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Ryzza's Project Cars Pictures


Ryzza5
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This is what it looks like when you crash and break your headlights:

 

pCARS%25202012-03-23%252022-16-28-05.png

 

pCARS%25202012-03-23%252022-17-02-48.png

 

Does that answer your question? ;)

 

 

pCARS%25202012-03-23%252022-10-21-09.png

 

pCARS%25202012-03-23%252022-10-31-77.png

 

Actually in that particular race I may have just forgotten to map a control for my headlights :p

 

 

Night racing is very good, easy to get distracted by headlights in your mirrors as I expect would happen in real life.

 

Watch this in HD:

 

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  • 3 weeks later...

If anyone wants HD versions just replace /s1280/ with /s1920/ in the image URL

 

pCARS_2012_09_15_23_17_17_317.jpg

 

pCARS_2012_09_15_23_19_58_260.jpg

 

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Had too much fuel on board making apexes a little harder to hit :) Force Feedback through the wheel was epic though

 

pCARS_2012_09_15_23_21_22_991.jpg

 

 

Clever skin by JonZ iirc - made me lol when I saw it, am hoping all the other names are also fake so Rob can use any good shots

 

pCARS_2012_09_15_23_21_42_521.jpg

 

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Forgot about the cars that crashed here on the last lap

 

pCARS_2012_09_15_23_24_23_589.jpg

 

 

Quite a brave/stupid passing maneuver - pulled it off though, heart still skipped a beat :D I assume this section of the track is still being worked on since there were flickering textures, delayed shadows, missing ground in replay mode, etc

 

pCARS_2012_09_15_23_25_47_672.jpg

 

pCARS_2012_09_15_23_26_04_098.jpg

 

pCARS_2012_09_15_23_26_26_335.jpg

 

Uploading the video to YouTube as we speak, about 3 hours away now

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  • 3 months later...

That's a shame, it's playing really well right now. Last night I started a 16 lap race @ Oschersleben in 20th place (35 in grid). 6 laps later I hadn't gained or lost any positions, the racing was that tight. Of course I'm not extremely confident with that track as you need to string the perfect racing line through a couple of those corners after the first two hairpins or you go off track or risk spinning out.

 

 

* I can't believe I correctly guessed the spelling of that track :)

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  • 3 months later...

Thanks. Just scrolling up and noticed quite a few sets missing from this thread (must've been posted elsewhere). You can actually see the general quality increase (ignore car model quality as we get new cars added to builds long before the best LOD version is completed)

 

 

Screenshots from replay (no in-game photo enhancements available in builds)

 

pCARS%25202013-02-09%252011-11-48-18.jpg

 

pCARS%25202013-02-09%252012-25-17-61.jpg

 

pCARS%25202013-02-09%252012-40-42-24.jpg

 

pCARS%25202013-02-24%252019-20-11-28.jpg

 

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pCARS%25202013-02-24%252020-01-54-78.jpg

 

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pCARS_2013_05_04_21_01_36_953.jpg

 

pCARS_2013_05_04_21_02_51_290.jpg

 

 

 

Actual screenshots (taken while driving) - someone thought it was a real photo from Bathurst :p

 

pCARS_2013_03_23_21_52_21_914.jpg

 

pCARS_2013_03_23_21_52_46_104.jpg

 

pCARS_2013_05_04_22_55_06_988.jpg

 

 

New lens flare on Max setting (designed for external views, subtle settings are also available for interior views)

 

pCARS_2013_05_04_22_56_35_247.jpg

 

pCARS_2013_05_04_22_57_02_111.jpg

 

pCARS_2013_05_04_22_58_23_713.jpg

 

pCARS_2013_05_04_22_58_38_354.jpg

 

Project%2520CARS%2520-%2520Formula%2520Rookie%2520-%2520Spa%2520Francorchamps%2520Historic%2520-%25202013-05-04%252011-19-45.png

 

 

 

When Ian announces open funding availability for PS4/Infinity versions of this game you all better jump on board if you want access to the forums/pre-alpha PC builds, and if you want to see this on the next gen consoles instead of a less amazing (graphically) version on the 360/PS3. :)

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  • 4 weeks later...

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