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  1. Greetings! Over the past week i've learned myself how to make sound mods for TDU and so will you! Anyway let's start with few basics tools you're gonna need; 1. Sony Vegas 17 (If you don't have legal copy, you can always get a free trial which lasts for 30 days, or you can crack it) 2. TDUMT (Test Drive Unlimited Modding Tools) 3. Samples from Video Games! I RECOMMEND GETTING SAMPLES FROM GAMES SUCH AS GRID, DIRT, GTR2, NFS, FORZA etc.. I'M USING SAMPLES FROM GTR2 FROM SIMBIN! BEFORE YOU DO ANY MODDING, PLEASE DO A BACKUP! Before we even start doing any modding itself. We have to be sure what audio.bnk are gonna modify today's example is LP720_Cpe_audio Now let's begin: PAGE 1: 1. Open TDUMT program and pick File Browser. 2. After you picked File Browser. On the left side of your screen you're gonna see a yellow file named Sound. As soon you click on it you will see few files but the one you're looking for is Vehicules. 3. We found the LP720_Cpe_audio in the program. Now we're gonna do a New Folder on Desktop and you can name it however you like. Let's call it 720 for our example. Then we will CTRL + A everything and click Extract... to your 720 Folder on your Desktop. NOW I'M GONNA TELL YOU SOMETHING ABOUT THE CarVSTConfig.xmb FILE. CarVSTConfig.xmb file is a coded file from Atari that regulates on what RPM the sounds activate in-game. I do NOT recommend messing with the file itself as it can break the whole sound. 4. Now that you extracted all your files to your 720 Folder. Now we have to check how long are the samples. For this example i will use Lambomurci_onhigh file. Now Right Click --> Properties --> Details and check Length. As you can see our file is 00:00:05 long which means it's a 5 second loop. 5. After we know how long the sample is we can now open Sony Vegas 17! PAGE 2: AUDIO EDITING SECTION!! TDU Recommend .WAV format is 177 Kbps, 44.100 Hz, 4 Bit, Mono, ADPCM. We can get that easily with these steps. 1. Open Sony Vegas 17. 2. Drag and Drop the Lambomurci_onhigh to the Editing Section so we can access Render As... options. 3. On top left you will see a tab called File. After you clicked on it. Click Render As... 4. As soon you click Render As... tab, you will be greeted with a rendering section. 5. Now find the Wave (Microsoft) tab and click Default Template. 6. After you clicked Default Template you can notice that you can notice that a new tab lighted up under the name Customize Template, click on the tab. 7. After you clicked on the Customize Template tab, you have to change the Format from PCM (uncompressed) to Microsoft ADPCM. 8. After you did that now we have to pick correct Attributes. We have to find 44,100 kHz, 4 Bit, Mono. Once you find it, click on it and then click OK. And we have our Template finished under the name Default Template (*) P.S YOU CAN ALSO SAVE THE TEMPLATE BY CLICKING ON THE STAR ON THE LEFT SIDE OF THE TEMPLATE BY CLICKING FILTERS OFF --> SHOW FAVORITES ONLY NOW LET'S GET TO THE REAL DEAL OF SOUND MODDING! PAGE 3: 1. Firstly let's put Lambomurci_onhigh on the 1st channel in Sony Vegas, then we put the sample to 2nd channel 2. As you can see that 2nd channel sample is too long. If the sample is too long the game cannot read the file and it won't work! So what we have to do is trim the to the lenght of the original TDU sample 3. Once you're done trimming the 2nd channel. Now you can delete the 1st channel and export the sound under the name Lambomurci_onhigh on 177 Kbps, 44.100 Hz, 4 Bit, Mono, ADPCM format P.S KEEP IN MIND THAT YOU HAVE TO REPEAT PAGE 3 FOR EACH SOUND YOU HAVE! SUCH AS; -idle -onlow -onmid -onhigh -offlow -offmid -offhigh -starter After you done with all the sounds in correct lenght and format now it's time to import the sounds back to LP720_Cpe_audio.bnk file PAGE 4: 1. Open TDUMT program and pick File Browser. 2. After you picked File Browser. On the left side of your screen you're gonna see a yellow file named Sound. As soon you click on it you will see few files but the one you're looking for is Vehicules. 3. Find your LP720_Cpe_audio.bnk file and find the tab named Replace and click Keep Name... 4. Now it's gonna ask you to find the Lambomurci_onhigh file 5. Repeat for every file 6. Once you're done replacing every file. Congrats, you've made yourself a sound mod!
  2. Here are some BOV sounds you can replace with the stock BOV in the TDU Engine sounds For you Guys who dont know what a BOV sound is : its the whistling noise your car makes when you let of the throttle ( normaly only on turbocharged cars ) How to Replace them : !!make a Backup of everything if youre not sure what youre doing!! -Download the MiniBNKManager for TDU2 -Unpack the Soundfile of your car (Note: this works only with cars who have a BOV ingame e.g: Audi S3, WRX Sti ,VW Golf ) -Go to your work Directory ( the one that is created by the BNKmanager) -find the file of the BOV that you want to Change ( in case of the Subaru its : turbo_dump_high_3_Short.wav ) -Choose a sound from my pack -rename the Wave file EXACTLY like the Original one -Drag the Sound you want of the Soundpack in the folder where the Original File is and overwrite it ( Make a Backup of the Original ! ) - Repack the Bnk file with the MiniBNKmanager -Put the new BNK file in the TDU folder and replace it with the old one -Done Download: BOV Sounds.rar (571,27 KB) - uploaded.net feel free to post the pack on other sites but please keep the Download link ! -Hatrax
  3. I know: It's german. Just wanna show ya, that i make the first tutorial of that! :D I am really proud of it. And i hope it will get many many klicks:D http://www.youtube.com/watch?v=AnPQ-LlpR6M The Same in HD: http://www.youtube.com/watch?v=K0IgvagEDww
  4. ------------------------------------------- WR2 Multiplayer Tutorial World Racing 2 is playable online, even if Official Servers are shutted down. So, what you mainly need to play it online? 1) Tunngle: http://www.tunngle.net/ 2) Stock "MP Lounge 2" game application Download Tunngle from the official site, make sure it's the last updated version. Then, make an account (it's free). When you have created your own account, on Tunngle, search for a room, in the left corner. Search for "World Racing 2", then join in. After you joined the room, make sure your friends who are going to play with you are inside your same room (remember, maximum 6 players are able to play together). Then, open MP Lounge 2, and start a LAN game. You can play in every room, not forced to use the World Racing 2 room, so if the WR2 room is full you can still play in every other room, for example... "ArmA 2" room :D you can still be able to play online, the important thing is that players have to stay in the same room. Enjoy! Tried this method with 8 different players, and worked with 8 of them, so maybe the only problem you can encunter are open/closed ports. I want to thank my dear friend "BiggBoss93" who told me about Tunngle, and tried with me to play WR2 online! ------------------------------------------- FAQs/Troubleshooting written by "FreddyDaimler" - I can’t see a hosted game in the MP Lounge 2 Windows Firewall should allow both the MP Lounge and tunngle access in private and public networks. Also antivirus software must be disabled completely (game-mode might still block connections). If this still doesn’t work try to run MP Lounge 2 in compatibility modes. - I have all the addon cars but can’t join the game You probably have modified your addon cars or have a different version of it. Download the newest one and reinstall it. Keep in mind all players need to use the same version of a car for Online use. - I see a different track than the other players Open the WR2 Manager and select the addon tracks you want to be driving on only or it will cause a mismatch. All players should have activated the exact same tracks and sceneries. ------------------------------------------- Now you know how to play WR2 Online Have fun! :btup Cheers, A.G.
  5. Hello guys, i got some requests and now present a simple how -to - tutorial. Requirement a hexeditor - I prefer HXD or 010 editor, but use whatever you want. I recommend using hexeditor with 16 byte wide. In example, we using 380GTS Interrior file - Euro\Bnk\vehicules\interiors\308_gts_i.bnk Just open with hexeditor, search string "2DMMATA". Here is start 2DM file - the base structure of 2DM files here. The windshield material commonly used name something 'Glass***' material block. That's all. :duck: I included result, download link below.
  6. Hello everybody, first let me tell you that i love this forum, been lurking since i bought tdu2 like 4 months ago, but now i want to make a sound mod for the koenigsegg, so i have really good samples, and i use as a template/structure for the mod the 458 italia mod by Jorgemodek because i can't manage to edit XMB. So my problem is, i can change "off" sounds and they sound good, but whenever i put a "on" sound in the game it becomes very quiet (really not audible) and full of treble, really dirty, i've tried pcm adpcm 44 48khz etc doesn't seem to change something, tried to set the pitch to the sound replaced, nothing! So if someone could answer that precise question, or knows of a sound mod tutorial i would love the help! Kisses!:lol:
  7. I have searched a lot for a tutorial to convert forza 3 cars to Tdu2, but i couldn't find anything, so can anyone post a link to video or something, any help is appreciated.
  8. Here is the solution: Get any hex editor from the internet. Copy your online profile before that because what you are about to do could go wrong. Now you start hex editor. Go to tools , then choose file comparison. The program now needs you to confirm the 14 days trial version in some cases. In my case it was for free so i did it. Window comes up with 2 file directories to be selected. The one at the top is your source, playersave 1 file in your online profile, the one below is the destination/aim playersave 1 file in a newly created offline profile, you can call it the same name like your online one. If you want to do so, you'll have to delete your online profile first. Think of backuping all your pictures, music and bookmarks from your online savegame before doing so. You'll have to buy the first flat in the game and do the first race so it gets saved in your save game folder. Make a backup of it. If you have chosen the 2 directories click ok. The program now shows your online profile above the new offline one. There are many numbers. Click on the first number of your source so that the window at the top gets chosen. Then click edit then press go to offset. Type in 50. This will set the cursor in the file window to the 50th position in them numbers. Read the numbers just like written text while counting them to make sure there are 50 before the cursor. Now click and hold the cursor and drag a frame around all other numbers in the window. Just like you select more than one folder in windows. Make sure there are still 50 numbers before the selected frame. Now right click on the first number in the frame and select copy. Then you go to your destination window and select a frame just the same way like before in the source. Again right click on the first number of the frame, select paste. Then go to file and press save or save all. Now you go to your new offline profile savegame folder and copy all files from playersave 1 folder into your playersave 2 folder and replace all existing files while doing so. Now your offline profile should have all the progress of your online one. Including flats, your money, cars, their paint, mileage, the look of your character, everything. I am not responsible if it doesn't work for you, which if so doesn't matter because you sure did the backup copy before, like i told you. :-) I was so happy to not have lost all the 56 cars, especially my 46 000 km f430 and my character. Nice deeeeeey , hehe. Tinnio
  9. So recently I decided to play TDU 1 again, but was unpleasantly surprised by camera panning in the corners when using cockpit view. I must say I used hood cam back in the day. Searching for camhack resulted in nothing, I was disappointed until I noticed inactive option in controls menu called TrackIR. Enough of the lyrics, here is the way to disable annoying camera movement. To emulate TrackIR you can use program called "GlovePIE". Get it here: http://glovepie.org/glovepie_download.php (I used "GlovePIE 0.43 with Emotiv support" since 0.45 did not work). Extract it, launch GlovePIE.exe and run the following script: FakeTrackIR.yaw=Joystick.pitch*90 FakeTrackIR.pitch=-Joystick.yaw*90 GlovePIE will create virtual TrackIR device and map it to your gamepad's right stick. Now you can run TDU and enable TrackIR in options. Enjoy your rigid camera. Script was made for my gamepad (x360 compatible) so you may need to change joystick axis or use mouse if you want, refer the guide at http://glovepie.org/w/index.php?title=Preliminary_Documentation_v0.45#Joystick Note that you need to run the script with FakeTrackIR at least once, otherwise GlovePIE will not create virtual device. Later you can run the game without GlovePIE, without ability to move camera though.
  10. Could somebody make a tutorial for License-Plates or is anywhere one?
  11. Right, lets learn some of the basics in PS. I use Photoshop CS3 Extended (the latest, biggest and best :D) in Windows Vista. Even so, most versions are similar, and you should be able to follow the tutorials okay if you use a different version or OS. Anyhows, enough of my rambling, lets get this show on the road... Before we get our way into images, lets get used to Photoshop. So open it up, and look at what you've got. http://i186.photobucket.com/albums/x12/randomus_robbius/th_psshot1.jpg 1: Menu Bar. This contains a lot of useful stuff, you'll use it a lot. Make sure you know I refer to it as the Menu Bar :P 2: Tool Options. This contains info and different options about the selected tool. 3: Toolbar. Contains all the different tools, we'll go into them a bit more in a sec. 4: Dock. This contains more useful stuff, which we'll go into in a sec. 5: The Navigator gives you a small overview of your image. The small slider underneath is the zoom. You can also change the zoom by typing it in the small box next to the slider. Once zoomed it, you can move around your imager by clicking in the red box and dragging it around your image. 6: Your Pallette. Yours will most likely be on the tab 'Color', I tend to keep mine on 'Swatches' as it has a load of preset colours. Simply click the colour you want, and it'll become your foreground colour. 7: This contains your Layer Pallette. Layers are immensely useful. They're like seperate images within your image. You can move, delete, edit, erase, and make new layers. I'll show you how to do most of this in a minute. Before you start... You'll need to know a couple of things. First of all - how to undo what you've done, either... Press 'Ctrl + Alt + Z' or go though your History (See #4) You'll also need to know about your colour palette. http://i186.photobucket.com/albums/x12/randomus_robbius/colours.jpg The top colour (Black be default) is your foreground colour. This will be used by most tools. The bottom colour (white be default) is your background colour. This is only used by a couple of tools. The small symbol on the top left reverts the colours back to default. The symbol on the top right switches the foreground and background colour around. Click on either the fore- or background colour and this will appear... Now we've gone over that, I'm gonna actually get on to the bits I kept promising you, lol 3: The Toolbar Move Tool http://i186.photobucket.com/albums/x12/randomus_robbius/movetool.jpg This is used to move the different layers around. Click and Drag: This is used to move the selected layer arould Hold 'Shift', Click and Drag: Moves the selected layers in a straight line, useful for alignment Right Click: Shows a list of layers under your cursor. Clicking on one selects that layer, making it possible to move it Marquee Tool http://i186.photobucket.com/albums/x12/randomus_robbius/marqueetool.jpg This is used to make selections. Selections allow you to move part of an image/layer around, apply effects to that area, fill that area with a colour or gradient, etc, etc. The different shapes allow you to select circles, rectangles and one pixel selections horizontal or vertically. Click and Drag: Makes a selection Hold 'Shift', Click and Drag: Makes a perfect circular or rectangluar selection Hold 'Ctrl': Changes to the move tool, allowing you to move the selected layer Once you've made a selection (a moving black and white line indicates your selection), you can either move the selection around, create a new one or change it. In the Menu Bar (the bit at the top, remember?) you will see it says 'select'. http://i186.photobucket.com/albums/x12/randomus_robbius/selectmenu.jpg All: This selects the whole of your image Deselect: Removes all selections Inverse: Switches your selection around. Selects the bits that weren't and deselects the bits that were. All Layers: Selects every layer, useful for applying effects to whole image, etc. Deselect Layers: Does what it says on the tin. Haven't the foggiest why that'd be useful, but hey :p Similar Layers: Selects every layer of that type (text or image, etc) Color Range: Allows you to choose areas of the same colour Refine Edge: Gives various options to give smoother, better looking edges Modify: Options to change your selection. Grow: Automatically expands the selection to more of the same colour Similar: Same as Grow, but selects similar colours from the rest of the image as well. Transform Selection: Brings up the Free Transform tools for your selection allowing you to adjust the selection as you wish. Load Selection: Allows you to choose a previously saved selection shape Save Selection: Saves the current selection shape Lasso Tool http://i186.photobucket.com/albums/x12/randomus_robbius/lassotool.jpg Also used to make selections, but not of preset shapes. You have 3 different tools; Lasso Tool: Freehand selection tool, click and move around the area you want to select. (Not the easiest tool to use, I never touch it) Polygonal Lasso Tool: This is much easier to use, click to create a starter point. Click further on to make another point. Click further on to make another, and so on. Magnetic Lasso Tool: Works in the same way to the basic Lasso Tool, but snaps the selection to edges of images. Holding 'Shift' or 'Ctrl' have the same properties as above Magic Wand Tool (Quick Selection Tool by default in CS3) http://i186.photobucket.com/albums/x12/randomus_robbius/selectiontool.jpg You have two tools: The Magic Wand Tool again, makes selections. This selects areas of similar colour with just one click. The tolerance can be adjusted in the tool options. The Quick Selection Tool.... I really haven't worked out how to use it yet, I'm baffled :huh: Crop Tool http://i186.photobucket.com/albums/x12/randomus_robbius/croptool.jpg I'd be worried if you didn't know what this did, but anyway. This cuts out a defined part of your image and throws away the rest. Click and drag to select area of an image, fiddle around with the controls to get it perfect. Hit Enter(or return, whatever) or click the tick at the top in tool options. Voila. :lol: Slice Tool http://i186.photobucket.com/albums/x12/randomus_robbius/slicetool.jpg Never found a use for this, what does it do? :confused: Spot Healing Tool http://i186.photobucket.com/albums/x12/randomus_robbius/spothealingtool.jpg Four Tools: Spot Healing tool: This is used to remove blemishes, dirt, scratches etc from pictures. Click and drag over the blemish to remove. Healing Brush Tool: Same as the Spot Healing Tool, but you define a point to take detail from (Hold Alt and click) before going over the blemishes. Patch Tool: Use the freehand selection to go around the blemish. Click and drag the selection to an area with detail you want to replace the blemish with. Red Eye Tool: Removes Red Eye from photos. Click and Drag to make a selection over the eye. Brush Tool You'll use this quite a lot, it's used to put colour on images in various shapes and sizes. Brush Tool: You'll use this quite a lot, it's used to put colour on images in an infinate range of shapes and sizes. Click and drag to 'paint' on your image, hold 'Shift' to create only straight lines, 'Ctrl' changes to the move tool. Pencil Tool: This is similar to the brush tool, but doesn't have smooth edges. Often used at size one for pixel art. Same action as above Color Replacement Tool: Changes areas of a certain colour to the foreground colour. You can adjust the tolerance in Tool Options. Again, same actions as above. Photoshop come with lots of preset brushes, although they ain't that interesting. (How to download new brushes [link])Click on the drop-down menu and see what you've got (ignore the mahoosive (massive) bit on the right. http://i186.photobucket.com/albums/x12/randomus_robbius/th_brush.jpg The top slider adjusts the size of the brush. The box 'Use Sample Size' is for downloaded brushes, it puts them back to the default size. The bottom slider (not activated in my pic as I had a downloaded brush selected) adjusts how smooth the edges are. 0 means a real blurry edge, 100 is a very hard edge. The bit below these contains your brushes. Click on it to select that brush, and colour your image with that shape/style. Now to the mahoozive bit on the right. Click the small arrow in the top right of the drop-down box, and it'll appear. Probably won't be quite as big as mine :P Anyhoos, you probably won't need to worry about most of it except the big list at the bottom that starts 'Assorted Brushes'. This shows all the installed brushes in Photoshop. By default, these won't all be showing in the area where you select your brushes. But surely you want to have a play and see what they look like? So, click one of the bits in the list, start at the top if you're organized. :eek: Oh noez, the computer is shouting at you... http://i186.photobucket.com/albums/x12/randomus_robbius/ohnoez.jpg But it's fine, don't worry! Clicking OK removes the current list of brushes and replaces it with the one you selected. But I want to see them all at once! I hear you cry (well, I did anyhows). Click 'Append' and it'll add 'em on the the end of the ones you already had. Hoorah :) Clone Stamp Tool http://i186.photobucket.com/albums/x12/randomus_robbius/stamptool.jpg Clone Stamp Tool: This is used to replace areas of an image with another part of it (much like the Healing Brush). Hold 'Alt' to select a point to take detail/colour from. Go to the point where you want to cover summat up and click and drag. Voila. You can adjust the brush size for doing larger/smaller areas. Pattern Stamp Tool: This works in the same way as the brush tool, used to put pre-defined patterns on your image. The pattern is change in Tool Options. History Brush Tool http://i186.photobucket.com/albums/x12/randomus_robbius/historybrush.jpg History Brush Tool: This, again, works in the same way as the brush tool to put certain areas of your image back to how they were when you first opened it, or a pre-defined point (See #4) Art History Brush Tool: Um, can't say I've ever found a use for this. Nor do I have the foggiest what you could use it for :oook: Eraser Tool http://i186.photobucket.com/albums/x12/randomus_robbius/erasertool.jpg Eraser Tool: Click and drag to delete that area of the selected layer. Hold 'Shift' to erase only in straight lines. The brush size and shape can be adjusted in Tool Options. Erasing the background will put in the background colour unless you use the... Background Eraser Tool: This will erase the background and make it transparent (signified by white and grey background). Magic Eraser Tool: This keeps what you erase within the outlines (ie, large colour changes) of what you're erasing. To a certain degree, can't say it's that brilliant. Gradient Tool http://i186.photobucket.com/albums/x12/randomus_robbius/gradienttool.jpg Gradient Tool: Click and drag to insert a gradient in a selection, new layer, or an existing layer (will overwrite what was on that layer). By default, the gradient will be from your foreground to background colour, but you can change this in Tool Options. http://i186.photobucket.com/albums/x12/randomus_robbius/th_gradientoptions.jpg Clicking the long box (white to black in my pic) will bring up the Gradient Editor. You will see a few preset gradient, and the ability to make your own at the bottom. Next to that box are a range of different gradient styles - Linear, Radial, Angled, Reflected and Diamond. Have a fiddle with each, see what comes up :) Paint Bucket Tool: Click to fill with colour in a selection, new layer, or area of colour on a current layer. Hold 'Alt' to bring up with colour picker, and click to change the foreground colour to what your cursor is hovered over. Blur, Sharpen and Smudge Tools http://i186.photobucket.com/albums/x12/randomus_robbius/blurtool.jpg These do pretty much what it says on the tin. They work just like the brush tool - click and drag, the size and shape can be adjusted in Tool Options. Dodge Tool http://i186.photobucket.com/albums/x12/randomus_robbius/dodgetool.jpg Dodge Tool: Click and drag to lighten an area of an image. Burn Tool: Click and drag to darken an area of an image Sponge Tool: Click and drag to desaturate/saturate an area of an image. With each tool, the brush size and shape can be adjusted in Tool Options, and you also have the option of whether you desaturate (reduce colour) or saturate (increase colour) when using the Sponge Tool. Pen Tool http://i186.photobucket.com/albums/x12/randomus_robbius/pentool.jpg The Pen Tool creates paths. Paths are similar to selections, but don't have to be a closed area, and are much easier to create and modify until perfect. To create a simple path, select the following in Tool Options. http://i186.photobucket.com/albums/x12/randomus_robbius/path.jpg The other option to the left creates a filled area on a new layer. The option to the right creates a filled area on the current layer. Anyways, we want the one in the middle for now. To create a path, click. It's that simple. You now have your starting point. Click again, somewhere else, and you have another point with a straight line in between. To make a curved line, click somewhere on you're existing line. Now you have another point. Hold 'Ctrl', click and drag that point to create a curve. Simple, see? You will notice you also have two other smaller points sticking out each side of that point. These adjust the angle of the curve, and whereabouts along the line it curves. Hold 'Ctrl' and click to pull, twist and jiggle them around - see what happens. You can have any number of points on one line, click to create, 'Ctrl' + Click to move, click on it again to delete. When you've finished making your curve, click again further on from the end of your last point, and the line will go there. Then set about making the curve again.It may seem long winded at first, but you get used to it. Anyway, once you've created your path, you can stroke, fill, make selection or define custom shape. Right click to bring up the menu. Make Selection: This (surprisingly) turns your path into a selection. Usually best to use this on a closed path (ie, the ends meet) otherwise Photoshop will do it for you and you'll have some dodgy straight line that messes up your path. Fill Path: Also only works on closed paths, fills it with the foreground colour. Stroke: This creates a line on you image along the path. When you click 'Stroke Path' it asks which tool you'd like to use. So, you have to set up that tool beforehand so it looks right. For example, most people use the brush tool. So, select the brush tool and set it to 1 pixel. Set your foreground colour to black and select the pen tool again. Stroke path with the Brush Tool and make sure 'Simulate Pressure' is unticked. Ta-dah, one pixel stroke. Now you've done that, you can fiddle with different sizes and try turning on 'Simulate Pressure, this can create quite nice effects. As for the other tools in the drop-down menu, most of them we have use by pressing keyboard shortcuts, much easier than going there every time. The only one that might be of use is the Freehand Pen Tool, but as you know I hate freehand tools so we won't talk about that ;) Text Tool http://i186.photobucket.com/albums/x12/randomus_robbius/texttool.jpg You should really have worked out by now that this inserts text onto your image. You know, writing, words, letters, etc? Click to create the text layer, type with keyboard. Voila. Change font, size, etc in Tool Options or see #4. The Vertical Text Tool does the same thing... just vertically. Clever, see? Path Selction Tool http://i186.photobucket.com/albums/x12/randomus_robbius/pathselecttool.jpg Once again, also does what it says on the tin... As for the 'Direct Selection Tool', I haven't the foggiest. I didn't know it was there 'til I was taking screenshots and haven't quite worked out what it's for :p Rectangle Tool http://i186.photobucket.com/albums/x12/randomus_robbius/shapetool.jpg These tools create paths of preset shapes. Click and drag, hold 'Shift' to make a perfect shape. On some of the tools there are extra options. Rounded Rectangle Tool: Ability to change the size of the corner Polygon Tool: Ability to change the number of sides Line Tool: Ability to change the width of the line Custom Shape Tool: Ability to change shape. As with the brush tool, not all are loaded by default. Notes Tool http://i186.photobucket.com/albums/x12/randomus_robbius/notetool.jpg This inserts notes or audio comments in your file. Only works in PSD as far as I'm aware, usually used for communication in companies. ie, designer makes it, person who approves it looks at it, makes comments for them to change, and sends it back. I think. Anyways, its irrelevant :p Eyedropper Tool http://i186.photobucket.com/albums/x12/randomus_robbius/eyedroppertool.jpg The main tool here is the Eyedropper Tool, click this and you can select a colour from you image to become your foreground colour. Hold 'Shift' to use the Move Tool. Hand Tool http://i186.photobucket.com/albums/x12/randomus_robbius/handtool.jpg Used to navigate around your image when zoomed in. Click and drag to move around. Zoom Tool http://i186.photobucket.com/albums/x12/randomus_robbius/zoomtool.jpg Obvious, really. Change from Zoom In/Out in Tool Options, or just hold 'Alt' to change. #4: The Dock http://i186.photobucket.com/albums/x12/randomus_robbius/moreusefulstuff.jpg Unless you've got Photoshop CS3, this won't actually be there. All of the various bits and pieces will be part of the tabs at the right, or won't even be visible (for now). Either way, you can bring them up by clicking 'Window' in the Menu bar and finding them from the list. If they're already open in the tabs, it'll bring them to the front. In CS3, you can bring windows you've opened from this menu into the dock. History http://i186.photobucket.com/albums/x12/randomus_robbius/history.jpg This displays a list of the last few changes you've done. Remember that it doesn't keep everything you've done, after a while it overwrites the oldest changes. If you're going to do something you're not sure will work that will clog up the history (such as using the pen tool), right click and select 'New Snapshot' and it'll save the image in that state. To the right of every history item you will see a small empty box. Clicking this will define a point for the History Brush. Actions http://i186.photobucket.com/albums/x12/randomus_robbius/actions.jpg These are a saved sequence of changes made to an image. There are a few preset ones in Photoshop, but you can easily make your own. Simply press 'New Action' http://i186.photobucket.com/albums/x12/randomus_robbius/newaction.jpg and name it. Then hit the small 'Record' http://i186.photobucket.com/albums/x12/randomus_robbius/record.jpg button before you make the changes. Once you've made the changes, press 'Stop' http://i186.photobucket.com/albums/x12/randomus_robbius/stop.jpg. Now you've saved your action you can apply it to another images by simply pressing 'Play'http://i186.photobucket.com/albums/x12/randomus_robbius/actions.jpg. Tool Presets This is mainly for the Brush Tool and things like that. They are a set of saved tool settings - ie size shape, hardness, gradient - various things like that. There are again, a few preset ones in Photoshop but it's possible to save your own by clicking Edit in the menu bar and choosing 'Define Brush Preset'. Brushes http://i186.photobucket.com/albums/x12/randomus_robbius/brushes.jpg This is another are to chose your brushes and change the settings while giving a live preview of what it'll look like. Clone Source http://i186.photobucket.com/albums/x12/randomus_robbius/clonesource.jpg This is for use with the Clone Stamp Tool and gives you option to have more Source points and to show the overlay of where you are copying from Character http://i186.photobucket.com/albums/x12/randomus_robbius/character.jpg This gives lots of options for text, including height, kerning, tracking and the usual things such as font, size, bold, italic, etc. Paragraph http://i186.photobucket.com/albums/x12/randomus_robbius/paragraph.jpg This gives more text options for the text including line spacing and alignment. Layer Comps http://i186.photobucket.com/albums/x12/randomus_robbius/layercomp.jpg These are saved layer properties in an image. It means you can easily change between different designs of the same thing, as each layer comp saves properties such as position and visibility. You can create a new layer comp by clicking 'Create New Layer Comp' http://i186.photobucket.com/albums/x12/randomus_robbius/newaction.jpg. Then you can choose each one from the list. That's it! That's the end of this tutorial. This is just from my personal use of Photoshop. If anyone has summat they'd like to add, sned it to me and I'll put it in :) Now go press some shiny buttons ;)
  12. Cheers to Warren over at RaceD for this tutorial, It's practically watertight. If you have problems, please don't hesitate to PM me or post a question on the RBR help thread. Installation of RSRBR 2012 Please also read the full Rallyesim Tutorial (translated) linked: Here I have installed this mod many times on different systems (Win XP, Vista, Win 7), and I always follow these basic steps. 1. Install RBR. Windows Vista and Win 7 Users Please note: You need to take some additional precautions when installing RBR. There is a link (translated) to the additional Tutorial for Windows 7 and Vista in post 3. Personally, I haven't actually had any problems with this so far, so only needed if your RSRBR or RBR install plays up or you want to be extra sure. Basically, do not install the game in Program Files, which is the usual default location. 2. Install the Official Patches 1.01 and 1.02. http://dl.dropbox.com/u/52407178/RBR_v101.zip http://dl.dropbox.com/u/52407178/RBR_v102.zip 3. Run the game to ensure that all is working ok. Set up your Options including the Controller. This step helps to make sure that the base RBR game is working ok before installing RSRBR2012. The best way to test everything is to go to the Rally School. You may also create the Cheat Profile named "Mulligatawny" and set up your Options for that profile. This profile will be used by RSRBR to gain access to all of the addon content. This Profile will be created by RSRBR2012 when installed, but you will still need to reset your Options after installation. 4. Once you are satisfied that the base RBR is working ok, then proceed to install RSRBR2012. 5. Install the main mod RSRBR 2012: Here 6. Install the latest Updates: Updates will be added as they are released in the 4th post. 7. Install the Track Pack: Here 8. Install the latest Car Packs: Here (Complete full pack direct link Here ) Note: You can add the car packs by installing the full pack, or alternatively, you can install groups, or individual classes if you wish. Make sure to check the main website (the link provided) to ensure you have the latest versions, they get updated regularly. Also, if you don't install the full pack, always check to make sure you have the latest updated pack for the class being used in the RD Rally (check the Rally Club Sign-up posts). Please Note: Some Car Packs usually need to be updated after each RSRBR2012 Update, please check the advice in the download link. Some BTB Country Stages often need to be updated after each RSRBR2012 Update, please check the advice in the download link. 9. BTB Tracks: If you wish to use the BTB Addon Tracks with RSRBR, you need to also download and install RSRBR BTB Country Packs, but these are not essential to running RSRBR2012. BTB Country Packs can be found Here :thumbsup: :thumbsup:
  13. I decided to make this tutorial since installing a car is very simple thing once you do it by yourself. People have asked many times from me how to do it. Remember, modding your game might affect to multiplayer functionality. 1. Download SparkIV » This works with v1.0.0.4 2. Use WinRAR software to extract package » Homepage 3. Extract SparkIV directory anywhere you want 4. Open SparkIV 5. Press Browse 6. Scroll down the list and then choose Models » cdimages » Vehicles.img 7. Choose the car you want Sites: » www.gta4mods.com » www.gtainside.com » www.gta-expert.com » www.gta-modding.it » gta-worldmods.t-n-network.de 8. Download it and extract package same way like you did with SparkIV package 9. This might be the best moment to make backup files from the car that you are about to replace. You can do it in SparkIV, simply choose both files (.wtd and .wft), then we’ll choose “Export” function. After that save files to anywhere you want. 10. After backup files, let’s replace them with new ones. Choose “Import” and open both new files. 11. After that press “Save” 12. Close SparkIV. After that you can replace new handling, vehicle and carcols (Car colors) “values” that possibly came with the new car, there always isn't a custom values made for the new car. This isn’t required to do but might give you better experince in the game. 13. Replacing those values is simple and it happens by using notepad. You can find those text files from the game folder » \common\data. However, before opening them, choose all those three text files I mentioned earlier (step 13) and open their properties by right mouse button, then remove read-only check and apply changes. This needs to be done only once. 14. After that you can keep editing those text files. For example, let's edit handling value which is ofcourse located at handling.dat file. 15. Open it and search for the car name that you have replaced with some new car 16. Copy and paste new line from the car readme file. After that save it. Repeat this method with vehicle.ide and carcols.dat DO NOT REMOVE ANY SPACE BETWEEN NUMBERS OR CHARACTERS! DON'T MAKE ANY NEW SPACES EITHER. -- OLD IMAGE REMOVED (imageshack) -- Other useful things: ASI Loader, loads .asi scripts - http://alexander.sannybuilder.com/Files/IVAsiLoader.rar Filecheckfix, this sort of makes game think that you have original files - http://alexander.sannybuilder.com/Files/IV.FileCheckFix.rar ^ Place dsound.dll and filecheckfix.asi to game directory. Hopefully that was helpful guide and you understood my english :lol: Ask if you need any help.
  14. Hey guys! I want to learn soundmodding can someone help me? Can someone give me a good tutorial for it or can tell me how I can mod sounds?:confused: I hope someone can help me! greetings
  15. Hi, i tried it once but i failed when i wanted to get the edited files into 1 bnk file again.(help would be awsome :thumbsup:) but it also would be great for anyone else seeing how to do this :). GhostRider
  16. ive searched after this very long but i found nothing. would be nice if u can send a link to a tutorial or smth else :) GhostRider
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