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Found 2 results

  1. Hi Today i want to show you my new Car's Smoke fixes. What this mod does: -Fix other players car Drift and burnout Smoke to be the same as own Smoke -Fix other players car exhaust Smoke to be the same as own exhaust Smoke -Fix other players car exhaust Flames to be the same as own exhaust Flames -Patches all Drift Smoke a lot Bigger like it was in TDU1 -Pathes Drift and burnout Smoke texture to be more massive (thanks to tomsolo 4 that) Screenshots: Original Drift Smoke patched to be bigger Patched drift Smoke (bigger) + New texture to be more massive Patched burnout Smoke (bigger) + New texture to be more massive Release will be in a few days. Did all work, just have to write the Patcher tool. Cya at Oʻahu V0oDo0
  2. Intel has displayed new things for DX11.1 to improve tire-smoke and tree rendering. No more smoke clipping cars and ground during donuts, and no more leaf/smoke popping. :thumbsup: As a bonus they say it's only a 5-10% performance loss instead of the usual around 80% ..win win. :) But for now hardware support is by new Intel GPU, no AMD or NVIDIA (yet?). Exclusive interview with Richard Huddy about Intel moving beyond DX | KitGuru https://diglib.eg.org/EG/DL/CGF/volume29/issue4/v29i4pp1289-1296.pdf.abstract.pdf "Existing solutions for real-time volumetric shadowing exhibit slicing artifacts due to non-adaptive sampling, cover only a limited depth range, or are limited to one type of media (e.g., only hair, only smoke, etc)" (AVSM) adaptive Volumetric Shadow Maps and__ (AOIT) Adaptive Order Independent Transparency. https://diglib.eg.org/EG/CGF/volume29/issue4/MM/v29i4pp1289-1296/avsm_egsr_video_final_affiliation.wmv (popping comparison)
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