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  1. Version 1.21


    ------------------------->>> ATENTION <<<--------------------------------- This is an Update patch. If you don't have TDU Platinum installed, make sure to install it before you get this patch. TDU Platinum Download link here. ----------------- TDU Platinum Update Patch v1.01 ------------------------- List of fixes in the patch: - Fixed the Caterham RPM gauge, where it went over than 8000rpm. - Fixed the issue with the BMW M4 Liberty Walk (Livery on) and BMW M4 Liberty Walk Akrapovic. - AI Bots have been re-worked. - New GPS now is displayed on challanges. ----------------- TDU Platinum Update Patch v1.02 ------------------------- - Fixed Jaguar F-Type R Coupe displaying name as F-Type R Coupe (997.2). ----------------- TDU Platinum Update Patch v1.03 ------------------------- - Fixed Russian language resources. - Replaced Mercedes-Benz SL65 AMG Black Series sound. ----------------- TDU Platinum Update Patch v1.04 ------------------------- - Fixed the race "The Dream in Your Fingertips" because it was not starting. - Fixed one apartament price in the database. ---> Extra features updated: - All fixes been added to the "Extra" database, for multiple prize cars. - Added a new extra and optional Expert level AI Bots. - Added 4gb Executables, as it fixed the issue with some vehicles dropping the fps, glitching the textures and crashing the game. (P.S. Thanks to Mondodimotori for founding this out! ) ----------------- TDU Platinum Update Patch v1.05 ------------------------- - Fixed the wheels on the tuned versions of the Skyline GT-R R33 V-Spec - Removed the duplicated Triumph from the dealer. - Added 10 seconds extra in the gold time to the race "A Serious test of car control". ----------------- TDU Platinum Update Patch v1.06 ------------------------- - Fixed Tesla tuning, where they could get in the tune shop, but not get tuned. - Fixed the lighting of the dealerships, reducing the intense brightness. - Added 2-Step tuning for FXX and Gemballa MIG-U1. - Added 2-Step tuning for Pagani Zonda R. ----------------- TDU Platinum Update Patch v1.07 ------------------------- - Fixed rarity of Audi Quattro Sport. - Fixed engine type of BMW M4 F82. - Fixed and replaced some car sounds. - Reworked dealership lighting. - Re-ordered the days, so fog weather won't be displayed so often when you start the game. ----------------- TDU Platinum Update Patch v1.08 ------------------------- - Replaced the sound of Mercedes-Benz SLR Mclaren and Audi R8 V10 Plus - Reworked the physics of BMW 850csi. - Fixed an issue with BMW M4 F82 Liberty Walk, where it couldn't shift gears when you retry an event in automatic gearbox settings. ----------------- TDU Platinum Update Patch v1.09 ------------------------- - Fixed the pricing of Kit 2 for Ferrari F430 Spider. - Improved the handling for bikes. ----------------- TDU Platinum Update Patch v1.10 ------------------------- - Added 2-step tuning for Brabus E63, Brabus SV12 S and Brabus ML63. - Reworked textures for Ferrari F355, Ferrari 348 TS, Ferrari F50 and Ferrari 599 GTB. ----------------- TDU Platinum Update Patch v1.11 ------------------------- - Reworked textures for BMW M3 E36, BMW M5 E39, Mclaren Senna. - Reworked texture of silver BMW Style 27 rims and BMW M3 E46 GTR standard rims. - Fixed the issue of missing material for Ford Focus RS, Nissan Fairlady Z (Z32) and Mitsubishi GTO Twin Turbo. - Added new set of rims for Audis and Ferrari Testarossa. - Added Lamborghini Huracán Performante Spyder and Mercedes-Benz 190E 2.6l (W201) - Fixed sound issue with BMW M635csi - New license plate added ----------------- TDU Platinum Update Patch v1.12 ------------------------- - Rework on Mercedes Benz 190E 2.5-16 Evolution II, Lamborghini Huracan LP610-4 and Lamborghini Aventador LP700-4 tunes. - Added True Blue color for Ford Mustang SVT Cobra R. Install: Just replace the files in the according folders.
  2. Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit How to install (By No_Longer_Tipsy): Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
  3. Version 1.0.0


    Good news! I've been thinking about this for a while, and i finally decided to do it so. Everyone knows that Platinum 2.0 is under development, at a really not desired pace, but moving nonetheless, also, what not everyone knows is my progress schedule. I am working a dealer at a time, so i decided, why not release small updates once i finish these dealers? This way, you guys not only will be able to follow my progress closely, how will also be able to enjoy new things without massive waiting times. Although, not everything is good, and there are compromises. One of them is, these updates are not cumulative and not single picked downloads, if you skip one, the next one might cause bugs and crash your game, so, download all of them and keep yourself up to date! I mean, if you haven't downloaded and installed update 01, the following update (02), won't work. You will need to download 01, and 02, install both. Another compromise, if you edit the database of the game, your personal changes will not be carried over. Now, keeping that in mind, download it and have fun. -> How to install <- Just replace the files in the according folders. (v1.21 MUST be installed before this) -> 01 - US Independents Update Content <- - Updated Shelby Series 1 with stripeless variation added as a tune - Updated Saleen S7 Twin Turbo and Saleen S7 Twin Turbo Competition with fixed gauges and new tailight texture - Updated SSC Ultimate Aero with fixed shadows, new tailight texture, paintable interior and GPS screen
  4. View File -> TDU Platinum Dealer Updates <- 01 - US Independents Dealership Update Good news! I've been thinking about this for a while, and i finally decided to do it so. Everyone knows that Platinum 2.0 is under development, at a really not desired pace, but moving nonetheless, also, what not everyone knows is my progress schedule. I am working a dealer at a time, so i decided, why not release small updates once i finish these dealers? This way, you guys not only will be able to follow my progress closely, how will also be able to enjoy new things without massive waiting times. Although, not everything is good, and there are compromises. One of them is, these updates are not cumulative and not single picked downloads, if you skip one, the next one might cause bugs and crash your game, so, download all of them and keep yourself up to date! I mean, if you haven't downloaded and installed update 01, the following update (02), won't work. You will need to download 01, and 02, install both. Another compromise, if you edit the database of the game, your personal changes will not be carried over. Now, keeping that in mind, download it and have fun. -> How to install <- Just replace the files in the according folders. -> 01 - US Independents Update Content <- - Updated Shelby Series 1 with stripeless variation added as a tune - Updated Saleen S7 Twin Turbo and Saleen S7 Twin Turbo Competition with fixed gauges and new tailight texture - Updated SSC Ultimate Aero with fixed shadows, new tailight texture, paintable interior and GPS screen Submitter Milli Submitted 10/23/2022 Category Tools / Others  
  5. Hello everyone, we’re thrilled to release BeamNG.drive V0.22 today! This update comes with some major content additions and updates. This includes audio polishing, quality of life improvements for various levels, a brand new gameplay perspective, and the inclusion of a long-awaited vehicle! We hope this content continues to bring some much-needed fun and immersion for you. As always, we appreciate your continued support. Soliad Wendover Let’s begin things with the highly anticipated and legendary Wendover! Produced from 1987 to 1995 by American automaker Bruckell and sold under their luxury marquee Soliad, the Wendover is the epitome of late 1980s technology and styling. Sharing much of its underpinnings with the smaller LeGran, the larger, sleeker coupe body allows for a powerful transverse-mounted V8 engine to be fitted in place of the factory standard V6. The LeGran’s 4 cylinder engines can also be fitted, and all engine options have superchargers available to boost power. The Wendover features advanced mono-leaf rear suspension, allowing for the installation of a rear differential to transform the vehicle into a snappy, responsive handling machine. Nestled in the luxurious, comfortable interior is the latest and greatest high-tech digital dashboard; the Wendover Information System, or WIS. Futuristic gauges and easy-to-read display can keep the driver constantly aware of everything they might need to know. The Wendover received a face lift in 1992, adding flip-up headlights, even sleeker, more modern styling and a lightly updated interior. Unable to recapture the initial popularity brought on by Bruckell’s deal with the Belasco 400 to make the Wendover its official pace car, production stopped in 1995. Despite its odd weight and size, the Wendover is considered by many to be an excellent performance car given the right modifications, and has been used for everything from track racing, rallies, hillclimb time trials or even demolition derbies. We hope you run the storied Wendover through this entire gamut of activities, and much more! Walking Mode Aside from the latest addition of the Wendover, we even have a new Walking Mode to try out! With this mode, we’ve enhanced the feeling of being an actual, living driver in the game. Through the first-person perspective, you can hop out of a vehicle and traverse the environment at eye level, with movement speed changing depending on your surroundings and terrain. Simply hop from car to car in a parking lot for a whole different perspective. Vehicle Triggers Alongside this, we’ve added Vehicle Triggers that you can take advantage of in several camera modes. These small but specific sequences can be activated on a vehicle. It could be as simple as adjusting a pickup truck’s trunk after loading it with materials, or guiding the ramp of a maintenance vehicle down to the ground. Triggers are fully configurable on each vehicle, but please keep in mind that only a few vehicles feature them at the moment. Bruckell Legran Remaster Last but not least, the Bruckell Legran Remaster is finally rolling in! Featuring new facelift variants, a remastered 3D model, highly improved interior, and loads of different configurations for various play styles. Whether it’s a plain sedan or a police cruiser, there’s lots to take on with the Bruckell Legran Remastered. In addition, we’ve released a new website and refreshed our documentation. There’s still plenty more to discover in 0.22. Many further fixes, optimizations, and improvements were implemented for game audio, physics, engine, World Editor, and more. Check out the full list below. Vehicles NEW VEHICLE - Soliad Wendover Full-size luxury FWD coupe Mechanically based on the Bruckell Legran Transverse V6, V8 and I4 engine options Facelift style package with concealed headlights Many customization parts, wide body kit, spoilers, roll cage, AWD option and more Features digital gauges Fully fleshed out derby configuration with strengthened bumpers, steel box frame roll cage, windshield bars, reinforced radiator, bolted hood and welded doors A good variety of configurations including many factory models as well as ‘Race’, ‘Rally’, ‘Police Interceptor’, ‘Safety Car’ and more Autobello Piccolina Improved rear quarter glass deform groups Bruckell LeGran Total 3d model and texture overhaul Continued Jbeam improvements Increased strength of Legran front control arms Many new factory and customization parts: wagon body, facelift style package, wide body kit, spoilers/wings, roll cage, independent rear suspension, AWD and more Full set of derby parts with toughened bumpers, derby roll cage and windshield bars, reinforced radiator, bolted hood and welded doors Many new configs, including a reworked selection of factory spec models, ‘Race’, ‘Rally’, ‘Police’, ‘Taxi’, and more Added “GRUNT Livery (Colorable)” Added “Rally Livery (Colorable)” Bruckell Moonhawk Fixed collision fighting on a pillar/door Cherrier FCV Reduced drone of Vivace i4 diesel sound Fixed incorrect damping on rear suspension of the Tograc causing unnatural bouncing Dry Van Trailer Updated ‘BeamNG’ livery Gavril D-Series Fixed missing backfaces on spare tire cover Fixed D10 Zeta model years Added animated controls for rollback Added muffler for desert truck Added ESC light Added heavy radiator to Pickup D45 configurations Tweaked air bump stop tuning on Pickup Pre-runner configs Gavril H-Series Added animated controls for rollback Improved breaking behavior of Van roofrack Reduced harshness of Pickup and Van race exhaust Gavril Roamer Added ESC light ETK I-Series Tweaked lateral deform of radiator support ETK K/800 Reworked turbo/intercooler jbeam structure Fixed broken variables tuning in ETK-K race differential Hirochi SBR Improved spiky mesh deformation on rear quarter panel Digital gauge added driving modes and color changes for eSBR Fixed steering travel limits of SBR4 drift steering Hirochi Sunburst Fixed front bumper bar collision fighting Ibishu Covet Fixed headlights beam clipping issue Tweaked range and rotation of front blinkers beam Fixed front bumpers flares position Ibishu Hopper Fixed driver camera being able to invert into the back of the vehicle with enough force Fixed missing backfaces on spare tire cover Increased Hopper wheel attachment strength Ibishu Pessima 1996 Tweaked RPM gauge to allow needle to travel to its end stop in over-rev Added sport intakes for I4 and V6 engines Ibishu Pigeon Fixed UV Issues on the bed box Updated tire tuning Wentward DT40L Added ‘Metro’ skin for the City configuration Wheels Added “TIMS Kodaira” Wheels Updated “Alder Basketweave” Wheels Added “Soliad Vertigo” Wheels Added “Soliad Tornado” Wheels Added “Soliad Bragenham” Wheels Tweaked materials on “TIMS Egota (White)” Tweaked materials on “Ibishu Blades (White)” Tweaked materials on “Okudai RZ4 (White)” Hubcaps Added “Soliad Astro” Hubcaps Added “Soliad Storm” Hubcaps Tweaked materials on various Bruckell hubcaps Fixed mesh clipping on Carplus C55 hubcaps Props Added ‘Full Size’ & ‘King Size’ Matress Misc Added welded differentials to 80s Pessima, 90s Pessima, Sunburst, Covet, Legran Added race differentials for Legran and 90s Pessima Increased friction of oil barrel Added engine deform groups system as well as stock, heavy duty and ultra heavy duty engine mounts to most vehicles Added roof bars with generic loads Reworked lowrider controls to not conflict with horn Fixed some off-road tires missing periphery reinforcement beams Fixed refnode alignment on Tire Wall, Cinder Block Wall, Piano Added vehicle triggers. Docs here Levels Derby Arenas Fixed a strange decalroad rendering issue on the track East Coast USA Fixed floating rocks in park Fixed a normal map issue on some house objects Fixed the swamp not drowning cars in certain locations Fixed some floating trees in the north east Gridmap Fixed ramp UV mapping issue Industrial Fixed floating decalroad Adjusted container position to allow large vehicles access to the port Italy Fixed floating boxes Fixed floating trees Fixed floating decal road on statue Fixed misaligned wall Fixed AI pathing issue under bridges Fixed a road sign being on the road itself Fixed missing glass reflection Updated thumbnails Jungle Rock Island Fixed decal road issue Fixed collision mesh in the abandoned resort Deleted underwater bushes and grass popping out from roads and concrete Fixed floating trees Fixed missing collision on shed Fixed floating rocks Small Island Fixed decal issues Fixed floating rocks Fixed hay bales in a rally scenario Utah Updated materials Fixed path in the parts run campaign scenario to be easier to drive on Fixed the background terrain having no collision Fixed some floating objects Added 13 garages: East Coast USA: 3 garages West Coast USA: 4 garages Utah: 2 garages Italy: 4 garages Added 13 dealerships: East Coast USA: 3 dealerships (classics, offroad and an ordinary dealership) West Coast USA: 4 dealerships (mid-range new, mid-range used, high end and junk dealerships) Utah: 3 dealerships (modded/import, truck and SUV and new offroad dealerships) Italy: 3 dealerships (high-end, mid-range, junk dealerships) Fixed different AI paths in Automation, Italy, East Coast, Jungle Rock Island and West Coast maps Walking Mode Implemented walking “vehicle” that reacts physically to its surroundings. Features: Walking Sprinting Jumping Crouching Can be recognized by traffic Can climb stairs, hills Ability to “swim” Scenarios Converted the Speedy Scramble flowgraph demo into a fully playable scenario Remade East Coast Chase scenarios with Flowgraph system: New features and improved gameplay Powertrain Optimized DCT shifting Ignition now behaves more consistently across different gearboxes Shaft-like devices have the ability to select which angular velocity is reported to the electrics system Added gear whine support to automatic transmissions Made it possible to damage superchargers Game Engine The default user path moved from Documents/BeamNG.drive to User/AppData/Local/BeamNG.drive/ We would like to provide better user experience after an update: without broken mods This fixes various problems we were having before: Users having Documents in Cloud storage, broken Games after updates All mods are disabled after an update. You can enable them again in the Mod manager Documentation here Updated vehicle recovery with improved performance (Looking at you, Pre-Runner) Fixed inverted y-axis for PS4 controllers Added helper logs in cases where some USB devices with buggy drivers result in long game startup times (from 10s up to a minute or more). The issue is now identified and shown in logs, to help users figure out which of their USB devices or drivers might be faulty. Greatly improved startup time logging to help identify potential issues leading to long startup times. Fixed many cosmetic effects suffering a progressive desync over prolonged game sessions (e.g. dynamic day/night cycle not using the right sun position, slightly laggy aerogenerators in ETK Driver Experience Center, etc). Fixed per-map particle emitters not working when using slow motion. Improved playback of particles in Replay mode. The result should now be more faithful to what was originally recorded, regardless of the use of slow motion. Fixed replay not restoring broken meshes (e.g. tires with missing chunks of rubber) during playback. Fixed License plate generation (Steam name also works correctly) Fixed Fmod Live update and Bank Hotloading Added parameter cache to improve performance of Sound System Drag Race enabled AI awareness for opponent Rich presence is opt-in instead of opt-out Fixed imposter false error on packed mods with broken modification time Fixed _uv1 textures using texture cooker postfix at the same time use meshoptimizer to sort indice of tsMesh Fixed Vehicles props reappearing when switching vehicle Fixed outgauge from RemoteControl breaking when switching vehicles Fixed Decal Road bounding box calculation Fixed null access of object dictionary fixed external UI modes up a bit. Physics Added ability to have non-collideable triangles with aerodynamics Removed duplicate sound source filtering. It was affecting wheel sound intensity under certain circumstances Reworked subsystem that controls rolling resistance of tire contact patches. It improves low speed rolling resistance Reworked subsystem that controls contact patch load sensitivity. It is more robust now Tire softness was disabled as it could affect tire response curves in weird ways Fixed tracking of collision object identifiers Fixed physics core crashes when trying to log corrupted log messages Reduced low speed triggering noise of rumblestrip frequency detector Tweaked off road surface friction to balance tire softness changes Audio Tuned brake squeal to appear less suddenly on race cars at slow speeds Fixed cockpit sounds fading off erratically when driving fast (audio reference points were slowly falling behind camera). Fixed noticeable audio artifacts when driving at speed (doppler simulation was using mismatched information). Fixed a broken optimization of audio update cycle, which could have contributed to tiny framerate inconsistencies (not noticeable by themselves). New audio for damaged rod bearings. New transmission audio for citybus Gear whine support for automatics Improved ambience sounds Improved scrape sounds Additional work on tire properties affecting surface audio pitch/volume/timbre incl. tire proportions, contact patch, rubber softness. New bespoke dirt, grass and gravel roll/skid audio, new rough skid for surfaces like wood, improved asphalt roll Performance and memory optimizations Input & Force Feedback Created an input troubleshooting PDF guide to help sort out the most common issues. A link to it can be found ingame at Options > Controls > Force Feedback menu, or you can «click here to open it» Improved control reassignment process: it’s now harder to unintentionally bind mouse movements, and there’s real-time feedback about what’s being detected. Made it more obvious which button allows to reassign an existing binding. Improved display of overlapping bindings: it’s now clearer what’s the function of the button besides each conflicting binding. Improved “Filter” dropdown and tooltip when editing a binding, making them easier to understand. Fixed harmless bug where the inputmap files would contain unused fields. Fixed the 8th gear binding being described as 7th gear. Better information from input devices is now logged to better assist when problems arise. Fixed execution of unintended bindings when the same key is assigned to multiple bindings in some rare cases (didn’t happen with the default game bindings). Fixed ‘steering lock type’ showing up in unrelated bindings. Added new cruise control bindings to change set speed in larger increments Improved the Force Feedback assignment system, specially when multiple devices support haptics (e.g. ffb steering wheel + vibration gamepad), or during multiseat. It should no longer be necessary to unplug devices in order for Force Feedback to reach the (correct) steering wheel. Improved the Force Feedback logging to provide better information in case any issue arises. Reduced the Force Feedback failsafe update rate as a precaution, from 1000Hz down to 60Hz (we’re not aware of any cases where this failsafe was used though). Simplified Force Feedback settings: we no longer offer the “Force Limit” percentage slider, as it provides no advantage over configuring the device drivers appropriately. Improved some Force Feedback menu tooltips. Disabling Force Feedback will now visually gray out its options. UI Cleaned up the ctrl+F extended metrics panel. Revamped listing of replay bindings Added translations for Launcher and Support Tools Fixed the minimum and maximum FPS display in ctrl+F panel: they used to show the all-time historic values; now they show short-term historic values Fixed some typos and outdated labels in Options > Controls menu Fixed noisy thumbsticks in some gamepads not allowing the use of directional-pov to navigate the UI Fixed the Performance Graph menu showing 0ms for the ‘Other’ section of CPU time: it now reads the right measurement Fixed the Performance Graph showing beautified time measurements in the ‘framelimiter’ section, instead of the actual time Fixed the Performance Graph incorrectly including some non-physics load as part of the ‘physics’ section Updated Xbox bind icons Added Mouse bind icons Updated loading screens Improved position of License Plate tooltips in Parts Menu to avoid blocking other buttons Camera Fixed issue where the per-level nearclip distance could be modified by the currently active camera Fixed ‘Relative’ camera not always offering the default per-level nearclip distance in its radial menu Fixed ‘Driver’ camera field of view not always being saved correctly Fixed the camera “autofit” functionality not working correctly in the old World Editor Added transition effect when switching vehicles or entering/exiting walking mode (can be disabled in Options > Camera) World Editor Mesh-, River- and Decalroad editors Cleaned up UI of meshroad and decalroad editors Added “Overwrite depth” to meshroad- and river editors Meshroad: Fixed flickering when placing a new node Removed the need to select a node when inserting a new node Slightly changed node placement method of river and meshroad to be more in line with decal road Disabled “Click and drag width” for new nodes by default Cam Path Editor “Set for all” doesn’t overwrite cuts anymore Fixed error when cutting on the last marker UI improvement Particle Editor Update changes to emitters or particles in real time Improved UI for choosing particles Added file browser for choosing particle texture file Decal Editor UI overhaul. Moved template list to a separate window Terrain Editor Fixed the position of the brush in relation to the cursor while editing the terrain Fixed brush mouse click getting stuck while editing Improved terrain brush performance and stutters on bigger levels Object Tool Fixed object jumping around when rotating in local space Fixed undo/redo for scaling Added new option to terrain snap to “snap to origin” of object Added camera speed and TOD sliders to the toolbar Put duplicated objects in the same group Keep objects selected when closing and opening the editor Changed float digit count to 3 on default Fixed some crashes and issues related to prefabs Various fixes to many tools Fixed bug preventing proper saving of vehicle groups in the Multi-Vehicle Spawner window Added fps counter and scene stats (number of polygon) Improved camera movement in shape editor and material preview Validating input values for options in GroundModel Debug Tool Updated theme Improved scenetree: search, order by distance AI Fixed bug where traffic might drive on the wrong side of the road when merging from a one way road to a normal road Improved traffic basic intersection logic Improved chase mode Consolidated map.nodes data and graphpath data to reduce duplication Improved stop mode behavior Return controls to neutral position when ai mode is set to disabled Initialize targetSpeedSmoother with current ai speed on setMode Reset currentRoute if local mapData becomes out of synch with mapmgr.mapData Traffic Added vehicle pooling feature (work in progress); when enabled, the traffic system spawns extra vehicles, and changes their visibility in a cycle to allow for more variety of vehicles Police vehicles are now less likely to despawn if they are chasing the player from behind Improved traffic vehicle respawning logic Flowgraph Editor Added ScatterSky nodes Added Clouds nodes Improved Fog nodes Fixed an issue with Vehicle Color node Added missing descriptions, various improvements to existing nodes Added State system: The state system is a new way to work with the Flowgraph Editor. Before, the whole project had to be inside one gargantuan graph, which made bigger projects painful to create, manage and maintain Now, the project can be split into parts, which each represent their own graph. You can trigger state transitions inside the graph and pass values from one state to another States can also be grouped into Group States, which allows for finer control over which states start and stop with each transition Added Examples System (WIP): New to Flowgraph or curious how a certain node works? The Example system is a collection of simple and well documented projects, each showcasing a certain feature, system or node ! Added Event Log: The event log is similar to the console, but it only captures Flowgraph-specific events, such as state transitions, spawning vehicles through nodes, or errors caused by nodes. You can click the elements to be brought directly to the source of the event Improved Node Library Search: The Node Library search will now let you find the nodes you need faster by ordering the results based on your previous searches as well as showing the results in a more condensed way Added Project Search: Trying to find that one node in a big project? You can now use the project search window to find nodes, graphs or pins in your project Added Flowgraph Monitor: When you test your projects, you can now enable a setting that automatically hides the editor and shows a small Flowgraph Monitor Window instead The Monitor Window will show you active states and the event log. When you stop the project, the editor will show again Cleaned up UI: The UI of the flowgraph editor has been adjusted in many small ways to make more use of the available space Shortcuts: Various shortcuts have been added that let you work more easily with the editor, such as auto-connecting nodes or hiding/unhiding of links Preferences: Cleaned up the old preferences menu. Flowgraph now uses the World Editor Preferences window. Various preference settings have been added Improved Menus: Recent Files: The File Menu now has a submenu for the most recently used files Recover Files: The File Menu now has a submenu for recovering files after a crash, by using the autosave feature No-Project-View: The No-Project-View now also has improved file-opening entries such as recent files and recover files Nodes: Various bugfixes, improvements and additions across most nodes Improved Hardcoding pins: Nodes can now use template values for pins. Also added filepath utilities to pins Added Custom Lua Node: You can make custom logic more efficiently with this node, by adding custom lua code directly in the editor. You can also customize pins and save nodes you made this way Flowgraph Editor Fixes: Better Node Alignment: Nodes now properly align to each other Comment Node fixed: The Comment node will now correctly keep its size in all cases Actionmaps: Actionmaps for Flowgraph are nor always properly set Scenarios: Added 5 new Flowgraph-based scenarios: East Coast Chase 1-4: Re-imagined from the already existing scenarios, these Scenarios each offer a unique challenge by trying to stop criminals Barrel Knocker: Use an old truck to knock over as many barrels on the industrial map as you can in this quick, arcade-style scenario Converted Speedy Scramble into its own scenario. Previously only accessible through the Flowgraph Editor LUA Added “set” method to float3 Added “vec3:xyz()” method. It returns x, y, z components of vec3 Added “containsEllipsoid_point” function. It returns if a point is inside an ellipsoid Added “ob:getBeamStressDamp” method. It calculates with more accuracy the internal stress and damping forces of beams Added “wheel:isRotatingBrakeCouple” method on wheels. It reports if a wheel is rolling while filtering rotational noise Added setSFXparameter to looped sound sources. It allows to define extra constant parameters on sound sources Decreased transient memory requirements of setMap Fixed extensions getting loaded twice (one case where this happens is if calling code used different capitalisation for the extension name during loading) Small optimizations to reduce vehicle’s reset lag Vehicle Lua reset happens in a thread now. This reduces lag when resetting vehicles surfaceNormalBelow calculation Console Implemented scroll lock/ pause Added clear button Vehicle Controller Added pie menu controls for driving electronics Improved slow speed turning behavior of Driving Dynamics Systems Adapted eSBR gauges to DSE Mod Manager Added taskbar progress when packing and unpacking Fixed broken file stat date on mods packed by the game
  6. Continuing on from our previously announced site changes and merger with TDU World, we have more updates to TurboDuck.net to announce: Layout Change Overhaul of the default light theme The Dark theme is currently unavailable while we work on compatibility issues with the latest site update, along with a new light / dark switcher toggle work in progress. Please stay tuned and wear your sunglasses while using the site if needed. The forum home page now lists threads from all areas in a single Fluid list so that members can easily see all forum activity. A filter block appears to the side and allows you to select individual areas to filter threads/topics by. The traditional forum table view is still available as an option if you prefer the previous layout. Varieties of section and block adjustments Topic Layout Overhaul New sidebar block auto added for popular topics with condensed information about the thread Style change for popular post / topic header Icons appear on moderator and newly joined etc posts Posts made to the same thread / area within 12 hours by the same user will automatically be merged unless another user replies first. Simplified button layout Style change for question & answer (Q&A) post type, with the ability to mark the topic as solved and provide related notifications All mod support forums are now using this new Q&A format Miscellaneous Updates Overall user interface improvements Overhaul of available notification settings Club owners are now able to create pages within their own clubs Added an "Information" block to club home that allows a club owner to add rich text Added "Read Only" club type Everyone can see the club and its posts, but only members can participate. Users need to be invited by a leader to join
  7. The content is subject to change, see here for the latest info. This update is focused on our core modding community, with another big update coming soon... stay tuned! Download section enhancement The goal here is to have a simplified layout that's organized and easy to access, instead of digging through multiple sections to find and/or post content. * Forum categories now have been restructured to match file categories. Topic creation has been disabled on all mod post forums. Instead, please submit your file through our download section. You can choose to upload files to our server or submit a link. * All topics that were moved now have tags referring to their previous sub-forum (i.e. interior, sound, physics). We recommend you make use of the tagging system, which helps others discover your content. * File Categories are restructured and the page will now show all sub-category files. * Comments on files are removed; we recommend using the auto-generated forum thread for support. * Old generated support topics will be merged with the original thread started by the author. * Each support topic now has a button to the download page, featuring a new template. * Each support topic's content won't get overwritten on file version updates. The author now auto-subscribes to it based on his/her control panel setting. Tags are still synchronised. Wiki enhancement: + Added new guide / how-to wiki (open for all members to edit with stored revisions). + New listing and display style for News. General improvements: * Consolidated and added icons for menu items. * General style update. * Members will now be able to free up space by removing files directly from the attachment page. * More sidebars are being added across the entire site, which display relevant info and enable quick access. Also, in case you don't know yet, Test Drive Unlimited Platinum has a big update coming soon. Subscribe to its topic here. VintayTime... (We are bringing more collaboration between the two sites in the future). - Remove website option on commenting.
  8. Version 1.12


    This file is meant for those who already updated their TDU Platinum to 1.11, and want to update to 1.12 without downloading a load of unnecessary files. If you haven't updated to 1.11 yet, fear not and just download the update at the official update page.
  9. The March 2019 update for Forza Motorsport 7 arrives on Tuesday, March 12! Drifters and wheel users rejoice, because March is bringing some great features your way. Not only do we have three drift-ready RTR cars serving as this month’s Spotlight Cars, we also have a new cockpit camera option made specifically with drifters in mind. We’ve also made some improvements to collisions in the game based off community feedback and have added new quality of life improvements for wheel players. The long-awaited Forza Race Regulations (FRR) feature makes its limited-release debut in Forza Motorsport 7 this month. See below for details on how the closed beta will work and when the general player base will get their first taste of FRR (hint: it’s in April). Finally, the official Forza Discord server is now open for business and we’re inviting the entire Forza community to join and let their feedback be heard. See below for more on how you can get involved with this new platform. As always you can see the longer list of fixed and improvements in our March 2019 Release Notes on the Forza Support site. Here are the highlights of the March update, starting with that trio of drift-ready, RTR-powered beasts. March Spotlight Cars: Welcome RTR! This month we have three Spotlight cars that are known for getting sideways in some of the most thrilling drift competitions in the world. Driven by Formula Drift heroes Vaughn Gittin Jr. and Chelsea DeNofa, these RTR monsters are surely “Ready to Rock”! Each of these cars is available to all Forza 7 players for free this month. Here’s a closer look. 2018 Ford Mustang RTR Spec 5 The Ford Mustang has always been a legend but, when the team at RTR got their hands on this one, they created something truly awesome. This pony car has got the look and the guts to go racing, drifting, or just cruise. Take a good look at the custom wide body kit with side skirts, chin spoiler, rear diffuser, those RTR hood vents, and you can see this vehicle means business. The real treat is under the hood where you will find a 460 horsepower Coyote V8 putting power through a 10-speed paddle-shifted transmission. It’s the perfect balance of performance and looks and will serve you well wherever you see fit. 2018 Ford #25 Mustang RTR One of the American drifting greats and 2010 Formula Drift champion Vaughn Gittin Jr. is known for his aggressive style and billowing smoky driving. He’s so aggressive that you will often see his Monster Energy liveried Mustang on three or even two wheels on entry. You have to credit the driver for this no-holds-barred, go-for-it action, but the car deserves some credit as well. After all, when you put massive horsepower from a naturally-aspirated Roush-Yates V8 with a 9,000 RPM redline in this stripped down, full-on drift car, any Forza lover can give it their all. This is the car that made history drifting the entire Nürburgring Nordschleife. It’s one greatness-enabling machine you need to experience. 2018 Ford #88 Mustang RTR Chelsea DeNofa has been making a name for himself in many forms of racing. He got his start in the world of drifting before he even had a driver’s license. Since then he has raced as an SCCA pro where he honed his incredible driving skills before diving head first into the world of drifting. Now considered among the top drivers in Formula Drift, he joined the RTR Drift Team in 2017. In his BC Racing livery Mustang that shares the same specs with Vaughn Gittin Jr.’s RTR Mustang, Denofa has been blowing minds with his precise and exciting drifts. With 1,000 horsepower, BC Racing coilovers, a custom IRS, and 4-speed dog box transmission, it’s now your chance to melt tires and make a name for your own drifting aspirations. Forza Race Regulations March Beta The rollout of Forza Race Regulations (FRR) begins this month. Starting in March, we are beginning to introduce FRR to Forza Motorsport 7 and this rollout will take place over several months as we continue to introduce new functionality and features to the system, and to listen to feedback from the Forza community. Beginning on March 13, we will be launching a closed FRR beta hopper that will be accessible to a small number of players, including Turn 10 developers and invited Forza Motorsport 7 players. During this closed beta, Turn 10 will be experimenting with the first version of FRR in a retail environment, and gathering feedback from invited players. The scope of the FRR feature set in the March closed beta will be limited to track cutting only and will feature UI elements and implementation aspects that are not yet final. For example, while players will incur time penalties for cutting the track in this FRR hopper, those penalties will not affect players’ final placement after a race has completed. Incurred track-cutting time penalties will begin to count towards event results after the April update. Also in April, we expect to open a public FRR beta hopper that will be accessible to all Forza Motorsport 7 players. Look for a more detailed explanation of how FRR features will work with the April update – as well as more detail on how FRR will evolve in the months ahead – coming next month. Collision Improvements We’ve made some changes to collision features with the March 2019 update, based on community feedback on new collision updates that were introduced to Forza Motorsport 7 last year. Specifically: Collision Assist – In an effort to prevent players from using Collision Assist to push other cars around the track, the Collision Assist effect now bleeds off over time during contact. General Collision Improvements – We’re introducing some important changes to the collision model. Previously, the friction between two cars used a fixed coefficient. Introducing the new “soft” collisions in Forza Motorsport 7 meant that friction sustained over a longer period. With the March 2019 update, we’ve lowered the peak friction and added a scale to the friction coefficient based on the interpenetration of the soft collisions. This means that light bumps will have less friction and large-magnitude collisions, where cars “squish” into one another, have higher friction. We have also adjusted the amount of time that cars can be “squished” together. Wheel Updates Wheel users will see some improvements in Forza Motorsport 7 this month. We’ve introduced four important updates: 1) Per-Car Wheel Tuning – Each car in a player’s garage now has a tunable setting for steering wheel rotation scale and force feedback. Players can now set their steering lock with soft locking and steering force, and those settings will save to the garage car. Note that this feature is not usable on rental cars and does not save to the tune itself. This tuning menu is accessible from the Tuning & Upgrades menu. 2) Dynamic Damper Behavior – The recently updated force feedback (FFB) introduced a dynamic damper to FFB. Some players prefer a linear damper; as a result, we’ve introduced a new dynamic damper effect slide which allows players to scale between the current dynamic damper and a fixed linear damper. The existing damper scale still scales the damper as it did before. 3) Load Sensitivity Tuning – The current FFB system in Forza Motorsport 7 is based on actual wheel loads. Some of these loads occur at a higher frequency. The game filters the very high frequency loads and bucket them as “Road Feed.” Some medium frequency loads are bucketed as “Align Torque.” The new Tire Load tuning setting allows players to filter out the medium frequency load to create a smoother FFB experience. 4) Wheel Telemetry – We’ve added a new panel to Telemetry to show players their current steering wheel torque in graph form. Because the game sends FFB torque, damper, and spring to the wheel separately, the game cannot display the actual level of torque saturation for the wheel. Torque is displayed as it is sent to the wheel, a normalized scaled between 0 and 1, with 1 being the maximum. Spring and Damper are normalized to the default setting. Track Limit Menu Change With the March update players can now find the Track Limit Lines settings option under Assists. Track Limits settings can also still be accessed via the HUD options menu. Drift Cockpit Camera Together with the introduction of new RTR cars in Forza Motorsport 7, we’ve got a new drift-focused cockpit camera option that is designed to improve drifters’ in-car views. Accessible from the HUD menu, the Drift Camera is a toggle-able option that, when engaged, allows the cockpit camera to automatically look in the direction of the car when drifting. The new camera option is available in both cockpit camera view and wheel-less cockpit view and features three different settings that players can tune to their liking. Sensitivity controls the ratio of car angle to camera angle. Players can increase or decrease this setting to affect how sensitive the camera is to car angle. Look Speed controls speed at which the camera moves from its original position towards the direction of travel. Reducing this setting will smooth out the camera’s movement due to changes in direction. Camera Range controls the width of movement for the camera. Reduce this setting to limit the camera’s movement when the car is at peak angle. Forza Discord – Now Open! Got something to say about Forza? Want to share some feedback about the new Drift Camera setup, or Wheel Telemetry? Can’t wait to share your thoughts on Forza Race Regulations? Check out our newly opened Forza Discord server. Here you can interact with Forza fans from all over the world and share your thoughts on all things Forza. Join the fun now and let your voice be heard!
  10. Dear our beloved members, Link to this post / 本帖的链接 I have completed a major system overhaul; this has fixed varies of bugs while introducing many new features. Below is a list of new features (included but not limited to): · Major layout change, this might take some time to get used to. · New modern easier to use Editor across the whole site, with new features like @someone. · Activity Streams and Menu Manager for you to keep track of all your activities around our site. · Auto change site language based on your system language, currently we support English, Simplified Chinese and Traditional Chinese (I plan to work on Japanese whenever I have time). · Auto show posted content after entering title on posting page to prevent duplicate. · Compatibility with devices smartphones, tablets. I would like to take this opportunity to announce that I am actively looking for site administrator and Facebook / Twitter posters to help manage our community, if you’re interested please contact me by in-site private message. In exchange, I will reward you with gift cards and / or Japanese goodies periodically. 最近我完成了系统的大更新,修复多种bug的同时引入了许多新的功能。 以下是部分新功能的列表: · 外观的大翻新,这可能需要一点时间去适应。 · 更现代跟简易的编辑栏,包含了新功能如@某人。 · 活动栏跟菜单管理,让你更容易跟踪你在网站所有角落的动作。 · 网站会自动根据你的系统语言更换,目前我们支持英文,简体中文和繁体中文(在时间允许下我打算提供日文翻译)。 · 在输入标题后自动显示已发过的内容,以防重复发布。 · 增加了与智能手机和平板电脑的兼容。 借此机会我想顺便宣布,我在积极寻找网站管理员和Facebook / Twitter发布员来帮助我们运营我们的社区,如果你有兴趣请使用站内短信联系我。作为交换,我会时不时提供礼品卡和/或者日本相关的特典作为奖励给你。 -Eudemon
  11. Along with the new DLC, there's also a content update this month which fixes a whole load of things. It's good to see they're ironing out any kinks and continuing to improve the game. See below for the full change-log thing:
  12. Enjoy the perks of rising through the ranks of your Los Santos and Blaine County business ventures with The BusinessUpdate, coming next week on Tuesday March 4th to PSN and Xbox Live. Thrill-seekers and weekend warriors can hop in any of three all-new, blazing fast sports cars: the Albany Alpha, Grotti Turismo R... or take to the skies in the new Vestra airplane. Swing by Ammu-Nation to pick up two new weapons, the Heavy Pistol and Special Carbine, which both offer some serious firepower. Dress for success with formal and business casual attire options like new suit jackets, slacks, glasses, heels and blouses, or don new all-business hairstyles and currency themed tattoos. There's also a collection of new masks, perfect for disguising yourself during the next hostile takeover. Just like the recent Valentine's Day Massacre Special, the new vehicles and weapons will be available in both Story Mode and Online. In Story Mode, weapons will be deposited into all three characters' inventory with two full ammo-clips and all three cars are accessible from their garage properties. In GTA Online, you'll be able to purchase the new weapons and their attachments at any Ammu-Nation location while the vehicles will be available for purchase from Legendary Motorsport and Elitas. Don't forget that this weekend is your last chance to grab the Albany Roosevelt limousine, the Gusenberg Sweeper machine gun and all the rest of the exclusive items from the Valentine's Day Massacre Special before they're gone. Once you purchase them in-game, they're yours to keep - but they will no longer be available to purchase after midnight PST this Sunday, March 2nd. And stay tuned for details about our upcoming Business Update Event Weekend as well as more info to be revealed on future updates including Online Heists, the Capture Creator update, new Assassination and Flight School missions for Story Mode and much more... Thanks - GTA Online: The Business Update Coming Next Week, Tuesday March 4th | Rockstar Games
  13. +New Flash Game: Virus Defense It is a straightforward action shooting game where player will defend the cell from virues featuring 10 levels Control: - Right and Left arrows move the nanoship around the healthy cell - space key fires missles !Some logos have size readjusted !Some menu buttons rearranged !Minimum body width has been increased, due to some small resolution devices (tablet) have display issue of the menu bar still experiencing the width, if you find any issue please let me know !Some link display has been adjusted
  14. +New table bbcode added, like the name says, it creates a table to help you better customize your post, below is an example set up code [table][tr][td][/td][td][/td][/tr][/table] to see an actual working example see my profile page, the about me page is done using table !Fixed a bug that will show error when doing some music searches -The login panel on home page has been removed due to a bug !Both follow blocks have been merged together +New Chat Bar now live with new features (The old one was disabled due to bugs causing the site to slow down) The old features like general chat, facebook, twitter, chat room, share etc... will carry over New Features +You can connect your facebook account with our chat bar to directly chat with your friends +Theme changes, currently there are only two, more will be added later on +Video Chat with member (or sound only) +Desktop push notifications
  15. Less than a month to go for the PS4 launch in some locations, and we've just heard that Harley will need to upgrade his woeful Internet connection so that he can download and install the 300MB software update in good time to enable features such as RemotePlay (for Vita) and also the Share button on the controller, which will allow him to record and upload gameplay highlights, or even LiveStream via the Twitch or UStream service. Other features enabled by the update are voice command and facial recognition (requires the PS Eye camera), and more importantly the 'play-as-you-download' ability powered by Gaikai's cloud technology. But wait, there's more. The patch also enables multiple-account logins, BluRay and DVD support, custom background music while gaming, and Party Chat. Before we all give Sony flak for the magnitude of features that are dependent on this update, it's worth considering that the likely reason for this is to prevent unwanted early feature reveals or reviews from those who are privileged to gain access to early demo units (i.e. store owners). Same thing happened with the Wii U, and we already know that the Xbox One and Forza 5 both will require day one patches. The only noticeable feature that won't be making an appearance at launch is the suspend/resume feature, so Harley will have to save his gameplay and turn the console off manually until Sony release another update. That's assuming he hasn't already cancelled his preorder by now. :p The rest of us will be able to check out Sony's 'second screen' PlayStation app for Android and IOS on November 13 for USA, or November 22 for Europe. While Harley will be able to use it as a basic controller for his console, the rest of us with PSN accounts can benefit from it's social features by comparing trophies, sending messages, editing profiles, posting status updates, and of course - buying games.
  16. Some area in the world might still need to take few more hours for the domain name server to be updated We are constantly evoking new technologies which require resources to run and optimizing for speed this is why we have moved. as on my side, I can already feel the fast speed please share how you feel about the load speed right now (note that all caches have been cleared since we moved, the first time you log in will take a little longer than usual to load) We have a list of new features and enhancements line up I will be adding them as soon as possible, please come visit often
  17. Hi there ! :wise: After another loosedobz installation in 2012, I reach the number of installation alowed by this shity-securom-system-who-make-people-who-buy-games-so-bored. I stop play, the game was locked, so no update from this date. Recently (Maybe 5 days ago...), I retest the validation, and TADAAA !!!, it working. I said in my mind, sweet !, go back in business and go burn some wheels on Ibyza. But there was a problem... (Life is a bitch sometimes...) The launcher appear to not being abble to update the game, and stay at the files validation check: (Vérification des fichiers, veuillez patienter...) (Files check, please wait...) [ATTACH]19043[/ATTACH] :crying: I ask my best friend ever in this kind of situation, Google, but nothing on that problème. I tryed to reinstall completely the game, but it do the same, no update, from the v1, and same with the copy-paste of the bachuped files of the v025 build 12 version I had keep in case of no update, to keep the posibilitie of play with this patch version... The only way to play is to run "TestDrive2.exe" while "UpLauncher.exe" is open... But with the v025 patch... I don't know why the server dont let UpLauncher.exe update the game. I don't know what I can do. Maybe a full copy of the game up to date may work, but I know nobody with the game up to date, a friend of mine have the game, but not play from a long time, very long time... xD If someone have an idea, I take it with pleasure ! Ty for reading this crapy text xD Appologies for my poor english... Tx guys, hope someone can help me ! Bye ! :hello:
  18. !We have enhanced our homepage blocks using Ajax technology and with some style changes Meaning other than the first tab, the content will only load when user clicked on it which saved a lot of queries making it lighter and faster to load And since we have replaced the other tabs with Ajax, we have also increased the content size of the block e.g. the the recent gallery image block will show more preview images In the future we will also be adding more blocks to it +New puzzle game just for fun Not just like a regular puzzle game, it also features difficulty options, preview, step count, time count, change image the images are all from our background image choices of the default theme, and are placed in a random order You can find the game here http://eudemon.org/puzzle/ or via more -> puzzle
  19. .quote { font-size : 13px;color: #AC7CBF;}.text { font-size: 15px;}.smallertext { font-size: 14px;}.note { font-size: 11px;}hr{ height: 1px; background-color: #D8DDE8; border: 0;}.content a{ text-decoration: underline;}.right_img{ padding-left: 5px;}#img_pad img{ padding-top: 8px;} Hiya How was your summer so far? Just thought you had to like to know our most recent updates I have mentioned in previous newsletter, all updates are posted ASAP on announcement board (Please subscribe that forum if you would like to keep up with the updates instead of waiting for newsletters) So here we go (hover to see the date of the post) As you can see, we are also using a new email layout :) Maintenance update Improvements in our music sections Bug fix, Download categorizing rework and skins Download section, Post background and Greeting new members update Introducing our own video player, and gallery minor change For many other small changes that are not mentioned there you may check the change log* Hope you enjoy the rest of your summer ^^ Best Regard, Eudemon Administrator of Eudemon.org Follow us: Symbols: !change/improve *fix +add -remove ------------------------------------- You've received this news letter because you've either signed up at Eudemon.org or one of our child sites -------------------------------------
  20. -Our own direct hosted files board has been removed, due to recent change to the categorizing in download section causing it to be incompatible therefor, the auto thread creation for each file submitted is disabled as well +New feature: post background based on member group (for example, see http://eudemon.org/topic/2282-if-youre-to-go-to-kareoke-right-now-which-song-will-you-sing-first/ right hand corner) The current plan to integrate this to our Moderators and V.I.P members If you have any good images to use please send it to me +An auto welcome personal message will be sent to all new members with some helpful links to get them started this will improve our site's overall friendliness below is example of a test account
  21. !A major bug fix patch has been updated across the whole site, this fixes bugs like Gallery image added using "My Media" function not properly pop up enhanced viewing window !Download system categorizing rework before, we had main category as a place holder, sub category used for upload within the main take subtitle category for example, since the main is place holder, the upload button is grey out, this sometimes is confusing and sub categories for each language like Japanese, English makes it hard to navigate So I completely removed all sub-categories, and allow members to upload directly to the main instead of sub-cats, I added a drop down field to allow members to choose which language (in this example) this field is also shown on file listing page as well as the file page itself -Three skins have been dropped support due to unpopularity Those who are using those skins will automatically switch back to our default skin +New added dark style skin: Animate this skin is also available for all our bloggers to use
  22. !Since we're Japanese culture based community, our lyric page's original lyric is intended to be Japanese However, there raise an issue, what if the original lyrics is not in Japanese and someone wish to provide Japanese translation over that lyric? That's why I added another text area for Japanese translation (only for lyrics that are not in Japanese) -Confirmed there is an issue with source, embedding code from our music search engine has been disabled In addition to that, Facebook like and comments have also been dropped support from music system due to incompatibility !Fixed an issue in music search engine not opening the song page when there are white spaces in the song's name !Lyric record page display layout has been improved +Other minor changes
  23. !An update patch over many core system files has patched to address variates of bugs !The database error we have been getting before is fixed now, it was caused by attacks (We have been targeted few times before, Though I won't reveal the sources of attacks, Now that they're blocked, hopefully they won't come back) +Shake it, if you're bored, try this small script http://eudemon.org/shake_it.html it has been added to our menu -> more -> Shake it !Overall color schema have been improved for better view-ability -Contact fields have been removed (AIM, MSN etc) since we're not likely to update more contact method !Fixed couple permission issues (including member title {shown right under your id name}, you can now edit it via your setting, under edit your about me page)
  24. .quote { font-size : 13px;color: #AC7CBF;}.big { font-size: 17px; font-weight: bold; color: #333333; }.text { font-size: 15px;}.smallertext { font-size: 14px;}.note { font-size: 11px;}hr{ height: 1px; background-color: #D8DDE8; border: 0;}.highlight { font-weight: bolder; color: #990000; font-style: normal;}.content { width: 940px; background: none repeat scroll 0 0 #FFFFFF; border: 1px solid #CAD3DE; border-radius: 4px 4px 4px 4px; padding: 10px; padding-bottom: 6px;}.content a{ text-decoration: underline;}.right_img{ padding-left: 5px;}#img_pad img{ padding-top: 8px;}.outer{ color: #333333; display: inline-block; padding: 15px; background: none repeat scroll 0 0 #EBF0F3; width: 970px;} Follow us: Hiya {member_name}中文翻译请点我. すみません、日本語の翻訳はまだサポートされていません This message is subject to change without notice, to view / reply the most updated announcement click me (or machine translation over 53 languages) Today we just turned 3 years old yeah! (●´ω`●) Thank you for being with us, and please continue to support us in the future! To celebrate this special moment, we have brought you a 50% off coupon "happy_birthday_3" for all our products (including renewal, valid 1 week) and following updates +Open Database WIki system Allow all members to contribute by add or edit public records Currently featuring two main categories Lyrics: Share your songs Unique page display layout dedicated for this database With built-in tab content switching system for original lyrics, romaji and translation and smart display, the tab will automatically omitted if that field is left empty Resource: Basically everything else(tutorials, introduction, game raiders etc) Messed up an edit? no problem, we store revisions, contact a staff, we can restore it for you Music Search Engine: Allow you to find songs, play or download (like all our other features, compatible with mobile devices) Enter a song and/or artist/series name, our engine will then look around the internet to find all the matching ones +New bbcode (only available in wiki area) Tab content: provide better content structure For help regarding how to use, please read +New homepage (experimental) Featuring slideshow about our site's features and put together all our latest contents Each content block will show feeds from multiple sources, with our tab content in action allow you to switch in between blocks plus some useful tools and 'faces of us' built from all our members' avatars (random) +In addition to the homepage We have also changed more page displays, e.g 404 page +Feeling helpful about your reply or just want to share a single post? You can now share a single post by using the button at the top right corner of that post with the same sharing options you get for topic +New emoticons added +New Logo & promote banners added (I would like to take this opportunity to thank our awesome designer: Shigeru) +Promote system Want to enrich your signature/page/blog with nice random rotate images while earning some money from friends/visitors that you referred? Try our affiliate system, read more Starting from now, I will post all single important update in the announcement board, because a development cycle takes time And I want to introduce all new features as soon as they're out and while my memories are still fresh Next newsletter will consist short descriptions and urls linking to those topcis I made in announcement board For many other small changes that are not mentioned here you may check the change log* Best Regard, Eudemon Administrator of Eudemon.org (Click to View) Symbols: !change/improve *fix +add -remove ------------------------------------- You've received this news letter because you've either signed up at Eudemon.org or one of our child sites ------------------------------------- Handy Links ------------------------------------- Community Address: {board_url} Log In: {board_url}?app=core&module=global&section=login Lost Password Recovery: {board_url}?app=core&module=global&section=lostpass
  25. Although I probably have said it in my status update I have dedicated almost all my free time into coding for the site ever since the winter break started (college/university) now that one month and plus has passed, look back at the things I have completed (included but not limited too) Wiki, content bbc, my developed plugins, homepage, bunch bug fixes, layout improvements, new skin etc (for some small changes you can look at the change log* topic, still that doesn't include everything because sometimes I was too busy and forgot to add them, these things add up that made me lost tracks) coming soon: lyrics database (was opened for beta testing for couple days then I had an idea to renovate the structure of it some people say image speaks thousand words, so I have included some development screenshots the index page for lyrics now returns this message here is the current structure Music search engine my first time mention about this, so if you don't know that's ok this feature will allow you search music, play or download (this is why i call it search engine because it pulls data from internet) here is a screenshot of the working player proxy again, first time mentioning about this, i have talked to very few Chinese friends and they liked this idea so, i'm implementing it promotion system allow members to earn money by promoting us what else is in planned my head (seems like these things build up I have a lot of ideas but very little time to develop, especially now the break ended, but here is the list) 1, YUI like AI system, a character pop up on the site that will talk to you (if you have image resource for chibi characters with bunch emotions please do send it to me) 2, Wallpaper search engine 3, Quote database 4, Character database 5, system enhancement (more features build on top of our current features, or improving current features) 6, Online majong game 7, Online battle/card game (a completely original game that formed in my head when day dreaming 8, I forgot, but there should be more now that you know how hard to work for the site I have very lack of time to post content to the site if you're feeling helpful, please post discussion thread, upload something, or add something to the resource database (tutorials etc) you wonder what this is? new emoticons that I will talk about in the next announcement (spoiler? although you can already use it)
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