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Showing results for tags 'troubleshooting'.
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Version 7.2.0 english + german
178 downloads
Guide about ~everything in TDU (e.g. true vehicle-Performance, vehicle-manageability, vehicle-behavior (tending to oversteer or understeer), how+what is unlockable, Race/Event-Overview, Troubleshooting-hints e.g. HowTo run TDU1 in Win10 x64 etc.) Table of Contents of Super-Guide for TDU1 v7.2 English + German version: §1 Caption/Explanations to Overview Vehicles and their comments (e.g. Handling-Scheme etc.) §2 Overview Vehicles (nominal data + comments + general data) §2.1 Cars §2.2 Motorbikes §3 Configuration and Conditions/Circumstances on which times and vehicle-behavior were determined §4 Vehicles for which Stage 3 isn't the fastest on test-track OR where tuning-stages are fundamentally bugged §4.1Vehicles which aren't their fastest at Stage 3 and reasons why (if possible to determine) §4.2 Data for stage 3 for vehicles where stage 3 isn't the fastest stage on test-track, but tuning stages aren't bugged §5 Various hints and explanations §5.1 reached time on test track vs. the real fastest vehicle §5.2 real acceleration vs. TDU-value §5.3 effect of driving-aids + steering wheel with pedals vs gamepad + general Troubleshooting-Hints (e.g. playing TDU under Win10 x64) §5.4 Behavior of AI-Traffic §5.5 Bonus-vehicles, Shops and Races etc. which can only be unlocked by fulfillment of certain conditions §5.6 Points for game-progress – what earns how many points §5.7 Power to weight ratio according to TDU1 §5.8 transmission-protocolls UDP vs. TCP (Differences important to know for e.g. Multiplayerbugs or suspicion of cheating) §5.9 Bugs regarding to looks of vehicle and driver §6 Guides §6.1 Optimal start if car has mechanical/standard-gearbox and manual clutch activated §6.2 Optimal start if car has paddle-gearbox OR std-gearbox with activated automatic clutch §6.3 Optimal usage of road/track + slipstream/draft („smooth“ driving) §6.4 Motorbikes in general §6.5 Optimal cornering with motorbikes §6.6 shake off police resp. spare fine – Strategies for lowering the persecution-level etc. §7 Track-Guides – Overview over all Tracks/Events according to class, game-progress-status (Amateur-Champion) and similar §7.1 Singleplayer-Tracks (time+race+speed); order within class by reward for gold §7.1.1 Tracks which are only limited by general vehicle-class (neither limited by vehicle, manufacturer nor vehicle-type) §7.1.2 Tracks which are completely unlimited (neither limited by vehicle NOR class) §7.1.3 Tracks on which ONLY Cars can drive (class+manufacturer unlimited) §7.1.4 Tracks on which ONLY Motorbikes can drive (manufacturer unlimited) §7.1.5 Tracks on which ONLY manufacturer-specific Cars can drive (class unlimited) §7.1.6 Tracks on which ONLY manufacturer-specific Motorbikes can drive (class unlimited) §7.2 Multiplayer-Tracks (no gold, no Police; vehicle-restriction+damage+penalty+ranked according to Host-Setting and successful UDP-NetworkTransmission) §7.2.1 Race-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.2 Speed-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.3 Race-type Club-Tracks (class/vehicle according to Host, per default all) §7.2.4 Speed-type Club-Tracks (class/vehicle according to Host, per default all) §8 Multiplayerbugs based on connection-quality (latency, nominal data-rate, speed of router/server) and general MP-Bugs §8.1 Condition/Circumstances under which bugs based on connection-quality were determined §8.2 Bugs which occur within a race (sorted by strenght = stage) and how often §8.3 Bugs which occour in game/race-lobby or in the moment a race startes §8.4 „Lobby-Bug“ (with solution) §8.5 Club vs. Club-races and player-rank „Ace“ (with solution) §9 Connection-optimisation (port-forwarding → ports for router) + connection to modem/router + ports for local firewall §10 Version-History/Changes of Super-Guide for TDU1 §11 Disclaimer / CopyrightFree-
- unlockables
- the_seeker1982
- (and 8 more)
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Super-Guide for TDU1 English + German by F Uhlig View File Guide about ~everything in TDU (e.g. true vehicle-Performance, vehicle-manageability, vehicle-behavior (tending to oversteer or understeer), how+what is unlockable, Race/Event-Overview, Troubleshooting-hints e.g. HowTo run TDU1 in Win10 x64 etc.) Table of Contents of Super-Guide for TDU1 v7.2 English + German version: §1 Caption/Explanations to Overview Vehicles and their comments (e.g. Handling-Scheme etc.) §2 Overview Vehicles (nominal data + comments + general data) §2.1 Cars §2.2 Motorbikes §3 Configuration and Conditions/Circumstances on which times and vehicle-behavior were determined §4 Vehicles for which Stage 3 isn't the fastest on test-track OR where tuning-stages are fundamentally bugged §4.1Vehicles which aren't their fastest at Stage 3 and reasons why (if possible to determine) §4.2 Data for stage 3 for vehicles where stage 3 isn't the fastest stage on test-track, but tuning stages aren't bugged §5 Various hints and explanations §5.1 reached time on test track vs. the real fastest vehicle §5.2 real acceleration vs. TDU-value §5.3 effect of driving-aids + steering wheel with pedals vs gamepad + general Troubleshooting-Hints (e.g. playing TDU under Win10 x64) §5.4 Behavior of AI-Traffic §5.5 Bonus-vehicles, Shops and Races etc. which can only be unlocked by fulfillment of certain conditions §5.6 Points for game-progress – what earns how many points §5.7 Power to weight ratio according to TDU1 §5.8 transmission-protocolls UDP vs. TCP (Differences important to know for e.g. Multiplayerbugs or suspicion of cheating) §5.9 Bugs regarding to looks of vehicle and driver §6 Guides §6.1 Optimal start if car has mechanical/standard-gearbox and manual clutch activated §6.2 Optimal start if car has paddle-gearbox OR std-gearbox with activated automatic clutch §6.3 Optimal usage of road/track + slipstream/draft („smooth“ driving) §6.4 Motorbikes in general §6.5 Optimal cornering with motorbikes §6.6 shake off police resp. spare fine – Strategies for lowering the persecution-level etc. §7 Track-Guides – Overview over all Tracks/Events according to class, game-progress-status (Amateur-Champion) and similar §7.1 Singleplayer-Tracks (time+race+speed); order within class by reward for gold §7.1.1 Tracks which are only limited by general vehicle-class (neither limited by vehicle, manufacturer nor vehicle-type) §7.1.2 Tracks which are completely unlimited (neither limited by vehicle NOR class) §7.1.3 Tracks on which ONLY Cars can drive (class+manufacturer unlimited) §7.1.4 Tracks on which ONLY Motorbikes can drive (manufacturer unlimited) §7.1.5 Tracks on which ONLY manufacturer-specific Cars can drive (class unlimited) §7.1.6 Tracks on which ONLY manufacturer-specific Motorbikes can drive (class unlimited) §7.2 Multiplayer-Tracks (no gold, no Police; vehicle-restriction+damage+penalty+ranked according to Host-Setting and successful UDP-NetworkTransmission) §7.2.1 Race-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.2 Speed-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.3 Race-type Club-Tracks (class/vehicle according to Host, per default all) §7.2.4 Speed-type Club-Tracks (class/vehicle according to Host, per default all) §8 Multiplayerbugs based on connection-quality (latency, nominal data-rate, speed of router/server) and general MP-Bugs §8.1 Condition/Circumstances under which bugs based on connection-quality were determined §8.2 Bugs which occur within a race (sorted by strenght = stage) and how often §8.3 Bugs which occour in game/race-lobby or in the moment a race startes §8.4 „Lobby-Bug“ (with solution) §8.5 Club vs. Club-races and player-rank „Ace“ (with solution) §9 Connection-optimisation (port-forwarding → ports for router) + connection to modem/router + ports for local firewall §10 Version-History/Changes of Super-Guide for TDU1 §11 Disclaimer / Copyright Submitter TheSeeker1982 Submitted 12/06/2019 Category Others / UI
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- unlockables
- performance guide for tdu
- (and 8 more)
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Hey there! for some odd reason i noticed when i run any auto installer for any modification made by our community, it will never successfully override the proper files. I took the time out to look into the modandplay debug file and this is what it says: " ** 12/2/2018 8:55:24 AM ERROR Error when trying to fix TDU registry information.:System.Exception: Unable to fix registry for TDU. Are you administrator? ---> System.UnauthorizedAccessException: Cannot write to the registry key. at Microsoft.Win32.RegistryKey.EnsureWriteable() at Microsoft.Win32.RegistryKey.SetValue(String name, Object value, RegistryValueKind valueKind) at TDUModdingLibrary.support.Tools.FixRegistry(String tduInstallPath) --- End of inner exception stack trace --- at TDUModdingLibrary.support.Tools.FixRegistry(String tduInstallPath) at TDUModdingLibrary.installer.steps.FinalizationTask.Run(Boolean isInstall) " Now keep in mind: 1. I am running the application as administrator 2. TDU directory is in a SSD D: drive. Not default C: directory 3. I have opened TDU modding tools and tried to fix registry and it displays "Successfully fixed" I am out of ideas at this point. I have a windows 10 system. Any help would be appreciated.
- 2 replies
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- troubleshooting
- djey
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(and 1 more)
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Good evening, as the title says, I have a serious problem with TDU (both TDU 1 and 2). I can play the game fine for around an hour or so, when suddenly - blackscreen, 2 seconds silence and the PC (well, laptop) shuts down completely. The weird thing is, I can play a lot of way more stressful games for hours (a pimped out Skyrim for example runs on 30+ FPS on my system and almost never crashes to the desktop), so I'm really confused, and kind of pissed that TDU forces my PC to shut down. My processor's an i7M with 2.4 GHZ, I got 2 GB of graphic card RAM, 8 GB of normal RAM and my power supply is stable as well. I just recently cleared every little opening in the chassis of dust and set the power supply so that my CPU isn't running on full juice all the time (90% is more than enough) which also drastically led to a decrease in temperature. Any ideas? Thanks in advance.
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GTA PC :: System Tweaking Tools & Tips *Updated* Defragment just the GTA IV Profile Folder: Gives an average increase of ~5FPS [Original thread] ___________________________________________ Turn Off Video Capture: Sometimes known to give an average of +5FPS [Original Thread] ___________________________________________ Remove GTA Graphics Menu Restrictions: To allow for manual increase and optomisation of graphics settings. In the GTA Folder: X:\Program Files\Rockstar Games\Grand Theft Auto IV\ create a text file using notepad and call it 'commandline.txt' and add the following code: -norestrictions -nomemrestrict ___________________________________________ How to play GTA IV using your generic controller: [Original Thread] ___________________________________________ Updating nVidia Drivers to Specific GTA Version [v180.84]: Official link - http://www.nzone.com/object/nzone_gtaiv_downloads.html ___________________________________________ Close all unrelevant (and unimporant!) background processes: Ctrl + Alt + Delete R* have said htemselves, close all unimportant processes! GTA can hog a lot of memory. However, beware, closing important processes vital to the system can cause system instability and crashing. ___________________________________________ Cache Optomising Tools: [Original Thread] [Official Download - CacheBoost] - Free 30 day trial! [Alternative Free Downlod - Cacheman] - Free, no payments, no limitations! ___________________________________________ More to come! (Please post your own if you know any :D)