans back in 1986/87, the Porsche 911 GT1 and the modern day 919 Hybrid of 2015. Assetto Corsa – Porsche Pack Volume 2 Contents Porsche 911 GT3 RS Porsche 718 Spyder RS Porsche Cayman GT4 Porsche 718 Boxster S Manual Transmission Porsche 718 Boxster S PDK Porsche 919 Hybrid 2015 Porsche 911 GT1 Porsche 962c Long Tail Porsche 962c Short Tail Road-going versions are included too, with the lightweight classic 718 RS Spyder and modern day 911 GT3 RS being the picks for most people of what is on offer. Giving credit where it is due, the Cayman GT4 is meant to be a mighty little motor in its own right if the automotive press are anything to go by. Still languishing behind though are the console players on PS4 and Xbox One, who are still waiting for the first Porsche pack to become available. Shouldn't be too long now however as a blog post earlier this month specified that it was coming for them in November. Don't think many (probably being kind here) would have guessed that the PC would have two packs before console got even one though. Assetto Corsa Porsche Pack Volume II is now available on Steam for PC. Don’t forget that you can buy the Porsche Season Pass (also available on console) and enjoy a saving of 28% on buying the three packs individually. [gallery type=rectangular" link="file" size="seven-post-image" ids="5860,5861,5862,5863,5864,5865,5866,5867,5868,5869,5870,5871,5872,5873,5874,5875,5876,5877,5878] The latest update to the game also became available with the release of the pack. Its contents and changes can be seen in the below changelog, including the next free Porsche to be given: the Porsche Cayenne Turbo S. Assetto Corsa PC - Version 1.10 - New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC) - New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC) - New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC) - New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC) - New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC) - New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC) - New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC) - New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC) - New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC) - New Porsche Cayenne Turbo S (free bonus car) - Improved Porsche 911 Carrera S electronics - Improved Porsche 918 Spyder electronics - V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta) - V10 street tyres performance improvements - V10 tyres for McLaren F1 GTR - V10 tyres for Mercedes C9 - Improved Porsche 917/30 physics with more accurate data from homologation papers. - Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link - Added vertical wing ("fin") simulation in Porsche 917/30 - VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings) - Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET - Fixed CX_MULT only using the last value in the INI for every compound - Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side - Fixed some too low turbo volumes - Improved FXX K downshift sound - Added electronics tab in the car setup - Fixed ERS energy deployment wasn't resetting in Hotlap mode - Body work has now some flexibility when colliding with ground - Improved tyre load formula - Fixed Lock Controls penalty when player is AFK during race start - Added brake pressure setup options for all cars - Added vertical wings ("Fins") simulation - Added Energy deployment limit from a single front MGU - Added majorly IMO tyres temperature to shared memory - Fixed Porsche Panamera wrong alignment setup options - Fixed Lamborghini Miura long pitstop refueling time - Fixed Lamborghini Countach S1 long pitstop refueling time - Fixed rear damping ratio in Car Engineer app - Fixed Autoshifter shifting too early in race start - python new functions and members - getTrackLength() - Fixed Default ABS/TC and current ABS/TC level not being synchronized - Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini : [EXPLOSION] TEMPERATURE=350 - Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini - Enabled camera shake and g-force movements for OculusVR
  11. Pure Porsche Excellence With a week to go until Assetto Corsa Porsche Pack Volume 2 is released for the PC version of Assetto Corsa, Marco Massarutto has been at it again in just casually dropping images of some of the contents of the pack on his own Facebook page. The first Porsche pack was quite something to behold when images were shown of it before its release but these latest shots are on another level due to the cars that are in them. Real Porsche pedigree is on display with the 911 GT1, 919 Hybrid 2015, 911 GT3 RS and the classic 718 Spyder RS all getting their own images but the one that really catches your attention – or at least it did mine – is the group shot of the 3 racecars of the 911 GT1, 919 Hybrid 2015 and the 962c all together on track. This image alone will sell the game to people as that is like a holy trinity in itself. Two cars are missing from these showings though: the 718 Boxster S and the Cayman GT4, however we get the feeling that they will grace us with their presence in not too long if past showcases is anything to go by. UPDATE://1 - Marco posted this brilliant shot of the 718 Spyder RS and the 718 Boxster S side-by-side. Quite a difference in size in the more than 50 years between them. Assetto Corsa – Porsche Pack Volume 2 Contents Porsche 911 GT3 RS Porsche 718 Spyder RS Porsche Cayman GT4 Porsche 718 Boxster S Manual Transmission Porsche 718 Boxster S PDK Porsche 919 Hybrid 2015 Porsche 911 GT1 Porsche 962c Long Tail Porsche 962c Short Tail The PS4 and Xbox One are still waiting for Porsche Pack Volume 1 and it is coming but wow it would be mighty annoying to have the second Porsche pack drop before the console even gets the first. Assetto Corsa Porsche Pack Volume II is due to release on November 22ndvia Steam for PC. Don’t forget that you can buy the Porsche Season Pass (also available on console) and enjoy a saving of 28% on buying the three packs individually. UPDATE://1 - Posted November 15th, 2016 @ 17:03 pm GMT
  12. Assetto Corsa Will Get Private Lobbies After all the delays that the console version of Assetto Corsa experienced, you would have honestly expected Kunos Simulazioni to realise that certain features such as Private Lobbies and the use of purchased content online to be obvious ones to have. This was not the case though, as for whatever reason these were left out. Being a small team we can of course allow them some sway in this matter but just looking on their official channels you can see that the lack of Private Lobbies is probably the most often raised criticism. And rightly so, after all many a racing game has come and gone and given players the ability to set up their own lobby, where like-minded racers or friends can join without the worry that some random is going to cause trouble or disruption. It also allows for leagues and championships which the more hardcore of the racing community are very fond of. Then there is being able to use your purchased DLC online, I mean come on this should be common sense should it not? A bad start can tar a title and turn people away indefinitely and the only way to bring it back in front of them is for those who are still playing to show that the game is vastly improved over what it was. Naturally, this takes the support of the developers to give these people a reason to keep playing in order to exhibit the changes but it can be done, just look at DRIVECLUB after all. Incredibly, as we approach the proposed release date of Porsche Pack Volume 2, the consoles still do not have Volume 1. There is no release date even hinted at yet and so those on console will just have to keep waiting until a date is officially revealed. Porsche Pack Volume 1 Porsche 911 Carrera S Porsche 918 Spyder Porsche 911 Carrera RSR 3.0 Porsche 718 Cayman S Porsche 917/30 Spyder Porsche 935/78 'Moby Dick' Porsche Cayman GT4 Clubsport Just like the PC saw last month, the console update (Version 1.09) that will accompany the pack will include the Porsche Panamera G2 Turbo as well as the historic Silverstone circuit for free. [via Assetto Corsa forum]
  13. Can Never Have Too Much Alfa The Alfa Romeo Giulia Quadrifoglio (just rolls off the tongue) is coming to Assetto Corsa in 2017, Marco Massarutto has revealed. Posting the news as a way to cheer up everyone in the world, he shared the news on his Facebook page about the latest piece of metal to be officially licensed for the game. Not only an aggressive beauty to look at, the Alfa GQ has a powerplant underneath its bonnet/hood that was born to sit there and is in fact derived from the Ferrari California. Producing a whopping 505bhp from the 2.9-litre twin-turbo V6, this engine propels the Italian marque's answer to the BMW M3 to 100 km/h (62mph) in 3.9 seconds and carries it on towards a top speed of 307 km/h (190mph), and all from the rear wheels. Alfa Romeo are already in the game so it is not as if this announcement is a total surprise but hearing that Kunos are still signing up new cars is good to hear and should provide some assurance to its playerbase that support, is still very much on the agenda into the new year. One thing that can easily be deduced from all the media and reviews of this car is, that it is a lot of fun and a real drivers car. Maybe not having the nimbleness in the steering as a BMW but still on par with what BMW and their M division have been kicking out for so long. When you look at it this way, what Alfa Romeo have achieved with this car is quite remarkable.
  14. Porsche Pack Teasing - Take 2 The Assetto Corsa team are clearly back to work (read: sober) after the celebrations of the release of the first Porsche Pack, which became available for PC through Steam last week and comes to console some time in November. Moving the volume dial up to 2 (see what I did there?), firm favourite for divulging the goods about anything to do with the game is Licensing Project Manager, Marco Massarutto and fantastically he is at it again. Posting up new teaser images on his Facebook that show the interiors of some of the Porsche cars that will come in Porsche Pack Volume 2. In the first of these we can see a classic racer complete with racing goggles sitting square and true in a 718 Spyder RS 60, kept firmly in place with the help of a racing harness. The next set encompasses some of the best known of Porsche racing in recent times: that blue ‘PORSCHE’ text against the white banner and that dashboard can be nothing else but the 962c, the vents on the bonnet/hood and that mirror position spells out 911 GT1 and the wires all over the place and lashings of carbon fibre scream out 919 Hybrid – which we know* is the 2015 edition because of the listing on Steam. *It helps that Marco also posted the names of the cars with each image which I did not see!! Assetto Corsa – Porsche Pack Volume 2 Porsche 911 GT3 RS Porsche 718 Spyder RS Porsche Cayman GT4 Porsche 718 Boxster S Manual Transmission Porsche 718 Boxster S PDK Porsche 919 Hybrid 2015 Porsche 911 GT1 Porsche 962c Long Tail Porsche 962c Short Tail Is it possible to get excited about what the pack will contain if we already know? Well yes as with each image shown from in-game we get an idea of what to expect and can analyse the details for ourselves, building up the anticipation for the day when we will get to try them out on our own machines. Assetto Corsa Porsche Pack Volume 2 is likely to release on November 22nd for PC on Steam with the consoles again to come sometime afterwards. [gallery type=rectangular" link="file" size="small-post-image" ids="5760,5763,5761,5762] [via Facebook]
  15. Porsche Now Available for Assetto Corsa In what has been a long and somewhat agonising wait since the reveal that Porsche would be coming to Assetto Corsa, the day of it actually happening for players has finally arrived! From today PC players can purchase Porsche Pack Volume 1 on Steam. Those looking to snap up all of the Porsche offerings throughout the three packs should really look into the Season Pass as it too is set at a very good price and delivers a proper saving compared to the more typical examples out there. Accompanying the content drop Kunos have released a smartly produced trailer, featuring the different models doing what they do best and of course incorporating some slow-motion action to really hammer home those acclaimed physics the title is known for. It’s been 12-years (!) since we have had a developer actually able to use the Porsche license without needing to go through Electronic Arts in some way, and it is about damn time too. EA basically squandered the exclusive agreement they had for too long and it is good to see a team – a small team remember – be the one to use Porsche as it should have been done for so much of that time. Assetto Corsa – Porsche Pack Volume 1 Porsche 911 Carrera S Porsche 918 Spyder Porsche 911 Carrera RSR 3.0 Porsche 718 Cayman S Porsche 917/30 Spyder Porsche 935/78 'Moby Dick' Porsche Cayman GT4 Clubsport The Assetto Corsa Porsche Pack Vol.1 is available now on Steam for PC and coming in November for PS4 and Xbox One. Assetto Corsa v1.9 Update – Free Panamera & Historic Silverstone! As if providing the first Porsche Pack wasn’t enough to fill the day there also comes the new update of version 1.9. This new update isn’t just the usual collection of bug fixes and improvements, though naturally these are a part of it. Version 1.9 brings with it the first of the 3 free Porsches to come, the Panamera G2, along with a new Historic 60s Silverstone track. And to add to the list of famous motoring brands who want to feature in AC, a small but nice detail change will see your virtual racer kitted out in official Sparco driver suits and gloves. UPDATE://1 - Images of the free Porsche Panamera and Historic Silverstone track added. Another notable mention is that the audio department has received some really nice updates, with the team having reworked the sounds in many areas: the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion - Assetto Corsa forums The full list of what comes with v1.9 can be found below: Assetto Corsa – v1.9 Changelog - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - New Silverstone 1967 historic track - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital leds - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - added templates for Porsche Vol. 1 cars - fixed excessive brake light brightness on Ford Mustang - minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] - Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini - Packers now use bump stop rates Source: Assetto Corsa forums UPDATE://1 - Posted October 26th, 2016 @ 19:00 pm GMT
  16. Steaming Ahead With Next Porsche Pack Info The first Porsche Pack for Assetto Corsa isn’t even out yet but through another appearance on Steam it is likely we may know the content of not only the next pack but all of them, including their release dates! Brought to our attention by tduck member Kelvjy (cheers ears!) and found on the official Assetto Corsa forums, it looks like content updates have been posted to Steam detailing what their intended contents will be, together with 'work in progress' renders of the models to come. Posted along with their intended release dates, the two packs contain more iconic Porsche machinery such as the ludicrous 962c and the modern day track monster of the 911 GT3 RS. In what would have been a nice surprise, Porsche Pack Volume 2, listed with a release date of November 22nd, will again include 7 models but in 9 configurations as the 718 Boxster and 962c come in two versions as seen below. Porsche Pack Volume II – Contents (non-confirmed) Porsche 911 GT3 RS Porsche 718 Spyder RS Porsche Cayman GT4 Porsche 718 Boxster S Manual Transmission Porsche 718 Boxster S PDK Porsche 919 Hybrid 2015 Porsche 911 GT1 Porsche 962c Long Tail Porsche 962c Short Tail To end the year off, the Porsche Pack Volume 3 is down for December 20th and puts more of an emphasis on the racing pedigree of the famous marque. Featuring 7 models, the focus on modern day racing cars is clear with the inclusion of the entire 991 GT3 racing line and the latest Le Mans-winning 919 Hybrid. Porsche racing isn’t just about the now and this is shown no better than with the incorporation of another racing legend, the 917 K and the perhaps lesser-known 908 Lang-Heck. The last of the three packs is also set to deliver one of the most wanted road cars that Porsche offers today. Even if you have the money for it there is no guarantee that you will get one. Produced in only 1000 units, the 911 R harks back to the older philosophy of it being all about the car, driver and the open road. Not so much a track-attack car but one for hitting everyday roads and just enjoying the thrill that driving delivers. How this will and can be put across in the game is something that will be interesting to see. Porsche Pack Volume III – Contents (non-confirmed) Porsche 911 GT3 Cup 2017 Porsche 911 GT3 RSR 2017 Porsche 911 GT3 R 2015 Porsche 919 Hybrid 2016 Porsche 908 LH Porsche 917 K Porsche 911 R As pointed out by some however, there are some favourites missing such as the Carrera GT and 959 but with a case like this there is always going to be something missing when you don’t have 100% of the back catalogue being distributed. Personally I am impressed with their selections and the configurations being included too. It seems a shame that this has happened and as much as Kunos Simulazioni would love to make it all go away, that is just not going to happen and it is all out there. We are still missing some images of those from Porsche Pack Volume 3 but those will come in time with the more typical teasing that AC and especially Marco Massarutto has become well versed in. Remember though, all of this is subject to change and the contents could be moved, replaced or even removed entirely as nothing has been officially confirmed by Kunos. Either way, they certainly do have some sweet offerings available to tide players over into the new year. Assetto Corsa - Porsche Packs Volume II & Volume III Images [gallery link=file" ids="5691,5688,5690,5689,5687,5686,5692,5694,5693]
  17. We are now only days away from the first Assetto Corsa Porsche Pack becoming available and the media drops from Kunos just keep on coming. On their official Facebook they appear to be in the swing of showing videos and images of each Porsche model that will be included in the pack, however as spotted by top sim-racing outfit Inside Sim Racing, they may have had a bit of a jump start in releasing a collection of images early on the Assetto Corsa Steam page. A number of official images went up showcasing the different models that will be included in the Volume 1 DLC. Since taken down, a number of outlets managed to snag the images before they were removed. The images show nothing new, just better views of the vehicles to entice players to pick up the pack itself or splurge for the very reasonably priced Porsche Season Pack that entitles buyers to all 3 packs for an actual notable discount. Still no word on the PS4 and Xbox One releases but it is hopeful that they will not follow too long after the PC which will see the pack become available on Steam from this Tuesday, October 25th. [gallery size=small-post-image" columns="2" link="file" ids="5659,5660,5661,5662,5663,5664,5665,5666,5667,5668,5669,5670,5671,5672,5673,5674,5675,5676,5677,5678,5679,5680] Source: Inside Sim Racing
  18. Assetto Corsa - Porsche Pack 1 After so many months of constant teasing, general winking smilies and a blurred group shot from Marco Massarutto on his Facebook, a release for the first Assetto Corsa Porsche Pack is known!! Coming on October 25th to Steam and shortly afterwards on PS4 and Xbox One - whenever Sony and Microsoft approve it - the first of the much-anticipated Porsche packs will contain 7 top models from those of today and yesteryear. Purchasers of the pack will be able to sample in the delights of the legend that is the iconic 911, in the manner of how it is available today, to the absolutely insane 917/30 Can-Am racer. And that purchase is incredibly reasonable too, as the pack itself will set players back a respectable sum of only 6.99 EUR across all platforms. I've said this before and it's true, it would have been so easy for Kunos Simulazioni to overcharge for the pack and it is refreshing to see a developer price their content at a value more befitting of what is being provided to that of which came with the game originally. In fact they even go one step further, and are offering a Season Pack for the 3 Porsche Packs at a discounted price of only 15 EUR, a 28% saving on buying them all separately. For someone who is not a fan of DLC at stupid prices I cannot help but applaud Kunos for this approach and hope that it is hugely rewarded by the playerbase. Porsche Pack Volume 1 - Contents 911 Carrera S 935 Moby Dick 918 Spyder Cayman GT4 Clubsport 718 Cayman S 917/30 911 Carrera RSR 3.0 1974 And even for those out there who don’t buy DLC, they will still get a chance to partake in the Porsche party because of the three models that are coming for FREE. And again because of Mr Massarutto, we know that the first of these to come will be the Panamera.
  19. Porsche Pack Volume 1 An image has been posted showing what will come in the first Assetto Corsa Porsche Pack and at first glance it’s a bit hard to see what’s so good about it. Not because the pack is crap or anything, no not at all, but because the vehicles in the image posted by Marco Massarutto on his own Facebook are all lined-up together and softly blurred, making us have to work a little to figure out what they are. Enthusiasts or even a quick Google search of ‘Porsche’ and ‘Porsche – because – racecar' will no doubt give evidence to fairly easily help identify the legends and the current hero hypercar of the Stuttgart based automaker. One Hypercar, two GT cars, one GTR car, three historical race cars. To make everyone happy. - Marco Massarutto via Facebook What is a bit more difficult is deciphering the more known shapes that are common to the models of today. However with a bit of image-enhancing CSI style (with everything being done making a beep of course) I was able to enhance the image about 1.7% which aided me better in being able to be approximately 97.999999% DNA matc... sure of my findings about the cars being shown. Looking at the image and starting at the left: the first car is quite clearly a Porsche 935/78 'Moby Dick' in Momo Kreepy Krauly colours whereas the second car is more modern and due to the blue sticker on the front and yellow markings on the rear quarter it is assuredly the Cayman GT4 Clubsport. The third car is a bit of a tough one, it certainly looks to be a 911 (991.2) and we do know from previous images that this is forthcoming and it obviously makes sense for Porsche to want one of their modern icons to be featured so this is what I am going with. Phwoar is the case for four as it is no doubt the 918 Spyder hypercar, five is so much the same as #3 however it is likely a 718 but whether that is of a Cayman or Boxster I just cannot be completely sure of. It might even be the road-going Cayman GT4 as this is seen in the original announcement trailer above. Six is a Porschephile's heaven as it is the legend that is the Carrera RSR 3.0, this thing should be a barrel (roll?) load of fun due to its feisty handling, and last but certainly in no way at all least is the crazy looking 917/30 Can-Am racer. So for the tl;dr of you here is my belief of what the first of the two three packs will contain: Assetto Corsa Porsche Pack Volume 1 Going from left to right. Porsche 935/78 ‘Moby Dick’ Porsche Cayman GT4 Clubsport Porsche 911 Carrera S (991.2) Porsche 918 Spyder Porsche Cayman/Boxster 718/Cayman GT4 (not sure between these) Porsche 911 Carrera RSR 3.0 Porsche 917/30 And don't forget the free Cayenne, Macan and Panamera which were announced too!
  20. Assetto Corsa Console Pre-order Bonus DLC & JDM Packs The pre-order bonus DLC and ‘Japanese Pack’ is heading to Assetto Corsa on PlayStation 4 and (maybe) the Xbox One this week. Well at least it looks that way as the EU PS blog has the items listed in their coming this week post whereas the Microsoft Store has a couple of the items available to view on their store with only one showing the same date of release as that of Sony. The ‘Prestige Pack’ is listed as coming to PS4 October 6th with the ‘Japanese Pack’ and ‘Performance Pack’ due the following day on October 7th. Xbox One is, at this time only showing the Prestige with a date of October 7th. The ‘Performance Pack’ and ‘Prestige Pack’ were available as a pre-order bonus when you ordered the game from certain retailers and entitled the player to download three vehicles with the Performance and nine with the Prestige. As both of these packs look like they will be up for purchase, make sure to realise that the Prestige contains an extra SIX cars on top of the THREE that make up the Performance Pack. UPDATE://1 - From a posting made on the official Assetto Corsa forums it does appear that both PS4 and Xbox One will receive these packs this week and that the 'Prestige Pack' will be the main one available to buy from their respective stores. Players who pre-ordered and received the three-car 'Performance Pack' as a bonus will be able to take advantage of a "Performance Upgrade" option enabling them to grab the remaining six cars that they do not have. Please note: if you pre-ordered Assetto Corsa then you will be able to buy the remaining 6 cars from the Prestige pack in the Performance Upgrade pack which launches tomorrow too! - official Assetto Corsa forum I repeat: Do not buy both the Performance and Prestige Pack as you will be buying the same content twice due to the cars in the first pack also being included in the other. Performance Pack – Content The below three vehicles are included in the Prestige Pack too! Audi R8 V10 Plus Corvette C7 Stingray Ferrari 488 GTB Prestige Pack – Content Audi A1 S1 Audi R8 V10 Plus BMW M4 Coupe Corvette C7 Stingray Ferrari 488 GTB Ford Mustang 2015 Lamborghini Gallardo Superleggera Nissan GT-R Nismo 2015 Toyota GT86 Up next is the very well received 'Japanese Pack' that came out for PC a good while ago. Shown in the (PC) image below, this car pack is made up of six individual cars though dedicated Time Attack, Tuned and Drift tuned versions of some of the cars take this total amount to twelve. All the fan favourites are here: Toyota AE86 Trueno, Toyota Supra, Mazda RX-7, Nissan Skyline GT-R R34 along with the ever playful Mazda MX-5. Sure to provide all types of JDM enthusiast with fun no matter what discipline they prefer. Japanese Pack – Content Mazda MX-5 2015 Mazda MX-5 CUP Mazda RX-7 Spirit R (plus Tuned variant) Toyota Supra MK IV (plus Time Attack and Drift variants) Toyota AE86 Trueno (plus Tuned and Drift variants) Nissan 370Z NISMO Nissan GT-R R34 Skyline V-Spec 'Japanese Pack' images are from the original PC release info. UPDATE:// 1: Posted October 6th, 2016 @ 12:06 pm GMT
  21. Free Porsche! The team behind Assetto Corsa continue to tease about the upcoming Porsche pack and if there is one word we hardly ever hear in respect to downloadable ‘Porsche’ content, it is ‘free’. With Kunos Simulazioni though, this is in fact what is happening as by way of Marco Massarutto, the Licensing Manager at Kunos responding to a question on twitter last week, it has been revealed that there will be a Porsche Panamera, Porsche Cayenne and Porsche Macan given away at no cost! https://twitter.com/Markus72k/status/780301766638374912 If above not available click for screencap Of course there will be some who will see this trio as not being true Porsches but they are certainly some of the most popular and best selling. And as PC players have known for a while and those on console have recently found out, big heavy vehicles like the Maserati Levante SUV can be quite fun to toss around at high speeds. The Porsche pack is very likely to be out this month (October) and will contain a number of cars not often seen in games along with the more common beetles.
  22. Porsche Packed It is of no wonder that Kunos seem to be enjoying teasing their community with the frequent release of new media and comments in regards to the Assetto Corsa Porsche pack. Over the past few weeks they have dropped images showing what is known as the ‘Holy Trinity’’ – consisting of the Ferrari LaFerrari, McLaren P1 and Porsche 918 Spyder. This super treble of hypercars is seen as the peak of automotive excellence today. There have also been images of the 991 Carrera S, the rear light of a Boxster 718 and a real world example shown of the 935/78 'Moby Dick' along with an exciting sharing of Porsche Motorsport’s tweet about the new 911 GT3 Cup car. In all there is looking to be a total of 24 Porsches to come over the two three packs, which is a fine amount and will also see some of the lesser known examples hitting the virtual tarmac for the first in a long time or for the first time ever in an official capacity. Being that Assetto Corsa was noticed by Porsche and then asked to create an environment in which to showcase their vehicles virtually, it is a massive gold star to the team and sets up a perfect pairing for sim-racing fans. For once players on all current platforms will be able to partake in the joy of a simulation racer that contains the best that Porsche offered in the past and does so today. Let's just hope the cost of it is reasonable.
  23. Assetto Corsa Console Update A new community blog posted by Kunos Simulazioni reveals further details of what's to come in the PS4 and Xbox One update that is aiming to release this month. Along with the previously mentioned fixes for the main issues relating to graphics, control and AI, we learn that the ‘Black Cat County’ fictional road layout and Maserati Levante are also coming with it. [caption id=attachment_5476" align="alignnone" width="800] Welcome to 'Black Cat County' - (image from PC announcement)[/caption] ‘Black Cat County’ comes in three layouts of short, intermediate and long and despite being the ‘short’ version it still takes about 3 minutes to complete a lap of the Death Valley-like location in a sportscar according to Kunos. The dusty and twisty road layout, accompanied with high-speed sections and straights is a nice breakaway from the many closed-off circuits already included, giving players the opportunity to test the handling in a more relaxed open road setting. The Maserati Levante is the first SUV to come from the famous trident fronted marque and was created to compete in the luxury SUV market. And with it being big. heavy and fast, with a top speed of over 160 mph, the Levante will unquestionably be quite the adventure to not only throw about and drive hard on 'Black Cat County', but also everywhere else! Note: video trailer below is the original for PC version No date is set in stone for this PS4 and Xbox One update, but as said before, September is still the aim.
  24. Assetto Corsa Console Fixes It may be a fantastic simulation racer for console but the recently released Assetto Corsa is not without its problems. Thankfully however, it appears that some of the main ones will receive fixes along with other improvements in an upcoming update for PS4 and Xbox One. The core of these that have been mentioned in a Facebook post by Licensing Project Manager, Marco Massarutto, is the ever irritating screen tearing and an improved “smoothness” in the graphics, which hopefully is in reference to a solution for the frame rate dips both platforms experience. Tearing issues have been solved, and the graphics is much more smooth in any situation. The smoothness also gives a better perception of visuals, and allows to feel a better car handling. - Marco Massarutto Reviews and opinions of the game regularly praise the handling but other issues such as control when using a gamepad and the AI being too tough, even on lower settings, seem to often be stated as causes that hinder player enjoyment. So it is great to see that improved controller support and AI balancing is forthcoming also, with the latter delivering new “Very Easy” and “Alien” difficulty levels. Fixes for the Thrustmaster T80, T100 and TH branch of shifters is also listed including the adding of a “reset to default” command which will put the settings to a recommended set of values. Assetto Corsa performs a full rotation of the steering wheel, depending by the car you choose, that actually helps to understand if you are steering too much, since the visual rotation matches the physical one. Said that, we recognize that gamepad users are not used to this kind of approach, and actually it can be weird by an aesthetical point of view. We added the option to lock the visual steering wheel, that will be setted by default at 360 degrees, and it works from 240 to 1080 degrees... - Marco Massarutto Going on to mention that this is only "some" of the things to be found within this next build and that as this is their first venture onto console where they are experimenting and learning the "hugely different" and "more complex, slow and less dynamic" route in how to get an update out on the Sony and Microsoft platforms compared with PC, it is encouraging to see Kunos listening to and responding to the criticism and feedback of their community, and as long as they prove it, the fan base will more than likely reward them. Kunos, according to Massarutto, are hoping to get this new update out during September. Source: Facebook [yop_poll id=8]
  25. Assetto Corsa - Red Pack Tease Not taking much time to soak in the heaps of praise and adulation people have been throwing at Kunos Simulazioni after announcing that Porsche was coming to Assetto Corsa, the devs are back to teasing what else they have planned. Going by the game's official Facebook, this new downloadable content (DLC) for Assetto Corsa will be called the 'Red Pack' and will be out on July 14th. A couple of images of two of the vehicles that will be included was also shown as a small tease. Beginning with the gorgeous red Maserati 250F. This car was raced by two of the most famous names in motor-racing history: Juan Manuel Fangio and Sir Stirling Moss. With Fangio helping make the cars presence in motorsport felt immediately when it won its first race at the 1954 Argentine Grand Prix. An eyeful of orange (well you need red to make it I suppose) Lamborghini Aventador SV is next, and subtlety is most definitely not the case with this raging bull. With it's low and aggressive stance, sharp sticky out bits and huge rear wing, this thing wouldn't look out of place in Carmageddon mowing down cattle and scaring grannies! Powered by a thunderous V12 pumping out 740 bhp, a 0-60 time of less than 3 seconds and a sub 7 minute lap of the Nordschleife, this mad Lamborghini doesn't mind being on the road or the track. Speaking of track, Licensing Project Manager Marco Massarutto shared an in-game image of the Red Bull Ring, the latest addition to the game's already quite impressive circuit library. Interestingly the focus of this image seemed to be on a DRS marker. Does this hint to a modern Formula 1 car coming with this pack? If so there shouldn't be too long to wait before finding out. Lamborghini Aventador SV - Images [gallery link=file" columns="4" ids="4891,4892,4893,4894,4895,4896,4897,4898,4899,4900,4901,4902,4903,4904,4905,4906]
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