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Found 12 results

  1. Until I installed the multiplayer mod, everything worked fine. I activated the game with the key and it started. But the TDU World launcher does not open, it appears in the task manager for a second and disappears
  2. Version v0.04

    249 downloads

    Description Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. .obj has a pretty basic structure making easy to build an object from nothing. Features Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor Green: done / almost done Orange: in progress Brown: just started / researches Red: todo Screenshots Terrain Edition Fast and clean heightmap edition (note: only the Y-axis is used by the game) Untextured/Textured heightmap World Object Edition Imported Untextured Object from a *-O.3DG (some oil station) Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots) Terrain, world objects, havok collision mesh Havok Mesh in Editor, Havok Mesh Exported to TDU (early test) Custom low poly mesh (edited plane) exported as Havok Collision Mesh World Object Import (W.I.P.) World Objects with custom pivot point Basic Material Editor Changelog Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive I'll try to keep the thread updated as often as I can. Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
    Free
  3. View File TDU World Editor Introduction After editing by hand some sectors for the next update of Project Paradise, I thought it could be nice to create a proper map editor for TDU. After all, that's the only part of the game which has never been modded before. (and yes, next pp update should come soon, so less pm spam everyone thanks) Description Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. .obj has a pretty basic structure making easy to build an object from nothing. Features Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor Green: done / almost done Orange: in progress Brown: just started / researches Red: todo Screenshots Terrain Edition Fast and clean heightmap edition (note: only the Y-axis is used by the game) Untextured/Textured heightmap World Object Edition Imported Untextured Object from a *-O.3DG (some oil station) Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots) Terrain, world objects, havok collision mesh Havok Mesh in Editor, Havok Mesh Exported to TDU (early test) Custom low poly mesh (edited plane) exported as Havok Collision Mesh World Object Import (W.I.P.) World Objects with custom pivot point Basic Material Editor Changelog Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive I'll try to keep the thread updated as often as I can. Opened to suggestions / Q&A / testing (dont ask for that yet :cheeky:) / ... Submitter Speeder Submitted 10/04/2020 Category Tools / Others  
  4. We'd like to warmly welcome everyone from the TDU World community to TurboDuck.net! The TDU World community forums have been merged with the TurboDuck.net forums this weekend. This includes topics, posts, users, notifications, private messages, attachments, avatars, status, warnings, reputations, follows, likes, tags... you get the idea. In the event that you had accounts on TDU World and TurboDuck.net before (based on email address), these have been automatically merged for you. (If you have account on both site and used different email address, wish to merge your account, feel free to contact us). If somebody else on TurboDuck.net had already taken your TDU World username, you will have a unique string of random numbers added to it. All members have temporarily been granted the ability to change their usernames following this merge. To do so, visit your setting page. Merged users can login to TurboDuck.net using their TDU World username/email address and password. If you encounter any problems, please let us know so that we can assist. So, who's who from TDU World and what do they do? The TDU World community is best known for their ongoing work in building a community server for Test Drive Unlimited 2. This will allow players who have legally purchased TDU2 for PC to play the game online again. The project aims to restore free-drive multiplayer, online races, clubs, casino, and more. Also to be included are a custom launcher and large collection of vehicle mods, similar to TDU Platinum and Project Paradise for TDU1. @xXBeefyDjXx Founder & Project Manager @///Λquarious Co-Founder & Project Manager @blurredpixel, @derole1595641360, @Maru1595641363, @Panuchi Server Developers TDU World Previews https://twitter.com/TDU_World If you would like to discuss the TDU World project, we encourage you to visit the TDU2 Mod Shop or TDU World Club.
  5. Free to play by Slightly Mad Studios..looks interesting but we need free roam ! World of Speed car list WIP: -Pagani Huayra -Chevy Camaro '12 -Mclaren Mp4-12C -mercedes Benz SLS -Ruf Cayman -Ford Focus RS leaked cars: -Maserati granturismo s (?) -Bugatti Veyron -Koeanigsegg agera -Nissan GTR
  6. Currently in alpha - this appears to be an additional service/layer that wraps around ETS2 (for now). They'll continue to add features to it and perhaps it will spawn a new game (USA TS anyone)? You need to have ETS2 updated to version 1.6 for it to work http://blog.scssoft.com/
  7. http://www.videogamer.com/xbox720/dying_light/news/dying_light_from_techland_coming_to_xbox_one_ps4_pc_ps3_and_xbox_360.html Screens: http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_1.jpg http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_2.jpg http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_3.jpg http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_4.jpg http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_5.jpg http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_6.jpg http://s.pro-gmedia.com/videogamer/media/images/ps4/dying_light/screens/dying_light_7.jpg
  8. Did some work for this game, not sure if it will be in, though. Hoping it will. Anyway, they just announced this. Nothing public yet other than a few teaser shots, but having worked with them, I can say they have the most ridiculously over the top standards ever. So this will certainly be good. Mak Corp Announces World Racing Simulation Sim Racing News World Racing Simulation: ©2006-2012 MAK-Corp
  9. I don't see any WR2 topic so I tought to create one. I am a World Racing 2 player, I love the physics and the modding capabilites of the game, and I would like to play it with some other guys, is there someone here on forums? :P
  10. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!! That is going to cost a LOT to fix. Probably somewhere in the vicinity of a new Aston Martin DB9. The article says the engine is gonna need some serious repairs, well, for a modern(ish) Ferrari, Lambo, other supercars etc., allow $10,000 per cylinder for a proper engine rebuild. Anyway, here's the article: Car Gore: Ferrari F40 Crash [Video] | autofluence.com
  11. Hey guys, just wanted to throw this out there. Basically, a week-by-week challenge series similar to the Star in a reasonably priced car series that we already have, but based around a few circuits and in cars tuned for time attack. The winner (being the entrant with the fastest CLEAN time) will choose the class and circuit, and any other variables they'd like for the next week's challenge. Pretty simple right? Let me just spell it out to make it even simpler, in the form of this weeks theme. Circuit- Tsukuba full. Car class- A600. Manufacturer's country of origin- Japan. Drivetrain- Any (drivetrain must be stock, no drivetrain swaps allowed.) This weeks winner will use that as a template, adding/removing specifications as they choose, eg. drive type, aspiration, age, etc. Also, dont be afraid to get creative with your car! I've tuned 240z's to A class and run good times with them, engine swaps are allowed unless the theme specifies that the stock engine must be used, so yeah! (drivetrain swaps must be either allowed or not allowed, no grey area, if you are found to have cheated by swapping your rwd car to awd, your time will be invalidated.)
  12. Good morning to all, Having participated in the adventure "TDU" I should like to share with you certain of my videos on "NFS Shift2" Thank you for your visit and for the excellent cooperation in the Forum. The world's hottest cars Human tolerance of g-force Amazing Engine Sounds ! - 60's and 70's Dodge Viper Twin Turbo (2010) - 1700 hp Drag Race BMW M3 GT2 ArtCar (2010) - Loud accelerations and downshifts! Best sounds: FIA GT3 / GT1 Real sound engine: Maserati GranTurismo S V8 Engine Sound + Supercharged (mods) - Shelby GT500 (1967-2010) Devil Exhausts Car - The Road to Hell
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