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Found 4 results

  1. View File TDUF - Most advanced modding tools for TDU so far! TDUF package is a set of tools and libraries, which is able to: Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details. Requirements and notes: Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix ( TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix ( DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported). HELP AND TUTORIALS, Q&A Support thread: Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub OPEN SOURCE DEVELOPMENT Github hosting : djey47/tduf DONATE To help me with this project, or to buy me a beer Give a cent (or more) via PayPal ATTACHMENTS TDUF-1.12.0-HOTFIX-JAVA-9-10.zip DatabaseEditor-1.12.0-HOTFIX-32bit.zip Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  2. Version 2.0.0

    4,174 downloads

    TDUF package is a set of tools and libraries, which is able to: Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details. Requirements and notes: From 2.0.0 version, you will have to get TDUF package which will suit your needs : if only using command line tools, head to *core* edition if only using DatabaseEditor, head to *databaseEditor* edition if you don't care and wanna get all features, head to *full* (=without mention in file name) one. Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix ( TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix ( DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported). HELP AND TUTORIALS, Q&A Support thread: Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub OPEN SOURCE DEVELOPMENT Github hosting : djey47/tduf DONATE To help me with this project, or to buy me a beer Give a cent (or more) via PayPal ATTACHMENTS TDUF-1.12.0-HOTFIX-JAVA-9-10.zip DatabaseEditor-1.12.0-HOTFIX-32bit.zip
    Free
  3. So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving. Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV. Using just small changes to te last two digits, I was able to alter the ingame FOV. Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD. @Djey also added some interesting details in another thread: So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
  4. Closed thread: you'll find updated documentation within TDUCP project: https://github.com/djey47/tdu-cp/wiki/TDUF-Reverse-Engineering-Files [TDUF] Understand TDU files with FileTool Hello, this thread will explain how to use a TDUF feature, that is FileTool. Also, it's a place where people may collaborate, to help with understanding of TDU Files. PRE-REQUISITES Installed TDUF Toolset (0.2.1+): http://forum.turboduck.net/threads/32570-TDUF-Djey-Tools-and-Discussion-about-new-modding-possibilities Web browser (easy!) Hex Editor software your are comfortable with (optional, but recommended) Sense of logic (a little) Free time (a bunch) Fierceness! That's all for now :) TUTORIALS If you'd need to remember only one thing: you don't have to know the complete structure of a file to begin playing with it. Favor baby steps ;) 1. OPENING EXISTING FILE 2. EDITING EXISTING FILE 3. SAVING EXISTING FILE 4. ADVANCED: ADD SUPPORT FOR NEW FILE TODO FILE STRUCTURE UPDATE Here are all latest known file structures to play with. Feel free to test, modify, understand and enhance them ;) DOWNLOAD REFERENCE FileTool instructions applyjson : writes a json back to TDU file. decrypt : make XTEA encrypted TDU file readable again. encrypt : transform file contents with XTEA algorithm - used by some (db, btrq, playersave...). jsonify : converts a supported TDU file to JSON file, allowing it to be edited. File Structure reference Example: First level information reference: name : to identify file you want to decode littleEndian : true/false, indicates byte order - most of TDU files are little endian cryptoMode : in case of encrypted file, indicates the encryption mode used - 0=Savegames, 1=Others (db, btrq...) fields : list of fields contained in this TDU file (see Field reference below) Note that cryptoMode set to 0 or 1 will make file to be automatically encrypted/decrypted by FileTool, so you won't have to. Field/Subfield reference: name : give clearest meaning as possible - must be unique ! type: one of predefined values indicating data kind (see Field types below) signed: (from version 0.6.0) true if value should be signed, false otherwise. When absent, value is considered as unsigned. size: number of bytes used by this field (see Size tricks below) subFields: used when field type is a REPEATER, list of repeated fields Field types: TEXT: clear text data INTEGER: an integer, numeric value (e.g.: 53) FPOINT: a floating-point, numeric value (e.g : 235,6547) GAP: an area filled with 0's UNKNOWN: to be discovered still REPEATER: embeds a list of complex values (with their own layout) Size tricks: - Size attribute is basically the number of bytes used by corresponding field, but with some exceptions: When UNKNOWN field type, it is not mandatory - if omitted, the field is expected to occupy all remaining bytes in file. When REPEATER, its meaning is the count of repeated items. When REPEATER, it's not mandatory either - if omitted, the sub-items are expected to be repeated till the end of the file. Important: when INTEGER field type, only supported values are 1 or 2 or 4. When FPOINT field type, 2 or 4 are supported. - Value of this attribute may also be a formula e.g : size: "=(2+3)*6" will interpret it as 30. - A formula may contain a reference to a previously read field e.g size: "=5*?fieldName?" will interpret it as 30, as long a field named fieldName has been read before and has a value of 6. Please note: Field reference writes itself as field name declared earlier in structure, surrounded by question marks characters (?) Concerning repeated fields, they get unique name each, following: repeaterFieldName[itemRank].repeatedFieldName e.g ?itemList[5].speed?, will reference speed field, repeated under itemList field, at rank 6 (as first item is always at rank 0). Also, it is possible to reference a repeated field with the same rank without giving the full name: e.g ?speed?, will reference speed field, repeated under the same field as current one and as same rank. CREDITS 2CVSUPERGT &TDUCK community => BIN (cameras) research mcv100 => BTRQ research Speeder => PMI/SHK research
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